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Final Fantasy Magic: The Gathering Booster Box Gets $80 Discount For Black Friday At Amazon

Final Fantasy Magic: The Gathering Booster Box Gets $80 Discount For Black Friday At Amazon https://ift.tt/j3mGbUE Final Fantasy Magic: The Gathering Restocks and Deals Ahead of wave two's launch early next month, collectors can stock up Final Fantasy MTG cards by picking up Amazon's wild deal on the Play Booster Box . Normally $209.70, the Booster Box is up for grabs for only $130. Each Final Fantasy Booster has 14 cards and a token or Art card. After ripping all 30 packs, you'll have 420 Final Fantasy-themed MTG cards. The $130 price ($4.33/pack) is a new all-time for the Final Fantasy MTG set. Magic: The Gathering: Final Fantasy Play Booster Box $130 (was $210) | Includes 30 Packs (420 Cards) See at Amazon Amazon is also offering deals on the Marvel's Spider-Man Play Booster Box and the newly launched Avatar: The Last Airbender Play Booster Box . Most products in the Final Fantasy MTG debut lineup have been sold out since before the set's Jun...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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