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Nintendo Fans Don’t Know What They Want

Nintendo Fans Don’t Know What They Want https://ift.tt/p2JzHkb Steve Jobs famously said, "People don't know what they want until you show it to them." But I sometimes wonder whether the late Apple CEO would have struggled with predicting what Nintendo fans want. I still remember the divisive online reaction to the initial reveal of Wind Waker at Space World 2001, when fans hoping to see a more realistic, grown-up Link on the GameCube were met with a cartoony, cel-shaded child Link (quickly dubbed "Celda") instead." Of course, that game is now cherished as a classic amongst fans, and it still holds up if you were to fire it up on the Switch 2 via the GameCube Classic library today. Still, skeptics couldn't get over having caught a glimpse of a tech demo of Link fighting Ganondorf only to be given a stylistically different game instead. While not at the same level of vitriol, I even recall similar grumbles when what eventually became Breath of t...

What Exactly Is Judas? | Spot On

What Exactly Is Judas? | Spot On https://ift.tt/ycBlPM5

It's been over ten years since the release of BioShock Infinite and in the time since, developer Ken Levine has been busy. Shortly following the release of the presumably last chapter in the BioShock saga, Levine and the team at Irrational Games began teasing a new game--one that would retain the narrative-driven, first-person gameplay the studio was known for but would experiment with new ideas and what Levine referred to as "narrative Legos."

In 2017, the studio announced it was ready to formally usher in a new era, trading in its former name for a new one: Ghost Story Games. Then, at the 2022 Game Awards, the studio finally gave fans a first-look at its decade-long endeavor, Judas.

Lucy recently travelled to Ghost Story Games in Boston to visit the studio and played Judas for five hours. In this special episode of Spot On, she discusses the game's vision with Tamoor, its structure, its surprising rouge-lite twist, how narrative LEGOs works, and how the game is much more than just BioShock in space.

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