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The Best Pokemon Day Merch Dropping For The 30th Anniversary

The Best Pokemon Day Merch Dropping For The 30th Anniversary https://ift.tt/CqxV3OA Pokemon is celebrating its 30th anniversary today, and of course, there are a number of events happening all around the internet to mark the occasion. The official festivities kicked off this morning with a Pokemon Presents live stream unveiling several announcements for the Pokemon video games and trading card series, including the reveal of the next mainline Pokemon games, Pokemon Winds and Waves , coming to Switch 2 in 2027. Of course, Pokemon has always been more than just a video game franchise, From the launch of new Lego sets to special Trading card Game collector's editions, there's a lot to look forward to, and today is seeing numerous big product launches, including new Lego sets, manga box sets, Pokemon TCG releases, and more. To help you find the best, we've rounded up some of the biggest Pokemon Day merch drops below. Pokemon 30th Celebration Merch at Pokemon Center Continue ...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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