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Save Big On Funko Pop! Figures At Woot This Weekend

Save Big On Funko Pop! Figures At Woot This Weekend https://ift.tt/auBJyO4 From now until Tuesday, February 24, Woot is having a big sale on various Funko Pop! figures , keychains, pins, and more. Some deals may be limited and run out by the time the sale ends, so if you've had your eye on one of these for a while, it may be a good time to finally pull the trigger. While each item is discounted individually, if you purchase five or more of the items listed, you'll get an additional 50% off your order, no coupon required. Woot is owned by Amazon, so all orders are processed and shipped by them--and if you're an Amazon Prime member, you'll get free standard shipping. See at Woot The available figures span a wide range of properties, from Star Wars and DC to WWE and even classic B-horror films. For you superhero fans, a handful of Marvel Cinematic Deluxe figures are available for $6 (were $30), including Captain America , Vulture, and Mysterio. Regular Marvel figures you...

Best Of 2023: Cocoon's Culmination Of Spheres Was One Of This Year's Most Enchanting Moments

Best Of 2023: Cocoon's Culmination Of Spheres Was One Of This Year's Most Enchanting Moments https://ift.tt/FjJlLgO

Cocoon can be a difficult game to describe without seeing it in action. The delightful puzzle adventure comes from one of the minds behind other puzzle classics, such as Limbo and Inside, which makes its high-level of ingenuity somewhat unsurprising. Despite that, it's a game that delicately layers its difficulty and naturally leads you to solutions, never being too explicit about guiding you while also providing just enough of a push in the right direction to make each solution feel earned and rewarding. The core conceit of Cocoon lies in its use of various orbs, each of which contains a unique world, that you can enter and exit at will. When inside, you're tasked with exploring a completely new area with its own set of themed puzzles. However, upon exiting a world, you can carry its respective orb you were just exploring on your back, and use its inherent ability to navigate the larger world outside. It's a simple gameplay loop to wrap your head around when you're juggling two distinct worlds, but becomes far more complex when that number gets gradually increased over time.

Each of Coccon's world's has its own theme, but also its own ability that you unlock after beat its respective boss. The first orange-tinged world, for example, features puzzles centered around invisible platforms that can only be traversed when observed with a particular power. Soon after beating the world's boss, this power transfers outside of the world it previously existed in, letting you now traverse previously invisible pathways while carrying this particular world around on your back. Later on, another world grants you the ability to alter the state of water-based columns around you, transforming them from opaque blocks into liquid, traversable ones that can propel you vertically to new areas.

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