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Gears Of War Creator Lays Out Vision For A New Game, And It Sounds Intriguing

Gears Of War Creator Lays Out Vision For A New Game, And It Sounds Intriguing https://ift.tt/4PuDwEQ Gears of War creator Cliff Bleszinski has laid out a vision for a new game that he says is essentially "John Wick meets Carrie by way of Lovecraft Country." Posting online , the retired game developer said he still wants to make this game, which he is calling "Hollow Point." The game would take place in a "rustic New England town" during the fall, and that's familiar ground for Bleszinski as he was born and raised in the area. Hollow Point would be a two-player game. Player 1 would be an ex-Marine "with all the guns/boom stuff," while Player 2 would be a young woman with psychic/telekinesis powers. Continue Reading at GameSpot

Best Of 2023: Hi-Fi Rush's Roquefort Fight Proves That Boss Battles Can Still Be Exciting

Best Of 2023: Hi-Fi Rush's Roquefort Fight Proves That Boss Battles Can Still Be Exciting https://ift.tt/QtxUSEq

Following the lukewarm reception to its latest horror game Ghostwire: Tokyo, few might have expected the next game from the Shinji Mikami led-Tango Gameworks to be a brightly colored, rhythm-based character-action game. Hi-Fi Rush saw a surprise release early in 2023, arguably kicking off the stellar year of unexpected brilliance with its tightly designed combat, incredibly likable cast of rebels, and standout boss fights. Each one of Hi-Fi Rush's numerous boss fights is memorable for one reason or another (the scale and complexity of the final fight against Kale is as awe-inspiring as the first fast-paced duel with antagonist-turned-ally Korsica), but none come close to comparing with what might be the most adrenaline-fuelled three-phase fight of the year: Roquefort.

Like much of Hi-Fi Rush, Roquefort isn't memorable because of his outright challenge. The character-action presented in Tango Gameworks' latest pairs rhythm-based sensibilities with the flow of traditional character-action, equipped with an engaging scoring system that judges your aptitude at balancing both. Smart touches around each stage consistently remind you of the beat you need to keep when inputting presses for combos, while enemy attacks (mostly) adhere to the same beat, only breaking out in half-steps when trying to trip you up. Roquefort is the culmination of everything you've learnt about this blend of genres to that point, acting as the penultimate boss that is meant to gatekeep your progress from the game's eventual most-challenging foe, both figuratively and literally.

Continue Reading at GameSpot

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