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Teenage Mutant Ninja Turtles Fans Can Score Hundreds Of Comic Issues in This Massive $25 Bundle

Teenage Mutant Ninja Turtles Fans Can Score Hundreds Of Comic Issues in This Massive $25 Bundle https://ift.tt/we6KEX8 Long before they were raising shell in several animated series and movies, the Teenage Mutant Ninja Turtles were a comic book phenomenon. In the decades since they first took off, hundreds of TMNT comic books have been published by various publishers. Those interested in checking out the team's graphic novels should check out Fanatical's new bundle featuring hundreds of TMNT digital comics at a low price. The deal offers a scaling pricing model, starting at $1 for four TMNT volumes, then rising to $7 for nine graphic novels, $15 for 22 graphic novels, and capping out at $25 for a massive collection of 54 graphic novels valued at $540. See at Fanatical So what can you read? The list includes multiple volumes of the family-friendly TMNT comic book series, like Saturday Morning Cartoon Adventures, a nostalgic throwback to the '80s when the Ninja Turtles rul...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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