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How To Fast Travel In Mina The Hollower

How To Fast Travel In Mina The Hollower https://ift.tt/Hm5LyF3 The island that Mina The Hollower takes place in is deceptively large. Making your way from one dungeon to another to find Trinkets, Sidearms, and anything else you might have missed can take a long time. Heck, one of the Mina The Hollower secret bosses would take an eternity to find if it wasn’t for the existence of fast travel, and as it turns out, there are a couple of dungeons that either optionally or mandatorily require you to take advantage of them to enter. While nowhere near as much of a pain in the butt to get to as Bone Beach , it’s not immediately obvious that you need to open up some switches only accessible via the mirror portals. On top of that, the train to Coltrane Peak is the most convenient way to reach this snowy area, but it’s locked. This guide will help you work out where to find the mirrors and how to unlock the train in Mina The Hollower, reaching those final two areas in the open-world game...

Best Of 2023: Forspoken's Open-World Parkour Needs To Return In A Better Game

Best Of 2023: Forspoken's Open-World Parkour Needs To Return In A Better Game https://ift.tt/a7uFkGi

Forspoken got off to a rough start even before the game launched back in February. Certain early trailers featured a few awkward, out-of-context lines from the protagonist, Frey Holland. Those became a major talking point online, drawing attention away from what the focus should have been on: the terrific parkour.

Forspoken could never quite shake that initial negative impression, but despite what the internet would lead you to believe, the game deserves a lot more praise than it received, especially when it comes to its unique, magical movement.

Frey gets transported to a fantasy world shortly after the story begins, and once tutorials end, the land of Athia is yours to explore. The map is much larger than you'd expect, and Frey has nothing but shoes on her feet and a bit of magic to help her get from place to place. The wide-open areas aren't exactly littered with buildings or closely built structures to latch onto, which rules out any kind of Spider-Man-like movement system. Instead, developer Luminous Productions decided to go for fancy footwork with stylistic flourishes.

Continue Reading at GameSpot

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