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Pokemon Go January 2026 Events: Raid Bosses, Spotlight Hours, Community Day, And More

Pokemon Go January 2026 Events: Raid Bosses, Spotlight Hours, Community Day, And More https://ift.tt/gZMd80Q Pokemon Go 's Precious Paths season rolls on with a variety of events in January. In addition to a new assortment of Raid bosses and Spotlight Hours, this month will see the arrival of a handful of new Pokemon, including shiny Fidough and Shadow versions of Chespin, Fennekin, and Froakie. On top of that, the game will host two Community Days in January, and Unova's legendary dragons are returning to Gyms for a special Kyurem Fusion Day. The nefarious Team Go Rocket are also crashing the festivities later this month, culminating in a Shadow Raikou Raid Day event. There are plenty of other activities on the horizon beyond that. You can read more about the biggest Pokemon Go events happening in January below. Continue Reading at GameSpot

BioShock Successor Judas Is A Procedurally Generated Roguelite

BioShock Successor Judas Is A Procedurally Generated Roguelite https://ift.tt/NMBwr17

Bioshock creator Ken Levine's Judas has been in development for almost ten years, and now his studio Ghost Story Games are finally ready to show what its been working on all that time. While Judas is still a narrative-driven FPS in the style of the Bioshock games, it's also a procedurally generated roguelite set in a dynamically-shifting open world. Here's what we know so far.

Judas is fundamentally built around a concept Ken Levine calls "narrative Legos," which he has been refining since his GDC talk by the same name all the way back in 2014. The concept mixes procedural generation with bespoke building blocks of narrative or dialogue, creating a game that can react to a player's decisions in a way that feels natural.

"We call it pseudo-procedural because it's not like Minecraft where everything's being generated off a set of pure mathematical heuristics," Levine explained in an interview with IGN. "You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do."

Continue Reading at GameSpot

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