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Yazuka Kiwami 3 Director Defends Casting Alleged Sexual Assaulter

Yazuka Kiwami 3 Director Defends Casting Alleged Sexual Assaulter https://ift.tt/igaM6xe Yazuka Kiwami 3 director Ryosuke Horii justified the controversial casting of actor Teruyuki Kagawa as Goh Hamazaki in a recent interview, saying, "We tried to think of someone who makes you go, 'This guy's a creep.'" Horii spoke to Japanese outlet GAME Watch (independently translated by IGN ) about the casting, which has drawn criticism because Kagawa has been accused of sexual assault. Horii said the team made their decision based on what performance they would most like to see in the game. "Hamazaki is a sleazy, persistent, and militant yakuza, right?" Horii said. "Since he isn't an explosive character like Kanda, when we tried to think of someone who makes you go, 'This guy's a creep,' naturally it was Kagawa--that was the main factor. Kagawa's acting is fun to watch. Even when he's chopping a pig's feet off with a chef's k...

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

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