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Nintendo Fans Don’t Know What They Want

Nintendo Fans Don’t Know What They Want https://ift.tt/p2JzHkb Steve Jobs famously said, "People don't know what they want until you show it to them." But I sometimes wonder whether the late Apple CEO would have struggled with predicting what Nintendo fans want. I still remember the divisive online reaction to the initial reveal of Wind Waker at Space World 2001, when fans hoping to see a more realistic, grown-up Link on the GameCube were met with a cartoony, cel-shaded child Link (quickly dubbed "Celda") instead." Of course, that game is now cherished as a classic amongst fans, and it still holds up if you were to fire it up on the Switch 2 via the GameCube Classic library today. Still, skeptics couldn't get over having caught a glimpse of a tech demo of Link fighting Ganondorf only to be given a stylistically different game instead. While not at the same level of vitriol, I even recall similar grumbles when what eventually became Breath of t...

Fantastic Movement In Superhero Games Came Long Before Spider-Man

Fantastic Movement In Superhero Games Came Long Before Spider-Man https://ift.tt/y7ujPAJ

Infamous is celebrating its 15-year anniversary today, May 26, 2024. Below, we look back at how its focus on traversal paved the way for modern AAA superhero games.

Soaring over a canyon in an Iron Man-like suit of metal armor in Anthem. Swinging through the financial district as a giant Sandman crushes cars below him in Spider-Man 2. Few mechanics in gaming feel as good as superhuman traversal. One of the most electrifying examples of superhero movement came 15 years ago when Sucker Punch launched Infamous.

Infamous--which was inspired by Batman Begins, Channel Zero, Shooting Wars, and other comic and comic adaptations--put you in control of the electrically powered superhuman Cole MacGrath. The city he fought to protect--or sometimes abuse if you chose that moral path--was also his source of power.

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