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You Can Unlock Lots Of Free Stuff In Pokemon Go’s Halloween 2026 Event

You Can Unlock Lots Of Free Stuff In Pokemon Go’s Halloween 2026 Event https://ift.tt/rGDCPWE Halloween is almost here, and Pokemon Go is getting into the spooky spirit with its annual Halloween celebration. This year's event takes place across two parts that run into early November, each of which will offer new Pokemon, Research tasks, and other bonuses. To help you prepare, here's everything you need to know about Pokemon Go's Halloween 2026 event. In This Article Halloween Part I Event Schedule Featured Pokemon Timed And Field Research Chandelure Super Mega Raid Day Bonuses Halloween Part II Event Schedule Featured Pokemon Timed And Field Research Halloween Part I Event Schedule The first part of this year's Halloween event kicks off at 10 AM local time on October 27 and runs until 10 AM local time on November 1 . Featured Pokemon ...

BioShock Successor Judas Is A Procedurally Generated Roguelite

BioShock Successor Judas Is A Procedurally Generated Roguelite https://ift.tt/NMBwr17

Bioshock creator Ken Levine's Judas has been in development for almost ten years, and now his studio Ghost Story Games are finally ready to show what its been working on all that time. While Judas is still a narrative-driven FPS in the style of the Bioshock games, it's also a procedurally generated roguelite set in a dynamically-shifting open world. Here's what we know so far.

Judas is fundamentally built around a concept Ken Levine calls "narrative Legos," which he has been refining since his GDC talk by the same name all the way back in 2014. The concept mixes procedural generation with bespoke building blocks of narrative or dialogue, creating a game that can react to a player's decisions in a way that feels natural.

"We call it pseudo-procedural because it's not like Minecraft where everything's being generated off a set of pure mathematical heuristics," Levine explained in an interview with IGN. "You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do."

Continue Reading at GameSpot

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