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TMNT TV Series Box Sets And Films Are Seeing Big Black Friday Price Drops

TMNT TV Series Box Sets And Films Are Seeing Big Black Friday Price Drops https://ift.tt/BXHJG5Z Teenage Mutant Ninja Turtles: The Complete Classic Series (1987-1996) DVD Box Set $22 (was $26.59) See at Amazon Teenage Mutant Ninja Turtles: The Complete Series (2012-2017) DVD Box Set $20.49 (was $34) See at Amazon The Teenage Mutant Ninja Turtles have been a mainstay of pop culture since their debut in the mid-1980s. While the team has seen numerous incarnations and reboots over the years, one of the most iconic is the original Teenage Mutant Ninja Turtles animated series that ran from 1987 to 1996. If you're in the mood to revisit those classic episodes--or introduce the series to a young fan--you can grab the Teenage Mutant Ninja Turtles: The Complete Classic Series (1987-1996) DVD Box Set for just $22 (was $26.59) thanks to an early Black Friday deal at Amazon. And for those who want to enjoy some of the Turtles' later adventures, you can also grab a D...

BioShock Successor Judas Is A Procedurally Generated Roguelite

BioShock Successor Judas Is A Procedurally Generated Roguelite https://ift.tt/NMBwr17

Bioshock creator Ken Levine's Judas has been in development for almost ten years, and now his studio Ghost Story Games are finally ready to show what its been working on all that time. While Judas is still a narrative-driven FPS in the style of the Bioshock games, it's also a procedurally generated roguelite set in a dynamically-shifting open world. Here's what we know so far.

Judas is fundamentally built around a concept Ken Levine calls "narrative Legos," which he has been refining since his GDC talk by the same name all the way back in 2014. The concept mixes procedural generation with bespoke building blocks of narrative or dialogue, creating a game that can react to a player's decisions in a way that feels natural.

"We call it pseudo-procedural because it's not like Minecraft where everything's being generated off a set of pure mathematical heuristics," Levine explained in an interview with IGN. "You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do."

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