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Dev Offering Refunds, Planning Lawsuit Over Kickstarter Physical Edition Fiasco

Dev Offering Refunds, Planning Lawsuit Over Kickstarter Physical Edition Fiasco https://ift.tt/6Mo78m4 Kickstarter disappointments and disasters are not uncommon in the realm of videogames--and sometimes, even when a campaign is successful and a game is released, there will still be issues with fulfilling backer promises like physical goodies and stretch goals. One such campaign experiencing these woes is Chained Echoes, a 16-bit style RPG that has received excellent reviews and a generally positive player reception. By all metrics, this game would easily go down as a Kickstarter success story--if it wasn't for backers who purchased a physical copy of the game not getting what they bought after years of delay. Creator Matthias Linda partnered with German limited-edition publisher First Press Games to create physical copies of Chained Echoes for for PC, PlayStation 4, and Nintendo Switch. While certain tiers of the Kickstarter were promised physical goodies like an artbook relate...

The Witcher 4 Won't Use AI To Replace Workers When Production Ramps Up This Year

The Witcher 4 Won't Use AI To Replace Workers When Production Ramps Up This Year https://ift.tt/V8RLIWD

CD Projekt Red is gearing up to ramp up production on The Witcher 4 later this year, with the company planning to avoid using artificial intelligence programs to replace its employees. Instead, CDPR plans to have "around 400" people working on the sequel in a few months.

"We'd like to have around 400 people working on the project by the middle of the year", CDPR CEO Adam Badowski explained to Forbes. When asked about the use of AI tools, Badowski added that while the company had formed a team to look at how it could incorporate this technology into its work, it didn't see it as a replacement for its employees.

"We think that AI is something that can help improve certain processes in game production, but not replace people," Badowski said. Currently, CDPR has several projects in varying stages of development, ranging from a remake of the first Witcher game all the way up to a full-fledged sequel to Cyberpunk 2077, although these are being developed in the wake of the company laying off 10% of its workforce.

Continue Reading at GameSpot

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