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Fortnite Chapter 6 Season 4: Battle Pass, Theme, And Everything Else We Know

Fortnite Chapter 6 Season 4: Battle Pass, Theme, And Everything Else We Know https://ift.tt/ngBzpAq With Fortnite 's summer season finally drawing to a close, we've got some big stuff to look forward to in Chapter 6 Season 4, especially with Fortnitemares just around the corner. Epic Games hasn't yet begun teasing the new season, so we don't officially know much of anything yet. But as is usually the case, enough details have leaked that we're able to get at least a little bit of a sense about what's coming. With that being the case, let's stop messing around and get right to the details. Table of Contents [ hide ] When does Fortnite Chapter 6 Season 4 start? When does Fortnite Chapter 6 Season 4 start? The current season is set to end on August 7, which is a Thursday. Chapter 6 Season 4 should therefore kick off the next morning, on August 8. Continue Reading at GameSpot

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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