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The First Official KPop Demon Hunters Lego Set Launches Soon

The First Official KPop Demon Hunters Lego Set Launches Soon https://ift.tt/c96Ijex Lego K-Pop Demon Hunters: Derpy Tiger and Sussie Bird (825 pieces) $70 | Releases August 1 Preorder at Lego Store It's been about a year since KPop Demon Hunters made its big debut on Netflix, and it's hard to say what people love more: the songs, the visuals, Jinu's bad boy vibe, or Rumi's moment of truth when she embraces who she is for the first time. One of my personal favorite highlights is Derpy the tiger and his magpie buddy Sussie, and now Lego has announced a new set featuring the dynamic duo launching August 1. Fans can preorder the 825-piece set for $70 at Lego's online store . Lego K-Pop Demon Hunters: Derpy Tiger and Sussie Bird (825 pieces) $70 | Releases August 1 The main part of the...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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