Accéder au contenu principal

Sélection

Save Over $150 On These Premium Sony Noise Cancelling Headphones

Save Over $150 On These Premium Sony Noise Cancelling Headphones https://ift.tt/hlT1rMm Sony WH-1000XMS5 Noise-Canceling Headphones $248 (was $400) See at Amazon If you're in need of a high-quality pair of over-the-ear headphones, the Sony WH-1000XM5 premium noise-canceling headphones are currently available on Amazon for $248 (was $400) for a limited time. The deal applies to all four color options: Black, Midnight Blue, Smoky Pink, and Silver. Regardless of which colorway you pick, these are an excellent choice for noise-canceling headphones even at full price, and are practically a no-brainer at this discount. And they're also marketed as the "official headphones of the NFL", whatever that means. Sony WH-1000XMS5 Noise-Canceling Headphones $248 (was $400) This set of noise-canceling headphones comes with plenty of other quality-of-life features to set them apart from others. On top of full over-the-ear noise cancellation, here are some other ...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

Commentaires