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Nintendo Fans Don’t Know What They Want

Nintendo Fans Don’t Know What They Want https://ift.tt/p2JzHkb Steve Jobs famously said, "People don't know what they want until you show it to them." But I sometimes wonder whether the late Apple CEO would have struggled with predicting what Nintendo fans want. I still remember the divisive online reaction to the initial reveal of Wind Waker at Space World 2001, when fans hoping to see a more realistic, grown-up Link on the GameCube were met with a cartoony, cel-shaded child Link (quickly dubbed "Celda") instead." Of course, that game is now cherished as a classic amongst fans, and it still holds up if you were to fire it up on the Switch 2 via the GameCube Classic library today. Still, skeptics couldn't get over having caught a glimpse of a tech demo of Link fighting Ganondorf only to be given a stylistically different game instead. While not at the same level of vitriol, I even recall similar grumbles when what eventually became Breath of t...

Remedy's Greatest Hits: The Music That Made The Games

Remedy's Greatest Hits: The Music That Made The Games https://ift.tt/cn15duv

More than just the way they approach narrative, level design, and gunplay, there is one constant throughout every single one of Remedy's titles: they will always have the perfect song for the perfect occasion. While Alan Wake 2 is certainly their magnum opus in that regard among several contenders, it's about time we took a look back at the best needle drops in the studio's long history.

Max Payne Theme - Kärtsy Hatakka/Kimmo Kajasto (Max Payne)

The original Max Payne's legacy is very much tied to the time of its release. It was the first video game to fully implement the slo-mo gunplay John Woo and the Wachowski Sisters had been trying to make into a Thing. But all that felt rather passe the more other games came and diluted the formula. The bullet-time may have been what got players in the door. But it was the neo-noir graphic novel vibes that have endured over the years. The constant leitmotif of those vibes is that theme, a grim piano undercurrent that gave even more depth and gravitas to James McCaffrey's jagged, self-deprecating, hard-boiled detective narration, and would be the constant reminder of Max's escalating failures as time went on, with the fully string-based rendition of the theme representing absolute rock bottom for our hero in the Rockstar-developed third game.

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