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Snag This Sick Lego Lambo While It's On Sale

Snag This Sick Lego Lambo While It's On Sale https://ift.tt/bkDBXvK Ever wanted to own a Lamborghini? Well, now you can--in Lego form, at least. The Lego Technic Lamborghini Huracán Tecnica Orange model is currently available for just $35 (was $50), which is the kit's lowest price yet. The deal is part of Amazon's Spring Sale 2026 event, meaning this is a limited-time price cut. The sale ends on March 31, but there's always a chance it could sell out before then. See at Amazon When fully assembled, this 806-piece set creates an orange Technic Lamborghini Huracán that is 11 inches long, 4.5 inches wide, and over 3 inches high. Though it's listed as appropriate for ages 9 and up, Lego notes that this set is a great gift for children who enjoy "advanced building toys." But for those of us (of any age) who sometimes struggle to correctly assemble complicated Lego sets, there's always the Lego Builder app, which lets users zoom in, rotate, and examine mo...

BioShock Successor Judas Is A Procedurally Generated Roguelite

BioShock Successor Judas Is A Procedurally Generated Roguelite https://ift.tt/NMBwr17

Bioshock creator Ken Levine's Judas has been in development for almost ten years, and now his studio Ghost Story Games are finally ready to show what its been working on all that time. While Judas is still a narrative-driven FPS in the style of the Bioshock games, it's also a procedurally generated roguelite set in a dynamically-shifting open world. Here's what we know so far.

Judas is fundamentally built around a concept Ken Levine calls "narrative Legos," which he has been refining since his GDC talk by the same name all the way back in 2014. The concept mixes procedural generation with bespoke building blocks of narrative or dialogue, creating a game that can react to a player's decisions in a way that feels natural.

"We call it pseudo-procedural because it's not like Minecraft where everything's being generated off a set of pure mathematical heuristics," Levine explained in an interview with IGN. "You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do."

Continue Reading at GameSpot

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