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The Late Sam Neill’s Final Movie Might Be The Legend Of Zelda

The Late Sam Neill’s Final Movie Might Be The Legend Of Zelda https://ift.tt/WBwkylx The cast for the upcoming live-action The Legend of Zelda movie is becoming clearer, and a report indicates that the legendary New Zealand actor Sam Neill, who died in July at the age of 78, has a role in the game-to-film adaptation. Deadline reports that Neill, best known to audiences as Dr. Alan Grant in three Jurassic Park films, filmed his role in the Wes Ball-directed movie prior to his death. Principal production wrapped in April . Neill's role is unknown, but Deadline adds that Chuck actor Yvonne Strahovski is also in the film's cast, apparently as a "queen character." It wouldn't be unreasonable to predict that Neill could play the king of Hyrule. Sharing the screen with Neill and Strahovski will be Severance's Dichen Lachman, who was spotted in set photos shortly after production began. Fan speculation pointed towards Lachman portraying Impa, who is usually...

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

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