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Wolfenstein 3 Can’t Pull Its Punches Like Youngblood

Wolfenstein 3 Can’t Pull Its Punches Like Youngblood https://ift.tt/7tHpgnq Wolfenstein: Youngblood was one sour batch of sauerkraut. Marinated in a noxious and ill-fitting live-service-adjacent brine, this troubled spin-off (and the mediocre virtual reality title it launched alongside) left a bad taste that has lingered for almost seven years. Developer MachineGames’ adventures with another famous Nazi-killer and increasingly longer AAA development cycles have meant Youngblood’s aftertaste has stuck around longer than it should have. This drought is reportedly almost over, though, since reports forecast the streets will once again run red with Nazi blood sometime soon in a new Wolfenstein game, further backing up light teases from the MachineGames team itself. There’s a lot riding on Wolfenstein 3: a game that has to meet the moment in more ways than one--and can’t follow in Youngblood’s footsteps. Wolfenstein: Youngblood is the fourth entry in MachineGames’ alt-history Wolfenst...

What Exactly Is Judas? | Spot On

What Exactly Is Judas? | Spot On https://ift.tt/ycBlPM5

It's been over ten years since the release of BioShock Infinite and in the time since, developer Ken Levine has been busy. Shortly following the release of the presumably last chapter in the BioShock saga, Levine and the team at Irrational Games began teasing a new game--one that would retain the narrative-driven, first-person gameplay the studio was known for but would experiment with new ideas and what Levine referred to as "narrative Legos."

In 2017, the studio announced it was ready to formally usher in a new era, trading in its former name for a new one: Ghost Story Games. Then, at the 2022 Game Awards, the studio finally gave fans a first-look at its decade-long endeavor, Judas.

Lucy recently travelled to Ghost Story Games in Boston to visit the studio and played Judas for five hours. In this special episode of Spot On, she discusses the game's vision with Tamoor, its structure, its surprising rouge-lite twist, how narrative LEGOs works, and how the game is much more than just BioShock in space.

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