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One Of The Most Popular Books For Aspiring Game Designers Is Getting A New Edition

One Of The Most Popular Books For Aspiring Game Designers Is Getting A New Edition https://ift.tt/3mCpuVd If you've ever dreamed of making a game, you'll want to check out Level Up: The Guide to Great Video Game Design . Written by veteran game developer Scott Rogers, the book is lauded as one of the best resources for learning game design, covering everything from starting your very first project to project management and monetization. A new edition of the book is launching soon on December 5 that will expand on the original with new chapters and insights from Rogers, and preorders are available now. Level Up: The Guide to Great Video Game Design - Third Edition $50 | Releases December 5 According to the book's description, readers will learn how to write story and lore, build levels, create design documents, pitch your game to publishers, and more. These lessons have "been written with all levels of game designers in mind," and features over 400 drawing

Best Of 2023: A Constant Feeling Of Discovery Made Remnant 2 My Favorite Game Of The Year

Best Of 2023: A Constant Feeling Of Discovery Made Remnant 2 My Favorite Game Of The Year https://ift.tt/bmGTdiy

There were a lot of moments that made me stop and say, "Wow, that was awesome," in Remnant 2, but the one that shoved it to the top of my list of favorites for the year came during one of its many excellent boss fights.

I'd worked through one of the three strange locations that make up Remnant 2's campaign. This one was a wrecked derelict spaceship the size of a moon that had once been inhabited by an advanced race on a quest to find, more or less, god. That plan didn't really pan out, and their ship's interior had changed over eons from a contained facsimile of their planet into a desolate, post-apocalyptic waste. Through the course of exploring, I'd cleared one of Remnant 2's dungeons and found what was essentially a weird alien USB drive. Now I was carrying it around, waiting to figure out what to do with it.

We eventually reached the final boss of the area, a huge blue alien named Sha'Hala with a ton of eyes and enormous hands. We'd dealt with this guy before in a friend's playthrough, fighting through by the skin of our teeth to defeat him. But when I reached the console to activate the fight with Sha'Hala, I noticed another interactable spot on the bottom we hadn't seen before: a second control point, out of the way and easy to miss. I hit the interact button and was offered the opportunity to use a quest item from my inventory.

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