Accéder au contenu principal

Sélection

Lego Lord Of The Rings Book Nook Gets First Discount At Amazon

Lego Lord Of The Rings Book Nook Gets First Discount At Amazon https://ift.tt/nZY3LNA Lego Icons: Lord of the Rings - Balrog Book Nook (1,201 Pieces) $117 (was $130) See at Amazon Lord of the Rings fans can save on Lego's Balrog Book Nook for the first time at Amazon. Released last June, the 1,201-piece Lord of the Rings building set is on sale for $117 (was $130). While it's only a 10% discount, deals on Lord of the Rings Lego models are exceedingly rare. The LOTR Book Nook can wedge between your various collectible editions of The Lord of the Rings and The Hobbit to add a fun flourish to your Tolkien shelf. Or you can open the Book Nook and display the buildable Balrog figure alongside your other Lego sets. Lego Icons: Lord of the Rings - Balrog Book Nook (1,201 Pieces) $117 (was $130) Lego picked a rather fitting scene from The Lord of the Rings for the brick-built Book Nook. The 1,201 piece model is based on Gandalf the Grey's battle with Durin...

BioShock Successor Judas Is A Procedurally Generated Roguelite

BioShock Successor Judas Is A Procedurally Generated Roguelite https://ift.tt/NMBwr17

Bioshock creator Ken Levine's Judas has been in development for almost ten years, and now his studio Ghost Story Games are finally ready to show what its been working on all that time. While Judas is still a narrative-driven FPS in the style of the Bioshock games, it's also a procedurally generated roguelite set in a dynamically-shifting open world. Here's what we know so far.

Judas is fundamentally built around a concept Ken Levine calls "narrative Legos," which he has been refining since his GDC talk by the same name all the way back in 2014. The concept mixes procedural generation with bespoke building blocks of narrative or dialogue, creating a game that can react to a player's decisions in a way that feels natural.

"We call it pseudo-procedural because it's not like Minecraft where everything's being generated off a set of pure mathematical heuristics," Levine explained in an interview with IGN. "You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do."

Continue Reading at GameSpot

Commentaires