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Fanatical's Story Rich Adventures Bundle Includes 17 Killer Narrative-Driven Games

Fanatical's Story Rich Adventures Bundle Includes 17 Killer Narrative-Driven Games https://ift.tt/1DSbYJ7 Light on combat, heavy on story, adventure games are such an underrated delight. Fanatical’s Story Rich Adventures Bundle is a celebration of the genre. It includes 17 games, and, like all Fanatical Build Your Own Bundles, the more you add to your cart, the deeper your discount. Pricing starts at three games for $1.65 per key ($4.95 total), but if you add five or more games you'll pay just $1.60 per key, and at seven or more titles, the price per game drops to $1.45. If you add all 17 games to your bundle, you'll pay just $24.65--which is a massive discount compared to the full bundle's $340.78 value. See at Fanatical As for the games on offer, two of the marquee options are Heavy Rain and Beyond Two Souls--which are available as a double pack, meaning you get both games for just one slot in the bundle. These cinematic adventures are polarizing to say the least, ...

Best Of 2023: Cocoon's Culmination Of Spheres Was One Of This Year's Most Enchanting Moments

Best Of 2023: Cocoon's Culmination Of Spheres Was One Of This Year's Most Enchanting Moments https://ift.tt/FjJlLgO

Cocoon can be a difficult game to describe without seeing it in action. The delightful puzzle adventure comes from one of the minds behind other puzzle classics, such as Limbo and Inside, which makes its high-level of ingenuity somewhat unsurprising. Despite that, it's a game that delicately layers its difficulty and naturally leads you to solutions, never being too explicit about guiding you while also providing just enough of a push in the right direction to make each solution feel earned and rewarding. The core conceit of Cocoon lies in its use of various orbs, each of which contains a unique world, that you can enter and exit at will. When inside, you're tasked with exploring a completely new area with its own set of themed puzzles. However, upon exiting a world, you can carry its respective orb you were just exploring on your back, and use its inherent ability to navigate the larger world outside. It's a simple gameplay loop to wrap your head around when you're juggling two distinct worlds, but becomes far more complex when that number gets gradually increased over time.

Each of Coccon's world's has its own theme, but also its own ability that you unlock after beat its respective boss. The first orange-tinged world, for example, features puzzles centered around invisible platforms that can only be traversed when observed with a particular power. Soon after beating the world's boss, this power transfers outside of the world it previously existed in, letting you now traverse previously invisible pathways while carrying this particular world around on your back. Later on, another world grants you the ability to alter the state of water-based columns around you, transforming them from opaque blocks into liquid, traversable ones that can propel you vertically to new areas.

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