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Top Gun Celebrates Its 40th Anniversary With New Limited Edition 4K Steelbook Blu-ray

Top Gun Celebrates Its 40th Anniversary With New Limited Edition 4K Steelbook Blu-ray https://ift.tt/XOhjkSq Top Gun is marking its 40th anniversary this year, and to celebrate the iconic 1980s action flick, a new 40th Anniversary 4K Steelbook edition Blu-ray is releasing on May 5. The two-disc set comes with a premium Steelbook case featuring art from the movie on both the exterior and interior, along with a selection of special features. You can reserve your copy for $30 from Amazon . Top Gun 40th Anniversary 4K Steelbook Blu-ray $30 | Releases May 5 If you're unfamiliar, Top Gun, originally released in 1986, follows Pete "Maverick" Mitchell (Tom Cruise), a young, cocky, but talented Navy pilot, invited to the elite Top Gun Naval Fighter Weapons School, where he must learn to work with the rest of his new wing mates. Top Gun is considered one of the quintessential action movies of the 1980's, with multiple scenes and lines that have become enduring parts of pop ...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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