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Super Mario Bros Movie, Fast X, And Other 4K Universal Movies Are Just $5

Super Mario Bros Movie, Fast X, And Other 4K Universal Movies Are Just $5 https://ift.tt/rWfiDjb Your dollar doesn't go as far as it used to with most things, but movies aren't one of them--at least not in this sale from Universal. In this deal, Universal is offering a big discount on streaming copies of some of its movies, with a ton going for as little as $5. Included in that $5 club are recent mega-hits like The Super Mario Bros. Movie and Fast X , and extends to much of Universal's classic catalog--older flicks like Back to the Future and The Blues Brothers are in here as well, so there's a very healthy cross-section of movies to choose from. Shop Universal's digital movie sale What you're buying in this sale are Movies Anywhere digital copies. You can link your Movies Anywhere account with a number of other retailers, like Amazon Prime Video, and it will let you watch your library of stuff across all of those accounts. You get to keep these digital co

Call Of Duty's Matchmaking Secrets Revealed: Here's How It Actually Works

Call Of Duty's Matchmaking Secrets Revealed: Here's How It Actually Works https://ift.tt/Q6o04Wf

After releasing a general overview of Call of Duty's complicated matchmaking process earlier this year, Activision is now going into granular detail on the factor it prioritizes most: ping. The deep dive is the first of four promised white papers on the subject, with Activision committing to sharing its approach with industry peers.

As revealed in January's outline, the most heavily weighted factor in Call of Duty's matchmaking is ping--the time it takes for data to travel from a player's game to the server running it. High ping can result in a bad gaming experience, with other players seeming to warp or teleport, or missing shots that appeared to be accurate.

Activision explains in the white paper that the most important statistic when it comes to ping is something it calls delta ping, which is the difference between a player's best possible data center, and the data center they end up playing on. While it would be possible to have a player queue only for their optimal data center, Activision explains that this would lead to long wait times for players searching for a match early in the morning, for example, or queueing for modes that require a high player count.

Continue Reading at GameSpot

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