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All The Best Star Wars Gaming Deals Available This Week

All The Best Star Wars Gaming Deals Available This Week https://ift.tt/YjqBS3z Star Wars Day has come and gone, but many of its best deals are still lingering around like they're Obi-Wan's force ghost--and that's especially true for Star Wars video games. Several titles across PS5, Switch, Xbox, and PC continue to be discounted beyond May The Fourth. So if you happened to miss out on the festivities yesterday, you can still cash in on some price cuts throughout the rest of the week. From Star Wars Outlaws to Knights of the Old Republic, here are the best Star Wars gaming deals available right now. Note that some of these might sell out before the end of the week (many are slated to end on May 7), so be sure to check out anything that catches your eye. You can also head over to our Star Wars Merch Roundup , which has a few lingering deals on watches, shirts, action figures, and more. See all the Star Wars game deals at: Amazon Best Buy Walmart Target GameStop Fanatical GOG H...

BioShock Successor Judas Is A Procedurally Generated Roguelite

BioShock Successor Judas Is A Procedurally Generated Roguelite https://ift.tt/NMBwr17

Bioshock creator Ken Levine's Judas has been in development for almost ten years, and now his studio Ghost Story Games are finally ready to show what its been working on all that time. While Judas is still a narrative-driven FPS in the style of the Bioshock games, it's also a procedurally generated roguelite set in a dynamically-shifting open world. Here's what we know so far.

Judas is fundamentally built around a concept Ken Levine calls "narrative Legos," which he has been refining since his GDC talk by the same name all the way back in 2014. The concept mixes procedural generation with bespoke building blocks of narrative or dialogue, creating a game that can react to a player's decisions in a way that feels natural.

"We call it pseudo-procedural because it's not like Minecraft where everything's being generated off a set of pure mathematical heuristics," Levine explained in an interview with IGN. "You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do."

Continue Reading at GameSpot

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