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Next Like A Dragon Is A Pirate Adventure Starring Starring Majima

Next Like A Dragon Is A Pirate Adventure Starring Starring Majima https://ift.tt/6gYF08y Sega and Ryu Ga Gotoku Studio have revealed the next Like a Dragon game, and this time, everyone's favorite Yakuza loose cannon Goro Majima will be the star of it. Like a Dragon: Pirate Yakuza in Hawaii will see an amnesiac Majima reinvent himself as a pirate captain searching for a legendary treasure, an adventure that will see him cross swords with Hawaiian pirate gangs. The first trailer doesn't show much in terms of gameplay, but it does give a good look at Pirate Yakuza in Hawaii's cast, the actors voicing them, and a release date of February 28, 2025. During the RGG Summit, producer Ryosuke Horii explained that the spin-off has a "very different" battle design when compared to the recent mainline games that use a turn-based RPG game. "It's fast-paced, and it has a lot of Majima's uniqueness, that’s what we aimed for," Horii said. Majima will be able t

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

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