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Crimson Desert's Opening Hours Want You To Rage Quit

Crimson Desert's Opening Hours Want You To Rage Quit https://ift.tt/SyBXegJ Crimson Desert post-intro and onward is absolutely worth playing, but the vague tutorial instructions in the first couple of hours can immediately leave a sour taste in your mouth. First of all, don't worry, we've got you. And better news, it’s not like this for the whole game, it mellows out after a while! So let’s walk you through step by step on how to navigate the opening hours so you can get into the meat of the game. If you ever get soft locked, you can either use the escape feature or one of the three auto save slots. The game auto saves pretty regularly so if you had something catastrophic happen within the past five minutes you can roll back, but anything farther than that it might not be accessible anymore--just be wary and manual save as needed. Start off by simply talking to the Graymanes from the frontside--it's straightforward here, just keep progressing. It’ll then throw you in...

Destiny 2 The Final Shape Campaign - How To Complete The Psionic Conduit Puzzle

Destiny 2 The Final Shape Campaign - How To Complete The Psionic Conduit Puzzle https://ift.tt/uREwcCL

More than any other story campaign Bungie has ever made in Destiny 2, The Final Shape is full of mechanics. Instead of just shooting a bunch of baddies, you're often tasked with deactivating mechanisms and solving puzzles in order to progress. In the second mission of the campaign, Temptation, you'll need to interact with three black sundials to deactivate three "conduits" and bring down a shield. Here's how they work.

The dials are scattered around the area of The Landing and guarded by several enemies. Once you clear those troops out, Taken Psions will appear nearby. The psions are the key to turning the dials and deactivating the conduits, but you'll need to check the dials themselves to know how many psions to shoot.

You'll find each dial near the floating, triangular Splinters of Darkness (which look like pyramids with their points facing down). As you get near a dial, you'll see that orange spikes of light are sticking out of nodes around the edges. The first dial has one spike, the second has two, and the third has three. These spikes tell you where to turn the dial, like a combination lock.

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