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Crimson Desert Has Already Made $180 Million, And Its Developers Are Just Getting Started

Crimson Desert Has Already Made $180 Million, And Its Developers Are Just Getting Started https://ift.tt/qcN0USp Crimson Desert has been a huge hit since it arrived in March, and unsurprisingly, developer Pearl Abyss is looking to capitalize on it with post-launch content. The company outlined plans for the game as part of its quarterly financial performance update, while also revealing that the game made an impressive $180 million in revenue. In comparison, Black Desert Online brought in $40 million during that same quarter, and Pearl Abyss wants to keep the momentum going. "Crimson Desert will continue to focus on enhancing user satisfaction and driving new sales through continuous updates, while expanding its market presence through platform expansion," Pearl Abyss said in its earnings letter . "In addition, we are currently exploring various ways to broaden the game to the next level, including DLC. We will share the details once the concrete plans are set."...

Destiny 2 The Final Shape Campaign - How To Complete The Psionic Conduit Puzzle

Destiny 2 The Final Shape Campaign - How To Complete The Psionic Conduit Puzzle https://ift.tt/uREwcCL

More than any other story campaign Bungie has ever made in Destiny 2, The Final Shape is full of mechanics. Instead of just shooting a bunch of baddies, you're often tasked with deactivating mechanisms and solving puzzles in order to progress. In the second mission of the campaign, Temptation, you'll need to interact with three black sundials to deactivate three "conduits" and bring down a shield. Here's how they work.

The dials are scattered around the area of The Landing and guarded by several enemies. Once you clear those troops out, Taken Psions will appear nearby. The psions are the key to turning the dials and deactivating the conduits, but you'll need to check the dials themselves to know how many psions to shoot.

You'll find each dial near the floating, triangular Splinters of Darkness (which look like pyramids with their points facing down). As you get near a dial, you'll see that orange spikes of light are sticking out of nodes around the edges. The first dial has one spike, the second has two, and the third has three. These spikes tell you where to turn the dial, like a combination lock.

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