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Best Class And More Tips For Deep Rock Galactic Rogue Core

Best Class And More Tips For Deep Rock Galactic Rogue Core https://ift.tt/DMp8Nv2 Deep Rock Galactic Rogue Core is the long-awaited sequel to one of the best co-op shooters of the modern era. While the gameplay loop, aesthetics, and mechanics of Rogue Core are similar to the original game, the developers have implemented a number of changes to make it a different and more challenging experience.  So, whether you're a veteran of Deep Rock Galactic or a fresh player, chances are that you might need some help in the early going of Rogue Core. Fortunately, to help you survive as a dwarf against alien hordes, we have come up with eight beginner tips that aim to get you through the first few hours of the game and set you up for countless runs in the future.  Go With The Guardian Class First  In the early access build of Deep Rock Galactic Rogue Core, there are five available classes to choose from. Each of these classes feature their own pros and cons, but the Guar...

Dead Cells Studio Teams With Other Indie Devs For The Triple-I Showcase

Dead Cells Studio Teams With Other Indie Devs For The Triple-I Showcase https://ift.tt/NA1Jfj6

30+ independent studios are teaming up to put on a showcase for their games. Called the Triple-I Initiative, this April presentation will reveal what studios like Mega Crit Games (Slay the Spire), Red Hook Studios (Darkest Dungeon), Heart Machine (Hyper Light Drifter), and Evil Empire (Dead Cells) are working on next, among many others.

The initiative was kicked off by Evil Empire, which first approached many of the studios at last year's Gamescom to pitch the concept. "The goal is to have a straight-to-the-point show packed with announcements as a collective of studios, to speak directly to players, the people who have been directly supporting us since day one," Evil Empire COO Benjamin Laulan said in a press release. "The show will run for about 45 minutes, featuring news by the most successful and creative folks out there. No hosting segments, no advertisements, no sponsorships, no extra fluff, just games."

At GDC, I caught up with Evil Empire marketing director Bérenger Dupré and some of the folks at these other studios to talk about the Triple-I Initiative. First and foremost, with the seemingly rising number of showcases every year, I wanted to know why these studios wanted to make another one instead of preparing material for an existing virtual presentation.

Continue Reading at GameSpot

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