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DualSense Controllers Are Discounted For A Limited Time At Target

DualSense Controllers Are Discounted For A Limited Time At Target https://ift.tt/BTaUoxg First-party controllers are quite pricey these days, but Target has a limited-time sale on the PlayStation 5 DualSense wireless controller for a limited time. Numerous color options are on sale at steep discounts compared to thier normal $80 price tags. The Gray Camo colorway is the best of all the deals, marked down to just $55, while the Chroma Indigo , Chroma Pearl , Sterling Silver , and Cobalt Blue are all $60. See all deals at Target The Gray Camo colorway is the best of all the deals, marked down a bit lower than those at $55. In some cases, you may need to add the controller to your cart to see the final discount price. In all cases, since orders over $35 ship free, you won't need to pay for shipping. While these deals are available online, some local stores have these in stock, too, so you can go by and grab one if you're lucky to be by one of those locations. ...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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