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The Weirdest Worlds That Could Technically Be In Kingdom Hearts 4

The Weirdest Worlds That Could Technically Be In Kingdom Hearts 4 https://ift.tt/WGRyPoz Over the past couple weeks, we've finally learned a bit more about the next entry in Square Enix's Kingdom Hearts series. In an extended Kingdom Hearts 4 trailer revealed during D23 , Disney's annual fan event, we were given a first look at Coco's Land of The Dead, and its narrative implications already have us speculating as to what worlds could come next .  But while pondering what worlds could realistically be in Kingdom Hearts 4 is fun, you know what's even better? Thinking about all of the world that could technically be in Kingdom Hearts 4, with no regards to how absolutely baffling their inclusion might be. In the years since the Kingdom Hearts series first began, Disney has flexed its mouse money and purchased a lot of various companies and properties, and though you're probably well aware that Disney owns both Marvel and Star Wars, that's just scratching th...

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

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