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Gang Of Dragon Won’t Be The First Game From Nagoshi Studio. It Won’t Be Any Game At All

Gang Of Dragon Won’t Be The First Game From Nagoshi Studio. It Won’t Be Any Game At All https://ift.tt/Vq8dc19 Nagoshi Studio, the studio formed by Yakuza creator Toshiro Nagoshi at NetEase, has been shut down before it even released its first game. According to Gematsu , shareholders officially dissolved the developer on October 31 via a resolution later published in the Japanese government gazette Kanpo. Under Nagoshi, the studio worked on Gang of Dragon, a new game that looked similar to the veteran developer's work on Sega's Yakuza and Like a Dragon series at Ryu Ga Gotoku Studio. Work on the game continued over the years, and a trailer was shown at The Game Awards last year, but in March, reports said NetEase had pulled its funding for the project. The official Gang of Dragon YouTube channel also went down for a brief time in April, and in May, the game's website was whacked . So why did the studio shut down? Exact details on the reasoning behind its closure...

Dead Cells Studio Teams With Other Indie Devs For The Triple-I Showcase

Dead Cells Studio Teams With Other Indie Devs For The Triple-I Showcase https://ift.tt/NA1Jfj6

30+ independent studios are teaming up to put on a showcase for their games. Called the Triple-I Initiative, this April presentation will reveal what studios like Mega Crit Games (Slay the Spire), Red Hook Studios (Darkest Dungeon), Heart Machine (Hyper Light Drifter), and Evil Empire (Dead Cells) are working on next, among many others.

The initiative was kicked off by Evil Empire, which first approached many of the studios at last year's Gamescom to pitch the concept. "The goal is to have a straight-to-the-point show packed with announcements as a collective of studios, to speak directly to players, the people who have been directly supporting us since day one," Evil Empire COO Benjamin Laulan said in a press release. "The show will run for about 45 minutes, featuring news by the most successful and creative folks out there. No hosting segments, no advertisements, no sponsorships, no extra fluff, just games."

At GDC, I caught up with Evil Empire marketing director Bérenger Dupré and some of the folks at these other studios to talk about the Triple-I Initiative. First and foremost, with the seemingly rising number of showcases every year, I wanted to know why these studios wanted to make another one instead of preparing material for an existing virtual presentation.

Continue Reading at GameSpot

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