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Save Big On Tons Of PC Games With Fanatical's Spring Sale

Save Big On Tons Of PC Games With Fanatical's Spring Sale https://ift.tt/rnAudvS The winter snows are melting, the smell of spring is in the air, and that means it's time for Fanatical's annual Spring Sale event once again. From now through April 1, you can save on over 10,000 PC games, including classics like Age of Empires II , multi-game collections like the Resident Evil Remake Trilogy bundle, and recent releases like Digimon Story: Time Stranger . Along with the regular discounts, each day of the sale will also include multiple limited-time Flash Deals offering even bigger discounts on select titles. To top it all off, if you spend $15 or more on a single order, you'll unlock an additional free game key or coupon code. See all deals at Fanatical If you're looking to save on something new, Fanatical's sale includes plenty of the latest PC releases, inclduing Resident Evil Requiem , the newest entry in Capcom's iconic survival horror series, which is ...

Expanding Final Fantasy 16 Meant Increasing Difficulty And Tying Loose Ends

Expanding Final Fantasy 16 Meant Increasing Difficulty And Tying Loose Ends https://ift.tt/5Vcisa1

While Final Fantasy XVI may have ended on a rather definitive note, its DLC rollout explores much more of its world of Valisthea. The main story hinted at a few things that weren't addressed by the time the credits rolled, so the opportunity for additional content was quite clear. With the first of two DLC expansions, Echoes of the Fallen, released in December 2023, those who were eager to get back into the shoes of protagonist Clive for more of the stylish action-RPG combat had something to chew on. But it's the upcoming The Rising Tide DLC that will round out the whole package, letting you wield Leviathan as an Eikon power and answering more of the questions left behind by the base game. After playing through Echoes of the Fallen, I had a chance to speak with FFXVI DLC director Takeo Kujiraoka about the development of post-game content and what it means for the future of this particular entry in the storied franchise.

The first thing that stood out was how player feedback was accounted for soon after the game's launch. "We have intentionally changed the balancing of combat from that of the main game. Specifically, we've boosted the overall strength of the enemies in the DLC," Kujiraoka stated. This was abundantly clear in the boss fight against Omega, which was a treat for Final Fantasy sickos (especially of the MMORPG variety) but also a surprising challenge that took me multiple tries to finish. It was more difficult than any boss you encounter in the main story and borrows a lot of complex mechanics that reminded me of Final Fantasy XIV's raid bosses, and that helped the combat system shine once again.

Kujiraoka said that the team paid attention to the community playing FFXVI, saying, "In part, this is because we had set the enemy strength a little low in the main game to ensure that as many players as possible would be able to reach the ending. But, from player reactions and streams, it seemed to me that we could maybe push that enemy strength a little higher." He also mentioned that since both DLCs open up just before the final act of the base game, players will be experienced--though, I must admit, it took a little while to shake off the rust from returning to the game after months.

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