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Marvel Tokon: Fighting Souls Is Making The Wait For Injustice 3 Much More Bearable

Marvel Tokon: Fighting Souls Is Making The Wait For Injustice 3 Much More Bearable https://ift.tt/zoD8Axv Let me get this straight: I play a lot of the best fighting games . I enjoy playing them. I am not good at the genre. Anything online requires me to adapt to players far beyond my skill level, and it’s almost pointless for me to attempt to reach that level. I just don’t have the time or patience to do it, but that doesn’t mean I can’t praise a game when it smashes it out of the park. After waiting for almost a decade for Injustice 3, Marvel Tokon: Fighting Souls is keeping me occupied, and, to be honest, it may even be better than NetherRealm Studios’ take. While they share the same core DNA, they’re fairly different takes on fighting games. Marvel Tokon is a tag-team-centric fighter, similar to Arc System Works’ Dragon Ball FighterZ, while Injustice 2 takes the familiar one-on-one approach that games like Mortal Kombat deliver. Same genre, different niche, and while I typica...

Destiny 2 The Final Shape Campaign - How To Complete The Psionic Conduit Puzzle

Destiny 2 The Final Shape Campaign - How To Complete The Psionic Conduit Puzzle https://ift.tt/uREwcCL

More than any other story campaign Bungie has ever made in Destiny 2, The Final Shape is full of mechanics. Instead of just shooting a bunch of baddies, you're often tasked with deactivating mechanisms and solving puzzles in order to progress. In the second mission of the campaign, Temptation, you'll need to interact with three black sundials to deactivate three "conduits" and bring down a shield. Here's how they work.

The dials are scattered around the area of The Landing and guarded by several enemies. Once you clear those troops out, Taken Psions will appear nearby. The psions are the key to turning the dials and deactivating the conduits, but you'll need to check the dials themselves to know how many psions to shoot.

You'll find each dial near the floating, triangular Splinters of Darkness (which look like pyramids with their points facing down). As you get near a dial, you'll see that orange spikes of light are sticking out of nodes around the edges. The first dial has one spike, the second has two, and the third has three. These spikes tell you where to turn the dial, like a combination lock.

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