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Resident Evil Showcase: How To Watch, Start Times, And What To Expect

Resident Evil Showcase: How To Watch, Start Times, And What To Expect https://ift.tt/IVQwMBl Resident Evil Requiem launches next month, and to start building momentum for the game, Capcom will broadcast a new look at it today. If you're interested in checking out new content for the survival-horror adventure, here's a closer look at how you can tune in for it. When does the Resident Evil Showcase start? The Resident Evil Showcase will kick off at 2 PM PT / 5 PM ET today, January 15. Outside of the US, you can catch it at the following times: 2 PM PT 5 PM ET 10 PM GMT 7 AM JST (January 16) 8 AM AEST (January 16) Where to watch the Resident Evil Showcase? Like other Capcom streams, you can catch the showcase on the company's official Resident Evil YouTube and Twitch channels. Continue Reading at GameSpot

BioShock Successor Judas Is A Procedurally Generated Roguelite

BioShock Successor Judas Is A Procedurally Generated Roguelite https://ift.tt/NMBwr17

Bioshock creator Ken Levine's Judas has been in development for almost ten years, and now his studio Ghost Story Games are finally ready to show what its been working on all that time. While Judas is still a narrative-driven FPS in the style of the Bioshock games, it's also a procedurally generated roguelite set in a dynamically-shifting open world. Here's what we know so far.

Judas is fundamentally built around a concept Ken Levine calls "narrative Legos," which he has been refining since his GDC talk by the same name all the way back in 2014. The concept mixes procedural generation with bespoke building blocks of narrative or dialogue, creating a game that can react to a player's decisions in a way that feels natural.

"We call it pseudo-procedural because it's not like Minecraft where everything's being generated off a set of pure mathematical heuristics," Levine explained in an interview with IGN. "You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do."

Continue Reading at GameSpot

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