Accéder au contenu principal

Sélection

Tomb Raider: Legacy Of Atlantis’ Beautiful Visuals Can’t Quite Hide Its Weird Changes

Tomb Raider: Legacy Of Atlantis’ Beautiful Visuals Can’t Quite Hide Its Weird Changes https://ift.tt/nqSfjWF I know Lara Croft well. At least, I feel like I do. You see, we've grown up together. From the original Tomb Raider games, I was hooked. As a young girl, I had an insatiable sense of wonder following Lara's adventures, and as a teen I was enthused when Crystal Dynamics took over development and rescued Lara from Core Design's clutches back in 2007. I even remained on board for the series reboot in 2013, although my interest in the titular tomb raider had waned slightly. At the time, I was most keen to see how Lara fit into the gaming world almost 20 years on from her debut, and I came away feeling like she was the most realistic version of herself she had ever been--initially frightened and vulnerable, but honing her skills and gaining experience as the reboot trilogy progressed. Now, with an extra decade under her belt (and mine), Lara Croft is returning to her...

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

Continue Reading at GameSpot

Commentaires