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Lego Batman: Legacy Of The Dark Knight Includes Goofy Michael Caine Tweet Reference

Lego Batman: Legacy Of The Dark Knight Includes Goofy Michael Caine Tweet Reference https://ift.tt/8VEWyUK Later this month, Lego Batman: Legacy of the Dark Knight is going to mash-up aspects of the iconic hero's comic book, TV, and movie incarnations into a single story. Christopher Nolan's Dark Knight trilogy is also heavily referenced in the game, including a callback to the first film by Michael Caine, the actor who portrayed Alfred Pennyworth. In 2024, Caine shared a Tweet that quoted Alfred's line from Batman Begins: "Why do we fall, sir? So we can learn to pick ourselves up." However, Caine mistakenly typed "Batman Begin" as the name of his film, and inadvertently created a meme. Both the quote and the typo have been retained for Legacy of the Dark Knight in a line spoken by Alfred himself. DC comic book artist Marcelo Millicay was among the first to notice the in-game Easter egg for Caine's now-famous typo. Part of the game's story will...

Best Of 2023: Forspoken's Open-World Parkour Needs To Return In A Better Game

Best Of 2023: Forspoken's Open-World Parkour Needs To Return In A Better Game https://ift.tt/a7uFkGi

Forspoken got off to a rough start even before the game launched back in February. Certain early trailers featured a few awkward, out-of-context lines from the protagonist, Frey Holland. Those became a major talking point online, drawing attention away from what the focus should have been on: the terrific parkour.

Forspoken could never quite shake that initial negative impression, but despite what the internet would lead you to believe, the game deserves a lot more praise than it received, especially when it comes to its unique, magical movement.

Frey gets transported to a fantasy world shortly after the story begins, and once tutorials end, the land of Athia is yours to explore. The map is much larger than you'd expect, and Frey has nothing but shoes on her feet and a bit of magic to help her get from place to place. The wide-open areas aren't exactly littered with buildings or closely built structures to latch onto, which rules out any kind of Spider-Man-like movement system. Instead, developer Luminous Productions decided to go for fancy footwork with stylistic flourishes.

Continue Reading at GameSpot

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