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Path Of Titans Players Say Goodbye To Sam Neill With A Dinosaur March

Path Of Titans Players Say Goodbye To Sam Neill With A Dinosaur March https://ift.tt/chW02oE Beloved actor Sam Neill sadly passed away on Monday, July 13, leaving many fans shocked about his untimely passing. Neill had recently made a full recovery from cancer, and the actor leaves behind a body of work that stretches across multiple movies and TV series. To many, Neill is best-known for his role as Dr. Alan Grant in 1993's Jurassic Park, and to celebrate his legacy, multiple players in Path of Titans embarked on a dinosaur migration to pay tribute to him. The turnout saw players transform into several signature dinosaurs from the Jurassic Park film series, including herbivores like the Triceratops and Brachiosaurus to carnivores like the infamous Spinosaurus from Jurassic Park 3. What makes the tribute extra-impressive is that isle servers in Path of Titans typically don't allow for so many mixed species to co-exist on them, and pulling off a migration of this magnitude ...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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