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Best Abyss Races And Abilities Explained

Best Abyss Races And Abilities Explained https://ift.tt/xPuNlUZ Chances are that you have been playing Abyss for a while, but have not changed your race from human. While this Roblox game doesn't hide this mechanic at all, it's always available at any hub area, and you have the option to get a permanent buff to your character. However, some of the races are just a little bit better than others, and while the rarity does give a good indicator of what's good, there are some perks more desirable than others. Of course, you'll need a bunch of Abyss Star Shards to get rolling on the table, and even then, the odds you'll actually roll the top-tier best races are slim at best. If you manage to get one in one of the three available slots, then make sure you keep it. However, if you want to know which races that are actually obtainable for most people are the best, then we'll break down for you just which ones to keep. Oh, and make sure you redeem any Abyss codes to ...

COD: Details On Canceled Live-Service Zombies Standalone Game Revealed

COD: Details On Canceled Live-Service Zombies Standalone Game Revealed https://ift.tt/M2FAbm6

A former Call of Duty developer at Raven Software has spilled the beans on a cancelled project from 2011, which would have been a live-service game entirely focused on COD's popular Zombies mode. While the project was said to be in pre-production between 2011 and 2012, it was reportedly cancelled likely due to fear of competition with the main line games.

Former Raven developer Michael Gummelt appeared in an interview with COD YouTuber Glitching Queen, after the cancelled Zombies title was revealed through his LinkedIn page. Gummelt revealed that the project was codenamed Project Zed, and was intended to be a free-to-play game supported by microtransactions, inspired by Raven's experience with developing and supporting the China-only live service title Call of Duty Online.

Gummelt says that the project started when Zombies was handed off to Raven Software, due to Treyarch being unsure if it wanted to move forward with the mode. Gummelt explains that he was assigned lead designer on the project due to having prior experience designing Zombie modes for Call of Duty Online--even if they ended up being shipped as "Cyborgs" due to China's censorship laws.

Continue Reading at GameSpot

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