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In Final Fantasy: Resonance, Take This Early Detour To Unlock Cloud Strife

In Final Fantasy: Resonance, Take This Early Detour To Unlock Cloud Strife https://ift.tt/mYU8rgC Few characters in the Final Fantasy series are as recognizable and universally adored as Cloud Strife from Final Fantasy VII. So, it makes sense that Final Fantasy: Resonance would include the snarky mercenary in its cast of Visions, which function as equippable characters that aid your party. If you're looking to get your hands on Cloud as soon as possible, you'll be happy to hear that this popular spiky-haired fellow can be added to your party within the first few hours of the game. Here's how to get Cloud in Final Fantasy: Resonance. How to get Cloud Strife in Final Fantasy: Resonance As with all Visions in Final Fantasy: Resonance, obtaining Cloud requires you to visit his respective sanctum in the overworld. Luckily, for fans of this beloved hero, the Sanctum of Cloud becomes available quite early in the adventure during Chapter 1. However, it requires a bit ...

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

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