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Here Are All Of The Dumb Ways You Can Die In Resident Evil Requiem

Here Are All Of The Dumb Ways You Can Die In Resident Evil Requiem https://ift.tt/xm4YQz9 Are you curious about various character deaths in Resident Evil Requiem ? Leon and Grace will be fighting a lot of infected, and it's not guaranteed that they'll make it out in one piece. Several enemies even have brutal kill animations that lead to instant game overs. We'll outline all of the possible ways to die in the game, as well as some pretty ridiculous ones. Note: This article discusses Leon's and Grace's potential deaths in the campaign--i.e. from different types of infected and bosses, as well as environmental hazards. Make no mistake: You're going to see a lot of major spoilers here, and images that contain violence and gore. For everything else about the game, you can refer to our Resident Evil Requiem guides hub . Deaths from regular infected: Neck bites Most character deaths in Resident Evil Requiem tend to occur once Leon's or Grace's HP is lo...

Best Of 2023: Forspoken's Open-World Parkour Needs To Return In A Better Game

Best Of 2023: Forspoken's Open-World Parkour Needs To Return In A Better Game https://ift.tt/a7uFkGi

Forspoken got off to a rough start even before the game launched back in February. Certain early trailers featured a few awkward, out-of-context lines from the protagonist, Frey Holland. Those became a major talking point online, drawing attention away from what the focus should have been on: the terrific parkour.

Forspoken could never quite shake that initial negative impression, but despite what the internet would lead you to believe, the game deserves a lot more praise than it received, especially when it comes to its unique, magical movement.

Frey gets transported to a fantasy world shortly after the story begins, and once tutorials end, the land of Athia is yours to explore. The map is much larger than you'd expect, and Frey has nothing but shoes on her feet and a bit of magic to help her get from place to place. The wide-open areas aren't exactly littered with buildings or closely built structures to latch onto, which rules out any kind of Spider-Man-like movement system. Instead, developer Luminous Productions decided to go for fancy footwork with stylistic flourishes.

Continue Reading at GameSpot

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