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Save 32% On The Kindle Colorsoft 16GB For A Limited Time

Save 32% On The Kindle Colorsoft 16GB For A Limited Time https://ift.tt/ICEAjKZ Spring has sprung, and savings are blooming over on Amazon, where bookworms can get their hands on the newest model of the Kindle Colorsoft 16GB for just $170 (was $250). The deal is part of Amazon's Spring Sale , which kicked off earlier this week and runs until March 31. As the name suggests, the Kindle Colorsoft boasts a 7-inch display with "paper-like color" that allows photos and illustrations to pop, unlike the Kindle Paperwhite, which is optimized for black-and-white reading--though it's worth noting the Paperwhite is also marked down during Amazon's Spring Sale event for just $135 (was $160) if you prefer the monochrome display. Kindle Colorsoft 16GB $170 ( $250 ) The Kindle Colorsoft's display features adjustable lighting that shifts from white to amber in response to ambient lighting, including bright daylight or low-light settings. Page Color options let users inve...

BioShock Successor Judas Is A Procedurally Generated Roguelite

BioShock Successor Judas Is A Procedurally Generated Roguelite https://ift.tt/NMBwr17

Bioshock creator Ken Levine's Judas has been in development for almost ten years, and now his studio Ghost Story Games are finally ready to show what its been working on all that time. While Judas is still a narrative-driven FPS in the style of the Bioshock games, it's also a procedurally generated roguelite set in a dynamically-shifting open world. Here's what we know so far.

Judas is fundamentally built around a concept Ken Levine calls "narrative Legos," which he has been refining since his GDC talk by the same name all the way back in 2014. The concept mixes procedural generation with bespoke building blocks of narrative or dialogue, creating a game that can react to a player's decisions in a way that feels natural.

"We call it pseudo-procedural because it's not like Minecraft where everything's being generated off a set of pure mathematical heuristics," Levine explained in an interview with IGN. "You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do."

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