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Assassin's Creed Multiplayer Game Reportedly Canceled

Assassin's Creed Multiplayer Game Reportedly Canceled https://ift.tt/rFYPOHJ Last month, Ubisoft announced significant cuts and the cancellation of six games, including the Prince of Persia: The Sands of Time remake . At the time, there were no indications that Assassin's Creed franchise was in danger of losing any games in development, but a new report indicates that Assassin's Creed multiplayer game has now been canceled as well. According to French gaming site Origami , the project in question was given the codename Assassin's Creed League, and it would have allowed up to four players to work together on assassinations. AC League reportedly grew out of DLC originally created for Assassin's Creed Shadows , and may have also been set in the same era of Japanese history. The game was said to be in development at Ubisoft Annecy, the studio that created the multiplayer modes for Assassin's Creed Brotherhood , Assassin's Creed Unity , and Assassin's Creed...

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen

The Silent Hill 2 Remake Is Significantly Better Than The Trailers You’ve Seen https://ift.tt/wBavmTf

There is no genre quite like horror. At its best, it's so much more than guts and gore, or tired tropes and torture scenes. It's self-reflection. It's catharsis.

It's entering an implicit agreement with a work's creator: If you spill your guts out to me (metaphorically or perhaps literally), then I will wade through my own, hold them up, and take note of what makes ours similar to one another. While there are certainly qualities that make for a "good" work of horror, the transcendent variety is subjective; it relies on your own fears, traumas, and beliefs to create resonance with what's laid before you. The more vulnerable a work is, the greater its opportunity to connect with--or possibly alienate--its audience. This is precisely what makes Silent Hill 2 such a memorable and pivotal entry in the horror game genre--it's sheer vulnerability creates a game wherein even alienation feels like connection.

I say all this to emphasize that the upcoming remake of this 23 year-old game is an incredibly exciting prospect to me. Though the original holds up well, there's no denying that it feels quite dated--and not always in an endearing, "time capsule" kind of way. There's also no denying that the game is incredibly influential; its DNA is woven into countless horror games and horror-adjacent titles, with last year's Alan Wake 2 proving that, even decades later, this continues to be true. This ultimately elevates Silent Hill 2's status from "great game" to a "genre essential," albeit one that is frustrating to play--or even simply access--at the moment. A remake, then, seems entirely warranted.

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