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The Fighting Game Community Bands Together In Solidarity To Help Free Player From ICE

The Fighting Game Community Bands Together In Solidarity To Help Free Player From ICE https://ift.tt/8N6Az7P As fervent as its in-game rivalries can get, the fighting game community is a diverse space that frequently bands together to support members in their time of need. So upon hearing the news that a longtime member, Ludovic Mbock , had been taken in by ICE, players from across the globe quickly banded together in a fierce show of condemnation for the government agency and support for their comrade-in-fisticuffs. Based out of Maryland, Ludovic has been known in the fighting game community since the era of competitive Street Fighter IV. While his primary focus is on on Street Fighter VI, he also plays competitively in Tekken, The King of Fighters, and Melty Blood: Type Lumina . Ludovic was sponsored by The Hiero Group , an esports community organization based out of the Washington D.C./Maryland/Virginia (DMV) area. "Lud has been in the FGC for as long as I can remember, datin...

Doom: The Dark Ages Was Inspired By The Original Doom

Doom: The Dark Ages Was Inspired By The Original Doom https://ift.tt/qSuzaUV

A new Doom game has been rumored for a while, but at Summer Game Fest, Id Software and Bethesda formally unveiled Doom: The Dark Ages, the follow-up to 2019's Doom Eternal. The new title is set in the distant past with the Doom Slayer as a kingdom's last hope against the hordes of Hell. While the game's melee weapons and dragon-riding experiences are new to the series, The Dark Ages' directors Hugo Martin and Marty Stratton told GameSpot that the latest sequel was inspired by both Doom 1 and Doom 2.

"At the beginning of project, everybody kind of goes back and plays the original Doom," said Stratton. "There were so many things in that original game that just have have fueled us... It's always that evolution, but there's just so much of the DNA even with the way that we develop and our our team size."

"When we were talking about like what is Doom [in development], it was very much like borrowing from those ideas of the original Doom and Doom 2. As the brand has evolved and the ideas through the lore and all the different gameplay mechanics have evolved... it's amazing when you play the game you're just like 'this is unbelievable.'"

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