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Seven New One Piece Lego Sets Are Launching This Summer

Seven New One Piece Lego Sets Are Launching This Summer https://ift.tt/ihoVWxk Season 2 of Netflix's hit live-action adaptation of One Piece is here, and has brought along a new batch of Lego sets. Each one is a recreation of iconic characters or moments from the show, from fully buildable figures to action dioramas with multiple minifigures included. All of the new sets are currently available to preorder directly from Lego , while so far only the Tony Tony Chopper, Dr. Hiriluk's Hideout, and Dorry vs. Brogy - Giants of Little Garden are listed at Amazon . Regardless of where you decide to reserve your sets, they all launch on August 1. You can check out all seven of the new One Piece Lego sets below. Garp's Marine Battleship (1,705 Pieces) $180 | Releases August 1 Lego pirate ships are historically some of the most popular sets, and this new One Piece vessel looks to be another great addition. The fully brick-built hull will likely make for a fun build, and it come...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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