Accéder au contenu principal

Sélection

Sorry, You’re (Probably) Never Going To Get Another Need For Speed Game

Sorry, You’re (Probably) Never Going To Get Another Need For Speed Game https://ift.tt/EcXFl6B As Criterion focuses on Battlefield moving forward, Battlefield Studios Europe's vice president and general manager, Rebecka Coutaz, has confirmed that the Need for Speed and Burnout franchises are not the focus of the company anymore. "We're not here to talk about the past," she said during a celebration of Criterion's 30th anniversary (via IGN ). When directly asked whether the studio is focusing on any other projects, Coutaz said, "We are solely focused on Battlefield." Criterion took over developing the Need for Speed games beginning with 2010's Need for Speed: Hot Pursuit, a reboot of 1998's Need for Speed III: Hot Pursuit. It was also responsible for Need for Speed Rivals and 2022's Need for Speed Unbound. The studio also developed the Burnout franchise between 2001 and 2018, which raises doubts that the series will ever make a retur...

Best Of 2023: A Constant Feeling Of Discovery Made Remnant 2 My Favorite Game Of The Year

Best Of 2023: A Constant Feeling Of Discovery Made Remnant 2 My Favorite Game Of The Year https://ift.tt/bmGTdiy

There were a lot of moments that made me stop and say, "Wow, that was awesome," in Remnant 2, but the one that shoved it to the top of my list of favorites for the year came during one of its many excellent boss fights.

I'd worked through one of the three strange locations that make up Remnant 2's campaign. This one was a wrecked derelict spaceship the size of a moon that had once been inhabited by an advanced race on a quest to find, more or less, god. That plan didn't really pan out, and their ship's interior had changed over eons from a contained facsimile of their planet into a desolate, post-apocalyptic waste. Through the course of exploring, I'd cleared one of Remnant 2's dungeons and found what was essentially a weird alien USB drive. Now I was carrying it around, waiting to figure out what to do with it.

We eventually reached the final boss of the area, a huge blue alien named Sha'Hala with a ton of eyes and enormous hands. We'd dealt with this guy before in a friend's playthrough, fighting through by the skin of our teeth to defeat him. But when I reached the console to activate the fight with Sha'Hala, I noticed another interactable spot on the bottom we hadn't seen before: a second control point, out of the way and easy to miss. I hit the interact button and was offered the opportunity to use a quest item from my inventory.

Continue Reading at GameSpot

Commentaires