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Lego Botanicals Tiny Builds Include Exclusive Mini Dioramas & A Book

Lego Botanicals Tiny Builds Include Exclusive Mini Dioramas & A Book https://ift.tt/pifu9oQ There’s no shortage of cool Lego sets, but if you’re looking for something truly unique, you’ll want to check out the Lego Botanicals Tiny Builds releasing on June 3. These include not just an exclusive mini Lego set, but also a hardcover book with additional facts about the plants you’ll be snapping together. Preorders are slightly discounted ahead of release, and they look like a fun way to beat the summer heat with a quick (and educational) build. Lego Botanicals: Tiny Wildflower Bouquet (95 pieces) $18 (was $20) | Releases June 3 This small Lego set features plants like lavender, larkspur, Gerber daisy, Welsh poppies, and other colorful wildflowers. All the flowers are held inside a sleek black vase, and its tiny frame makes it a good choice for your desk, nightstand, or bookcase. A 32-page hardcover book can be displayed next to it, as it’s filled with fun facts about the set’...

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

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