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The Best Star Wars Games Of All Time

The Best Star Wars Games Of All Time https://ift.tt/2V7x0Xj Star Wars is composed of dozens of different stories, many of which have been told outside of the mainline movies. One of the most prominent sources since the franchise's creation has been video games, with studios reimagining Star Wars' existing stories and characters or creating new ones across dozens of gaming genres, including racing games, shooters, flight simulators, and role-playing games. And the addition of new stories in the Star Wars universe hasn't slowed down. In the next few years we're expecting entries across a diverse range of genres, including the racing game Star Wars: Galactic Racer, the turn-based-tactics game Star Wars: Zero Company, and the narrative adventure Star Wars Eclipse. In addition to video games, lots of tabletop games, board games, and card games have let players craft their own adventures in the Star Wars universe. For the purposes of this list, we've primarily focused...

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

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