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Diablo 4: Lord Of Hatred Puts Badass Amazons Front And Center

Diablo 4: Lord Of Hatred Puts Badass Amazons Front And Center https://ift.tt/aKfo9Ay Diablo 4's next expansion, Lord of Hatred, is more than just another chapter in the Diablo universe. Since its release in back in 2023, Diablo 4 has told a singular story referred to as The Hatred Saga; as its events have unfolded, we've found our character, The Wanderer, at the center of a battle between Heaven, Hell, Sanctuary, and one extremely messy family. However, all of that is about to come to a close, as Lord of Hatred sees us reunite with the game's former antagonist, Lilith, in an epic showdown against Mephisto that will both explore Sanctuary's past and settle its future. Ahead of Lord of Hatred's April 28 release date, developer Blizzard showcased the expansion--and its upcoming Warlock class--in a Spotlight presentation. Prior to the showcase, GameSpot had the opportunity to sit down with Diablo 4's associate game director Zaven Haroutunian and art director Nick...

Best Of 2023: Dredge And Its Mysterious Archipelago Are Peak Lovecraftian Horror

Best Of 2023: Dredge And Its Mysterious Archipelago Are Peak Lovecraftian Horror https://ift.tt/xPXMhD5

A mysterious fog-covered town, a tropical paradise covering up something deadline in the great below, and vast ocean canyons that sailors rarely make it out from. Every section of Dredge's sizable archipelago is full of secrets that could easily sink your fishing ship as soon as you slow down to investigate.

Except your ship never stays at the bottom of the salt for long. As soon as you die in Black Salt Games' Dredge--a Lovecraftian horror adventure about a fisherman finding work in a mysterious archipelago--you find yourself right back in the nightmare once again. There is no escape, which works wonderfully as both a story and lore mechanic.

Dredge isn't a horror game about survival or bloodthirsty creatures who are hunting you. It's about a world that's already miles deep and full of questions that will never have answers. Spending hours running and getting killed by sinister sealife isn't nearly as compelling as simply spending more time near though. The questions slowly pile up, and it's satisfying to just try and answer them.

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