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Suicide Squad: Kill The Justice League Will Tell DC Stories "You Probably Never Thought" Would Be In A Game
With Suicide Squad: Kill the Justice League, developer Rocksteady Studios looks to bring elements of what made its open-world Batman games work to a cooperative, live-game framework. That raises a question, though: Live games require continuous content, but how can Rocksteady keep a game called "Kill the Justice League" going after players (at least presumably) kill the Justice League?
We recently attended a Warner Bros. Games preview event, where we played about five hours of Suicide Squad. Rocksteady wouldn't discuss the endgame players will see when they complete Suicide Squad's story campaign at the event. However, the studio announced in November that future seasonal content and additional playable characters will be free--which gives some sense of what players can expect from the game long-term. Rocksteady production manager Jack Hackett also talked about the studio's vision for the future of the game as well.
Hackett's conception of Suicide Squad is almost as two games. There's the "boxed package" of the Suicide Squad story, in which you'll complete the mission of taking on the Justice League. Rocksteady wouldn't provide any details about Suicide Squad's endgame but did mention that additional characters, with their own play styles and movement abilities, will be released post-launch. Hackett also described Suicide Squad's future as offering Rocksteady the ability to tell additional stories in the future that might not otherwise make it into games.
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