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WWE 2K25 - How To Change Your Character's Appearance In The Island

WWE 2K25 - How To Change Your Character's Appearance In The Island https://ift.tt/r8qib4M In WWE 2K25's new Island mode, you'll explore an open-world PvPvE hub full of shops, events, and other players. But one thing you might lose track of is how to change your character's appearance in The Island. In our brief guide, we'll walk you through how to do just that, so your future WWE superstar can look just the way you want them to. Better yet, this same method we'll show you also lets you adjust their moveset to your liking. How to customize your character's appearance and moves in WWE 2K25 The Island There's only one way to change what your character looks like in The Island, since it's a mode split off from your library of create-a-wrestlers (CAWs) and your MyRise story mode superstar. When you create your Island character, the game might usher you right past the customization suite, leaving you to need to get back to it after some brief onboarding ...

Dead Cells Studio Teams With Other Indie Devs For The Triple-I Showcase

Dead Cells Studio Teams With Other Indie Devs For The Triple-I Showcase https://ift.tt/NA1Jfj6

30+ independent studios are teaming up to put on a showcase for their games. Called the Triple-I Initiative, this April presentation will reveal what studios like Mega Crit Games (Slay the Spire), Red Hook Studios (Darkest Dungeon), Heart Machine (Hyper Light Drifter), and Evil Empire (Dead Cells) are working on next, among many others.

The initiative was kicked off by Evil Empire, which first approached many of the studios at last year's Gamescom to pitch the concept. "The goal is to have a straight-to-the-point show packed with announcements as a collective of studios, to speak directly to players, the people who have been directly supporting us since day one," Evil Empire COO Benjamin Laulan said in a press release. "The show will run for about 45 minutes, featuring news by the most successful and creative folks out there. No hosting segments, no advertisements, no sponsorships, no extra fluff, just games."

At GDC, I caught up with Evil Empire marketing director Bérenger Dupré and some of the folks at these other studios to talk about the Triple-I Initiative. First and foremost, with the seemingly rising number of showcases every year, I wanted to know why these studios wanted to make another one instead of preparing material for an existing virtual presentation.

Continue Reading at GameSpot

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