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How To Use Discord On Your Steam Machine And Steam Deck

How To Use Discord On Your Steam Machine And Steam Deck https://ift.tt/FengVxw If you're a PC gamer, you're probably accustomed to using Discord for voice and text chats during your games. Now that Valve has brought the Steam experience to TVs and handheld devices, you'll likely want to keep your usual gaming setup intact. Thankfully, Steam's devices are pretty much just PCs running on Linux, so they can do most anything you'd want a PC to do. Here's what you need to know to bring Discord to your Steam device. In This Article How to use Discord on Steam Machine or Steam Deck Fix Discord controller layout on Steam Machine or Steam Deck How to use Discord on Steam Machine or Steam Deck The process for bringing Discord onto your Steam-based platform is the same no matter if you're using the console-like Steam Machine or the handheld Steam Deck...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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