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Tron: Ares Is Getting A Steelbook Edition 4K Blu-Ray

Tron: Ares Is Getting A Steelbook Edition 4K Blu-Ray https://ift.tt/lbwnKcI The third entry in Disney's cult-classic sci-fi franchise, Tron: Ares, premiered in theaters earlier this year. The film expands the franchise's mythos with a new story centered on the titular Ares (Jared Leto), a self-aware artificial being who manages to exit the virtual reality of Tron and enter the real world. If you missed it, or you're already a fan and want to add it to your collection, preorders are now live for the Tron: Ares Blu-ray, which releases on January 6, 2026. The film will launch in multiple formats, including a limited-edition steelbook version that you can preorder for $45 at Amazon. Standard edition 4K Blu-ray, regular Blu-ray, and DVD versions are also available. Tron: Ares Limited-Edition Steelbook (4K Blu-ray) $45 | Releases January 6, 2026 The steelbook edition features artwork of the film's primary cast on the front, and the stylish teaser poster for Tron: Ar...

BioShock Successor Judas Is A Procedurally Generated Roguelite

BioShock Successor Judas Is A Procedurally Generated Roguelite https://ift.tt/NMBwr17

Bioshock creator Ken Levine's Judas has been in development for almost ten years, and now his studio Ghost Story Games are finally ready to show what its been working on all that time. While Judas is still a narrative-driven FPS in the style of the Bioshock games, it's also a procedurally generated roguelite set in a dynamically-shifting open world. Here's what we know so far.

Judas is fundamentally built around a concept Ken Levine calls "narrative Legos," which he has been refining since his GDC talk by the same name all the way back in 2014. The concept mixes procedural generation with bespoke building blocks of narrative or dialogue, creating a game that can react to a player's decisions in a way that feels natural.

"We call it pseudo-procedural because it's not like Minecraft where everything's being generated off a set of pure mathematical heuristics," Levine explained in an interview with IGN. "You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do."

Continue Reading at GameSpot

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