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Xbox Game Pass Is Losing The Witcher 3 And Several More Games In August

Xbox Game Pass Is Losing The Witcher 3 And Several More Games In August https://ift.tt/VK6lmvP Another batch of Xbox Game Pass titles are on their way out at the end of the month, and it looks like the service will be losing some cool, cute, and critically acclaimed games. Listed on the "Leaving Soon" tab on the Xbox mobile app, the list includes the following five games exiting the subscription service on August 31: Another Crab's Treasure, I Am Your Beast, Neon Abyss, One Lonely Outpost, and The Witcher 3: Wild Hunt Complete Edition . As usual, you can save 20% on these games if you decide to buy them before they leave Game Pass. Another Crab's Treasure is a cute take on the souls-like genre, I Am Your Beast plays like a first-person version of Hotline Miami, and Neon Abyss is a slick, action-packed 2D roguelike platformer. The biggest departure here is The Witcher 3, as Game Pass subscribers will be losing access to CD Projekt Red's open-world masterpi...

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

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