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Save On Video Games, Tech, Trading Cards, And More In Best Buy's Ultimate Upgrade Event

Save On Video Games, Tech, Trading Cards, And More In Best Buy's Ultimate Upgrade Event https://ift.tt/ZbKT4Pi Best Buy's Ultimate Upgrade Sale kicked off earlier this week, bringing big discounts to hundreds of items through Sunday, April 19. Included in the sale are tons of great gaming and PC hardware, but also a nice collection video games at slashed prices. You can also save on prebuilt gaming PCs, monitors, TVs, headsets, controllers, and even some fun collectibles and trading card game packs. Even some first party Nintendo games are on sale, which is a rare occurrence on their physical media. Whatever you're into, the sale is packed with all kinds of tech deals, so be sure to give the whole catalogue a once-over to see if anything else strikes your fancy. Shop the full sale at Best Buy Video Games Plenty of video games are part of this sale. For Switch owners, Super Mario Galaxy + Super Mario Galaxy 2 is a few bucks off and a great duology of some of the best 3...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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