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Warhammer 40,000: Dawn of War IV Looks To Right The Wrongs Of Its Predecessor

Warhammer 40,000: Dawn of War IV Looks To Right The Wrongs Of Its Predecessor https://ift.tt/VFGJQnU Warhammer 40,000: Dawn of War IV is arriving nearly a decade after the release of the third game in the real-time strategy series, and after spending some time with an extensive preview build that covered the opening missions of two its campaigns, I’m happy to report that it seems to be a return to form after the ill-received changes in Dawn of War III. The Dawn of War series has always reinvented itself with each entry. Dawn of War II eschewed the first game’s focus on amassing large armies in favor of micro-managing smaller groups, or sometimes individual units. It removed the original's base-building mechanics, and its maps were less of an open-ended sandbox, hewing closer to being an isometric action-RPG. While these changes didn’t sit well with some players of the original Dawn of War, others found the alterations to be bold, and the game was received positively , with man...

A Massive Balatro Exploit Has Been Hiding In The Game All Along, Dev Confirms

A Massive Balatro Exploit Has Been Hiding In The Game All Along, Dev Confirms https://ift.tt/gODrmt5

The poker roguelite Balatro has built a strong and loyal community of players thanks to the many different ways the game can surprise you during a run. Today--on the same day the game launched on mobile devices--developer LocalThunk has seemingly confirmed a feature that looks like a glitch, but is instead working as intended.

This exploit, which was brought to light in a YouTube video by BelenosBear, involves the Misprint joker card, and more specifically, it centers around the seemingly random text that flashes in the Misprint’s ability text.

Basically, if you pause during a Balatro run, go to your collection of cards in the pause menu, and then go to Misprint, once in a while random numbers, letters, and symbols will flash in the ability text. As it turns out, those sequences aren't random, and they actually tell you the top card of your deck through the numbers and letters that appear; in BelenosBear’s video, for example, a sequence that ends in “4S” produces the four of spades on the next draw, while “9H” produces the nine of hearts.

Continue Reading at GameSpot

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