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What Is A FOB In Wardogs And Why Do You Need One?

What Is A FOB In Wardogs And Why Do You Need One? https://ift.tt/qxbZdCc Since the monumental launch of Wardogs , which saw almost 350,000 people logging in to play when it released into early access, there's been some confusion around certain items and processes despite the in-game tutorial. While the tutorial explains how to get a FOB--or Forward Operating Base--it's easy to forget that when you're feeling the pressure of combat. FOBs are also far more useful than the tutorial explains, and they're vital to ensuring your team maintains control of the zone, increasing your points. We've got all you need to know about FOBs, how to get them, what they are, and how you can use them to your team's advantage. First of all, a FOB is a Forward Operating Base, and can be placed anywhere in the playable map apart from in your spawn base. You also won't be able to place a FOB if an opposition team's FOB is in the nearby area. Within the FOB's area ...

Remedy's Greatest Hits: The Music That Made The Games

Remedy's Greatest Hits: The Music That Made The Games https://ift.tt/cn15duv

More than just the way they approach narrative, level design, and gunplay, there is one constant throughout every single one of Remedy's titles: they will always have the perfect song for the perfect occasion. While Alan Wake 2 is certainly their magnum opus in that regard among several contenders, it's about time we took a look back at the best needle drops in the studio's long history.

Max Payne Theme - Kärtsy Hatakka/Kimmo Kajasto (Max Payne)

The original Max Payne's legacy is very much tied to the time of its release. It was the first video game to fully implement the slo-mo gunplay John Woo and the Wachowski Sisters had been trying to make into a Thing. But all that felt rather passe the more other games came and diluted the formula. The bullet-time may have been what got players in the door. But it was the neo-noir graphic novel vibes that have endured over the years. The constant leitmotif of those vibes is that theme, a grim piano undercurrent that gave even more depth and gravitas to James McCaffrey's jagged, self-deprecating, hard-boiled detective narration, and would be the constant reminder of Max's escalating failures as time went on, with the fully string-based rendition of the theme representing absolute rock bottom for our hero in the Rockstar-developed third game.

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