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Microsoft’s 25th Anniversary Xbox Series X Could Be Its Most Expensive Console Yet

Microsoft’s 25th Anniversary Xbox Series X Could Be Its Most Expensive Console Yet https://ift.tt/wIuol6Z It's the 25th anniversary of Xbox this year, and to celebrate, Microsoft is releasing a limited-edition version of the Xbox Series X that is reportedly very expensive. Announced earlier this year, the new model could cost as much as $900, and a new leak claims that it'll be released on November 27. At the time of writing, that means you'd need to save up a little over $9 a day to afford this console. Would you pay extra for a limited-edition Xbox Series X? According to the usually reliable Dealabs , this version of the Xbox Series X will cost $100 more than the current Xbox Series X, which features a "carbon black" design. That's also the same price as a PlayStation 5 Pro , following its price increase earlier this year. While it's not as powerful as Sony's beefier machine, it does include a disc drive. It's also worth noting that thi...

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

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