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X-Wing Ultimate Collector Series Lego Star Wars Set Gets Rare, Huge Discount

X-Wing Ultimate Collector Series Lego Star Wars Set Gets Rare, Huge Discount https://ift.tt/MVUsuiK Lego Star Wars: X-Wing Starfighter Ultimate Collector Series (1,949 Pieces) $185 (was $240) See at Walmart See at Amazon Star Wars enthusiasts can save big on one of Lego's Ultimate Collector Series display models at Walmart. The 1,949-piece scale model of Luke Skywalker's X-Wing Starfighter is on sale for $185 (was $240) during Walmart Deals , a sales event running alongside Amazon Prime Day 2025 this week. This deal and others in Walmart's promotion are exclusive to Walmart+ members until 12 AM ET July 8. The X-Wing UCS Lego set released back in 2023 for Star Wars Day, and this is the lowest price we've ever seen for the set. As such, don't expect it to remain in stock through the duration of Walmart Deals (ends July 13). Continue Reading at GameSpot

Call Of Duty's Matchmaking Secrets Revealed: Here's How It Actually Works

Call Of Duty's Matchmaking Secrets Revealed: Here's How It Actually Works https://ift.tt/Q6o04Wf

After releasing a general overview of Call of Duty's complicated matchmaking process earlier this year, Activision is now going into granular detail on the factor it prioritizes most: ping. The deep dive is the first of four promised white papers on the subject, with Activision committing to sharing its approach with industry peers.

As revealed in January's outline, the most heavily weighted factor in Call of Duty's matchmaking is ping--the time it takes for data to travel from a player's game to the server running it. High ping can result in a bad gaming experience, with other players seeming to warp or teleport, or missing shots that appeared to be accurate.

Activision explains in the white paper that the most important statistic when it comes to ping is something it calls delta ping, which is the difference between a player's best possible data center, and the data center they end up playing on. While it would be possible to have a player queue only for their optimal data center, Activision explains that this would lead to long wait times for players searching for a match early in the morning, for example, or queueing for modes that require a high player count.

Continue Reading at GameSpot

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