Accéder au contenu principal

Sélection

New PS5 Update Is Out Now, And Sony Actually Added Some New Features

New PS5 Update Is Out Now, And Sony Actually Added Some New Features https://ift.tt/RzC1fPH A new PS5 firmware update has arrived, and it's upgrading the console with more than just extra stability. Firmware update version 26.06-14.00.00 offers a new tweak for the PS5 Pro console, voice chat improvements, and tweaks to longstanding features. Here's a breakdown of everything. For PS5 Pro owners, the update will now see the option for enhanced PlayStation Spectral Super Resolution (PSSR) turned on by default. When this is active, it will allow games to run with sharper, smoother visuals, and it also works with games that support the previous version of PSSR. If you're feeling social, you can also see who's talking when a voice chat group is active--which should come in very handy for games like Big Walk . You'll need to turn this option on, but it's easy to do, and the instructions are listed below. Additionally, new widgets have been added to the hom...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

Commentaires