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PS6 Release Date And Price Are Still Up In The Air, Sony Says

PS6 Release Date And Price Are Still Up In The Air, Sony Says https://ift.tt/h4dIM8R In its latest financial results, Sony revealed that it has yet to determine pricing or a launch date for the PlayStation 6 . While the console hasn't been officially unveiled yet, Sony did mention that it is increasing investment in its "next-generation platform" while also working out how to deal with the global component shortage crisis driven by various global factors currently. Responding to questions, Sony president and CEO Hiroki Totoki explained that the rising costs for vital components like RAM would have an impact on its PS6 plans. "We have not yet decided on at what timing we will launch the new console, or at what prices," Totoki said during the call. "We would like to really observe and follow the situation. Looking at the current circumstances, the memory price is also expected to be very high in the Financial Year 2027, because there will still be a shortag...

Call Of Duty's Matchmaking Secrets Revealed: Here's How It Actually Works

Call Of Duty's Matchmaking Secrets Revealed: Here's How It Actually Works https://ift.tt/Q6o04Wf

After releasing a general overview of Call of Duty's complicated matchmaking process earlier this year, Activision is now going into granular detail on the factor it prioritizes most: ping. The deep dive is the first of four promised white papers on the subject, with Activision committing to sharing its approach with industry peers.

As revealed in January's outline, the most heavily weighted factor in Call of Duty's matchmaking is ping--the time it takes for data to travel from a player's game to the server running it. High ping can result in a bad gaming experience, with other players seeming to warp or teleport, or missing shots that appeared to be accurate.

Activision explains in the white paper that the most important statistic when it comes to ping is something it calls delta ping, which is the difference between a player's best possible data center, and the data center they end up playing on. While it would be possible to have a player queue only for their optimal data center, Activision explains that this would lead to long wait times for players searching for a match early in the morning, for example, or queueing for modes that require a high player count.

Continue Reading at GameSpot

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