Accéder au contenu principal

Sélection

Get An ROG Xbox Ally For Only $500 Before The Inevitable Price Increase Arrives

Get An ROG Xbox Ally For Only $500 Before The Inevitable Price Increase Arrives https://ift.tt/u6oDvtT Asus Xbox ROG Ally Handheld $500 (was $600) See at Amazon See at Best Buy PC gaming can be expensive these days, but there’s a great deal right no w if you want a portable gaming PC. Amazon and Best Buy have dropped the price of the Asus ROG Xbox Ally to $500 (was $600). That’s about the same as a Switch 2, but since it runs on PC hardware, you get access to a wider range of games, often at lower prices. Asus Xbox ROG Ally Handheld $500 (was $600) The ROG Xbox Ally improves on Asus’s first mobile gaming PC with some nice updates for comfort and usability. It has a sturdy white case, a seven-inch Full HD 120Hz screen, 16 GB of RAM, and an AMD Ryzen Z2 processor. You also get Xbox-style controls, a 60-watt-hour battery, a 512GB SSD, and the whole device weighs less than 1.5 pounds. The ROG Xbox Ally also includes three months of Xbox Game Pass Premium, so you’...

BioShock Successor Judas Is A Procedurally Generated Roguelite

BioShock Successor Judas Is A Procedurally Generated Roguelite https://ift.tt/NMBwr17

Bioshock creator Ken Levine's Judas has been in development for almost ten years, and now his studio Ghost Story Games are finally ready to show what its been working on all that time. While Judas is still a narrative-driven FPS in the style of the Bioshock games, it's also a procedurally generated roguelite set in a dynamically-shifting open world. Here's what we know so far.

Judas is fundamentally built around a concept Ken Levine calls "narrative Legos," which he has been refining since his GDC talk by the same name all the way back in 2014. The concept mixes procedural generation with bespoke building blocks of narrative or dialogue, creating a game that can react to a player's decisions in a way that feels natural.

"We call it pseudo-procedural because it's not like Minecraft where everything's being generated off a set of pure mathematical heuristics," Levine explained in an interview with IGN. "You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do."

Continue Reading at GameSpot

Commentaires