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How To Craft The Wakemaker In Subnautica 2

How To Craft The Wakemaker In Subnautica 2 https://ift.tt/VTG3Iuk By default in Subnautica 2 , mobility is very slow. While you can pull off some movement tech with the Air Bladder and the Dash ability, you'll be moving at a snail's pace for a majority of the early game. However, all of that changes when you gain access to the Wakemaker. The Wakemaker is Subnautica 2's version of the original game's Sea Glider, and it's an equipment item you can use to swim faster. While you'll want to start using the Wakemaker as quickly as possible, there are a few different steps you need to take before that happens. How to find the Wakemaker Fragments in Subnautica 2 Similar to the Tadpole , the Habitat Builder, and just about every other important tool in Subnautica 2, you can only obtain the crafting recipe for the Wakemaker after scanning all of its fragments. To craft the Wakemaker, you need to find three total fragments. Continue Reading at GameSpot

Best Of 2023: Forspoken's Open-World Parkour Needs To Return In A Better Game

Best Of 2023: Forspoken's Open-World Parkour Needs To Return In A Better Game https://ift.tt/a7uFkGi

Forspoken got off to a rough start even before the game launched back in February. Certain early trailers featured a few awkward, out-of-context lines from the protagonist, Frey Holland. Those became a major talking point online, drawing attention away from what the focus should have been on: the terrific parkour.

Forspoken could never quite shake that initial negative impression, but despite what the internet would lead you to believe, the game deserves a lot more praise than it received, especially when it comes to its unique, magical movement.

Frey gets transported to a fantasy world shortly after the story begins, and once tutorials end, the land of Athia is yours to explore. The map is much larger than you'd expect, and Frey has nothing but shoes on her feet and a bit of magic to help her get from place to place. The wide-open areas aren't exactly littered with buildings or closely built structures to latch onto, which rules out any kind of Spider-Man-like movement system. Instead, developer Luminous Productions decided to go for fancy footwork with stylistic flourishes.

Continue Reading at GameSpot

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