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New Art Book Explores How Treyarch Created Call of Duty Zombies

New Art Book Explores How Treyarch Created Call of Duty Zombies https://ift.tt/otw7kGE Call of Duty Zombies: The Art of Treyarch $50 | Releases June 16, 2026 Preorder at Amazon Call of Duty has spent the better part of three decades as one of the biggest video game franchises, and much of that is thanks to the popularity of its recurring Zombies mode, which has been a major part of the series ever since 2008's Call of Duty: World at War. Since then, the mode has appeared in 13 Call of Duty games, including this year's upcoming Black Ops 7, launching November 7 on console and PC. To celebrate its enduring popularity, Call of Duty Zombies is getting its own dedicated hardcover art book, Call of Duty Zombies: The Art of Treyarch , that will explore Call of Duty: Zombies' evolution from a novel bonus to fan-favorite game mode. The book will launch on June 16, 2026, and preorders are available for $50 at Amazon. Call of Duty Zombies: The Art of Treyarch $50 | R...

Fantastic Movement In Superhero Games Came Long Before Spider-Man

Fantastic Movement In Superhero Games Came Long Before Spider-Man https://ift.tt/y7ujPAJ

Infamous is celebrating its 15-year anniversary today, May 26, 2024. Below, we look back at how its focus on traversal paved the way for modern AAA superhero games.

Soaring over a canyon in an Iron Man-like suit of metal armor in Anthem. Swinging through the financial district as a giant Sandman crushes cars below him in Spider-Man 2. Few mechanics in gaming feel as good as superhuman traversal. One of the most electrifying examples of superhero movement came 15 years ago when Sucker Punch launched Infamous.

Infamous--which was inspired by Batman Begins, Channel Zero, Shooting Wars, and other comic and comic adaptations--put you in control of the electrically powered superhuman Cole MacGrath. The city he fought to protect--or sometimes abuse if you chose that moral path--was also his source of power.

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