Accéder au contenu principal

Sélection

Friday The 13th Out-Of-Print Deluxe 12-Movie Collection Gets Massive Discount

Friday The 13th Out-Of-Print Deluxe 12-Movie Collection Gets Massive Discount https://ift.tt/kWAG4Hi Friday the 13th Collection Deluxe Edition (12 Movies) $106 (was $160) | Out of Print Get deal at Amazon Shout Factory recently discontinued one of its best horror movie Blu-ray collections, but you still have time to add it to your collection--and you can get an incredible deal at Amazon. Friday the 13th Collection Deluxe Edition is on sale for a massive 34% discount that drops the price to only $106 (was $160). Released in 2020 to rave reviews from fans and critics, this 16-disc Blu-ray box set is the only Friday the 13th collection with all 12 movies . With Amazon's deal, you're paying $8.83 per movie, and that's without factoring in the mountain of special features, premium display case, and collector's booklet. The Friday the 13th Collection Deluxe Edition was discontinued by Shout Factory over the holidays. It's been sold out for months at multipl...

BioShock Successor Judas Is A Procedurally Generated Roguelite

BioShock Successor Judas Is A Procedurally Generated Roguelite https://ift.tt/NMBwr17

Bioshock creator Ken Levine's Judas has been in development for almost ten years, and now his studio Ghost Story Games are finally ready to show what its been working on all that time. While Judas is still a narrative-driven FPS in the style of the Bioshock games, it's also a procedurally generated roguelite set in a dynamically-shifting open world. Here's what we know so far.

Judas is fundamentally built around a concept Ken Levine calls "narrative Legos," which he has been refining since his GDC talk by the same name all the way back in 2014. The concept mixes procedural generation with bespoke building blocks of narrative or dialogue, creating a game that can react to a player's decisions in a way that feels natural.

"We call it pseudo-procedural because it's not like Minecraft where everything's being generated off a set of pure mathematical heuristics," Levine explained in an interview with IGN. "You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do."

Continue Reading at GameSpot

Commentaires