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Roblox CEO Responds To Child Predator Concerns Poorly

Roblox CEO Responds To Child Predator Concerns Poorly https://ift.tt/IB7efod Developer Roblox Corporation recently introduced a new face-scanning feature as a way to increase child safety protection on its game creation platform, Roblox . CEO David Baszucki is very excited about this initiative, giving some rather intense and questionable answers during a new podcast episode about the age-gating technology. Baszucki sat down with The New York Times journalists Casey Newton and Kevin Roose for an episode of their Hard Fork podcast. Posted on November 21, the three engaged in a wide-ranging conversation that started with the face-scanning feature , moved to misnomers about data, and peaked at disgreements regarding the use of AI for moderation. Newtown opened with an inquiry about the problem with predators on Roblox, which Baszucki said is a good and bad dilemma. "We think of it not necessarily just as a problem, but an opportunity as well," he said. "How do we allow y...

Best Of 2023: Hi-Fi Rush's Roquefort Fight Proves That Boss Battles Can Still Be Exciting

Best Of 2023: Hi-Fi Rush's Roquefort Fight Proves That Boss Battles Can Still Be Exciting https://ift.tt/QtxUSEq

Following the lukewarm reception to its latest horror game Ghostwire: Tokyo, few might have expected the next game from the Shinji Mikami led-Tango Gameworks to be a brightly colored, rhythm-based character-action game. Hi-Fi Rush saw a surprise release early in 2023, arguably kicking off the stellar year of unexpected brilliance with its tightly designed combat, incredibly likable cast of rebels, and standout boss fights. Each one of Hi-Fi Rush's numerous boss fights is memorable for one reason or another (the scale and complexity of the final fight against Kale is as awe-inspiring as the first fast-paced duel with antagonist-turned-ally Korsica), but none come close to comparing with what might be the most adrenaline-fuelled three-phase fight of the year: Roquefort.

Like much of Hi-Fi Rush, Roquefort isn't memorable because of his outright challenge. The character-action presented in Tango Gameworks' latest pairs rhythm-based sensibilities with the flow of traditional character-action, equipped with an engaging scoring system that judges your aptitude at balancing both. Smart touches around each stage consistently remind you of the beat you need to keep when inputting presses for combos, while enemy attacks (mostly) adhere to the same beat, only breaking out in half-steps when trying to trip you up. Roquefort is the culmination of everything you've learnt about this blend of genres to that point, acting as the penultimate boss that is meant to gatekeep your progress from the game's eventual most-challenging foe, both figuratively and literally.

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