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Get The Entire Metro Series For Under $9 Ahead Of Metro 2039’s Release

Get The Entire Metro Series For Under $9 Ahead Of Metro 2039’s Release https://ift.tt/ur157m8 While I’m a fan of the Stalker games, there’s something about the more linear nature and, ironically, on-rails experience that the Metro games deliver. With a tense atmosphere, mutated creatures, and factions split within the underground of a demolished Russia, the Metro series might be some of my favorite FPS games of all time—and with Metro 2039 almost here, now’s the chance to catch up on the series for less than $9. That’s all three of the games released so far. The series starts with Metro 2033 , two decades after an apocalyptic event ended most of mankind and turned the surface into a radioactive wasteland. Even breathing the air is enough to kill you, but the monstrous creatures above will do that far quicker. You play as Artyom, who leaves the safety of his home station in order to warn the rest of the metro about a new, mysterious mutant threat called the Dark Ones. I can’t...

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

Continue Reading at GameSpot

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