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The Best Detail Of Phantom Blade 0 Was Never Explained

The Best Detail Of Phantom Blade 0 Was Never Explained https://ift.tt/WkX2QUs After my six hours of hands-on time with Phantom Blade 0 in LA, I was sold on the game. The boss design is amazing, the soundtrack is killer, and the beautiful wide linear environments have great metroidvania style side distractions. Obviously, the crown jewel of developer S-Game's production is the motion-captured martial arts combat, and it did not disappoint. But as I kept fighting, something unique and unexpected stood out to me and, after having a talk with director and CEO Soulframe Liang, who confirmed what I experienced, I now better understand what S-Game is trying to accomplish.

Todd Howard Reflects On Sixth Anniversary Of Elder Scrolls 6 Teaser: "That Has Been A While"

Todd Howard Reflects On Sixth Anniversary Of Elder Scrolls 6 Teaser: "That Has Been A While" https://ift.tt/LJfcwTA

The Elder Scrolls 6 reveal teaser trailer is now six years old, with Bethesda Studios having revealed little else about the game since then. Todd Howard has acknowledged the extended timeline in a new interview, stopping to reflect on the teaser's anniversary.

Speaking in an interview with YouTuber MrMattyPlays, Howard mentioned the teaser's anniversary, and paused to reflect on the time that's passed since then. "It's the sixth anniversary of us releasing the teaser for Elder Scrolls 6, and so that did make me pause and say 'oh wow, that has been a while,'" Howard noted.

"Now that we're working on Elder Scrolls 6, we get to see it here in the studio, you do miss it," Howard said, calling back to an earlier part of the interview regarding the Fallout franchise where he had said he doesn't think it's necessarily a bad thing for fans to miss their favorite series. "[We] appreciate all of those thoughts and are with the fans on that. We're working hard on it and one day we'll have it for everybody."

Continue Reading at GameSpot

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