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Best Class And More Tips For Deep Rock Galactic Rogue Core

Best Class And More Tips For Deep Rock Galactic Rogue Core https://ift.tt/DMp8Nv2 Deep Rock Galactic Rogue Core is the long-awaited sequel to one of the best co-op shooters of the modern era. While the gameplay loop, aesthetics, and mechanics of Rogue Core are similar to the original game, the developers have implemented a number of changes to make it a different and more challenging experience.  So, whether you're a veteran of Deep Rock Galactic or a fresh player, chances are that you might need some help in the early going of Rogue Core. Fortunately, to help you survive as a dwarf against alien hordes, we have come up with eight beginner tips that aim to get you through the first few hours of the game and set you up for countless runs in the future.  Go With The Guardian Class First  In the early access build of Deep Rock Galactic Rogue Core, there are five available classes to choose from. Each of these classes feature their own pros and cons, but the Guar...

COD: Details On Canceled Live-Service Zombies Standalone Game Revealed

COD: Details On Canceled Live-Service Zombies Standalone Game Revealed https://ift.tt/M2FAbm6

A former Call of Duty developer at Raven Software has spilled the beans on a cancelled project from 2011, which would have been a live-service game entirely focused on COD's popular Zombies mode. While the project was said to be in pre-production between 2011 and 2012, it was reportedly cancelled likely due to fear of competition with the main line games.

Former Raven developer Michael Gummelt appeared in an interview with COD YouTuber Glitching Queen, after the cancelled Zombies title was revealed through his LinkedIn page. Gummelt revealed that the project was codenamed Project Zed, and was intended to be a free-to-play game supported by microtransactions, inspired by Raven's experience with developing and supporting the China-only live service title Call of Duty Online.

Gummelt says that the project started when Zombies was handed off to Raven Software, due to Treyarch being unsure if it wanted to move forward with the mode. Gummelt explains that he was assigned lead designer on the project due to having prior experience designing Zombie modes for Call of Duty Online--even if they ended up being shipped as "Cyborgs" due to China's censorship laws.

Continue Reading at GameSpot

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