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Best Class And More Tips For Deep Rock Galactic Rogue Core

Best Class And More Tips For Deep Rock Galactic Rogue Core https://ift.tt/DMp8Nv2 Deep Rock Galactic Rogue Core is the long-awaited sequel to one of the best co-op shooters of the modern era. While the gameplay loop, aesthetics, and mechanics of Rogue Core are similar to the original game, the developers have implemented a number of changes to make it a different and more challenging experience.  So, whether you're a veteran of Deep Rock Galactic or a fresh player, chances are that you might need some help in the early going of Rogue Core. Fortunately, to help you survive as a dwarf against alien hordes, we have come up with eight beginner tips that aim to get you through the first few hours of the game and set you up for countless runs in the future.  Go With The Guardian Class First  In the early access build of Deep Rock Galactic Rogue Core, there are five available classes to choose from. Each of these classes feature their own pros and cons, but the Guar...

Call Of Duty's Matchmaking Secrets Revealed: Here's How It Actually Works

Call Of Duty's Matchmaking Secrets Revealed: Here's How It Actually Works https://ift.tt/Q6o04Wf

After releasing a general overview of Call of Duty's complicated matchmaking process earlier this year, Activision is now going into granular detail on the factor it prioritizes most: ping. The deep dive is the first of four promised white papers on the subject, with Activision committing to sharing its approach with industry peers.

As revealed in January's outline, the most heavily weighted factor in Call of Duty's matchmaking is ping--the time it takes for data to travel from a player's game to the server running it. High ping can result in a bad gaming experience, with other players seeming to warp or teleport, or missing shots that appeared to be accurate.

Activision explains in the white paper that the most important statistic when it comes to ping is something it calls delta ping, which is the difference between a player's best possible data center, and the data center they end up playing on. While it would be possible to have a player queue only for their optimal data center, Activision explains that this would lead to long wait times for players searching for a match early in the morning, for example, or queueing for modes that require a high player count.

Continue Reading at GameSpot

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