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Call Of Duty Will Be Repackaged To Support Black Ops 7 Launch

Call Of Duty Will Be Repackaged To Support Black Ops 7 Launch https://ift.tt/eqBGEiU Activision has revealed new details regarding the upcoming preload for the launch of Black Ops 7 . The game releases on November 14, but players can start preloading Black Ops 7 as early as November 10. This update for the Call of Duty HQ will also include reorganized and existing Black Ops 6 and Warzone content packs, so players will want to be aware of some additional downloads. The publisher says the Black Ops 7 preload will be a larger update for players with all Black Ops 6 and Warzone content installed, but they can reduce the size of the download by uninstalling content they're no longer playing, such as the Black Ops 6 campaign. After downloading, players will be able to instantly load into Black Ops 7 on November 14 when the game goes live in their region. Make sure to check out our full breakdown of Black Ops 7 launch times and preload details to find when the game unlocks for you. Co...

Expanding Final Fantasy 16 Meant Increasing Difficulty And Tying Loose Ends

Expanding Final Fantasy 16 Meant Increasing Difficulty And Tying Loose Ends https://ift.tt/5Vcisa1

While Final Fantasy XVI may have ended on a rather definitive note, its DLC rollout explores much more of its world of Valisthea. The main story hinted at a few things that weren't addressed by the time the credits rolled, so the opportunity for additional content was quite clear. With the first of two DLC expansions, Echoes of the Fallen, released in December 2023, those who were eager to get back into the shoes of protagonist Clive for more of the stylish action-RPG combat had something to chew on. But it's the upcoming The Rising Tide DLC that will round out the whole package, letting you wield Leviathan as an Eikon power and answering more of the questions left behind by the base game. After playing through Echoes of the Fallen, I had a chance to speak with FFXVI DLC director Takeo Kujiraoka about the development of post-game content and what it means for the future of this particular entry in the storied franchise.

The first thing that stood out was how player feedback was accounted for soon after the game's launch. "We have intentionally changed the balancing of combat from that of the main game. Specifically, we've boosted the overall strength of the enemies in the DLC," Kujiraoka stated. This was abundantly clear in the boss fight against Omega, which was a treat for Final Fantasy sickos (especially of the MMORPG variety) but also a surprising challenge that took me multiple tries to finish. It was more difficult than any boss you encounter in the main story and borrows a lot of complex mechanics that reminded me of Final Fantasy XIV's raid bosses, and that helped the combat system shine once again.

Kujiraoka said that the team paid attention to the community playing FFXVI, saying, "In part, this is because we had set the enemy strength a little low in the main game to ensure that as many players as possible would be able to reach the ending. But, from player reactions and streams, it seemed to me that we could maybe push that enemy strength a little higher." He also mentioned that since both DLCs open up just before the final act of the base game, players will be experienced--though, I must admit, it took a little while to shake off the rust from returning to the game after months.

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