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22 Of The Best Stealth Games To Sneak Around In Right Now

22 Of The Best Stealth Games To Sneak Around In Right Now https://ift.tt/R5YvwPj Whether it's stalking prey from the shadows or getting in and out without being seen entirely, there's a delightful power fantasy associated with the best stealth games out there. It's a genre that complements so many others, too, combining elegantly with action, puzzle, role-playing, and even turn-based gameplay systems to give them a slightly different spin. Of course some of the most recognizable in the genre are ones that give you the tools you need to execute your objective in a variety of ways. Nowhere else is this more evident than with IO Interactive's Hitman series, which has traditionally given you a playground to let Agent 47 run rampant through, with a variety of different ways to take out your targets. Ubisoft's Splinter Cell series, by comparison, lets you adopt the role of an apex predator in Sam Fisher, who is as comfortable shimmying in the dark as he is with a knife ...

COD: Details On Canceled Live-Service Zombies Standalone Game Revealed

COD: Details On Canceled Live-Service Zombies Standalone Game Revealed https://ift.tt/M2FAbm6

A former Call of Duty developer at Raven Software has spilled the beans on a cancelled project from 2011, which would have been a live-service game entirely focused on COD's popular Zombies mode. While the project was said to be in pre-production between 2011 and 2012, it was reportedly cancelled likely due to fear of competition with the main line games.

Former Raven developer Michael Gummelt appeared in an interview with COD YouTuber Glitching Queen, after the cancelled Zombies title was revealed through his LinkedIn page. Gummelt revealed that the project was codenamed Project Zed, and was intended to be a free-to-play game supported by microtransactions, inspired by Raven's experience with developing and supporting the China-only live service title Call of Duty Online.

Gummelt says that the project started when Zombies was handed off to Raven Software, due to Treyarch being unsure if it wanted to move forward with the mode. Gummelt explains that he was assigned lead designer on the project due to having prior experience designing Zombie modes for Call of Duty Online--even if they ended up being shipped as "Cyborgs" due to China's censorship laws.

Continue Reading at GameSpot

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