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Capcom's New Original Game, Pragmata, Just Did Something Very Impressive

Capcom's New Original Game, Pragmata, Just Did Something Very Impressive https://ift.tt/1GUI9V4 In a gaming landscape that feels like it's dominated by sequels, remakes, and remasters, Capcom's new original game, Pragmata, launched recently and got off to a very good start. Capcom said in a news release that the game sold more than 1 million units over its first 48 hours following its release on April 17. Pragmata is a near-future-set sci-fi action-adventure game focusing on the character Hugh Williams and an robot girl, Diana. Capcom said in its announcement of the sales milestone that Pragmata was developed "by a team of younger Capcom developers" who brought new ideas into the mix. Capcom said it promoted the game with a range of marketing pushes and offered a playable demo for players to try. Additionally, Capcom said it tried to reach a wider audience by bringing the game to the Switch 2 at launch (it's coming to Switch 2 in Japan and other parts of Asi...

Destiny 2: The Final Shape Review-in-Progress

Destiny 2: The Final Shape Review-in-Progress https://ift.tt/oIQX2bf

It's impossible to think about The Final Shape without the context of the last 10 years, seven other Destiny 2 expansions, and four original Destiny expansions, plus the campaigns that came with the releases of both games. This eighth Destiny 2 expansion is, to some degree, the culmination of the somewhat haphazard decade-long journey that the first game spawned. And while the story itself hasn't always been consistently building toward a conclusion, there's a clear, mostly positive evolution across all those steps that informs what The Final Shape is to Destiny as a whole.

I've noted in the past when expansions were high water marks for Destiny 2 as a game, but this is something else. The Final Shape isn't just another step forward in a long march of progress, but a leap. At least so far, two days in, The Final Shape is as close as Destiny has ever gotten to the original promise of the game when Bungie first described a shared-world sci-fi fantasy shooter set in a strange and far-flung future. This isn't just Destiny 2 as the best it's ever been--this is Destiny 2 as it always should have been.

It all starts with a story campaign that tosses you into the Pale Heart of the Traveler in a bid to stop the Witness, Destiny 2's long-gestating ultimate villain, from using the game's convoluted physics-ignoring powers to rewrite reality. It's immediately apparent that developer Bungie has taken a different tack from how it usually approaches these chapters, trading overcomplicated, jargony plots for a focus on Destiny 2's main cast of characters as they head toward a potentially world-ending confrontation. The Final Shape is easily the best story Destiny has ever told in an expansion, clearly laying out what is at stake and, at least emotionally, how it'll work, and setting players on a journey straight from point A to point B and a final confrontation with the Witness.

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