Accéder au contenu principal

Sélection

How To Fast Travel In Mina The Hollower

How To Fast Travel In Mina The Hollower https://ift.tt/Hm5LyF3 The island that Mina The Hollower takes place in is deceptively large. Making your way from one dungeon to another to find Trinkets, Sidearms, and anything else you might have missed can take a long time. Heck, one of the Mina The Hollower secret bosses would take an eternity to find if it wasn’t for the existence of fast travel, and as it turns out, there are a couple of dungeons that either optionally or mandatorily require you to take advantage of them to enter. While nowhere near as much of a pain in the butt to get to as Bone Beach , it’s not immediately obvious that you need to open up some switches only accessible via the mirror portals. On top of that, the train to Coltrane Peak is the most convenient way to reach this snowy area, but it’s locked. This guide will help you work out where to find the mirrors and how to unlock the train in Mina The Hollower, reaching those final two areas in the open-world game...

Remedy's Greatest Hits: The Music That Made The Games

Remedy's Greatest Hits: The Music That Made The Games https://ift.tt/cn15duv

More than just the way they approach narrative, level design, and gunplay, there is one constant throughout every single one of Remedy's titles: they will always have the perfect song for the perfect occasion. While Alan Wake 2 is certainly their magnum opus in that regard among several contenders, it's about time we took a look back at the best needle drops in the studio's long history.

Max Payne Theme - Kärtsy Hatakka/Kimmo Kajasto (Max Payne)

The original Max Payne's legacy is very much tied to the time of its release. It was the first video game to fully implement the slo-mo gunplay John Woo and the Wachowski Sisters had been trying to make into a Thing. But all that felt rather passe the more other games came and diluted the formula. The bullet-time may have been what got players in the door. But it was the neo-noir graphic novel vibes that have endured over the years. The constant leitmotif of those vibes is that theme, a grim piano undercurrent that gave even more depth and gravitas to James McCaffrey's jagged, self-deprecating, hard-boiled detective narration, and would be the constant reminder of Max's escalating failures as time went on, with the fully string-based rendition of the theme representing absolute rock bottom for our hero in the Rockstar-developed third game.

Continue Reading at GameSpot

Commentaires