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The Mojave Wasteland Is Broken Beyond Repair In Fallout Season 2 Episode 3

The Mojave Wasteland Is Broken Beyond Repair In Fallout Season 2 Episode 3 https://ift.tt/FCsXzjt Spoilers for this week's episode of Fallout to follow. This week’s Fallout episode gave audiences a look into the status quo of the factions fighting for control of the Mojave Wasteland. While gamers might have an idea of where they ended up after finishing Fallout: New Vegas, it seems that a lot has changed in the wasteland in the 15 years since. While the meter didn’t move too much on individual stories, it was great to see what some of these fan favorite factions are currently up to. The episode opens up in a bottling plant for the infamous Sunset Sarsaparilla, the Mojave’s favorite drink. The plant is being operated under the watchful eye of none other than former Brotherhood of Steel Squire Thaddeus (Johnny Pemberton), who’s taking on a far more ghoulish look than when we last saw him. After consoling a young girl who was bullied, he reminds the children to get back to work and...

Best Of 2023: Dredge And Its Mysterious Archipelago Are Peak Lovecraftian Horror

Best Of 2023: Dredge And Its Mysterious Archipelago Are Peak Lovecraftian Horror https://ift.tt/xPXMhD5

A mysterious fog-covered town, a tropical paradise covering up something deadline in the great below, and vast ocean canyons that sailors rarely make it out from. Every section of Dredge's sizable archipelago is full of secrets that could easily sink your fishing ship as soon as you slow down to investigate.

Except your ship never stays at the bottom of the salt for long. As soon as you die in Black Salt Games' Dredge--a Lovecraftian horror adventure about a fisherman finding work in a mysterious archipelago--you find yourself right back in the nightmare once again. There is no escape, which works wonderfully as both a story and lore mechanic.

Dredge isn't a horror game about survival or bloodthirsty creatures who are hunting you. It's about a world that's already miles deep and full of questions that will never have answers. Spending hours running and getting killed by sinister sealife isn't nearly as compelling as simply spending more time near though. The questions slowly pile up, and it's satisfying to just try and answer them.

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