Accéder au contenu principal

Sélection

Splatoon Raiders Shows The Series Should Have Always Been A Looter Shooter

Splatoon Raiders Shows The Series Should Have Always Been A Looter Shooter https://ift.tt/rIRA257 Splatoon is a Nintendo series that I've enjoyed well enough, but fleetingly. Even with solid shooting mechanics and a playful gimmick revolving around quickly traversing paint-soaked battlefields, the competitive multiplayer often failed to hold my interest beyond a few weeks. Splatoon Raiders isn't the first time the series has attempted single-player, as each previous game would have a brief story campaign. But it is the first time Nintendo has built a whole game around single-player, and the looter shooter approach works so well that I hope it marks a new beginning for Splatoon that can live alongside the multiplayer games. In a lot of ways, it's easy to imagine how Splatoon Raiders came together. It uses a lot of the basic structure of a regular Splatoon game, like varied weapon types and Salmonid enemies. Even its main heroes, the members of the band Deep Cut, hail fr...

Best Of 2023: Dredge And Its Mysterious Archipelago Are Peak Lovecraftian Horror

Best Of 2023: Dredge And Its Mysterious Archipelago Are Peak Lovecraftian Horror https://ift.tt/xPXMhD5

A mysterious fog-covered town, a tropical paradise covering up something deadline in the great below, and vast ocean canyons that sailors rarely make it out from. Every section of Dredge's sizable archipelago is full of secrets that could easily sink your fishing ship as soon as you slow down to investigate.

Except your ship never stays at the bottom of the salt for long. As soon as you die in Black Salt Games' Dredge--a Lovecraftian horror adventure about a fisherman finding work in a mysterious archipelago--you find yourself right back in the nightmare once again. There is no escape, which works wonderfully as both a story and lore mechanic.

Dredge isn't a horror game about survival or bloodthirsty creatures who are hunting you. It's about a world that's already miles deep and full of questions that will never have answers. Spending hours running and getting killed by sinister sealife isn't nearly as compelling as simply spending more time near though. The questions slowly pile up, and it's satisfying to just try and answer them.

Continue Reading at GameSpot

Commentaires