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Capcom Is Getting My Hopes Up For Devil May Cry 6 With Its Talk Of “Reactivating” Dormant Franchises

Capcom Is Getting My Hopes Up For Devil May Cry 6 With Its Talk Of “Reactivating” Dormant Franchises https://ift.tt/XLRyNSz A new Onimusha game hit PC and consoles last week, and so far, it looks like Capcom has yet another win on its hands. Onimusha: Way of the Sword sold 1 million copies on launch day--bringing lifetime sales for the franchise up to 10 million--which is pretty impressive for a series that has been dormant for the better part of 20 years. Commenting on the early sales milestone, Capcom said that it wants to repeat Onimusha's success with other games that haven't seen a new release in many years. "In addition to regularly releasing major new titles each year, Capcom is focusing on reactivating IPs that haven't had a new title launch recently," Capcom wrote in a statement. "The company is working to further maximize corporate value by leveraging its rich library of content, including this title." https://www.youtube.com/watch?...

Best Of 2023: Hi-Fi Rush's Roquefort Fight Proves That Boss Battles Can Still Be Exciting

Best Of 2023: Hi-Fi Rush's Roquefort Fight Proves That Boss Battles Can Still Be Exciting https://ift.tt/QtxUSEq

Following the lukewarm reception to its latest horror game Ghostwire: Tokyo, few might have expected the next game from the Shinji Mikami led-Tango Gameworks to be a brightly colored, rhythm-based character-action game. Hi-Fi Rush saw a surprise release early in 2023, arguably kicking off the stellar year of unexpected brilliance with its tightly designed combat, incredibly likable cast of rebels, and standout boss fights. Each one of Hi-Fi Rush's numerous boss fights is memorable for one reason or another (the scale and complexity of the final fight against Kale is as awe-inspiring as the first fast-paced duel with antagonist-turned-ally Korsica), but none come close to comparing with what might be the most adrenaline-fuelled three-phase fight of the year: Roquefort.

Like much of Hi-Fi Rush, Roquefort isn't memorable because of his outright challenge. The character-action presented in Tango Gameworks' latest pairs rhythm-based sensibilities with the flow of traditional character-action, equipped with an engaging scoring system that judges your aptitude at balancing both. Smart touches around each stage consistently remind you of the beat you need to keep when inputting presses for combos, while enemy attacks (mostly) adhere to the same beat, only breaking out in half-steps when trying to trip you up. Roquefort is the culmination of everything you've learnt about this blend of genres to that point, acting as the penultimate boss that is meant to gatekeep your progress from the game's eventual most-challenging foe, both figuratively and literally.

Continue Reading at GameSpot

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