Accéder au contenu principal

Sélection

Pokemon Go Fest 2026: Mega Mewtwo Raids, Zeraora Special Research, Rotating Habitats, And More

Pokemon Go Fest 2026: Mega Mewtwo Raids, Zeraora Special Research, Rotating Habitats, And More https://ift.tt/FtWkY6R Pokemon Go 's global Go Fest has arrived, and this year's event is a big one. For the first time in the game's history, all players who log in during the festivities will receive access to a new Special Research that leads to an encounter with the mythical Pokemon Zeraora. That's not all that players can look forward to this weekend. Mewtwo's Mega-Evolved forms are also making their debut, and different wild Pokemon and Raid bosses will appear throughout the weekend as part of the game's rotating habitats. On top of that, the game will offer a variety of bonuses, challenges, and more this weekend. To help get you up to speed, we've rounded up everything you need to know about Pokemon Go Fest 2026 below. In This Article Pokemon Go Fest 2026 Sche...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

Commentaires