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Meta Quest 3S Black Friday Deal - Save Up To $70 And Get $50 Amazon Credit

Meta Quest 3S Black Friday Deal - Save Up To $70 And Get $50 Amazon Credit https://ift.tt/y2CHsoh Meta Quest 3S 128GB: Gorilla Tag Bundle + $50 Amazon Credit $250 (was $300) | Amazon Exclusive Get deal at Amazon Meta Quest 3S 256GB: Batman Bundle + $49 Amazon Credit $329 (was $400) Get deal at Amazon Amazon's Black Friday gaming deals include the return of the best Meta Quest 3S deals to date. The entry-level 128GB headset is on sale for $250 and is bundled with $50 Amazon Credit. This particular Quest 3S 128GB edition is exclusive to Amazon and comes with in-game content for the popular multiplayer game Gorilla Tag. Alternatively, you can upgrade to the Meta Quest 3S 256GB Batman Bundle for $329 (was $400) . This bundle includes Batman: Arkham Shadow ($50 value) and $49 Amazon Credit to use on a future purchase. Amazon is once again price-matching Best Buy with this deals--though Best Buy's 128GB bundle comes with The Walking Dead: Saints & Sinne...

Expanding Final Fantasy 16 Meant Increasing Difficulty And Tying Loose Ends

Expanding Final Fantasy 16 Meant Increasing Difficulty And Tying Loose Ends https://ift.tt/5Vcisa1

While Final Fantasy XVI may have ended on a rather definitive note, its DLC rollout explores much more of its world of Valisthea. The main story hinted at a few things that weren't addressed by the time the credits rolled, so the opportunity for additional content was quite clear. With the first of two DLC expansions, Echoes of the Fallen, released in December 2023, those who were eager to get back into the shoes of protagonist Clive for more of the stylish action-RPG combat had something to chew on. But it's the upcoming The Rising Tide DLC that will round out the whole package, letting you wield Leviathan as an Eikon power and answering more of the questions left behind by the base game. After playing through Echoes of the Fallen, I had a chance to speak with FFXVI DLC director Takeo Kujiraoka about the development of post-game content and what it means for the future of this particular entry in the storied franchise.

The first thing that stood out was how player feedback was accounted for soon after the game's launch. "We have intentionally changed the balancing of combat from that of the main game. Specifically, we've boosted the overall strength of the enemies in the DLC," Kujiraoka stated. This was abundantly clear in the boss fight against Omega, which was a treat for Final Fantasy sickos (especially of the MMORPG variety) but also a surprising challenge that took me multiple tries to finish. It was more difficult than any boss you encounter in the main story and borrows a lot of complex mechanics that reminded me of Final Fantasy XIV's raid bosses, and that helped the combat system shine once again.

Kujiraoka said that the team paid attention to the community playing FFXVI, saying, "In part, this is because we had set the enemy strength a little low in the main game to ensure that as many players as possible would be able to reach the ending. But, from player reactions and streams, it seemed to me that we could maybe push that enemy strength a little higher." He also mentioned that since both DLCs open up just before the final act of the base game, players will be experienced--though, I must admit, it took a little while to shake off the rust from returning to the game after months.

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