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Fire Emblem: Fortune’s Weave Feels Like Four Games’ Worth Of Fire Emblem

Fire Emblem: Fortune’s Weave Feels Like Four Games’ Worth Of Fire Emblem https://ift.tt/93HVi6K Fire Emblem has always been known for its mechanical density and complexity, but Fortune's Weave applies a force multiplier. With an array of four differentiated but intertwining story campaigns, it feels complex in a way that could prove overwhelming. Having played the first several chapters of two of the campaigns, each had its own wrinkles and elements that could have supported their own standalone campaigns--all composing a sprawling narrative that appears to reward exploring it in full to see every scene and interaction.  Fortune's Weave looks to be a conscious effort to restore some of the magic of Three Houses, following the more divisive Fire Emblem Engage. That means a tale that is more grand and sweeping across multiple factions, including a time-jump element that Nintendo revealed during its recent Direct presentation. At its core, though, this is a story that focuses...

Helldivers 2 Review - Starship Bloopers

Helldivers 2 Review - Starship Bloopers https://ift.tt/Kqisytx

It's a bold swing to dramatically change a formula that you know is working, but the gamble has paid off for Arrowhead Game Studios. Helldivers 2 opts for an over-the-shoulder third-person perspective as opposed to the original game's top-down view, making for a shooter that pulls you closer into the thick of its frenetic combat. This shift brings Helldivers 2's gameplay better in line with its ludicrous narrative tone, managing to create memorably explosive firefights despite the repetitive enemy types and map designs. Helldivers 2 is an incredible game--it sets out to be a rambunctious and entertaining shooter and hits that target with military precision.

Helldivers 2 sees you step into the patriotic boots of the titular fighting force, lowly grunts on the frontlines of an intergalactic war in defense of Super Earth. Missions take place on randomly generated planets, ranging from ice-covered tundras to lush jungles. You and your squad have a set amount of time to complete your main objective and any optional assignments, needing to successfully extract to bring any collected goodies back with you. Though you're armed with the usual weapons of war found in shooters (primary and secondary weapons, grenades, and healing syringes), your main means of dealing big damage and supporting your squad are the stratagems you can call in, such as powerful machine guns or explosive air strikes.

Stratagems make you a juggernaut of destruction, allowing you to call in absurdly powerful weapons to devastate anything in your path. Having the right one on hand can save a mission, but Helldivers 2 never punishes you for what you choose to bring into a fight--if you have a favorite, chances are it will always be useful in some capacity. They never make the game too easy, either--limited uses and timers restrict just how often you can call in the big guns, encouraging you to rely on your allies while you wait for your stratagems to recharge. Plus, there are a lot of enemies to fight in each mission, swarming you at a moment's notice. Calling in an airstrike and getting a 15-enemy kill streak feels amazing, but it doesn't change that once it's over there could still be another 20 enemies to clean up. The stratagems only get you so far--at some point, you have to get good at shooting with the normal weapons too, incentivizing you to improve and not just rely on a series of explosive hardware.

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