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This Xbox Series X Bundle Includes Forza Horizon 6 And A Controller For Free

This Xbox Series X Bundle Includes Forza Horizon 6 And A Controller For Free https://ift.tt/to21FuI We're living in a strange time where current-gen video game consoles have only gotten more expensive, not cheaper. Fortunately, the  Xbox Series X Forza Horizon 6 Bundle  from Best Buy is a good deal at $648. You get a powerful Xbox to enjoy  one of this year's hottest racing games  and a  colorful controller  to play it with. Overall, you'll save over $160 on this bundle, making it one of the best console deals on the market. Xbox Series X Forza Horizon 6 Bundle $648 (Save $162) An Xbox Series X console in 2026 currently retails for $650, following last year's price hikes. With market conditions having become even more turbulent this year, the console could become even more expensive in time--look at Sony and Nintendo, who have increased their gaming hardware prices recently--and you...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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