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RoboCop: Rogue City Is An Underappreciated FPS That’s Just Over A Dollar Right Now

RoboCop: Rogue City Is An Underappreciated FPS That’s Just Over A Dollar Right Now https://ift.tt/8673sag RoboCop: Rogue City might be one of the best modern translations of an ’80s movie into a videogame. That’s an odd niche to be in, sure, but it’s one of the best FPS games for its absolutely brutal action mixed with a faithful RoboCop experience that doesn’t pull any punches. At just over $1 / £1, it’s an absolute bargain, so now’s your time to play it. Featuring an original storyline set between the events of RoboCop 2 and RoboCop 3—technically making it based on the ’90s version, but don’t stop me now—you play as the titular RoboCop, who used to be Alex Murphy. During a mission, RoboCop starts seeing visions of his past life, including seeing a hostage as his old wife. He hesitates, and obviously, for the fellows at OCP, that’s not good. With a fresh monitoring chip in his head to improve his performance, he’s then sent off to complete missions and stop crime in Detroit....

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

Continue Reading at GameSpot

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