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Resident Evil Requiem Showcase Reveals Grace And Leon Gameplay Differences

Resident Evil Requiem Showcase Reveals Grace And Leon Gameplay Differences https://ift.tt/hpudRLe Capcom's Resident Evil Requiem Showcase didn't reveal much about the story, but it did go into detail about how the game will change depending upon which character you're playing, and the title will also introduce new difficulty settings to the franchise. The new heroine, Grace Ashcroft, will represent a more classic, horror-focused approach to gameplay, similar to Resident Evil 2 and 6 . But when players are in control of Leon S. Kennedy, the tone of the game will shift to a more action-oriented style like Resident Evil 4 . It doesn't sound like players will get to choose which character they will control, since certain parts of the story are meant for one or the other. Although Grace is physically weaker than Leon, she will have some abilities to make up for that. She will be able to craft weapons using the blood of the infected. And when Grace needs to shoot her way o...

Best Of 2023: Forspoken's Open-World Parkour Needs To Return In A Better Game

Best Of 2023: Forspoken's Open-World Parkour Needs To Return In A Better Game https://ift.tt/a7uFkGi

Forspoken got off to a rough start even before the game launched back in February. Certain early trailers featured a few awkward, out-of-context lines from the protagonist, Frey Holland. Those became a major talking point online, drawing attention away from what the focus should have been on: the terrific parkour.

Forspoken could never quite shake that initial negative impression, but despite what the internet would lead you to believe, the game deserves a lot more praise than it received, especially when it comes to its unique, magical movement.

Frey gets transported to a fantasy world shortly after the story begins, and once tutorials end, the land of Athia is yours to explore. The map is much larger than you'd expect, and Frey has nothing but shoes on her feet and a bit of magic to help her get from place to place. The wide-open areas aren't exactly littered with buildings or closely built structures to latch onto, which rules out any kind of Spider-Man-like movement system. Instead, developer Luminous Productions decided to go for fancy footwork with stylistic flourishes.

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