Accéder au contenu principal

Sélection

New Criterion Collection 4K Remaster Of Kubrick's Barry Lyndon Is 50% Off, Releases July 8

New Criterion Collection 4K Remaster Of Kubrick's Barry Lyndon Is 50% Off, Releases July 8 https://ift.tt/bMfUg6N Barry Lyndon: The Criterion Collection (4K Blu-ray) $25 (was $50) | Releases July 8 See at Amazon Stanley Kubrick fans can save big on Criterion's 4K UHD remaster of Barry Lyndon , one of the iconic director's best films, ahead of Prime Day 2025 . The 4K restoration of the historical drama doesn't release until this Tuesday, July 8 , but a limited-time deal at Amazon drops the price from $50 to $25. Barry Lyndon is one of many Criterion Collection 4K Blu-rays featured in the ongoing 50% off movie sale . While the annual sale often includes new and recently released films, preorders aren't always eligible for the discount. Unsurprisingly, Barry Lyndon has vaulted up Amazon's bestseller charts. At the time of writing, the retailer estimates orders placed now won't arrive until July 22. With a two-week wait time and the current orde...

Call Of Duty's Matchmaking Secrets Revealed: Here's How It Actually Works

Call Of Duty's Matchmaking Secrets Revealed: Here's How It Actually Works https://ift.tt/Q6o04Wf

After releasing a general overview of Call of Duty's complicated matchmaking process earlier this year, Activision is now going into granular detail on the factor it prioritizes most: ping. The deep dive is the first of four promised white papers on the subject, with Activision committing to sharing its approach with industry peers.

As revealed in January's outline, the most heavily weighted factor in Call of Duty's matchmaking is ping--the time it takes for data to travel from a player's game to the server running it. High ping can result in a bad gaming experience, with other players seeming to warp or teleport, or missing shots that appeared to be accurate.

Activision explains in the white paper that the most important statistic when it comes to ping is something it calls delta ping, which is the difference between a player's best possible data center, and the data center they end up playing on. While it would be possible to have a player queue only for their optimal data center, Activision explains that this would lead to long wait times for players searching for a match early in the morning, for example, or queueing for modes that require a high player count.

Continue Reading at GameSpot

Commentaires

Articles les plus consultés