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How To Open Security Breach Lockers In Arc Raiders

How To Open Security Breach Lockers In Arc Raiders https://ift.tt/bHLMhvs Arc Raiders is all about looting and shooting your way through a map and hoping to make it back home safely to Speranza. Every moment counts, and every container in the game could end up having that item that makes all the stress of the run worth it. So, it makes sense you may be disappointed to come across a Security Breach locker you can't open. Anything at all could be in there just waiting for you to take it home, right? Well, you might need to put in some time to make it happen, but here's how you can get to opening Security Breach lockers in Arc Raiders. How to open Security Breach lockers in Arc Raiders Before you'll be able to open any Security Breach lockers you stumble across, you'll first need to buy the aptly-named Security Breach skill from the skill tree. You can access the skill tree by selecting Raider > Skill Tree while in Speranza. The Security Breach skill is in the Sur...

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

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