Accéder au contenu principal

Sélection

Here's How To Get Horizon Zero Dawn Remastered For $20 If You're A New Player

Here's How To Get Horizon Zero Dawn Remastered For $20 If You're A New Player https://ift.tt/7kY1jNF Seven years after its initial release, Horizon Zero Dawn is getting a remastered version that upgrades its visuals and adds rebuilt and re-recorded dialogue scenes, bringing the original PlayStation 4 game more in line with its PS5 sequel, Horizon Forbidden West. If you've never played the first Horizon game, Sony will soon sell a physical edition of Horizon Zero Dawn Remastered for $50--but if you take advantage of its current upgrade track, you can nab a digital version of the remaster for a mere $20. The trick here is to purchase the digital version of the original Horizon Zero Dawn. Sony offers an upgrade to Horizon Zero Dawn Remastered on PS5 for just $10, so instead of paying full price for the new game, you can buy the older, cheaper version and upgrade it. You can grab Horizon Zero Dawn from GameStop for just $10, so together with the upgrade, that's $20 in to

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

Commentaires

Articles les plus consultés