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This Awesome Lego Jango Fett Starship Set Is 20% Off At Best Buy

This Awesome Lego Jango Fett Starship Set Is 20% Off At Best Buy https://ift.tt/1Cjo3Sx Fans of Lego and Star Wars can get their hands on Jango Fett's iconic ship at a serious discount right now. The massive Lego Star Wars: Attack of the Clones Jango Fett’s Starship set is currently on sale at Best Buy for only $56--a 20% discount from its standard $70 sticker price. The set can be shipped to you, or you can choose to pick it up at your nearest Best Buy location (where available). Lego Star Wars: Attack of the Clones - Jango Fett's Starship (707 pieces) $56 (was $70) See at Amazon The Lego Star Wars: Attack of the Clones Jango Fett’s Starship is a 707-piece kit designed for builders of all ages. The completed vehicle sports recognizable armaments featured in the Star Wars prequel films, including four blasters that can fire Lego stud pieces, and a section of dropping seismic drop charges as seen in the asteroid chase scene with Obi-Wan Kenobi from Attack of the Clones. Th...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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