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Resident Evil Showcase: How To Watch, Start Times, And What To Expect

Resident Evil Showcase: How To Watch, Start Times, And What To Expect https://ift.tt/IVQwMBl Resident Evil Requiem launches next month, and to start building momentum for the game, Capcom will broadcast a new look at it today. If you're interested in checking out new content for the survival-horror adventure, here's a closer look at how you can tune in for it. When does the Resident Evil Showcase start? The Resident Evil Showcase will kick off at 2 PM PT / 5 PM ET today, January 15. Outside of the US, you can catch it at the following times: 2 PM PT 5 PM ET 10 PM GMT 7 AM JST (January 16) 8 AM AEST (January 16) Where to watch the Resident Evil Showcase? Like other Capcom streams, you can catch the showcase on the company's official Resident Evil YouTube and Twitch channels. Continue Reading at GameSpot

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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