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New Lego Star Wars BB-8 Droid Building Set Is Available Now

New Lego Star Wars BB-8 Droid Building Set Is Available Now https://ift.tt/Kv29FP3 Lego Star Wars: BB-8 Astromech Droid (569 Pieces) $90 See at Amazon See at Lego Store Lego has kicked off 2026 by adding several notable Star Wars models to its ever-expanding catalog. The lineup of January 2026 Lego Star Wars sets features notable starships and transport vehicles like the Venator-Class Attack Cruiser and AT-AT Walker as well as the return of the most popular droid from the recent Star Wars film trilogy. That's right, BB-8 has returned to the Star Wars Lego lineup following a lengthy hiatus. The 569-piece BB-8 Astromech Droid is available now for $90 at Amazon, the Lego Store, and other major retailers. See all new Lego sets at: Lego Store | Amazon Lego Star Wars New Releases (January 2026) Here's a list of all eight brand-new Star Wars Lego sets as well as the massive UCS Death Star , which is no longer exclusive to the Lego Store. The AT-AT Walker and ...

BioShock Successor Judas Is A Procedurally Generated Roguelite

BioShock Successor Judas Is A Procedurally Generated Roguelite https://ift.tt/NMBwr17

Bioshock creator Ken Levine's Judas has been in development for almost ten years, and now his studio Ghost Story Games are finally ready to show what its been working on all that time. While Judas is still a narrative-driven FPS in the style of the Bioshock games, it's also a procedurally generated roguelite set in a dynamically-shifting open world. Here's what we know so far.

Judas is fundamentally built around a concept Ken Levine calls "narrative Legos," which he has been refining since his GDC talk by the same name all the way back in 2014. The concept mixes procedural generation with bespoke building blocks of narrative or dialogue, creating a game that can react to a player's decisions in a way that feels natural.

"We call it pseudo-procedural because it's not like Minecraft where everything's being generated off a set of pure mathematical heuristics," Levine explained in an interview with IGN. "You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do."

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