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Halloween’s First DLC Reveals Even The Bad Sequels Will Get Some Love

Halloween’s First DLC Reveals Even The Bad Sequels Will Get Some Love https://ift.tt/sv8F1pa Halloween's first paid DLC is coming on October 27 in the form of a new skin for the game's killer, Michael Myers, and it's pulling from a source you might not expect: Halloween 5: The Revenge of Michael Myers. A free update on the same day will also add a fifth map, The Tower Farm, inspired by a location in the same film.  It may seem odd to jump to the fifth movie for the game's first DLC, but it's not the only piece of new content coming that day. There's also a second skin coming for Big Mike, borrowing from his look in the legacy sequel Halloween (2018). Each skin will run you $10. Survivor mains also have new things to look forward to, including two new characters, Michelle and Eugene, as well as Civilian Costumes Pack 1, which includes 14 outfits--one for each survivor character--and 42 colorings, or "tints." The new survivors will also go for $...

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

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