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In Final Fantasy: Resonance, Take This Early Detour To Unlock Cloud Strife

In Final Fantasy: Resonance, Take This Early Detour To Unlock Cloud Strife https://ift.tt/mYU8rgC Few characters in the Final Fantasy series are as recognizable and universally adored as Cloud Strife from Final Fantasy VII. So, it makes sense that Final Fantasy: Resonance would include the snarky mercenary in its cast of Visions, which function as equippable characters that aid your party. If you're looking to get your hands on Cloud as soon as possible, you'll be happy to hear that this popular spiky-haired fellow can be added to your party within the first few hours of the game. Here's how to get Cloud in Final Fantasy: Resonance. How to get Cloud Strife in Final Fantasy: Resonance As with all Visions in Final Fantasy: Resonance, obtaining Cloud requires you to visit his respective sanctum in the overworld. Luckily, for fans of this beloved hero, the Sanctum of Cloud becomes available quite early in the adventure during Chapter 1. However, it requires a bit ...

Remedy's Greatest Hits: The Music That Made The Games

Remedy's Greatest Hits: The Music That Made The Games https://ift.tt/cn15duv

More than just the way they approach narrative, level design, and gunplay, there is one constant throughout every single one of Remedy's titles: they will always have the perfect song for the perfect occasion. While Alan Wake 2 is certainly their magnum opus in that regard among several contenders, it's about time we took a look back at the best needle drops in the studio's long history.

Max Payne Theme - Kärtsy Hatakka/Kimmo Kajasto (Max Payne)

The original Max Payne's legacy is very much tied to the time of its release. It was the first video game to fully implement the slo-mo gunplay John Woo and the Wachowski Sisters had been trying to make into a Thing. But all that felt rather passe the more other games came and diluted the formula. The bullet-time may have been what got players in the door. But it was the neo-noir graphic novel vibes that have endured over the years. The constant leitmotif of those vibes is that theme, a grim piano undercurrent that gave even more depth and gravitas to James McCaffrey's jagged, self-deprecating, hard-boiled detective narration, and would be the constant reminder of Max's escalating failures as time went on, with the fully string-based rendition of the theme representing absolute rock bottom for our hero in the Rockstar-developed third game.

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