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New World: Aeternum Is Ending New Content After Season 10

New World: Aeternum Is Ending New Content After Season 10 https://ift.tt/zEtpnSo Amazon disclosed a number of layoffs in its gaming division earlier this week, and now those cuts are apparently affecting the team behind New World: Aeternum . Following the recently released Season 10: Nighthaven update, there will be no more new content released for New World: Aeternum. The announcement was shared on the game's official site by developer Amazon Games Orange County. This doesn't mean that the game is going offline yet, and the devs indicated it will remain online through 2026. Beyond that, there are no guarantees. But there is a small consolation for players, now that the Nighthaven update will be free. "The recently launched Season 10 and Nighthaven update will serve as the final content release for New World on PC and consoles," reads the statement from the developers. "It is only after much consideration that we've reached this decision. To thank you, th...

Remedy's Greatest Hits: The Music That Made The Games

Remedy's Greatest Hits: The Music That Made The Games https://ift.tt/cn15duv

More than just the way they approach narrative, level design, and gunplay, there is one constant throughout every single one of Remedy's titles: they will always have the perfect song for the perfect occasion. While Alan Wake 2 is certainly their magnum opus in that regard among several contenders, it's about time we took a look back at the best needle drops in the studio's long history.

Max Payne Theme - Kärtsy Hatakka/Kimmo Kajasto (Max Payne)

The original Max Payne's legacy is very much tied to the time of its release. It was the first video game to fully implement the slo-mo gunplay John Woo and the Wachowski Sisters had been trying to make into a Thing. But all that felt rather passe the more other games came and diluted the formula. The bullet-time may have been what got players in the door. But it was the neo-noir graphic novel vibes that have endured over the years. The constant leitmotif of those vibes is that theme, a grim piano undercurrent that gave even more depth and gravitas to James McCaffrey's jagged, self-deprecating, hard-boiled detective narration, and would be the constant reminder of Max's escalating failures as time went on, with the fully string-based rendition of the theme representing absolute rock bottom for our hero in the Rockstar-developed third game.

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