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The Sideshow Collectibles Pre-Black Friday Sale Is Live

The Sideshow Collectibles Pre-Black Friday Sale Is Live https://ift.tt/lJMT6kI Toy distributor Sideshow Collectibles is holding its annual Pre-Black Friday Sale right now that includes special offers on select figures, statues, and other collectibles. The first special promo offer is a free Hot Toys figure when you spend $300 or more at Sideshow Collectibles' online store. Thankfully, you don't have to spend that all at once, and can build up to the threshold via multiple qualifying transactions throughout the promotion period. Considering many of the collectibles in Sideshow Collectibles cost between $200-$300 or more per figure, that won't be hard to meet. That said, if you're looking to save some cash, customers can also use the code SWU-GA816-1F8E56E7 at checkout to get $25 off any order of $250 or more on eligible items . These promotions run until November 24. See All Deals at Sideshow Collectibles While the bonus promotion eligibility differs between product...

Expanding Final Fantasy 16 Meant Increasing Difficulty And Tying Loose Ends

Expanding Final Fantasy 16 Meant Increasing Difficulty And Tying Loose Ends https://ift.tt/5Vcisa1

While Final Fantasy XVI may have ended on a rather definitive note, its DLC rollout explores much more of its world of Valisthea. The main story hinted at a few things that weren't addressed by the time the credits rolled, so the opportunity for additional content was quite clear. With the first of two DLC expansions, Echoes of the Fallen, released in December 2023, those who were eager to get back into the shoes of protagonist Clive for more of the stylish action-RPG combat had something to chew on. But it's the upcoming The Rising Tide DLC that will round out the whole package, letting you wield Leviathan as an Eikon power and answering more of the questions left behind by the base game. After playing through Echoes of the Fallen, I had a chance to speak with FFXVI DLC director Takeo Kujiraoka about the development of post-game content and what it means for the future of this particular entry in the storied franchise.

The first thing that stood out was how player feedback was accounted for soon after the game's launch. "We have intentionally changed the balancing of combat from that of the main game. Specifically, we've boosted the overall strength of the enemies in the DLC," Kujiraoka stated. This was abundantly clear in the boss fight against Omega, which was a treat for Final Fantasy sickos (especially of the MMORPG variety) but also a surprising challenge that took me multiple tries to finish. It was more difficult than any boss you encounter in the main story and borrows a lot of complex mechanics that reminded me of Final Fantasy XIV's raid bosses, and that helped the combat system shine once again.

Kujiraoka said that the team paid attention to the community playing FFXVI, saying, "In part, this is because we had set the enemy strength a little low in the main game to ensure that as many players as possible would be able to reach the ending. But, from player reactions and streams, it seemed to me that we could maybe push that enemy strength a little higher." He also mentioned that since both DLCs open up just before the final act of the base game, players will be experienced--though, I must admit, it took a little while to shake off the rust from returning to the game after months.

Continue Reading at GameSpot

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