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Franchises Like Deus Ex And TimeSplitters Might Just Have A Future

Franchises Like Deus Ex And TimeSplitters Might Just Have A Future https://ift.tt/rED0573 Embracer Group will split itself into two separate companies--Fellowship Entertainment and Embracer--in 2027, with the former maintaining the majority of the publisher's biggest video game IP. While Fellowship Entertainment will have a large focus on franchises like Lord of the Rings and Tomb Raiders, there will apparently be room for some of the company's other titles to thrive as well. Embracer's chair of the board Lars Wingefors told investors that it will be seeking partners to work on some of Fellowship's "other well-known IP such as Saints Row, Legacy of Kain, Deus Ex, Red Faction, The Mask, Thief, TimeSplitters," and more. Wingefors added that the company sees potential in teaming up with partners on some of its AAA franchises as well, including Kingdom Come: Deliverance, Dead Island, Darksiders, Remnant, and Metro. The most recent attempt to revive Deus Ex led to ...

Best Of 2023: Dredge And Its Mysterious Archipelago Are Peak Lovecraftian Horror

Best Of 2023: Dredge And Its Mysterious Archipelago Are Peak Lovecraftian Horror https://ift.tt/xPXMhD5

A mysterious fog-covered town, a tropical paradise covering up something deadline in the great below, and vast ocean canyons that sailors rarely make it out from. Every section of Dredge's sizable archipelago is full of secrets that could easily sink your fishing ship as soon as you slow down to investigate.

Except your ship never stays at the bottom of the salt for long. As soon as you die in Black Salt Games' Dredge--a Lovecraftian horror adventure about a fisherman finding work in a mysterious archipelago--you find yourself right back in the nightmare once again. There is no escape, which works wonderfully as both a story and lore mechanic.

Dredge isn't a horror game about survival or bloodthirsty creatures who are hunting you. It's about a world that's already miles deep and full of questions that will never have answers. Spending hours running and getting killed by sinister sealife isn't nearly as compelling as simply spending more time near though. The questions slowly pile up, and it's satisfying to just try and answer them.

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