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How To Get All Free Fortnite Rewards In Crown Jam, The New Fall Guys Sports Mode

How To Get All Free Fortnite Rewards In Crown Jam, The New Fall Guys Sports Mode https://ift.tt/8WYfVBL Fall Guys Crown Jam has arrived in Fortnite , marking the first time Mediatonic's multiplayer party game has gotten a proper mode in Epic's metaverse--rather than user-created mini-games. Crown Jam is essentially a 3v3 game of rugby, except you score by throwing or dunking the ball through an oversized basketball hoop, with two teams of beans battling it out. And as is usually the case with an event mode like this, there are lots of free things to earn as you play. Crown Jam is not a permanent mode, however. This new Fall Guys integration is only slated to last for two weeks, ending on February 9. It's always possible, however, that it will stick around or return later--or that it's just the first of a number of Fall Guys mini-games that will be popping up in Fortnite this year. But that's just speculation about the future. Let's shift the focus back to the...

Call Of Duty's Matchmaking Secrets Revealed: Here's How It Actually Works

Call Of Duty's Matchmaking Secrets Revealed: Here's How It Actually Works https://ift.tt/Q6o04Wf

After releasing a general overview of Call of Duty's complicated matchmaking process earlier this year, Activision is now going into granular detail on the factor it prioritizes most: ping. The deep dive is the first of four promised white papers on the subject, with Activision committing to sharing its approach with industry peers.

As revealed in January's outline, the most heavily weighted factor in Call of Duty's matchmaking is ping--the time it takes for data to travel from a player's game to the server running it. High ping can result in a bad gaming experience, with other players seeming to warp or teleport, or missing shots that appeared to be accurate.

Activision explains in the white paper that the most important statistic when it comes to ping is something it calls delta ping, which is the difference between a player's best possible data center, and the data center they end up playing on. While it would be possible to have a player queue only for their optimal data center, Activision explains that this would lead to long wait times for players searching for a match early in the morning, for example, or queueing for modes that require a high player count.

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