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David Hayter Will Voice Solid Snake In Rainbow Six Siege Crossover

David Hayter Will Voice Solid Snake In Rainbow Six Siege Crossover https://ift.tt/gK7xy5L David Hayter, the actor who originated the voice of Solid Snake in the Metal Gear Solid franchise, will reprise his role for the character's upcoming appearance in Rainbow Six Siege . Appropriately enough, Snake is arriving in the game just in time to come face-to-face with Zero aka Sam Fisher, the star of the Splinter Cell video games. "For us, it was really a core objective to get Hayter for the English VO," creative director Joshua Mills told GameSpot. "Because it's just, again, very iconic, and we really wanted to be able to deliver that as far as the English VO." Mills and content director Christopher Budgen confirmed that the team tried to incorporate Snake's signature cardboard box into the game. It just didn't quite work very well in the world of Rainbow Six Siege. Continue Reading at GameSpot

Best Of 2023: Hi-Fi Rush's Roquefort Fight Proves That Boss Battles Can Still Be Exciting

Best Of 2023: Hi-Fi Rush's Roquefort Fight Proves That Boss Battles Can Still Be Exciting https://ift.tt/QtxUSEq

Following the lukewarm reception to its latest horror game Ghostwire: Tokyo, few might have expected the next game from the Shinji Mikami led-Tango Gameworks to be a brightly colored, rhythm-based character-action game. Hi-Fi Rush saw a surprise release early in 2023, arguably kicking off the stellar year of unexpected brilliance with its tightly designed combat, incredibly likable cast of rebels, and standout boss fights. Each one of Hi-Fi Rush's numerous boss fights is memorable for one reason or another (the scale and complexity of the final fight against Kale is as awe-inspiring as the first fast-paced duel with antagonist-turned-ally Korsica), but none come close to comparing with what might be the most adrenaline-fuelled three-phase fight of the year: Roquefort.

Like much of Hi-Fi Rush, Roquefort isn't memorable because of his outright challenge. The character-action presented in Tango Gameworks' latest pairs rhythm-based sensibilities with the flow of traditional character-action, equipped with an engaging scoring system that judges your aptitude at balancing both. Smart touches around each stage consistently remind you of the beat you need to keep when inputting presses for combos, while enemy attacks (mostly) adhere to the same beat, only breaking out in half-steps when trying to trip you up. Roquefort is the culmination of everything you've learnt about this blend of genres to that point, acting as the penultimate boss that is meant to gatekeep your progress from the game's eventual most-challenging foe, both figuratively and literally.

Continue Reading at GameSpot

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