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The Weeknd Just Fumbled Persona 5 Royal's Hottest Love Interest

The Weeknd Just Fumbled Persona 5 Royal's Hottest Love Interest https://ift.tt/swluCgE Though four-time Grammy award winner Abel "The Weeknd" Tesfaye might be best known for his swoon-worthy singing voice, lately Tesfaye has been posting more about his video game career than his singing one. According to Polygon , the latest game Tesfaye's been working through is the certified 10/10 masterpiece Persona 5 Royal . But while he might be around 92 hours in, apparently he still has a lot to learn. Most notably, that you need to indicate that you'd like to pursue a romance with your in-game love interest during their Rank 9 event. Tesfaye took to his alternate Instagram account to lament this fact, sharing an image of a Google search result stating, "You cannot initiate a romance with Takemi after you have already reached Rank 10 if you did not choose the romance options during Rank 9." Presumably, this means Tesafaye searched if he had missed his shot with ...

BioShock Successor Judas Is A Procedurally Generated Roguelite

BioShock Successor Judas Is A Procedurally Generated Roguelite https://ift.tt/NMBwr17

Bioshock creator Ken Levine's Judas has been in development for almost ten years, and now his studio Ghost Story Games are finally ready to show what its been working on all that time. While Judas is still a narrative-driven FPS in the style of the Bioshock games, it's also a procedurally generated roguelite set in a dynamically-shifting open world. Here's what we know so far.

Judas is fundamentally built around a concept Ken Levine calls "narrative Legos," which he has been refining since his GDC talk by the same name all the way back in 2014. The concept mixes procedural generation with bespoke building blocks of narrative or dialogue, creating a game that can react to a player's decisions in a way that feels natural.

"We call it pseudo-procedural because it's not like Minecraft where everything's being generated off a set of pure mathematical heuristics," Levine explained in an interview with IGN. "You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do."

Continue Reading at GameSpot

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