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Silent Hill: Townfall Is The Franchise’s Answer To Alien: Isolation, And It’s Already On Sale

Silent Hill: Townfall Is The Franchise’s Answer To Alien: Isolation, And It’s Already On Sale https://ift.tt/eaEoFz8 There’s something about a spine-tingling atmosphere and the fear of being scared that draws me into playing horror games. There’s something captivating about removing the power fantasy some video games have and putting you into a more vulnerable, hunted situation, and Silent Hill’s tension makes those frightening shenanigans even more terrifying. When I saw Silent Hill: Townfall was changing the formula by Resident Evil 7-ing the franchise, I was intrigued, and now I can wholeheartedly recommend it. Best of all, you can get a Steam key for cheap at launch. Despite the first-person perspective giving me the aforementioned RE7 vibes, playing Silent Hill: Townfall is a lot closer to Alien: Isolation or Outlast—which, thankfully, are some of my favorite horror games of all time. Set in 1996, you play as Simon Ordell, who finds himself in the fog-covered Scottish town o...

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

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