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Madden NFL 26 For PS5 And Switch 2 Drops To Best Price Yet

Madden NFL 26 For PS5 And Switch 2 Drops To Best Price Yet https://ift.tt/CYc3epb Madden NFL 26 | PS5, Switch 2, Xbox $40 (was $70) See at Amazon See at Best Buy EA Sports College Football 26 | PS5, Xbox $40 (was $70) See at Walmart See at Best Buy See at Amazon NBA 2K26 | PS5, Switch 1/2, Xbox $40 (was $70) See at Amazon See at Walmart Madden NFL 26 is on sale for a new all-time low price at Amazon and Best Buy . Both retailers are offering $30 discounts on the PS5 , Nintendo Switch 2 , and Xbox Series X editions of the latest iteration of EA's annual football sim. You can also grab EA Sports College Football 26 for $38 on PS5 at Walmart and get a free steelbook case. Best Buy has College Football 26 for $40 for PlayStation and Xbox, while Amazon has the deal for Xbox and is sold out on PlayStation. Sports sim fans can also save big on multiple other annual games. Most notably, NBA 2K26 is discounted to a new low price at Amazon and W...

BioShock Successor Judas Is A Procedurally Generated Roguelite

BioShock Successor Judas Is A Procedurally Generated Roguelite https://ift.tt/NMBwr17

Bioshock creator Ken Levine's Judas has been in development for almost ten years, and now his studio Ghost Story Games are finally ready to show what its been working on all that time. While Judas is still a narrative-driven FPS in the style of the Bioshock games, it's also a procedurally generated roguelite set in a dynamically-shifting open world. Here's what we know so far.

Judas is fundamentally built around a concept Ken Levine calls "narrative Legos," which he has been refining since his GDC talk by the same name all the way back in 2014. The concept mixes procedural generation with bespoke building blocks of narrative or dialogue, creating a game that can react to a player's decisions in a way that feels natural.

"We call it pseudo-procedural because it's not like Minecraft where everything's being generated off a set of pure mathematical heuristics," Levine explained in an interview with IGN. "You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do."

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