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Elden Ring: Nightreign Update Buffs Up Nightfarers

Elden Ring: Nightreign Update Buffs Up Nightfarers https://ift.tt/Kn6CcJE If you've been hoping for some sweeping balance changes among the Nightfarers in Elden Ring: Nightreign , then the day has arrived. From Software has released a new Nightreign Version 1.03.2 update that re-balances some of the weaker Nightfarers into more formidable heroes across all consoles and PC versions of the game. As laid out on the official page for Elden Ring , Guardians received a damage negation buff as well as an increase to the Guard Boost ability. Raiders now have faster attacks with the exception of jump attacks of dual-wield attacks. Additionally, Raiders' attack range is extended when using the Ultimate Art "Totem Stela." Revenants are getting more attack power when using the Ultimate Art "Immortal March" or the "Summon Spirit" skill. Executors got the most love from this update, with increased attack power, guard boost, stagger damage, and reduced stamina ...

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

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