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Marathon Limited Edition DualSense Controller Revealed

Marathon Limited Edition DualSense Controller Revealed https://ift.tt/89pHbY5 Marathon Limited Edition DualSense Controller $85 | Releases March 5 Preorder at PlayStation Direct Bungie has announced the release date for Marathon , and fans can also preorder a new DualSense controller inspired by the extraction shooter. The $85 Marathon Limited Edition DualSense for PS5 is set to launch on March 5 , the same day as the game, and preorders will open on January 29 on the PlayStation Store. Marathon Limited Edition DualSense Controller $85 | Releases March 5 The Marathon DualSense controller has a very distinctive aesthetic that ties into the game's sci-fi themes and graphic design. Created in close collaboration with the team at Bungie, the studio says it aimed to make the peripheral look like something that could naturally exist alongside other objects in Marathon. The end result is a DualSense controller full of clean lines, purposeful markings, and vivid acc...

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

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