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This Awesome Lego Jango Fett Starship Set Is 20% Off At Best Buy

This Awesome Lego Jango Fett Starship Set Is 20% Off At Best Buy https://ift.tt/1Cjo3Sx Fans of Lego and Star Wars can get their hands on Jango Fett's iconic ship at a serious discount right now. The massive Lego Star Wars: Attack of the Clones Jango Fett’s Starship set is currently on sale at Best Buy for only $56--a 20% discount from its standard $70 sticker price. The set can be shipped to you, or you can choose to pick it up at your nearest Best Buy location (where available). Lego Star Wars: Attack of the Clones - Jango Fett's Starship (707 pieces) $56 (was $70) See at Amazon The Lego Star Wars: Attack of the Clones Jango Fett’s Starship is a 707-piece kit designed for builders of all ages. The completed vehicle sports recognizable armaments featured in the Star Wars prequel films, including four blasters that can fire Lego stud pieces, and a section of dropping seismic drop charges as seen in the asteroid chase scene with Obi-Wan Kenobi from Attack of the Clones. Th...

BioShock Successor Judas Is A Procedurally Generated Roguelite

BioShock Successor Judas Is A Procedurally Generated Roguelite https://ift.tt/NMBwr17

Bioshock creator Ken Levine's Judas has been in development for almost ten years, and now his studio Ghost Story Games are finally ready to show what its been working on all that time. While Judas is still a narrative-driven FPS in the style of the Bioshock games, it's also a procedurally generated roguelite set in a dynamically-shifting open world. Here's what we know so far.

Judas is fundamentally built around a concept Ken Levine calls "narrative Legos," which he has been refining since his GDC talk by the same name all the way back in 2014. The concept mixes procedural generation with bespoke building blocks of narrative or dialogue, creating a game that can react to a player's decisions in a way that feels natural.

"We call it pseudo-procedural because it's not like Minecraft where everything's being generated off a set of pure mathematical heuristics," Levine explained in an interview with IGN. "You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do."

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