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Everything To Know About NTE

Everything To Know About NTE https://ift.tt/YBcWNpg Ever since Persona transformed the RPG into a wonderfully voyeuristic Japanese tourism simulator, I’ve had an appetite for games that let me experience living on the other side of the planet. Whether it’s roaming the streets of Osaka in Yakuza or trudging across the dung-filled fields of Kingdom Come: Deliverance’s medieval Bohemia, there’s something satisfying about picking up a controller and being given a window into someone else’s life. Yet since Persona offers a disappointingly linear Tokyo to traverse, I’ve been left pining to get lost in a truly sprawling virtual metropolis. Thankfully, it turns out my oddly specific prayers have been answered. Welcome to the slick and exciting new anime open-world RPG from Hotta Studio, NTE. Hot-ta Go Developed by the creators of the 2021 hit, Tower of Fantasy, NTE is a fully open-world anime brawler made using Unreal Engine 5. Putting players into the near-future city of Hethereau, anime-...

Remedy's Greatest Hits: The Music That Made The Games

Remedy's Greatest Hits: The Music That Made The Games https://ift.tt/cn15duv

More than just the way they approach narrative, level design, and gunplay, there is one constant throughout every single one of Remedy's titles: they will always have the perfect song for the perfect occasion. While Alan Wake 2 is certainly their magnum opus in that regard among several contenders, it's about time we took a look back at the best needle drops in the studio's long history.

Max Payne Theme - Kärtsy Hatakka/Kimmo Kajasto (Max Payne)

The original Max Payne's legacy is very much tied to the time of its release. It was the first video game to fully implement the slo-mo gunplay John Woo and the Wachowski Sisters had been trying to make into a Thing. But all that felt rather passe the more other games came and diluted the formula. The bullet-time may have been what got players in the door. But it was the neo-noir graphic novel vibes that have endured over the years. The constant leitmotif of those vibes is that theme, a grim piano undercurrent that gave even more depth and gravitas to James McCaffrey's jagged, self-deprecating, hard-boiled detective narration, and would be the constant reminder of Max's escalating failures as time went on, with the fully string-based rendition of the theme representing absolute rock bottom for our hero in the Rockstar-developed third game.

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