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Prime Day 2026: The Best Deals on Asus ROG Laptops, Monitors, And More

Prime Day 2026: The Best Deals on Asus ROG Laptops, Monitors, And More https://ift.tt/RmqTiLf Deal events like Prime Day are a great time to counteract a bit of the damage the RAM shortage and supply chain issues have caused to PC hardware prices in the last couple years. Especially if you're in the market for Republic of Gamers gear. Through its ROG line, Asus has become a mainstay of the PC gaming space, and quite a few of its gaming laptops, monitors, and accessories are on sale for Prime Day. Thankfully, you won't have wade through hundreds of Amazon listings to find some of the best deals, we went ahead and did that for you. Here's a look at what we found. Asus ROG gaming laptops The Asus ROG Strix series of laptops has made a name for itself over the years as reliable and high-performing portable gaming rigs. One of the standout deals we found is a discount on the Asus ROG Strix G16, a compact powerhouse that features a 2.5K LED screen, 32GB of RAM, and ...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

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