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Hideo Kojima Reveals He Has A 'USB Stick Of Game Ideas' For His Studio To Use After He Dies

Hideo Kojima Reveals He Has A 'USB Stick Of Game Ideas' For His Studio To Use After He Dies https://ift.tt/LgQayZG Death Stranding and Metal Gear Solid creator Hideo Kojima is well-known for crafting games that speculate on what our collective future might entail. However, recent events have left the game director taking a deeper look at his own future, and what might become of Kojima Productions when dies. In an interview with Edge Magazine (later reported on by VGC ), Kojima said that falling "seriously ill" during the pandemic inspired him to re-evaluate his career ambitions and how much time he has left as a creator. After recovering, the Death Stranding 2 director made the decision to give a "USB stick with all my ideas on it" to his personal assistant as a way to ensure the studio has new ideas to toy around with after he is gone. Kojima likened the storage device to a "will" of sorts. "Perhaps they could continue to make things af...

Dead Cells Studio Teams With Other Indie Devs For The Triple-I Showcase

Dead Cells Studio Teams With Other Indie Devs For The Triple-I Showcase https://ift.tt/NA1Jfj6

30+ independent studios are teaming up to put on a showcase for their games. Called the Triple-I Initiative, this April presentation will reveal what studios like Mega Crit Games (Slay the Spire), Red Hook Studios (Darkest Dungeon), Heart Machine (Hyper Light Drifter), and Evil Empire (Dead Cells) are working on next, among many others.

The initiative was kicked off by Evil Empire, which first approached many of the studios at last year's Gamescom to pitch the concept. "The goal is to have a straight-to-the-point show packed with announcements as a collective of studios, to speak directly to players, the people who have been directly supporting us since day one," Evil Empire COO Benjamin Laulan said in a press release. "The show will run for about 45 minutes, featuring news by the most successful and creative folks out there. No hosting segments, no advertisements, no sponsorships, no extra fluff, just games."

At GDC, I caught up with Evil Empire marketing director Bérenger Dupré and some of the folks at these other studios to talk about the Triple-I Initiative. First and foremost, with the seemingly rising number of showcases every year, I wanted to know why these studios wanted to make another one instead of preparing material for an existing virtual presentation.

Continue Reading at GameSpot

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