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Count Binface Is Making A Campaign Promise That Every Sega Fan Can Get Behind

Count Binface Is Making A Campaign Promise That Every Sega Fan Can Get Behind https://ift.tt/5f24LAn The campaign season is heating up, and by now, you're probably used to politicians making grand promises that won't be fulfilled. Across the pond in England, at least one "independent space warrior" is making a push to get Sega fans on his side, as Count Binface's bid to be elected the new MP of Clacton has seen him call on Sega to reopen its beloved West End Arcade and get Shenmue 4 into production. "I need to say a galactic hello to Sega, on behalf of the Shenmue fans," Count Binface said in a new video that was shared by the fansite Shenmue Dojo. "I've got a little bone to pick with you, because the fans would like to campaign for an update from you, Sega, about Shenmue 4. They can't leave you guys on another cliffhanger for years! Yes, I wonder whether Sega needs to be nationalized along with Adele. What do you say? Should we harness...

Best Of 2023: Cocoon's Culmination Of Spheres Was One Of This Year's Most Enchanting Moments

Best Of 2023: Cocoon's Culmination Of Spheres Was One Of This Year's Most Enchanting Moments https://ift.tt/FjJlLgO

Cocoon can be a difficult game to describe without seeing it in action. The delightful puzzle adventure comes from one of the minds behind other puzzle classics, such as Limbo and Inside, which makes its high-level of ingenuity somewhat unsurprising. Despite that, it's a game that delicately layers its difficulty and naturally leads you to solutions, never being too explicit about guiding you while also providing just enough of a push in the right direction to make each solution feel earned and rewarding. The core conceit of Cocoon lies in its use of various orbs, each of which contains a unique world, that you can enter and exit at will. When inside, you're tasked with exploring a completely new area with its own set of themed puzzles. However, upon exiting a world, you can carry its respective orb you were just exploring on your back, and use its inherent ability to navigate the larger world outside. It's a simple gameplay loop to wrap your head around when you're juggling two distinct worlds, but becomes far more complex when that number gets gradually increased over time.

Each of Coccon's world's has its own theme, but also its own ability that you unlock after beat its respective boss. The first orange-tinged world, for example, features puzzles centered around invisible platforms that can only be traversed when observed with a particular power. Soon after beating the world's boss, this power transfers outside of the world it previously existed in, letting you now traverse previously invisible pathways while carrying this particular world around on your back. Later on, another world grants you the ability to alter the state of water-based columns around you, transforming them from opaque blocks into liquid, traversable ones that can propel you vertically to new areas.

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