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The Adoring Fan Is Calling You As Oblivion Remastered Hits Lowest Price On PC

The Adoring Fan Is Calling You As Oblivion Remastered Hits Lowest Price On PC https://ift.tt/JUusa7V At the risk of feeling like an elderly Rose at the end of Titanic, it's been a long time since Skyrim came out. The wait for The Elder Scrolls VI has been even longer. I was just 11 years old when I saw a copy of the game on PS3 and was enamored enough with the cover art to give it a try. Now, 15 years later, I'm 26 and still waiting. However, as someone who never got to play the original, The Elder Scrolls IV: Oblivion Remastered is at least giving me my Bethesda fix for the time being. And you can join me in Cyrodiil, as the game has hit its lowest price yet on PC. Imprisoned in a cell and seemingly destined to rot, your luck changes when Emperor Uriel Septim VII arrives with his guards and uses the secret exit hidden in your jail. As luck would have it, you've been pardoned—lucky you. Not so lucky is the fact that the Emperor's sons have been killed, and the ass...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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