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Supercell's Ilkka Paananen Will Receive Fellowship At Upcoming BAFTA Awards

Supercell's Ilkka Paananen Will Receive Fellowship At Upcoming BAFTA Awards https://ift.tt/E7nNtOF BAFTA has announced that Ilkka Paananen, the co-founder and CEO of Clash of Clans developer Supercell, will receive the BAFTA Fellowship at the upcoming BAFTA Game Awards on April 17. This is the highest honor from BAFTA, and it is bestowed upon people who have "driven innovation, creativity, and positive change in the screen arts, including games, over the course of their career." Paananen is getting the Fellowship for his work at Supercell, which he co-founded in 2010. The studio created Clash of Clans, which is one of the most popular mobile games of all time. Continue Reading at GameSpot

Epic Won't Call This Fortnite 2, But It Feels That Way To Me

Epic Won't Call This Fortnite 2, But It Feels That Way To Me https://ift.tt/BRLK3xg

Ask someone who doesn't play Fortnite what they know about the game and they're likely to mention a few things. There are all the funny emotes; no doubt they know that part. It's got that dancing banana fella--he's pretty cool. They'll probably also call it a shooting game or, if they know the term, they'll call it a battle royale game. It's true that for six years, battle royale has been the centerpiece to Fortnite, but in that time, it's also grown as a platform, with 70% of Fortnite players now also routinely playing in Creative mode, the game's user-generated content sandbox with an ever-growing number and breadth of experiences.

But for anyone who didn't yet know Fortnite was already more than a battle royale game, this week's huge update, complete with three new games, beloved IP, and well-established studios, feels like a statement. Fortnite is changing, but its reign atop the video game world seems secure.

Lego Fortnite, Rocket Racing, and Fortnite Festival come from Epic, Psyonix, and Harmonix, respectively, and they exist as new games found exclusively within Fortnite. After playing them myself at a press event ahead of their staggered launch dates this week, I've trained myself to not call them "modes," as any one of them would make sense as a standalone game. It's sometimes been the case where a game on another maker-game platform like Roblox gets so popular that an outside studio acquires it in a buyout. These new Fortnite releases are sort of the inverse of that. Brilliant studios have been tasked with building new games with the explicit purpose of expanding Fortnite's ecosystem.

Continue Reading at GameSpot

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