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Get A Free Valentine's Day Lego Set For A Limited Time

Get A Free Valentine's Day Lego Set For A Limited Time https://ift.tt/0m7p8ef Head's up: Valentine's Day is just a few weeks away. Luckily, if you're looking for a fun gift idea, Lego is offering a free bonus Lego set when you spend $80 or more in a single order at Lego's online store. You'll receive the 278-piece Penguins in Love set, which is usually $15. The display features an adorable scene of two brick-built penguins standing on ice, with hearts floating above their heads. It's a smaller set, but could make for a fun quick build to accompany one of the larger sets you bundle it with. Almost every Lego set available on the website counts toward the $80 threshold to unlock the free Penguins in Love set, including kits on sale and preorders for upcoming releases. See all deals at Lego Store If you're looking for some recommendations, Lego's Valentine's Day selection includes numerous botanical-themed sets such as the 254-piece Heart Ornam...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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