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God Of War TV Show Forced To Recast Kratos After Serious Injury

God Of War TV Show Forced To Recast Kratos After Serious Injury https://ift.tt/u3WgNwZ Production has been underway on Prime Video's God of War TV show since late February, but it's come to a jarring halt as lead actor Ryan Hurst has suffered a serious injury while recording his role as Kratos. According to Deadline , Sony Pictures Television and Amazon MGM Studios have decided to recast the role after Ryan Hurst was injured on the set of the video game adaptation in late June. Hurst put on a huge 40 lbs of muscle for the role, and had been filming the show for months before he tore a bicep while performing a stunt. Following surgery, he is now in recovery, but an injury such as this projects a four-to-six-month recovery period. To get back to full strength could take as long as a year. Given the nature of the role of Kratos, it seems like it would not be safe for Hurst to resume filming until mid-to-late 2027 at the earliest. With tight deadlines to adhere to, the...

Best Of 2023: Hi-Fi Rush's Roquefort Fight Proves That Boss Battles Can Still Be Exciting

Best Of 2023: Hi-Fi Rush's Roquefort Fight Proves That Boss Battles Can Still Be Exciting https://ift.tt/QtxUSEq

Following the lukewarm reception to its latest horror game Ghostwire: Tokyo, few might have expected the next game from the Shinji Mikami led-Tango Gameworks to be a brightly colored, rhythm-based character-action game. Hi-Fi Rush saw a surprise release early in 2023, arguably kicking off the stellar year of unexpected brilliance with its tightly designed combat, incredibly likable cast of rebels, and standout boss fights. Each one of Hi-Fi Rush's numerous boss fights is memorable for one reason or another (the scale and complexity of the final fight against Kale is as awe-inspiring as the first fast-paced duel with antagonist-turned-ally Korsica), but none come close to comparing with what might be the most adrenaline-fuelled three-phase fight of the year: Roquefort.

Like much of Hi-Fi Rush, Roquefort isn't memorable because of his outright challenge. The character-action presented in Tango Gameworks' latest pairs rhythm-based sensibilities with the flow of traditional character-action, equipped with an engaging scoring system that judges your aptitude at balancing both. Smart touches around each stage consistently remind you of the beat you need to keep when inputting presses for combos, while enemy attacks (mostly) adhere to the same beat, only breaking out in half-steps when trying to trip you up. Roquefort is the culmination of everything you've learnt about this blend of genres to that point, acting as the penultimate boss that is meant to gatekeep your progress from the game's eventual most-challenging foe, both figuratively and literally.

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