Accéder au contenu principal

Sélection

Microsoft Plans To Make Windows 11 Less Annoying

Microsoft Plans To Make Windows 11 Less Annoying https://ift.tt/xMU7X1V There are a lot of improvements coming to Windows 11 in March and April, according to Microsoft's Windows chief, Pavan Davuluri. And while some of the adjustments may not arrive right away, one of the more immediate changes will give users more control over how they use Windows 11 while also cutting down on AI integration in programs that don't need it. Davaluri detailed the upcoming changes in a blog post . One of the first notable options will be the ability to reposition the Windows 11 taskbar, which Davaluri noted was one of the most-requested changes. He later wrote that Microsoft will "be more intentional about how and where Copilot integrates across Windows." Programs like Notepad, Snipping Tool, and Photos will subsequently have "unnecessary Copilot entry points" removed. Users will also have more flexibility to decide whether to skip updates or schedule them at their leisure r...

Doom: The Dark Ages Was Inspired By The Original Doom

Doom: The Dark Ages Was Inspired By The Original Doom https://ift.tt/qSuzaUV

A new Doom game has been rumored for a while, but at Summer Game Fest, Id Software and Bethesda formally unveiled Doom: The Dark Ages, the follow-up to 2019's Doom Eternal. The new title is set in the distant past with the Doom Slayer as a kingdom's last hope against the hordes of Hell. While the game's melee weapons and dragon-riding experiences are new to the series, The Dark Ages' directors Hugo Martin and Marty Stratton told GameSpot that the latest sequel was inspired by both Doom 1 and Doom 2.

"At the beginning of project, everybody kind of goes back and plays the original Doom," said Stratton. "There were so many things in that original game that just have have fueled us... It's always that evolution, but there's just so much of the DNA even with the way that we develop and our our team size."

"When we were talking about like what is Doom [in development], it was very much like borrowing from those ideas of the original Doom and Doom 2. As the brand has evolved and the ideas through the lore and all the different gameplay mechanics have evolved... it's amazing when you play the game you're just like 'this is unbelievable.'"

Continue Reading at GameSpot

Commentaires