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Former Assassin's Creed Creative Director's Studio Has Been Shut Down

Former Assassin's Creed Creative Director's Studio Has Been Shut Down https://ift.tt/RKPZbg9 TiMi Montreal, the studio founded by former Assassin's Creed creative director Ashraf Ismail, has been shut down by its parent company Tencent. Ismail announced the studio's opening in 2021, under Tencent's TiMi Studio Group banner. Reportedly, Ismail's team was working on a new original AAA open-world game for consoles and PC. However, the shutdown means that TiMi Montreal's unannounced game will never see the light of day. According to Game File , rumors about Timi Montreal's impending demise were circulating for weeks without confirmation. That changed when Timi Montreal developers began sharing the news online about the fate of their studio. On his LinkedIn page , senior gameplay programmer Alvaro Fernandez Luzuriaga said, "I am genuinely heartbroken that the public will never get to experience what this team was capable of producing." Luzuriaga...

Helldivers 2 Review - Starship Bloopers

Helldivers 2 Review - Starship Bloopers https://ift.tt/Kqisytx

It's a bold swing to dramatically change a formula that you know is working, but the gamble has paid off for Arrowhead Game Studios. Helldivers 2 opts for an over-the-shoulder third-person perspective as opposed to the original game's top-down view, making for a shooter that pulls you closer into the thick of its frenetic combat. This shift brings Helldivers 2's gameplay better in line with its ludicrous narrative tone, managing to create memorably explosive firefights despite the repetitive enemy types and map designs. Helldivers 2 is an incredible game--it sets out to be a rambunctious and entertaining shooter and hits that target with military precision.

Helldivers 2 sees you step into the patriotic boots of the titular fighting force, lowly grunts on the frontlines of an intergalactic war in defense of Super Earth. Missions take place on randomly generated planets, ranging from ice-covered tundras to lush jungles. You and your squad have a set amount of time to complete your main objective and any optional assignments, needing to successfully extract to bring any collected goodies back with you. Though you're armed with the usual weapons of war found in shooters (primary and secondary weapons, grenades, and healing syringes), your main means of dealing big damage and supporting your squad are the stratagems you can call in, such as powerful machine guns or explosive air strikes.

Stratagems make you a juggernaut of destruction, allowing you to call in absurdly powerful weapons to devastate anything in your path. Having the right one on hand can save a mission, but Helldivers 2 never punishes you for what you choose to bring into a fight--if you have a favorite, chances are it will always be useful in some capacity. They never make the game too easy, either--limited uses and timers restrict just how often you can call in the big guns, encouraging you to rely on your allies while you wait for your stratagems to recharge. Plus, there are a lot of enemies to fight in each mission, swarming you at a moment's notice. Calling in an airstrike and getting a 15-enemy kill streak feels amazing, but it doesn't change that once it's over there could still be another 20 enemies to clean up. The stratagems only get you so far--at some point, you have to get good at shooting with the normal weapons too, incentivizing you to improve and not just rely on a series of explosive hardware.

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