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The Ghost In The Shell Legacy Edition Manga Set Is Steeply Discounted Right Now

The Ghost In The Shell Legacy Edition Manga Set Is Steeply Discounted Right Now https://ift.tt/Z5JSQt8 The Ghost in the Shell Legacy Edition Manga Box Set $107 (was $140) See at Amazon Ghost in the Shell is one of the most important franchises in manga and anime. The series began as a manga created by Masamune Shirow, which has seen numerous sequels, film and anime adaptations, video games, and more. It's even set to receive another anime adaptation courtesy of one of the best contemporary anime studios, Science Saru, set to premiere in July 2026. If you're looking to experience the source material before this new anime series drops, you're in luck--the original manga and several of its sequel books were reprinted earlier this year with the gorgeous The Ghost in the Shell Legacy Edition box set, and thanks to Amazon's Spring Sale event, you can snag the three-book set for just $107, saving you nearly 25% compared to its $140. This is a temporary price cu...

BioShock Successor Judas Is A Procedurally Generated Roguelite

BioShock Successor Judas Is A Procedurally Generated Roguelite https://ift.tt/NMBwr17

Bioshock creator Ken Levine's Judas has been in development for almost ten years, and now his studio Ghost Story Games are finally ready to show what its been working on all that time. While Judas is still a narrative-driven FPS in the style of the Bioshock games, it's also a procedurally generated roguelite set in a dynamically-shifting open world. Here's what we know so far.

Judas is fundamentally built around a concept Ken Levine calls "narrative Legos," which he has been refining since his GDC talk by the same name all the way back in 2014. The concept mixes procedural generation with bespoke building blocks of narrative or dialogue, creating a game that can react to a player's decisions in a way that feels natural.

"We call it pseudo-procedural because it's not like Minecraft where everything's being generated off a set of pure mathematical heuristics," Levine explained in an interview with IGN. "You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do."

Continue Reading at GameSpot

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