Accéder au contenu principal

Sélection

Splatoon Raiders Shows The Series Should Have Always Been A Looter Shooter

Splatoon Raiders Shows The Series Should Have Always Been A Looter Shooter https://ift.tt/rIRA257 Splatoon is a Nintendo series that I've enjoyed well enough, but fleetingly. Even with solid shooting mechanics and a playful gimmick revolving around quickly traversing paint-soaked battlefields, the competitive multiplayer often failed to hold my interest beyond a few weeks. Splatoon Raiders isn't the first time the series has attempted single-player, as each previous game would have a brief story campaign. But it is the first time Nintendo has built a whole game around single-player, and the looter shooter approach works so well that I hope it marks a new beginning for Splatoon that can live alongside the multiplayer games. In a lot of ways, it's easy to imagine how Splatoon Raiders came together. It uses a lot of the basic structure of a regular Splatoon game, like varied weapon types and Salmonid enemies. Even its main heroes, the members of the band Deep Cut, hail fr...

What Exactly Is Judas? | Spot On

What Exactly Is Judas? | Spot On https://ift.tt/ycBlPM5

It's been over ten years since the release of BioShock Infinite and in the time since, developer Ken Levine has been busy. Shortly following the release of the presumably last chapter in the BioShock saga, Levine and the team at Irrational Games began teasing a new game--one that would retain the narrative-driven, first-person gameplay the studio was known for but would experiment with new ideas and what Levine referred to as "narrative Legos."

In 2017, the studio announced it was ready to formally usher in a new era, trading in its former name for a new one: Ghost Story Games. Then, at the 2022 Game Awards, the studio finally gave fans a first-look at its decade-long endeavor, Judas.

Lucy recently travelled to Ghost Story Games in Boston to visit the studio and played Judas for five hours. In this special episode of Spot On, she discusses the game's vision with Tamoor, its structure, its surprising rouge-lite twist, how narrative LEGOs works, and how the game is much more than just BioShock in space.

Continue Reading at GameSpot

Commentaires