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Kojima’s Physint Dropped By PlayStation, Rescued By Xbox

Kojima’s Physint Dropped By PlayStation, Rescued By Xbox https://ift.tt/vKmSW4T Sony has revealed today that it will no longer be working with Kojima Productions on stealth action game Physint , while Kojima announced that Xbox has stepped up to rescue the project. The change in publishers means both of Kojima's upcoming projects are now being made in partnership with Xbox, a departure from his long history of developing games for the PlayStation. PlayStation's official statement didn't say why it chose to end its support of Physint, leaving gamers to speculate on the reasons behind its shock exit. "We continue to have great admiration for Hideo Kojima's vision for the game," Sony said, adding, "we look forward to continued close collaboration with Hideo Kojima and his award-winning independent studio in the future." https://twitter.com/PlayStation/status/2097875212427735146 Kojima posted from his personal account with more details, say...

Best Of 2023: Dredge And Its Mysterious Archipelago Are Peak Lovecraftian Horror

Best Of 2023: Dredge And Its Mysterious Archipelago Are Peak Lovecraftian Horror https://ift.tt/xPXMhD5

A mysterious fog-covered town, a tropical paradise covering up something deadline in the great below, and vast ocean canyons that sailors rarely make it out from. Every section of Dredge's sizable archipelago is full of secrets that could easily sink your fishing ship as soon as you slow down to investigate.

Except your ship never stays at the bottom of the salt for long. As soon as you die in Black Salt Games' Dredge--a Lovecraftian horror adventure about a fisherman finding work in a mysterious archipelago--you find yourself right back in the nightmare once again. There is no escape, which works wonderfully as both a story and lore mechanic.

Dredge isn't a horror game about survival or bloodthirsty creatures who are hunting you. It's about a world that's already miles deep and full of questions that will never have answers. Spending hours running and getting killed by sinister sealife isn't nearly as compelling as simply spending more time near though. The questions slowly pile up, and it's satisfying to just try and answer them.

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