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The Asus ROG Xbox Ally X20 Costs $1,300, And The OLED Screen Better Be Worth It

The Asus ROG Xbox Ally X20 Costs $1,300, And The OLED Screen Better Be Worth It https://ift.tt/t7rHORh Almost a year after launch, the Asus Xbox ROG Ally is getting an upgrade--and a hefty price increase--in the form of the X20 model. Revealed earlier this year as part of a bundle sold with a set of XR glasses, Asus has opened preorders for the handheld gaming PC, with prices starting at an eye-watering $1,300 from the official Asus online store and Best Buy . What does an extra $300 get you? The biggest draw is the screen, as Asus has equipped this model with a 7.4‑inch 1080p OLED 120Hz HDR display. The shell is also constructed from translucent plastic so you can see the inner workings of the ROG Ally X20, and those internals include an 80Wh battery, 1TB of storage capacity, 24GB of DDR5 RAM, and Wi-Fi 6 connectivity. The X20 also features a redesigned layout meant to improve airflow and thermal efficiency, as these units can get hot while running demanding games. ...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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