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This Week’s Fallout Episode Brought Back A Fan-Favorite Character

This Week’s Fallout Episode Brought Back A Fan-Favorite Character https://ift.tt/wIEBp5q This week’s Fallout episode traded in personal stories for status updates on fan-favorite factions from Fallout: New Vegas. While we briefly saw the Khans and primary followed the Brotherhood of Steel storyline, we finally got caught up with the NCR and Caesar’s Legion. With this expansion of the Mojave Wasteland, this episode had a healthy dose of easter eggs and callbacks for fans of the video games. Let’s take a look at what this week had to offer. The Mojave’s Favorite Soda This week’s episode revealed the fate of Squire Thaddeus (Johnny Pemberton) and his new life as a ghoul. Instead of exploring the wasteland as part of the Brotherhood of Steel, he’s running a bottling plant that employs an army of abandoned children. The drink they’re bottling? Sunset Sarsaparilla, the most popular drink on the west coast in the Fallout games and a common consumable item in Fallout: New Vegas. Continue R...

Destiny 2: The Final Shape Review-in-Progress

Destiny 2: The Final Shape Review-in-Progress https://ift.tt/oIQX2bf

It's impossible to think about The Final Shape without the context of the last 10 years, seven other Destiny 2 expansions, and four original Destiny expansions, plus the campaigns that came with the releases of both games. This eighth Destiny 2 expansion is, to some degree, the culmination of the somewhat haphazard decade-long journey that the first game spawned. And while the story itself hasn't always been consistently building toward a conclusion, there's a clear, mostly positive evolution across all those steps that informs what The Final Shape is to Destiny as a whole.

I've noted in the past when expansions were high water marks for Destiny 2 as a game, but this is something else. The Final Shape isn't just another step forward in a long march of progress, but a leap. At least so far, two days in, The Final Shape is as close as Destiny has ever gotten to the original promise of the game when Bungie first described a shared-world sci-fi fantasy shooter set in a strange and far-flung future. This isn't just Destiny 2 as the best it's ever been--this is Destiny 2 as it always should have been.

It all starts with a story campaign that tosses you into the Pale Heart of the Traveler in a bid to stop the Witness, Destiny 2's long-gestating ultimate villain, from using the game's convoluted physics-ignoring powers to rewrite reality. It's immediately apparent that developer Bungie has taken a different tack from how it usually approaches these chapters, trading overcomplicated, jargony plots for a focus on Destiny 2's main cast of characters as they head toward a potentially world-ending confrontation. The Final Shape is easily the best story Destiny has ever told in an expansion, clearly laying out what is at stake and, at least emotionally, how it'll work, and setting players on a journey straight from point A to point B and a final confrontation with the Witness.

Continue Reading at GameSpot

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