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One Of The Most Popular Books For Aspiring Game Designers Is Getting A New Edition

One Of The Most Popular Books For Aspiring Game Designers Is Getting A New Edition https://ift.tt/3mCpuVd If you've ever dreamed of making a game, you'll want to check out Level Up: The Guide to Great Video Game Design . Written by veteran game developer Scott Rogers, the book is lauded as one of the best resources for learning game design, covering everything from starting your very first project to project management and monetization. A new edition of the book is launching soon on December 5 that will expand on the original with new chapters and insights from Rogers, and preorders are available now. Level Up: The Guide to Great Video Game Design - Third Edition $50 | Releases December 5 According to the book's description, readers will learn how to write story and lore, build levels, create design documents, pitch your game to publishers, and more. These lessons have "been written with all levels of game designers in mind," and features over 400 drawing

Dead Cells Studio Teams With Other Indie Devs For The Triple-I Showcase

Dead Cells Studio Teams With Other Indie Devs For The Triple-I Showcase https://ift.tt/NA1Jfj6

30+ independent studios are teaming up to put on a showcase for their games. Called the Triple-I Initiative, this April presentation will reveal what studios like Mega Crit Games (Slay the Spire), Red Hook Studios (Darkest Dungeon), Heart Machine (Hyper Light Drifter), and Evil Empire (Dead Cells) are working on next, among many others.

The initiative was kicked off by Evil Empire, which first approached many of the studios at last year's Gamescom to pitch the concept. "The goal is to have a straight-to-the-point show packed with announcements as a collective of studios, to speak directly to players, the people who have been directly supporting us since day one," Evil Empire COO Benjamin Laulan said in a press release. "The show will run for about 45 minutes, featuring news by the most successful and creative folks out there. No hosting segments, no advertisements, no sponsorships, no extra fluff, just games."

At GDC, I caught up with Evil Empire marketing director Bérenger Dupré and some of the folks at these other studios to talk about the Triple-I Initiative. First and foremost, with the seemingly rising number of showcases every year, I wanted to know why these studios wanted to make another one instead of preparing material for an existing virtual presentation.

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