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FF7 Revelation Is Doubling-Down On Rebirth’s Maximalism With Its “Planetary Scale” Open World

FF7 Revelation Is Doubling-Down On Rebirth’s Maximalism With Its “Planetary Scale” Open World https://ift.tt/sctDO1j I still vividly remember the first time I played Final Fantasy VII Remake 's demo in 2019, and fully how it sold me on Square Enix's reimagining of one of the most beloved RPGs of all time. Following ex-SOLDIER Cloud's mission with Avalanche members to destroy Mako Reactor 1, the demo was perfectly paced for showcasing its beautiful modern visuals and more action-focused combat system, both of which made for an electrifying experience filled with cinematic spectacles. Fast-forward to 2026, and I'm finally playing Final Fantasy VII Revelation , the third and final part of this remake series, and it's just as surreal as it is entirely overwhelming.  This is no exaggeration--when I first sat down to play the Final Fantasy VII Revelation demo at Gamescom, a Square Enix PR representative briefed us on several of the paths we could opt to take, and it ...

Fantastic Movement In Superhero Games Came Long Before Spider-Man

Fantastic Movement In Superhero Games Came Long Before Spider-Man https://ift.tt/y7ujPAJ

Infamous is celebrating its 15-year anniversary today, May 26, 2024. Below, we look back at how its focus on traversal paved the way for modern AAA superhero games.

Soaring over a canyon in an Iron Man-like suit of metal armor in Anthem. Swinging through the financial district as a giant Sandman crushes cars below him in Spider-Man 2. Few mechanics in gaming feel as good as superhuman traversal. One of the most electrifying examples of superhero movement came 15 years ago when Sucker Punch launched Infamous.

Infamous--which was inspired by Batman Begins, Channel Zero, Shooting Wars, and other comic and comic adaptations--put you in control of the electrically powered superhuman Cole MacGrath. The city he fought to protect--or sometimes abuse if you chose that moral path--was also his source of power.

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