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Subnautica 2 Will Get Early-Access Release In May Following The Latest Court Ruling

Subnautica 2 Will Get Early-Access Release In May Following The Latest Court Ruling https://ift.tt/r5znF70 Subnautica 2 is officially heading to early access in May. As reported by IGN , Unknown Worlds studio head Steve Papoutsis sent out a message to his employees that Krafton approved Subnautica 2 for early access last week, and that it will be arriving with "more story chapters, built new creatures, and created new biomes along with many other features." This news arrived after the ongoing legal battle between Subnautica 2 developer Unknown Worlds' ousted leaders and publisher Krafton took a major turn when a judge ruled in favor of the former and ordered former CEO Ted Gill to be reinstated to his role. Continue Reading at GameSpot

Call Of Duty's Matchmaking Secrets Revealed: Here's How It Actually Works

Call Of Duty's Matchmaking Secrets Revealed: Here's How It Actually Works https://ift.tt/Q6o04Wf

After releasing a general overview of Call of Duty's complicated matchmaking process earlier this year, Activision is now going into granular detail on the factor it prioritizes most: ping. The deep dive is the first of four promised white papers on the subject, with Activision committing to sharing its approach with industry peers.

As revealed in January's outline, the most heavily weighted factor in Call of Duty's matchmaking is ping--the time it takes for data to travel from a player's game to the server running it. High ping can result in a bad gaming experience, with other players seeming to warp or teleport, or missing shots that appeared to be accurate.

Activision explains in the white paper that the most important statistic when it comes to ping is something it calls delta ping, which is the difference between a player's best possible data center, and the data center they end up playing on. While it would be possible to have a player queue only for their optimal data center, Activision explains that this would lead to long wait times for players searching for a match early in the morning, for example, or queueing for modes that require a high player count.

Continue Reading at GameSpot

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