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US States Are Trying to Stop Paramount Skydance From Owning Mortal Kombat (And Everything Else)

US States Are Trying to Stop Paramount Skydance From Owning Mortal Kombat (And Everything Else) https://ift.tt/K8Nv0iM Paramount Skydance's plan to take over Warner Bros. Discovery is facing a new hurdle, as several states are suing the company to prevent the proposed $111 billion acquisition. In total, 12 state attorneys have formed a coalition to stop the merger, citing that it'll be a violation of the a violation of the Clayton Act antitrust law that was designed to block monopolies from forming. "There is no debate here: This merger will snuff out competition, drive up prices, diminish content quality, and produce fewer movies and shows each year," California Attorney General Rob Bonta said (via THR ). Alongside California, the lawsuit also includes state attorneys from Arizona, Colorado, Connecticut, Massachusetts, Minnesota, Nevada, New Jersey, New Mexico, New York, Oregon, and Washington. In response, Paramount Skydance claims that the lawsuit represe...

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

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