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Get Two Free Lego Kits When You Preorder The Upcoming Star Wars: The Mandalorian Sets

Get Two Free Lego Kits When You Preorder The Upcoming Star Wars: The Mandalorian Sets https://ift.tt/dhDX26o Star Wars is landing back into theaters May 22 with the Mandalorian and Grogu , and Lego is celebrating with four new sets available to preorder now. These include the Grogu Mandalorian Apprentice for $130, The Razor Crest ship for $150, and the Anzellan Starship , which are pulled straight from the upcoming film. Each one of these will release on April 26. Then there's the massive N-1 Starfighter set , which can be preordered for $250 before it comes out May 4, right in time for Star Wars Day . We also covered this set in a much more detailed breakdown when it was announced earlier this week. As if these new sets weren't enough, you can also score a free bonus Star Wars Lego kit, the TIE Advanced Mini-Build (normally $5), when you spend $40 or more on a single order--which all of the new sets more than qualify for. This extra is available to all shoppers, but is e...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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