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Diablo 5 Is Bringing Back Set Items, But Wants To Avoid Their Biggest Problem

Diablo 5 Is Bringing Back Set Items, But Wants To Avoid Their Biggest Problem https://ift.tt/T9E0PQJ One of the most satisfying things about the Diablo games is their loot grind, and in Diablo 5 , Blizzard has plans to keep you clicking enemies to death for a long time in pursuit of an elusive piece of armor or weapon. While it's still early days in terms of how itemization will be handled in the game, Blizzard has confirmed that gear-based sets will return. Set items were originally absent from Diablo 4 when the game launched in 2023, although set bonuses were later added through the Talisman system. Instead of armor collections, players could equip passive bonuses, set effects, and unique powers without needing to replace their current gear. "Something we talk about a lot on the team is we want Diablo 5 to be a game that feels like it has elements for you, regardless of which Diablo game was your favorite," executive producer Matt Zitterman said to GameSpot at Bliz...

Remedy's Greatest Hits: The Music That Made The Games

Remedy's Greatest Hits: The Music That Made The Games https://ift.tt/cn15duv

More than just the way they approach narrative, level design, and gunplay, there is one constant throughout every single one of Remedy's titles: they will always have the perfect song for the perfect occasion. While Alan Wake 2 is certainly their magnum opus in that regard among several contenders, it's about time we took a look back at the best needle drops in the studio's long history.

Max Payne Theme - Kärtsy Hatakka/Kimmo Kajasto (Max Payne)

The original Max Payne's legacy is very much tied to the time of its release. It was the first video game to fully implement the slo-mo gunplay John Woo and the Wachowski Sisters had been trying to make into a Thing. But all that felt rather passe the more other games came and diluted the formula. The bullet-time may have been what got players in the door. But it was the neo-noir graphic novel vibes that have endured over the years. The constant leitmotif of those vibes is that theme, a grim piano undercurrent that gave even more depth and gravitas to James McCaffrey's jagged, self-deprecating, hard-boiled detective narration, and would be the constant reminder of Max's escalating failures as time went on, with the fully string-based rendition of the theme representing absolute rock bottom for our hero in the Rockstar-developed third game.

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