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Elder Scrolls TV Series Is Possible, Says Todd Howard

Elder Scrolls TV Series Is Possible, Says Todd Howard https://ift.tt/CUyBXwo Later this month, Fallout will return for Season 2 on Prime Video. It's not the only Bethesda adaptation coming to Amazon's streaming service--a Wolfenstein show is coming as well--and some fans are hoping to see The Elder Scrolls game follow. Bethesda's Todd Howard--who has worked as a producer on Fallout and Elder Scrolls titles--won't rule out the possibility that it could happen. But don't expect an Elder Scrolls series anytime soon. While speaking with Eurogamer , Howard said that he "can't rule in or rule out an Elder Scrolls thing in the future," before adding that he thought Fallout was more suitable as an adaptation because it had "more to say in its genre." "But you never know," added Howard. "I think the impact of the show on Fallout as a franchise has been bigger than I expected, so it does make you think like, 'Hey, is there a path?...

Best Of 2023: Hi-Fi Rush's Roquefort Fight Proves That Boss Battles Can Still Be Exciting

Best Of 2023: Hi-Fi Rush's Roquefort Fight Proves That Boss Battles Can Still Be Exciting https://ift.tt/QtxUSEq

Following the lukewarm reception to its latest horror game Ghostwire: Tokyo, few might have expected the next game from the Shinji Mikami led-Tango Gameworks to be a brightly colored, rhythm-based character-action game. Hi-Fi Rush saw a surprise release early in 2023, arguably kicking off the stellar year of unexpected brilliance with its tightly designed combat, incredibly likable cast of rebels, and standout boss fights. Each one of Hi-Fi Rush's numerous boss fights is memorable for one reason or another (the scale and complexity of the final fight against Kale is as awe-inspiring as the first fast-paced duel with antagonist-turned-ally Korsica), but none come close to comparing with what might be the most adrenaline-fuelled three-phase fight of the year: Roquefort.

Like much of Hi-Fi Rush, Roquefort isn't memorable because of his outright challenge. The character-action presented in Tango Gameworks' latest pairs rhythm-based sensibilities with the flow of traditional character-action, equipped with an engaging scoring system that judges your aptitude at balancing both. Smart touches around each stage consistently remind you of the beat you need to keep when inputting presses for combos, while enemy attacks (mostly) adhere to the same beat, only breaking out in half-steps when trying to trip you up. Roquefort is the culmination of everything you've learnt about this blend of genres to that point, acting as the penultimate boss that is meant to gatekeep your progress from the game's eventual most-challenging foe, both figuratively and literally.

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