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Pokemon Go May 2026 Events: Raid Bosses, Community Days, Spring Marathon, And More

Pokemon Go May 2026 Events: Raid Bosses, Community Days, Spring Marathon, And More https://ift.tt/lYKeZTh Pokemon Go 's Memories in Motion season is coming to an end soon, but the mobile game is wrapping it up with a variety of events and Pokemon debuts. This month will see the arrival of another Paldean Pokemon, Flittle, which will appear for the first time during the game's Spring Marathon, while Mega Falinks is set to make its debut as part of a Super Mega Raid Day. That's not all that's happening in the mobile game over the next few weeks. Pokemon Go will also host two Community Days in May, and a handful of Ultra Beasts and Mega Pokemon are returning to Raids. You can catch up on everything going on in the mobile game this month below. Table of Contents [ hide ] May Raid Bosses May Raid Bosses Pokemon Go's Raid rotations are getting another refresh in May. Continue Reading at GameSpot

BioShock Successor Judas Is A Procedurally Generated Roguelite

BioShock Successor Judas Is A Procedurally Generated Roguelite https://ift.tt/NMBwr17

Bioshock creator Ken Levine's Judas has been in development for almost ten years, and now his studio Ghost Story Games are finally ready to show what its been working on all that time. While Judas is still a narrative-driven FPS in the style of the Bioshock games, it's also a procedurally generated roguelite set in a dynamically-shifting open world. Here's what we know so far.

Judas is fundamentally built around a concept Ken Levine calls "narrative Legos," which he has been refining since his GDC talk by the same name all the way back in 2014. The concept mixes procedural generation with bespoke building blocks of narrative or dialogue, creating a game that can react to a player's decisions in a way that feels natural.

"We call it pseudo-procedural because it's not like Minecraft where everything's being generated off a set of pure mathematical heuristics," Levine explained in an interview with IGN. "You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do."

Continue Reading at GameSpot

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