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Save On Dozens Of Games & Accessories In Woot's Week-Long Video Game Mega Sale

Save On Dozens Of Games & Accessories In Woot's Week-Long Video Game Mega Sale https://ift.tt/G1NA5BI The Amazon-owned retailer Woot is running a massive Games Mega Sale from until February 6 that includes dozens of physical video games, accessories, collectible mini consoles, and PC hardware. Even better, you can also save an additional 20% on video games and hardware at Woot until February 1 when you use the discount code GAMER at checkout . To top it all off, Amazon Prime members can even get free shipping on their orders. There are many great discounts, and we've rounded up some of them in the lists below. Just keep in mind that these deals may end abruptly or sell out before the Games Mega Sale ends next week. See All Gaming Deals at Woot The bread and butter of this sale is, of course, the games. Dozens of physical games are discounted, including numerous Nintendo Switch first-party releases, which rarely go on sale. Several Pokemon games are among the marked-down...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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