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Baldur's Gate 3 Won't Be Coming To Switch 2

Baldur's Gate 3 Won't Be Coming To Switch 2 https://ift.tt/kAaR6El In October 2025, rumors suggested that Larian Studios' hit RPG Baldur's Gate 3 could be getting a port for Nintendo's Switch 2 . Unfortunately, that report has turned out to be inaccurate as Larian has confirmed that its wildly popular D&D will not be coming to Nintendo's console. During a recent AMA session on Reddit , Baldur's Gate 3 director Swen Vincke acknowledged that the company wanted to work on a Switch 2 port, but it was denied. "We would have loved to [bring Baldur's Gate 3 to Switch 2], but [it] wasn't our decision to make," wrote Vincke. That likely means the port was either shot down by Nintendo or by Hasbro/Wizards of the Coast, which controls the rights for all things Dungeons & Dragons-related. Continue Reading at GameSpot

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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