Accéder au contenu principal

Sélection

New PS5 Update Is Out Now, Actually Does A Lot For Once

New PS5 Update Is Out Now, Actually Does A Lot For Once https://ift.tt/86FBO5j A fresh firmware update is now available for PS5 console owners, and this time, it does a whole lot more than just improve system stability. While Version 26.02-13.00.00 is headlined by an enhanced version of PlayStation Spectral Super Resolution (PSSR), all PS5 console models will also be upgraded with several new features. The first of these new features is focused on the PS5 Welcome hub. The new Showcase Mode will display a full view of your Welcome hub background when your PS5 is idle, and Slideshow mode will allow you to set up an album of background images that will rotate new screenshots in from your media gallery. These modes can also be fine-tuned or disabled if you'd prefer not to have them active. Beyond that, Sony has also improved messages and usability on some screens, and there's also improved system software performance and stability to round out the update. You can read the full u...

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think

Building Tears Of The Kingdom From The Bones Of BotW Was Harder Than You Would Think https://ift.tt/msQrjzL

Even though The Legend of Zelda: Tears of the Kingdom built off the extensive world map created for its predecessor Breath of the Wild, it wasn't as much of a development shortcut as you might think. In a GDC talk on ToTK's physics and sound systems, Zelda devs have revealed just how much had to be changed for ToTK thanks to the introduction of the game-changing Ultrahand.

As covered by Eurogamer, the talk explained that the Zelda developers went into ToTK wanting to expand on BoTW's two core concepts: the "vast and seamless Hyrule," and "multiplicative gameplay"--where physics systems create novel solutions in-game even where those solutions weren't explicitly designed for.

The expansion on multiplicative gameplay came from the introduction of the Ultrahand, which fundamentally changed the game by allowing players to combine objects with almost endless possibilities. Early in the development chain, this unsurprisingly resulted in a lot of chaos, with lead physics engineer Takahiro Takayama relating that he would often hear his team exclaiming "it broke!" or "it went flying!" to which he would say "I know--we'll deal with it later. Just focus on getting the gameplay together and trying it out."

Continue Reading at GameSpot

Commentaires