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Nintendo’s Profits Jump $300 Million After Tariff Refunds And Strong Software Sales

Nintendo’s Profits Jump $300 Million After Tariff Refunds And Strong Software Sales https://ift.tt/qGf1OJR Back in August 2025, Nintendo increased the price of the original Switch console in accordance with ongoing tariffs, but after the US Supreme Court declared these to be unlawful, it didn't hesitate to claim a refund. With the release of its quarterly earnings (April 1 to June 30) for the current financial year, we now have a clear picture of just how much these refunds helped Nintendo, as it recorded a 52% increase in its operating profits year-on-year, totaling $300 million. It's worth noting that Nintendo didn't reach this figure purely with tariff refunds, as the company says that "solid software sales and the resulting increase in the proportion of software in net sales" also helped. The US tariffs--that Nintendo sued the US government over --were previously recorded as cost of sales, and Nintendo also noted that its gross profit margin increased b...

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

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