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Lara Croft Returns In This Week’s Epic Games Store Freebie

Lara Croft Returns In This Week’s Epic Games Store Freebie https://ift.tt/EQ73rqH The Epic Games Store continues to give away a free game each week, and this week's offering is another nice find at a price that can't be beat. Every Thursday at 8 AM PT / 11 AM ET, Epic offers at least one free PC game (and sometimes even as many as two or three). All you need to do to claim the free games is create a free Epic account and enable two-factor authentication. You have a week to add the freebies to your library before the new one(s) take their place. At this point, Epic has given away hundreds of free games, and there's no sign that the program will stop any time soon. The company has also extended its freebies to Android devices, and you can claim a free game every week here as well . We keep this article up to date weekly to highlight both the current free games and next week's offerings. If you're looking for more freebies, you can check out our list of the 25 be...

BioShock Successor Judas Is A Procedurally Generated Roguelite

BioShock Successor Judas Is A Procedurally Generated Roguelite https://ift.tt/NMBwr17

Bioshock creator Ken Levine's Judas has been in development for almost ten years, and now his studio Ghost Story Games are finally ready to show what its been working on all that time. While Judas is still a narrative-driven FPS in the style of the Bioshock games, it's also a procedurally generated roguelite set in a dynamically-shifting open world. Here's what we know so far.

Judas is fundamentally built around a concept Ken Levine calls "narrative Legos," which he has been refining since his GDC talk by the same name all the way back in 2014. The concept mixes procedural generation with bespoke building blocks of narrative or dialogue, creating a game that can react to a player's decisions in a way that feels natural.

"We call it pseudo-procedural because it's not like Minecraft where everything's being generated off a set of pure mathematical heuristics," Levine explained in an interview with IGN. "You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do."

Continue Reading at GameSpot

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