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LG Launches Three New Premium Curved Gaming Monitors With 240Hz Refresh Rates

LG Launches Three New Premium Curved Gaming Monitors With 240Hz Refresh Rates https://ift.tt/2pMU1Om LG has expanded its UltraGear lineup with three premium GX9 OLED smart monitors. These all share the same high-end specs--including a vibrant 3440 x 1440 resolution, 0.03ms response time, a 240Hz refresh rate, and come bundled with webOS, which can access all your favorite streaming platforms . That should make them a versatile entertainment hub, as they are well-equipped for both high-end gaming and a relaxing movie night. There are 34-inch , 39-inch , and 45-inch models , and each are available now. LG UltraGear Smart Gaming Monitors Starting at $1,400 This smart OLED monitor is available in three sizes--45 inches, 39 inches, and 34 inches. Thankfully, you won't be sacrificing any features if you opt for a smaller display, as all three get you the exact same specs. Along with the 3440 x 1440 resolution and 240Hz refresh rate, the display boasts an 800R curve that should r...

Expanding Final Fantasy 16 Meant Increasing Difficulty And Tying Loose Ends

Expanding Final Fantasy 16 Meant Increasing Difficulty And Tying Loose Ends https://ift.tt/5Vcisa1

While Final Fantasy XVI may have ended on a rather definitive note, its DLC rollout explores much more of its world of Valisthea. The main story hinted at a few things that weren't addressed by the time the credits rolled, so the opportunity for additional content was quite clear. With the first of two DLC expansions, Echoes of the Fallen, released in December 2023, those who were eager to get back into the shoes of protagonist Clive for more of the stylish action-RPG combat had something to chew on. But it's the upcoming The Rising Tide DLC that will round out the whole package, letting you wield Leviathan as an Eikon power and answering more of the questions left behind by the base game. After playing through Echoes of the Fallen, I had a chance to speak with FFXVI DLC director Takeo Kujiraoka about the development of post-game content and what it means for the future of this particular entry in the storied franchise.

The first thing that stood out was how player feedback was accounted for soon after the game's launch. "We have intentionally changed the balancing of combat from that of the main game. Specifically, we've boosted the overall strength of the enemies in the DLC," Kujiraoka stated. This was abundantly clear in the boss fight against Omega, which was a treat for Final Fantasy sickos (especially of the MMORPG variety) but also a surprising challenge that took me multiple tries to finish. It was more difficult than any boss you encounter in the main story and borrows a lot of complex mechanics that reminded me of Final Fantasy XIV's raid bosses, and that helped the combat system shine once again.

Kujiraoka said that the team paid attention to the community playing FFXVI, saying, "In part, this is because we had set the enemy strength a little low in the main game to ensure that as many players as possible would be able to reach the ending. But, from player reactions and streams, it seemed to me that we could maybe push that enemy strength a little higher." He also mentioned that since both DLCs open up just before the final act of the base game, players will be experienced--though, I must admit, it took a little while to shake off the rust from returning to the game after months.

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