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Resident Evil Requiem DLC Could Further Rewrite One Of The Series’ Biggest Villains

Resident Evil Requiem DLC Could Further Rewrite One Of The Series’ Biggest Villains https://ift.tt/dJ1vDbc Resident Evil Requiem is one of this year's biggest hits, and Capcom plans to build on that success with new story DLC. While it hasn't yet revealed when it'll be out or what it's about, one of the game's writers, Haris Orkin, recently teased that the DLC will shed new light on Oswell E. Spencer , one of the biggest villains in the Resident Evil series. "I think villains honestly are really fun to write, because I usually see every villain as a hero of their own story. So the villain is like in their mind they're a hero," Orkin said in an interview with the Distance Nerding podcast. I mean, Victor Gideon thinks he's going to save the world in Requiem. We have an arc for Spencer in Requiem. "Where you understand that more. And then in the DLC you will understand that even further. I probably shouldn't say that, but yeah." ...

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

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