Accéder au contenu principal

Sélection

Xbox Series S Has Gone From No-Brainer To No Thank You

Xbox Series S Has Gone From No-Brainer To No Thank You https://ift.tt/fvG6q2x Just a couple of years ago, the Xbox Series S felt like a great holiday gift idea. I was able to pick up a console for $250 during Black Friday and introduce my brother to this generation of console gaming. He just had to buy a Game Pass for Console subscription, and he suddenly had access to a big library of current-gen games and all of Xbox’s first-party titles the day they released. Sure, games didn’t run quite as well on the slightly less powerful console, but it was good enough for a casual gamer like him. Following the price hikes announced today by Microsoft , the Xbox Series S no longer feels like such a good deal. While it’s still the cheapest way into current-gen gaming, the entire Xbox ecosystem has been price gouged to the point where the Xbox Series S no longer has a clear or appealing platform identity. When Microsoft first ...

Call Of Duty's Matchmaking Secrets Revealed: Here's How It Actually Works

Call Of Duty's Matchmaking Secrets Revealed: Here's How It Actually Works https://ift.tt/Q6o04Wf

After releasing a general overview of Call of Duty's complicated matchmaking process earlier this year, Activision is now going into granular detail on the factor it prioritizes most: ping. The deep dive is the first of four promised white papers on the subject, with Activision committing to sharing its approach with industry peers.

As revealed in January's outline, the most heavily weighted factor in Call of Duty's matchmaking is ping--the time it takes for data to travel from a player's game to the server running it. High ping can result in a bad gaming experience, with other players seeming to warp or teleport, or missing shots that appeared to be accurate.

Activision explains in the white paper that the most important statistic when it comes to ping is something it calls delta ping, which is the difference between a player's best possible data center, and the data center they end up playing on. While it would be possible to have a player queue only for their optimal data center, Activision explains that this would lead to long wait times for players searching for a match early in the morning, for example, or queueing for modes that require a high player count.

Continue Reading at GameSpot

Commentaires