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Crimson Desert's Opening Hours Want You To Rage Quit

Crimson Desert's Opening Hours Want You To Rage Quit https://ift.tt/SyBXegJ Crimson Desert post-intro and onward is absolutely worth playing, but the vague tutorial instructions in the first couple of hours can immediately leave a sour taste in your mouth. First of all, don't worry, we've got you. And better news, it’s not like this for the whole game, it mellows out after a while! So let’s walk you through step by step on how to navigate the opening hours so you can get into the meat of the game. If you ever get soft locked, you can either use the escape feature or one of the three auto save slots. The game auto saves pretty regularly so if you had something catastrophic happen within the past five minutes you can roll back, but anything farther than that it might not be accessible anymore--just be wary and manual save as needed. Start off by simply talking to the Graymanes from the frontside--it's straightforward here, just keep progressing. It’ll then throw you in...

Helldivers 2 Review - Starship Bloopers

Helldivers 2 Review - Starship Bloopers https://ift.tt/Kqisytx

It's a bold swing to dramatically change a formula that you know is working, but the gamble has paid off for Arrowhead Game Studios. Helldivers 2 opts for an over-the-shoulder third-person perspective as opposed to the original game's top-down view, making for a shooter that pulls you closer into the thick of its frenetic combat. This shift brings Helldivers 2's gameplay better in line with its ludicrous narrative tone, managing to create memorably explosive firefights despite the repetitive enemy types and map designs. Helldivers 2 is an incredible game--it sets out to be a rambunctious and entertaining shooter and hits that target with military precision.

Helldivers 2 sees you step into the patriotic boots of the titular fighting force, lowly grunts on the frontlines of an intergalactic war in defense of Super Earth. Missions take place on randomly generated planets, ranging from ice-covered tundras to lush jungles. You and your squad have a set amount of time to complete your main objective and any optional assignments, needing to successfully extract to bring any collected goodies back with you. Though you're armed with the usual weapons of war found in shooters (primary and secondary weapons, grenades, and healing syringes), your main means of dealing big damage and supporting your squad are the stratagems you can call in, such as powerful machine guns or explosive air strikes.

Stratagems make you a juggernaut of destruction, allowing you to call in absurdly powerful weapons to devastate anything in your path. Having the right one on hand can save a mission, but Helldivers 2 never punishes you for what you choose to bring into a fight--if you have a favorite, chances are it will always be useful in some capacity. They never make the game too easy, either--limited uses and timers restrict just how often you can call in the big guns, encouraging you to rely on your allies while you wait for your stratagems to recharge. Plus, there are a lot of enemies to fight in each mission, swarming you at a moment's notice. Calling in an airstrike and getting a 15-enemy kill streak feels amazing, but it doesn't change that once it's over there could still be another 20 enemies to clean up. The stratagems only get you so far--at some point, you have to get good at shooting with the normal weapons too, incentivizing you to improve and not just rely on a series of explosive hardware.

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