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Microsoft’s 25th Anniversary Xbox Series X Could Be Its Most Expensive Console Yet

Microsoft’s 25th Anniversary Xbox Series X Could Be Its Most Expensive Console Yet https://ift.tt/wIuol6Z It's the 25th anniversary of Xbox this year, and to celebrate, Microsoft is releasing a limited-edition version of the Xbox Series X that is reportedly very expensive. Announced earlier this year, the new model could cost as much as $900, and a new leak claims that it'll be released on November 27. At the time of writing, that means you'd need to save up a little over $9 a day to afford this console. Would you pay extra for a limited-edition Xbox Series X? According to the usually reliable Dealabs , this version of the Xbox Series X will cost $100 more than the current Xbox Series X, which features a "carbon black" design. That's also the same price as a PlayStation 5 Pro , following its price increase earlier this year. While it's not as powerful as Sony's beefier machine, it does include a disc drive. It's also worth noting that thi...

Call Of Duty's Matchmaking Secrets Revealed: Here's How It Actually Works

Call Of Duty's Matchmaking Secrets Revealed: Here's How It Actually Works https://ift.tt/Q6o04Wf

After releasing a general overview of Call of Duty's complicated matchmaking process earlier this year, Activision is now going into granular detail on the factor it prioritizes most: ping. The deep dive is the first of four promised white papers on the subject, with Activision committing to sharing its approach with industry peers.

As revealed in January's outline, the most heavily weighted factor in Call of Duty's matchmaking is ping--the time it takes for data to travel from a player's game to the server running it. High ping can result in a bad gaming experience, with other players seeming to warp or teleport, or missing shots that appeared to be accurate.

Activision explains in the white paper that the most important statistic when it comes to ping is something it calls delta ping, which is the difference between a player's best possible data center, and the data center they end up playing on. While it would be possible to have a player queue only for their optimal data center, Activision explains that this would lead to long wait times for players searching for a match early in the morning, for example, or queueing for modes that require a high player count.

Continue Reading at GameSpot

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