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Phantom Blade Zero Fixes The Struggle That Might Be Keeping You Away From Soulslikes

Phantom Blade Zero Fixes The Struggle That Might Be Keeping You Away From Soulslikes https://ift.tt/NPkvhOt There's a lot to love about soulslike games, but one of the things in the negative columns for a lot of players is how much time they can suck up. And while Phantom Blade Zero is an action-RPG that's not quite a soulslike, it's similar enough that some players might look at its super-fast combat and exceedingly tough boss battles and decide to take a pass. But if you're the kind of person who is souls-curious or looking for a soulslike game with a little less commitment, Phantom Blade Zero might be for you. It uses a number of elements of the genre's formula, with some key tweaks to make progress a little faster. The biggest one: boss fights that give you checkpoints in the middle. In lots of soulslikes, you'll face bosses who go through multiple phases. Beat them down enough, and they transform into something more hideous and deadly, usually...

Destiny 2 The Final Shape Campaign - How To Complete The Psionic Conduit Puzzle

Destiny 2 The Final Shape Campaign - How To Complete The Psionic Conduit Puzzle https://ift.tt/uREwcCL

More than any other story campaign Bungie has ever made in Destiny 2, The Final Shape is full of mechanics. Instead of just shooting a bunch of baddies, you're often tasked with deactivating mechanisms and solving puzzles in order to progress. In the second mission of the campaign, Temptation, you'll need to interact with three black sundials to deactivate three "conduits" and bring down a shield. Here's how they work.

The dials are scattered around the area of The Landing and guarded by several enemies. Once you clear those troops out, Taken Psions will appear nearby. The psions are the key to turning the dials and deactivating the conduits, but you'll need to check the dials themselves to know how many psions to shoot.

You'll find each dial near the floating, triangular Splinters of Darkness (which look like pyramids with their points facing down). As you get near a dial, you'll see that orange spikes of light are sticking out of nodes around the edges. The first dial has one spike, the second has two, and the third has three. These spikes tell you where to turn the dial, like a combination lock.

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