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Super Mario Galaxy Movie's New Trailer Introduces Yoshi And Birdo

Super Mario Galaxy Movie's New Trailer Introduces Yoshi And Birdo https://ift.tt/nU9BbPy Earlier this month, Nintendo announced a Super Mario Galaxy Movie Direct for today, and it was one of the shortest Directs that the publisher has ever had. But the new trailer for The Super Mario Galaxy Movie may be worth it, because it introduces everyone's favorite dinosaur, Yoshi. The beginning of the trailer features Mario and Luigi's first encounter with Yoshi. By the time the Mario brothers introduce him to Toad, they're very attached to their new pal. But Yoshi wasn't the only familiar face to show up in the movie-verse for the first time. Birdo--an enemy from Super Mario Bros. 2--appeared to be fighting Princess Peach with her signature flying egg attack. Luigi was also glimpsed in the frog suit from Super Mario Bros. 3, while Yoshi brought an SNES-style Super Scope to a confrontation with Super Mario Odyssey's T-Rex... and he was still outgunned. Continue Readi...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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