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Battle Angel Alita Manga Box Set On Sale For Lowest Price In Seven-Year History

Battle Angel Alita Manga Box Set On Sale For Lowest Price In Seven-Year History https://ift.tt/dkZ7uN6 Battle Angel Alita: Deluxe Edition Series Box Set (Hardcover) $80 (was $180) See at Amazon One of the best cyberpunk manga of all time is on sale for an incredible price at Amazon. Battle Angel Alita's Deluxe Edition Series Box Set collects the complete original run in premium hardcover format. The Deluxe Edition Series Box Set is on sale for $100 off, dropping the price from $180 all the way down to $80. This is the best deal ever for the six-volume, 2,392-page collection, and this says a lot considering it was published in December 2018 by Kodansha Comics. And if you're interested in Battle Angel Alita's hardcover collection, you may also want to check out Kodansha's upcoming Ghost in the Shell hardcover set . Scheduled to release February 17, The Ghost in the Shell Legacy Edition Deluxe Box Set is available to preorder for $119 (was $140) at Amazon...

BioShock Successor Judas Is A Procedurally Generated Roguelite

BioShock Successor Judas Is A Procedurally Generated Roguelite https://ift.tt/NMBwr17

Bioshock creator Ken Levine's Judas has been in development for almost ten years, and now his studio Ghost Story Games are finally ready to show what its been working on all that time. While Judas is still a narrative-driven FPS in the style of the Bioshock games, it's also a procedurally generated roguelite set in a dynamically-shifting open world. Here's what we know so far.

Judas is fundamentally built around a concept Ken Levine calls "narrative Legos," which he has been refining since his GDC talk by the same name all the way back in 2014. The concept mixes procedural generation with bespoke building blocks of narrative or dialogue, creating a game that can react to a player's decisions in a way that feels natural.

"We call it pseudo-procedural because it's not like Minecraft where everything's being generated off a set of pure mathematical heuristics," Levine explained in an interview with IGN. "You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do."

Continue Reading at GameSpot

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