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1408 Amazon-Exclusive 4K Steelbook Edition Releases This Week

1408 Amazon-Exclusive 4K Steelbook Edition Releases This Week https://ift.tt/RXCjvSI 1408 Limited Edition Steelbook (4K Blu-ray) $40 | Amazon Exclusive | Releases January 13 See at Amazon Another Stephen King adaptation lands on 4K Blu-ray for the first time this week. 1408, the 2007 psychological horror movie starring John Cusack and Samuel L. Jackson, releases January 13 exclusively at Amazon for $40. 1408 Limited Edition Steelbook is a three-disc set with theatrical and extended cuts of the hit film. The collectible steelbook case and slipcover have awesome original artwork; it's honestly one of the best-designed 4K Blu-ray editions of a Stephen King movie you can buy today. Based on a 1999 short story by Stephen King, 1408 follows Mike Enslin, a grief-stricken author who investigates and writes places that are allegedly haunted. His latest investigation brings him to room 1408 at the NYC hotel The Dolphin. 1408 was a pretty big hit at the box office and features...

BioShock Successor Judas Is A Procedurally Generated Roguelite

BioShock Successor Judas Is A Procedurally Generated Roguelite https://ift.tt/NMBwr17

Bioshock creator Ken Levine's Judas has been in development for almost ten years, and now his studio Ghost Story Games are finally ready to show what its been working on all that time. While Judas is still a narrative-driven FPS in the style of the Bioshock games, it's also a procedurally generated roguelite set in a dynamically-shifting open world. Here's what we know so far.

Judas is fundamentally built around a concept Ken Levine calls "narrative Legos," which he has been refining since his GDC talk by the same name all the way back in 2014. The concept mixes procedural generation with bespoke building blocks of narrative or dialogue, creating a game that can react to a player's decisions in a way that feels natural.

"We call it pseudo-procedural because it's not like Minecraft where everything's being generated off a set of pure mathematical heuristics," Levine explained in an interview with IGN. "You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do."

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