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In The Switch 2's First Year, Every Third-Party Port Tells A Story About The System

In The Switch 2's First Year, Every Third-Party Port Tells A Story About The System https://ift.tt/ALSFUyT In November 2017, Bethesda Softworks and port specialists Panic Button performed what seemed like a miracle: They released a Switch port for id Software's recent reboot of Doom. The game, a famously fast-paced, intense shooter with modern graphics, seemed ill-suited to Nintendo's handheld and its capabilities, but despite some visual blurriness and a reduction in the frame rate, the game held up well on the hybrid system. In GameSpot's 8/10 review of the Switch port, Peter Brown praised the game as "an impressive port that begs you to consider gameplay over graphics." Doom was the first Switch "impossible port," a colloquial term that players took to using whenever a third-party game designed for much more powerful hardware arrived on the Switch in pretty good shape. Over the course of the system's lifespan, it would receive many more so-c...

Doom: The Dark Ages Was Inspired By The Original Doom

Doom: The Dark Ages Was Inspired By The Original Doom https://ift.tt/qSuzaUV

A new Doom game has been rumored for a while, but at Summer Game Fest, Id Software and Bethesda formally unveiled Doom: The Dark Ages, the follow-up to 2019's Doom Eternal. The new title is set in the distant past with the Doom Slayer as a kingdom's last hope against the hordes of Hell. While the game's melee weapons and dragon-riding experiences are new to the series, The Dark Ages' directors Hugo Martin and Marty Stratton told GameSpot that the latest sequel was inspired by both Doom 1 and Doom 2.

"At the beginning of project, everybody kind of goes back and plays the original Doom," said Stratton. "There were so many things in that original game that just have have fueled us... It's always that evolution, but there's just so much of the DNA even with the way that we develop and our our team size."

"When we were talking about like what is Doom [in development], it was very much like borrowing from those ideas of the original Doom and Doom 2. As the brand has evolved and the ideas through the lore and all the different gameplay mechanics have evolved... it's amazing when you play the game you're just like 'this is unbelievable.'"

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