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Halo: Campaign Evolved – Every Skull Location

Halo: Campaign Evolved – Every Skull Location https://ift.tt/YSgMKis Halo: Campaign Evolved is a faithful remake of the original 2001 shooter, but with a few added changes, including three brand new levels. One of the new additions is skulls. The original game didn't have them, and the Xbox 360 remaster had some, but this version has a whopping 39 Skulls to find--three per level. There are also three additional Skulls that are unlocked when you gain access to the Campaign Remix mode. This unlocks after finding three of the hidden Skulls, so if you're following this guide you'll get those rather quickly. This guide is in campaign order, with the three prequel missions at the end. This guide is a work in progress. In This Article The Pillar of Autumn Speed Limit Magnified Perspective Halo Give & Take Floor is Lava Grunt Funeral The Truth and Reconciliation Iron Endurance S...

A Massive Balatro Exploit Has Been Hiding In The Game All Along, Dev Confirms

A Massive Balatro Exploit Has Been Hiding In The Game All Along, Dev Confirms https://ift.tt/gODrmt5

The poker roguelite Balatro has built a strong and loyal community of players thanks to the many different ways the game can surprise you during a run. Today--on the same day the game launched on mobile devices--developer LocalThunk has seemingly confirmed a feature that looks like a glitch, but is instead working as intended.

This exploit, which was brought to light in a YouTube video by BelenosBear, involves the Misprint joker card, and more specifically, it centers around the seemingly random text that flashes in the Misprint’s ability text.

Basically, if you pause during a Balatro run, go to your collection of cards in the pause menu, and then go to Misprint, once in a while random numbers, letters, and symbols will flash in the ability text. As it turns out, those sequences aren't random, and they actually tell you the top card of your deck through the numbers and letters that appear; in BelenosBear’s video, for example, a sequence that ends in “4S” produces the four of spades on the next draw, while “9H” produces the nine of hearts.

Continue Reading at GameSpot

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