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Ghost Of Tsushima Anime Taps Star Wars: Visions Talent For Its 2028 Release

Ghost Of Tsushima Anime Taps Star Wars: Visions Talent For Its 2028 Release https://ift.tt/dpM3eGH The upcoming anime adaptation of Sony's Ghost of Tsushima just took another big step forward, with Crunchyroll revealing more details on the cast and crew attached to the project, as well as a 2028 release window. While details are still light on what the story will be,  Hayate Inc . did confirm that actors Mayumi Saco and Shinya Fukumatsu will voice characters. Saco had previously voiced Tomoe in Ghost of Tsushima, a master archer and pupil of the renowned Sensei Ishikawa, while Fukumatsu lent his vocal talents to One-Punch Man, playing the martial arts master Bomb. Official poster artowrk for the Ghost of Tsushima Legends anime. For the crew working behind the scenes on this production, there's some big talent attached. Takanobu Mizuno (Star Wars: Visions "The Duel") will direct the anime, and it'll be produced at animation studio ...

Destiny 2: The Final Shape Review-in-Progress

Destiny 2: The Final Shape Review-in-Progress https://ift.tt/oIQX2bf

It's impossible to think about The Final Shape without the context of the last 10 years, seven other Destiny 2 expansions, and four original Destiny expansions, plus the campaigns that came with the releases of both games. This eighth Destiny 2 expansion is, to some degree, the culmination of the somewhat haphazard decade-long journey that the first game spawned. And while the story itself hasn't always been consistently building toward a conclusion, there's a clear, mostly positive evolution across all those steps that informs what The Final Shape is to Destiny as a whole.

I've noted in the past when expansions were high water marks for Destiny 2 as a game, but this is something else. The Final Shape isn't just another step forward in a long march of progress, but a leap. At least so far, two days in, The Final Shape is as close as Destiny has ever gotten to the original promise of the game when Bungie first described a shared-world sci-fi fantasy shooter set in a strange and far-flung future. This isn't just Destiny 2 as the best it's ever been--this is Destiny 2 as it always should have been.

It all starts with a story campaign that tosses you into the Pale Heart of the Traveler in a bid to stop the Witness, Destiny 2's long-gestating ultimate villain, from using the game's convoluted physics-ignoring powers to rewrite reality. It's immediately apparent that developer Bungie has taken a different tack from how it usually approaches these chapters, trading overcomplicated, jargony plots for a focus on Destiny 2's main cast of characters as they head toward a potentially world-ending confrontation. The Final Shape is easily the best story Destiny has ever told in an expansion, clearly laying out what is at stake and, at least emotionally, how it'll work, and setting players on a journey straight from point A to point B and a final confrontation with the Witness.

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