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DK Bananza's Chaotic Design Sets It Apart From Mario

DK Bananza's Chaotic Design Sets It Apart From Mario https://ift.tt/rKs5lvc Drop into the lagoon in Donkey Kong Bananza . Sure, you need to chase Void Kong to the Earth's center to save the day, but maybe you just want to soak in some water-adjacent locales as you explore this new world beneath the surface. There are plenty of secrets tucked away in each level's hidden crevices. When you first hop in there is really only one thing to do: pick a direction and start smashing. Donkey Kong Bananza takes Nintendo's hallmark sandbox exploration and pushes it somewhere the studio rarely goes--pure chaos. Bananza is not interested in the kind of precision platforming that defines Mario's visits to Peach's Castle, Delfino Plaza , or outer space. It captures that same cheerful vibe, but lets players rip through it. There is a long-running design idea at Nintendo that movement should feel good on its own. Shigeru Miyamoto once said he wanted players to enjoy moving Mario...

Best Of 2023: Forspoken's Open-World Parkour Needs To Return In A Better Game

Best Of 2023: Forspoken's Open-World Parkour Needs To Return In A Better Game https://ift.tt/a7uFkGi

Forspoken got off to a rough start even before the game launched back in February. Certain early trailers featured a few awkward, out-of-context lines from the protagonist, Frey Holland. Those became a major talking point online, drawing attention away from what the focus should have been on: the terrific parkour.

Forspoken could never quite shake that initial negative impression, but despite what the internet would lead you to believe, the game deserves a lot more praise than it received, especially when it comes to its unique, magical movement.

Frey gets transported to a fantasy world shortly after the story begins, and once tutorials end, the land of Athia is yours to explore. The map is much larger than you'd expect, and Frey has nothing but shoes on her feet and a bit of magic to help her get from place to place. The wide-open areas aren't exactly littered with buildings or closely built structures to latch onto, which rules out any kind of Spider-Man-like movement system. Instead, developer Luminous Productions decided to go for fancy footwork with stylistic flourishes.

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