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Crimson Desert Has Kept Me Trapped In Its Opening Area, And You Could Join Me For $1

Crimson Desert Has Kept Me Trapped In Its Opening Area, And You Could Join Me For $1 https://ift.tt/IQoCPsE Crimson Desert is an action-RPG. It’s also a medieval fantasy game. It’s kinda sci-fi, kinda like Dragon’s Dogma 2, with a sprinkle of The Witcher 3, and there are even some Breath of the Wild and Assassin’s Creed comparisons to throw into the increasingly ridiculous pot. It’s completely overwhelming, completely wild, and completely fun, and if you’ve been waiting for an excuse to finally give it a shot—especially with its countless updates and new Enhanced version—you could try your luck at getting it for just $1 with Fanatical’s Mystery Crate. Crimson Desert is, admittedly, a bit of a strange game. The story of Kliff and rebuilding the Greymanes is maybe fourth or fifth on the priority list for Pearl Abyss’s single-player game, and normally, that would make it a less compelling experience. Yet, the higher priorities, like a solid gameplay loop and absolutely bizarre world...

Destiny 2: The Final Shape Review-in-Progress

Destiny 2: The Final Shape Review-in-Progress https://ift.tt/oIQX2bf

It's impossible to think about The Final Shape without the context of the last 10 years, seven other Destiny 2 expansions, and four original Destiny expansions, plus the campaigns that came with the releases of both games. This eighth Destiny 2 expansion is, to some degree, the culmination of the somewhat haphazard decade-long journey that the first game spawned. And while the story itself hasn't always been consistently building toward a conclusion, there's a clear, mostly positive evolution across all those steps that informs what The Final Shape is to Destiny as a whole.

I've noted in the past when expansions were high water marks for Destiny 2 as a game, but this is something else. The Final Shape isn't just another step forward in a long march of progress, but a leap. At least so far, two days in, The Final Shape is as close as Destiny has ever gotten to the original promise of the game when Bungie first described a shared-world sci-fi fantasy shooter set in a strange and far-flung future. This isn't just Destiny 2 as the best it's ever been--this is Destiny 2 as it always should have been.

It all starts with a story campaign that tosses you into the Pale Heart of the Traveler in a bid to stop the Witness, Destiny 2's long-gestating ultimate villain, from using the game's convoluted physics-ignoring powers to rewrite reality. It's immediately apparent that developer Bungie has taken a different tack from how it usually approaches these chapters, trading overcomplicated, jargony plots for a focus on Destiny 2's main cast of characters as they head toward a potentially world-ending confrontation. The Final Shape is easily the best story Destiny has ever told in an expansion, clearly laying out what is at stake and, at least emotionally, how it'll work, and setting players on a journey straight from point A to point B and a final confrontation with the Witness.

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