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Stuntman Series Returns Featuring Knight Rider, Back To The Future, And More

Stuntman Series Returns Featuring Knight Rider, Back To The Future, And More https://ift.tt/fPnWUMs The PlayStation State of Play broadcast today included the announcement of a game no one saw coming. Stuntman: Hollywood, the first new entry in the racing game series since 2007's Stuntman Ignition, is on the way for PlayStation 5. It looks like it retains the franchise's penchant for over-the-top action, and this time, it'll feature licensed content from popular Hollywood franchises like Back to the Future, Fast & Furious, Miami Vice, Death Race, and Knight Rider. "Stuntman: Hollywood is built on the speed and control of an arcade racer, the spectacular chaos of crashes and destruction, and the precision a difficult stunt demands. And then comes that short, exact call: 'Cut!,'" reads a line from the game's description. Burnout and Split/Second were cited as inspirations for Stuntman: Hollywood. The game plays out through a narr...

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

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