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Helldivers 2 Is Teasing Something With A Mess Of Binary Code

Helldivers 2 Is Teasing Something With A Mess Of Binary Code https://ift.tt/gkElmDi Helldivers 2 doesn't give its players much of breather before throwing another invasion or intergalactic threat at them. Players across PlayStation 5, Xbox Series X|S, and PC have a new reason to be wary, now that Arrowhead Studios CEO Shams Jorjani has been teasing the potential return of an old enemy faction. On the Helldivers Discord channel, Jorjani wrote the following message in binary code: "01011001 01101111 01110101 00100111 01110010 01100101 00100000 01100111 01101111 01101110 01101110 01100001 00100000 01110011 01101000 01101001 01110100 00100000 01111001 01101111 01110101 01110010 00100000 01110000 01100001 01101110 01110100 01110011." According to GamesRadar , that code translates to English as "you're gonna s*** your pants," which is part of a long-running joke that Jorjani first used last year. Continue Reading at GameSpot

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

Continue Reading at GameSpot

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