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Blood Dungeon Is A Survivors-Like For People Who Don’t Like Vampire Survivors

Blood Dungeon Is A Survivors-Like For People Who Don’t Like Vampire Survivors https://ift.tt/76GTOyR Not everybody bought into Vampire Survivors. The 2021 game popularized the idea of "bullet heaven," a reversal of elements normally seen in "bullet hell" games, and made such a huge impact on the industry that some call this subgenre "Survivors-likes." But while Vampire Survivors was a giant leap, it wasn't a wholly satisfying one for some. Blood Dungeon, a new "bullet hell" from Nidhogg and Wheel World developer Messhof, runs with some of the ideas that made Survivors a hit, fleshing them out and helping define the future of the genre Vampire Survivors sired. The chief hallmarks of a "Survivors-like" are automatic combat, hordes of enemies that get stronger with every wave, and the kind of randomized upgrades found in roguelikes. You see it in Deep Rock Galactic: Survivor, Brotato, and 20 Minutes Till Dawn, and there's even...

The Witcher 4 Won't Use AI To Replace Workers When Production Ramps Up This Year

The Witcher 4 Won't Use AI To Replace Workers When Production Ramps Up This Year https://ift.tt/V8RLIWD

CD Projekt Red is gearing up to ramp up production on The Witcher 4 later this year, with the company planning to avoid using artificial intelligence programs to replace its employees. Instead, CDPR plans to have "around 400" people working on the sequel in a few months.

"We'd like to have around 400 people working on the project by the middle of the year", CDPR CEO Adam Badowski explained to Forbes. When asked about the use of AI tools, Badowski added that while the company had formed a team to look at how it could incorporate this technology into its work, it didn't see it as a replacement for its employees.

"We think that AI is something that can help improve certain processes in game production, but not replace people," Badowski said. Currently, CDPR has several projects in varying stages of development, ranging from a remake of the first Witcher game all the way up to a full-fledged sequel to Cyberpunk 2077, although these are being developed in the wake of the company laying off 10% of its workforce.

Continue Reading at GameSpot

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