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Master Chief Actor Condemns Use Of His Voice In White House Social Media Post

Master Chief Actor Condemns Use Of His Voice In White House Social Media Post https://ift.tt/zNAoBQD Voice actor Steve Downes, best known as the voice behind Halo's Master Chief, denounced a White House social media video that contained a clip of his character and glorified the United States and Israel's continued military campaign in Iran. The video, shared by the White House X account , shows real-life war footage with snippets of popular television shows and films interspersed. Included in the montage of pop culture media is the ending of Halo 2: Anniversary, with Downes's Master Chief uttering: "Finishing this fight," immediately followed by footage from an airstrike. The post is captioned: "JUSTICE THE AMERICAN WAY." Downes, in his own X post, condemned the video and its message, stating that his work was used without permission. "It has come to my attention that there is at least one propaganda video circulating that was either produced or a...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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