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Reinstated Subnautica 2 Dev Says Krafton's Release Date Announcement Was Potentially "Damaging"

Reinstated Subnautica 2 Dev Says Krafton's Release Date Announcement Was Potentially "Damaging" https://ift.tt/ODnSQ6G It's become a recurring theme, but the legal drama between the leaders of Subnautica 2 developer Unknown Worlds and its parent company Krafton isn't over. Lawyers for the reinstated CEO Ted Gill and founders Charlie Cleveland, and Max McGuire say Krafton set Subnautica 2's early access release without consulting them. According to Game File , the legal team for Gill, Cleveland, and McGuire filed a complaint with the court alleging that Krafton's announcement potentially damaged "the game and [sowed] additional confusion among the Subnautica community." The letter to the court goes on to note that Unknown Worlds studio head Steve Papoutsis had no authority to make the Subnautica 2 early-release announcement because it came after Gill was reinstated to his CEO position following a recent ruling. It further contends that Kraft...

Best Of 2023: Dredge And Its Mysterious Archipelago Are Peak Lovecraftian Horror

Best Of 2023: Dredge And Its Mysterious Archipelago Are Peak Lovecraftian Horror https://ift.tt/xPXMhD5

A mysterious fog-covered town, a tropical paradise covering up something deadline in the great below, and vast ocean canyons that sailors rarely make it out from. Every section of Dredge's sizable archipelago is full of secrets that could easily sink your fishing ship as soon as you slow down to investigate.

Except your ship never stays at the bottom of the salt for long. As soon as you die in Black Salt Games' Dredge--a Lovecraftian horror adventure about a fisherman finding work in a mysterious archipelago--you find yourself right back in the nightmare once again. There is no escape, which works wonderfully as both a story and lore mechanic.

Dredge isn't a horror game about survival or bloodthirsty creatures who are hunting you. It's about a world that's already miles deep and full of questions that will never have answers. Spending hours running and getting killed by sinister sealife isn't nearly as compelling as simply spending more time near though. The questions slowly pile up, and it's satisfying to just try and answer them.

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