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Old Fortnite Skins Are Returning: What’s Actually Exclusive And What Could Come Back?

Old Fortnite Skins Are Returning: What’s Actually Exclusive And What Could Come Back? https://ift.tt/y4cfqxu One of the most contentious topics in the Fortnite community is the one surrounding its many exclusive cosmetics that may never be available to obtain ever again. As it stands now, folks have been fighting about this for years, with a lot of players arguing that it's only right that new players get a chance at those classic battle pass skins like Drift or Peely. But this is actually a legal question, rather than something we could put to a vote, so these discussions rarely get anywhere near the heart of the matter. At issue is Fortnite's FOMO-based system of microtransactions. In the first few years of Fortnite, Epic leaned hard on exclusivity as a motivating tool. The idea was that if you saw a player using a skin that you like but can't have, it would encourage you to grind out future battle passes and pick up anything you think is cool from the shop as soon ...

Best Of 2023: Cocoon's Culmination Of Spheres Was One Of This Year's Most Enchanting Moments

Best Of 2023: Cocoon's Culmination Of Spheres Was One Of This Year's Most Enchanting Moments https://ift.tt/FjJlLgO

Cocoon can be a difficult game to describe without seeing it in action. The delightful puzzle adventure comes from one of the minds behind other puzzle classics, such as Limbo and Inside, which makes its high-level of ingenuity somewhat unsurprising. Despite that, it's a game that delicately layers its difficulty and naturally leads you to solutions, never being too explicit about guiding you while also providing just enough of a push in the right direction to make each solution feel earned and rewarding. The core conceit of Cocoon lies in its use of various orbs, each of which contains a unique world, that you can enter and exit at will. When inside, you're tasked with exploring a completely new area with its own set of themed puzzles. However, upon exiting a world, you can carry its respective orb you were just exploring on your back, and use its inherent ability to navigate the larger world outside. It's a simple gameplay loop to wrap your head around when you're juggling two distinct worlds, but becomes far more complex when that number gets gradually increased over time.

Each of Coccon's world's has its own theme, but also its own ability that you unlock after beat its respective boss. The first orange-tinged world, for example, features puzzles centered around invisible platforms that can only be traversed when observed with a particular power. Soon after beating the world's boss, this power transfers outside of the world it previously existed in, letting you now traverse previously invisible pathways while carrying this particular world around on your back. Later on, another world grants you the ability to alter the state of water-based columns around you, transforming them from opaque blocks into liquid, traversable ones that can propel you vertically to new areas.

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