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PS5 Sales Soared In The US, And There Is A Pretty Obvious Reason Why

PS5 Sales Soared In The US, And There Is A Pretty Obvious Reason Why https://ift.tt/cyI371i The PlayStation 5 had a strong sales week recently, with weekly sales of Sony's platform reaching new heights for the year so far. What caused the uptick in PS5 sales for the week that ended April 4? The growth in sales no doubt was attributable, at least in part, to the fact that Sony raised the price of the PS5 on April 2 , so it seems people were motivated to buy a console before prices went up. Circana's Mat Piscatella shared this information , saying the surge in sales for the PS5 came "as price increases loomed." The increased spending on PS5 help drive weekly hardware sales overall in the US--covering all platforms--to double compared to the same week a year ago. Continue Reading at GameSpot

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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