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Supercell's Ilkka Paananen Will Receive Fellowship At Upcoming BAFTA Awards

Supercell's Ilkka Paananen Will Receive Fellowship At Upcoming BAFTA Awards https://ift.tt/E7nNtOF BAFTA has announced that Ilkka Paananen, the co-founder and CEO of Clash of Clans developer Supercell, will receive the BAFTA Fellowship at the upcoming BAFTA Game Awards on April 17. This is the highest honor from BAFTA, and it is bestowed upon people who have "driven innovation, creativity, and positive change in the screen arts, including games, over the course of their career." Paananen is getting the Fellowship for his work at Supercell, which he co-founded in 2010. The studio created Clash of Clans, which is one of the most popular mobile games of all time. Continue Reading at GameSpot

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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