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All Abyssal Forest Collectibles In Doom: The Dark Ages

All Abyssal Forest Collectibles In Doom: The Dark Ages https://ift.tt/dnJ1Oph The Abyssal Forest is the eighth level of Doom: The Dark Ages . It's a shorter level, containing only two collectibles to find. Collectibles consist of Codex entries, toys, and weapon skins, and the total number for any level can be seen in the bottom left corner of the map. Check out our Doom: The Dark Ages Collectibles Guides Hub for links to guides for every level. Collectible 1 - Abyssal Forest Codex During the opening section of the forest, you will pass by a small area that you can shield bash into. The codex is inside. Collectible 2 - Witch Toy The Witch Toy can be found in the barracks section of the forest, where you need to climb up some buildings to use a cannon. Off to the side of this area is a small path you can follow around the side of a mountain to reach a small room with a locked collectible. You need to throw your shield at a chain in the room, which will reveal a shield ...

Matt Stone On Why South Park: Snow Day Is Nothing Like The Previous Games

Matt Stone On Why South Park: Snow Day Is Nothing Like The Previous Games https://ift.tt/PV4LRz9

South Park: Snow Day! is nothing like the two South Park RPGs that preceded it, with its 3D animated aesthetic, its co-op battle gameplay, and even its surprisingly cheap $30 price tag. The move away from epic-scale, in-depth RPGs was a deliberate choice, says co-creator Matt Stone, and gives them the freedom to do some new things with the South Park gaming franchise.

"We came off of The Fractured But Whole, and we definitely wanted to do another video game, but we wanted to do something different," Stone said in an interview with IGN. "We started talking about doing something a little different, more about replayability. More about being able to update characters. We always thought we wanted to do that thing where we do a thing in a show and then like, it's in the game two weeks later, or three weeks, or whatever it is."

The change in both gameplay and animation style will help facilitate this more live service style of game, making it easier for the developers to add new content. "The 2D stuff--amazing as it was to make those games--it was really, really hard when you think about what you have to work with. It's just very confined, how we even made those fights work," Stone explains. "And it's the freedom here to create, it's just a lot easier in the 3D realm. For me, I just accept that these are the South Park kids."

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