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Top 10 Highest Highest-Grossing Video Game Movies

Top 10 Highest Highest-Grossing Video Game Movies https://ift.tt/wTYkDAu Big business. 2026 kicked off with the next big video game movie--The Super Mario Galaxy Movie, and it's already the No. 2 highest-grossing video game film of all time. It's surpassed an astonishing $1 billion worldwide. That makes it Hollywood's highest-grossing movie of 2026 so far. It was not the first video game adaptation from Hollywood and won't be the last. But where does A Minecraft Movie rank all-time against biggest video game movies? In this gallery, we're rounding up the highest-grossing video game films of all time, breaking down box office results by domestic, international, and worldwide figures. The top 16 list is made up of massive franchises like Pokemon, Tomb Raider, Angry Birds, and Sonic, just to name a few. Looking ahead, there are a boatload of new video game films in the works. Without further ado, here are the top 16 hig...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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