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What Does Nintendo Have Against Leon S. Kennedy?

What Does Nintendo Have Against Leon S. Kennedy? https://ift.tt/gnzp7Th Near the end of this month, Resident Evil Requiem is coming to Switch 2 and other platforms. But in today's Nintendo Direct: Partner Showcase , we couldn't help but notice that fan-favorite Leon S. Kennedy was done dirty in Requiem preview. If Nintendo thought people wouldn't notice Leon wildly missing every shot, then it was greatly mistaken. Stormtroopers from the original Star Wars trilogy had better aim than Leon does in the video below. Now, we can understand Grace Ashcroft missing every shot she took. She's the inexperienced one. But Leon suddenly looks like he needs Resident Evil 4's Ashley Graham to come back and save him, which would probably look a lot like this fan-made edit. Nintendo may have nerfed Leon to keep the level of violence down in the Direct. Grace didn't get any successful shots off either. But that doesn't explain the crime against nature that Nintendo pulle...

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

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