Accéder au contenu principal

Sélection

Best Of 2025: Avowed's Most Controversial Feature Is Also One Of Its Best

Best Of 2025: Avowed's Most Controversial Feature Is Also One Of Its Best https://ift.tt/iC6TyA9 Obsidian's Avowed is one of the better action-RPGs released in 2025. While it doesn't reinvent any particular wheel, it benefits from an engaging campaign, fun combat systems, and charming characters. Aside from the occasional bug--a common element of Obsidian's open-world games--and an overabundance of homicidal bears, I liked nearly everything about the game. That includes Avowed's most controversial game mechanic: enemy respawns, or the lack thereof. When it comes to RPGs, players often think of a few key elements. Some sort of leveling system, quest-granting NPCs, obtainable loot that bolsters certain "builds" or playstyles--you know, the basics. One feature that's common but maybe not as notable, considering its use in other genres, is respawning enemies. Players often expect areas to repopulate with baddies whenever they return to a given location. ...

Best Of 2023: Dredge And Its Mysterious Archipelago Are Peak Lovecraftian Horror

Best Of 2023: Dredge And Its Mysterious Archipelago Are Peak Lovecraftian Horror https://ift.tt/xPXMhD5

A mysterious fog-covered town, a tropical paradise covering up something deadline in the great below, and vast ocean canyons that sailors rarely make it out from. Every section of Dredge's sizable archipelago is full of secrets that could easily sink your fishing ship as soon as you slow down to investigate.

Except your ship never stays at the bottom of the salt for long. As soon as you die in Black Salt Games' Dredge--a Lovecraftian horror adventure about a fisherman finding work in a mysterious archipelago--you find yourself right back in the nightmare once again. There is no escape, which works wonderfully as both a story and lore mechanic.

Dredge isn't a horror game about survival or bloodthirsty creatures who are hunting you. It's about a world that's already miles deep and full of questions that will never have answers. Spending hours running and getting killed by sinister sealife isn't nearly as compelling as simply spending more time near though. The questions slowly pile up, and it's satisfying to just try and answer them.

Continue Reading at GameSpot

Commentaires