Accéder au contenu principal

Sélection

Fable Premium Edition Preorders Include 5-Day Early Access To The Full Game

Fable Premium Edition Preorders Include 5-Day Early Access To The Full Game https://ift.tt/qGL0EKO Fable Standard Edition $70 | Releases February 23, 2027 Preorder at Amazon (PS5) View at other stores Preorder at Amazon (Xbox) Preorder at Best Buy Preorder at GameStop After a handful of delays, preorders are now officially open for Fable. A release date of February 23, 2027, was revealed during the latest Xbox Showcase , alongside a new trailer giving fans a closer look at the world of Albion. It's been well over a decade since we've seen a new game in the franchise (Fable III launched way back in 2010), and fans eager to secure their copy of the open-world adventure can preorder the game now. Three versions of the gam...

BioShock Successor Judas Is A Procedurally Generated Roguelite

BioShock Successor Judas Is A Procedurally Generated Roguelite https://ift.tt/NMBwr17

Bioshock creator Ken Levine's Judas has been in development for almost ten years, and now his studio Ghost Story Games are finally ready to show what its been working on all that time. While Judas is still a narrative-driven FPS in the style of the Bioshock games, it's also a procedurally generated roguelite set in a dynamically-shifting open world. Here's what we know so far.

Judas is fundamentally built around a concept Ken Levine calls "narrative Legos," which he has been refining since his GDC talk by the same name all the way back in 2014. The concept mixes procedural generation with bespoke building blocks of narrative or dialogue, creating a game that can react to a player's decisions in a way that feels natural.

"We call it pseudo-procedural because it's not like Minecraft where everything's being generated off a set of pure mathematical heuristics," Levine explained in an interview with IGN. "You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do."

Continue Reading at GameSpot

Commentaires