Accéder au contenu principal

Sélection

Fire Emblem’s Remarkable Comeback

Fire Emblem’s Remarkable Comeback https://ift.tt/7qwgX1M Though it may not be a sales juggernaut on the scale of Mario or The Legend of Zelda, Fire Emblem is one of Nintendo's preeminent franchises. Like so many of its vaunted stablemates, the series is almost as old as Nintendo's gaming ambitions, debuting on the Famicom and appearing on nearly every home and handheld console since. Given this prominence, it's almost difficult to believe that Fire Emblem's future was ever in jeopardy, but such was indeed once the case; there was a point in time when the series was very much on the verge of cancellation, and it took a dramatic shakeup to reverse its fortunes. To fully contextualize this rocky period in Fire Emblem's history, we need to look back at its trajectory in the wake of its belated international debut. Unlike Nintendo's other marquee properties, Fire Emblem took a circuitous route to Western markets. Though the series began in 1990, its first severa...

How A New PvP Horror Game Plans To Prevent Players From Being Jerks

How A New PvP Horror Game Plans To Prevent Players From Being Jerks https://ift.tt/ZiIyKe2

The asymmetrical horror genre has exploded in recent years. Formerly a space inhabited by Dead By Daylight (DBD) almost exclusively, it now includes several major counterparts, such as The Texas Chain Saw Massacre, Killer Klowns From Outer Space, and Hunt: Showdown. Go a level deeper, and many horror-adjacent games, like Predator: Hunting Grounds and Ghostbusters: Spirits Unleashed, capture similar gameplay mechanics in less spooky settings. The genre is old enough now that a number of competitors have come and gone already, such as Friday The 13th and Evil Dead.

One name dedicated players may recall is Last Year: The Nightmare. Originally, the 5v1 horror game was developed around the same time as Dead By Daylight, with crowdfunding kicking off way back in 2014. In some alternate universe, it might today be DBD's biggest competitor. But a slew of unfortunate circumstances led to the game never quite establishing a solid foundation.

Launching in 2018 exclusively on Discord during the brief period in which the messaging app tried (and failed) to take on Steam as a PC gaming marketplace made community-building highly improbable. Players rejected the Steam alternative, as they tend to with seemingly all others, which, for a multiplayer game like Last Year: The Nightmare, was a death knell. In 2019, a move to reinvent the game for Steam with a new name, Last Year: Afterdark, also wasn't able to capture the attention of more than a small, albeit passionate, group of players. In 2020, the pandemic led to a prospective publishing deal collapsing at the eleventh hour, which tore up the game's content roadmap. Combined, these unfortunate missteps ultimately killed the studio, Elastic Games.

Continue Reading at GameSpot

Commentaires