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Fallout Episode 5 Continues To Expand The Series By Dropping Two Major Bombshells

Fallout Episode 5 Continues To Expand The Series By Dropping Two Major Bombshells https://ift.tt/dy53OzE Spoilers for this week's episode of Fallout to follow. Ring a ding ding! Another week, another episode of Fallout. Last week’s episode was notable because it showed our heroes Lucy (Ella Purnell) and Cooper (Walton Goggins) finally arrive at the iconic strip from Fallout: New Vegas. Though the pair had hoped to find Lucy’s father, Hank (Kyle Maclachlan), they were instead greeted by a horrific sight: a Deathclaw, one of Fallout’s most iconic enemies. Elsewhere, Norm (Moisés Arias) and the Vault-Tec junior executives from Vault 31 are exploring the Los Angeles wasteland in hopes of finding Vault-Tec’s headquarters. With plenty of tense situations and big set-ups hanging in the air, let’s dive into this week’s adventure in the Mojave wasteland. The episode opens with Lucy and Cooper encountering the Deathclaw on the strip. Horrified at the sight of the creature, they quickly rea...

Best Of 2023: Forspoken's Open-World Parkour Needs To Return In A Better Game

Best Of 2023: Forspoken's Open-World Parkour Needs To Return In A Better Game https://ift.tt/a7uFkGi

Forspoken got off to a rough start even before the game launched back in February. Certain early trailers featured a few awkward, out-of-context lines from the protagonist, Frey Holland. Those became a major talking point online, drawing attention away from what the focus should have been on: the terrific parkour.

Forspoken could never quite shake that initial negative impression, but despite what the internet would lead you to believe, the game deserves a lot more praise than it received, especially when it comes to its unique, magical movement.

Frey gets transported to a fantasy world shortly after the story begins, and once tutorials end, the land of Athia is yours to explore. The map is much larger than you'd expect, and Frey has nothing but shoes on her feet and a bit of magic to help her get from place to place. The wide-open areas aren't exactly littered with buildings or closely built structures to latch onto, which rules out any kind of Spider-Man-like movement system. Instead, developer Luminous Productions decided to go for fancy footwork with stylistic flourishes.

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