Accéder au contenu principal

Sélection

Sony’s No More Discs Debacle Was Inevitable, But The Worst Is Yet To Come

Sony’s No More Discs Debacle Was Inevitable, But The Worst Is Yet To Come https://ift.tt/fTs6SzZ Well, it finally happened. Sony has announced that PlayStation disc production will come to an end by 2028, which subsequently creates the implication that the future PS6 console will be digital-only .  Naturally, a lot of folks are upset by this, and I'm certainly among them. But I can't really say I'm surprised. I'm a PlayStation girl through and through, but years after buying the console at launch, I still only own a few physical PlayStation 5 discs. The vast majority of my PS5 collection is digital, largely because I'm too impatient to wait for a copy to arrive in the mail, or trek out to GameStop to buy one. And I'm clearly not the only one in this boat--Sony stated that the transition to digital-only games is a result of changing market trends. Essentially, Sony sells way more digital copies than physical ones, and third-party publishers also benefit mor...

Remedy's Greatest Hits: The Music That Made The Games

Remedy's Greatest Hits: The Music That Made The Games https://ift.tt/cn15duv

More than just the way they approach narrative, level design, and gunplay, there is one constant throughout every single one of Remedy's titles: they will always have the perfect song for the perfect occasion. While Alan Wake 2 is certainly their magnum opus in that regard among several contenders, it's about time we took a look back at the best needle drops in the studio's long history.

Max Payne Theme - Kärtsy Hatakka/Kimmo Kajasto (Max Payne)

The original Max Payne's legacy is very much tied to the time of its release. It was the first video game to fully implement the slo-mo gunplay John Woo and the Wachowski Sisters had been trying to make into a Thing. But all that felt rather passe the more other games came and diluted the formula. The bullet-time may have been what got players in the door. But it was the neo-noir graphic novel vibes that have endured over the years. The constant leitmotif of those vibes is that theme, a grim piano undercurrent that gave even more depth and gravitas to James McCaffrey's jagged, self-deprecating, hard-boiled detective narration, and would be the constant reminder of Max's escalating failures as time went on, with the fully string-based rendition of the theme representing absolute rock bottom for our hero in the Rockstar-developed third game.

Continue Reading at GameSpot

Commentaires