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The Classic Pink Panther Films Are Coming To 4K Blu-ray Nex Week

The Classic Pink Panther Films Are Coming To 4K Blu-ray Nex Week https://ift.tt/nJW9lH5 The Pink Panther Blu-rays Releasing December 30 See at Amazon The Pink Panther is one of the few film franchises instantly recognizable by its theme tune, and if you've never seen it, you can grab four classic entries in the series on 4K Blu-ray starting December 30. Each new release includes a standard Blu-ray disc of the movie and special features. Preorders are available now, and each one is discounted to $31.49 (was $45) at Amazon. Here's a look at all four of the upcoming Pink Panther 4K Blu-rays, along with links to preorder if you're interested. The Pink Panther (1963) (4K) $31.49 (was $45) | Releases December 30 The Pink Panther film series began with the original film in 1963, introducing the world to the blundering French police inspector Jacques Clouseau, played by Peter Sellers. Facing off against the dashing European thief Sir Charles Lytton (David Ni...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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