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Hytale Adds Animal Taming And More In Another Ambitious Update

Hytale Adds Animal Taming And More In Another Ambitious Update https://ift.tt/sygrd5F Despite releasing in early access just last month, Hytale is already on its third major update, bringing new content and features including animal taming, a new fire spread system, and more. The biggest new feature arriving in Hytale is animal taming, a new system that will allow players to tame some of the game's "friendlier" creatures using their favorite foods. Tamed animals can be petted if you aren't holding anything, and can be fed periodically. Tame animals won't run from players, and some of them can also be milked, sheared, or mounted. Hypixel has also added a major quality-of-life feature in the form of map markers, where players can place their own customizable markers on the map, and even share markers with friends in multiplayer. Hytale has also added its very first non-English language options, with Brazilian-Portuguese and Russian the first localization options ...

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

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