Accéder au contenu principal

Sélection

Lies of P: Complete Edition Switch 2 Preorders Include Some Cool Collectibles

Lies of P: Complete Edition Switch 2 Preorders Include Some Cool Collectibles https://ift.tt/Ya8NC6H Lies of P: Complete Edition for Switch 2 (Physical Edition) $70 | Releases October 2 Preorder at Amazon Preorder at Best Buy After launching on PS5, Xbox Series X|S, and PC back in 2023, the acclaimed soulslike action RPG Lies of P is finally coming to Nintendo Switch 2 with an all-new Complete Edition launching first as a digital version on August 6, followed by a physical version on October 2. This new release includes the base game plus every DLC and post-launch update for the original release, all bundled on a Switch 2 cartridge--which, yes, means all the game data is included on the cart. This is not a Game Key-Card release. Preorders for Lies of P: Complete Edition for Switch 2 are available now, and those who want to add a physical copy to their collection have a few opt...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

Commentaires