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Sony To Pay Out Nearly $8 Million In Class-Action Settlement Over Game Prices

Sony To Pay Out Nearly $8 Million In Class-Action Settlement Over Game Prices https://ift.tt/mZvwBR8 Sony is set to pay out nearly $8 million to PlayStation customers as part of a settlement regarding digital game prices. The settlement ( via IGN ) comes after Sony's motion to dismiss the lawsuit was denied, and settlement class members across a more-than-four-year period are potentially eligible for a payment. The lawsuit, originally filed back in 2024 , alleged that Sony established a monopoly over PlayStation Store prices by making publishers "cede control over the final price to Sony" and that Sony "eliminated the last vestiges of price competition when it stopped allowing outside retailers to sell digital download codes that could be redeemed on the PlayStation Store." Sony is not agreeing to wrongdoing as part of the settlement, and will be avoiding a civil trial if the terms are agreed upon by the court. Once that happens, the claims against Son...

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

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