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End of Abyss Is A Fantastic (And Hard) Addition To A New Era Of Survival Horror

End of Abyss Is A Fantastic (And Hard) Addition To A New Era Of Survival Horror https://ift.tt/925TrAF Trying to distill End of Abyss to a single sentence is difficult. I can call it a Metroid Prime-like, but it's also a survival-horror game with a sprinkle of Dead Space, but then I'd be remiss to not mention the souls-like influence too. Yes, it can be reductive to narrow a game down to its influences, but it's a testament to what makes End of Abyss interesting: its ability to execute on so many different elements so well, making it one of my most-anticipated games from 2026's Summer Game Fest. In my hands-on video impressions below, you can get a closer look at how it’s adapting all those genres and elements into its overhead perspective and twin-stick shooting controls, as well is cold and harrowing atmosphere. https://youtu.be/MuEmn32tbvg

Destiny 2 The Final Shape Campaign - How To Complete The Psionic Conduit Puzzle

Destiny 2 The Final Shape Campaign - How To Complete The Psionic Conduit Puzzle https://ift.tt/uREwcCL

More than any other story campaign Bungie has ever made in Destiny 2, The Final Shape is full of mechanics. Instead of just shooting a bunch of baddies, you're often tasked with deactivating mechanisms and solving puzzles in order to progress. In the second mission of the campaign, Temptation, you'll need to interact with three black sundials to deactivate three "conduits" and bring down a shield. Here's how they work.

The dials are scattered around the area of The Landing and guarded by several enemies. Once you clear those troops out, Taken Psions will appear nearby. The psions are the key to turning the dials and deactivating the conduits, but you'll need to check the dials themselves to know how many psions to shoot.

You'll find each dial near the floating, triangular Splinters of Darkness (which look like pyramids with their points facing down). As you get near a dial, you'll see that orange spikes of light are sticking out of nodes around the edges. The first dial has one spike, the second has two, and the third has three. These spikes tell you where to turn the dial, like a combination lock.

Continue Reading at GameSpot

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