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Hellraiser: Revival Plays Like A Very Horny Resident Evil

Hellraiser: Revival Plays Like A Very Horny Resident Evil https://ift.tt/xU8MnZy I've been eager to finally play H ellraiser: Revival because I was still unsure what it's trying to be. But having finally played a sample of it during Summer Game Fest, I've figured it out: Hellraiser: Revival is a lot like a Resident Evil game, only it's exceptionally horny. All the familiar elements are there. You have your doors "locked on the other side." You have some crafting scraps with which you can make things to aid your survival. You have distinctive keys you use to open elaborate doors, and puzzles that require roundabout, lateral thinking. Played in first-person, you'll have guns you use to defeat enemies, while you carefully manage your ammo and health. Even the UI indicators that tell you when you can interact with objects look a lot like those in Resident Evil games. If you're well-versed in survival-horror and Resident Evil, in particular, it wo...

A Massive Balatro Exploit Has Been Hiding In The Game All Along, Dev Confirms

A Massive Balatro Exploit Has Been Hiding In The Game All Along, Dev Confirms https://ift.tt/gODrmt5

The poker roguelite Balatro has built a strong and loyal community of players thanks to the many different ways the game can surprise you during a run. Today--on the same day the game launched on mobile devices--developer LocalThunk has seemingly confirmed a feature that looks like a glitch, but is instead working as intended.

This exploit, which was brought to light in a YouTube video by BelenosBear, involves the Misprint joker card, and more specifically, it centers around the seemingly random text that flashes in the Misprint’s ability text.

Basically, if you pause during a Balatro run, go to your collection of cards in the pause menu, and then go to Misprint, once in a while random numbers, letters, and symbols will flash in the ability text. As it turns out, those sequences aren't random, and they actually tell you the top card of your deck through the numbers and letters that appear; in BelenosBear’s video, for example, a sequence that ends in “4S” produces the four of spades on the next draw, while “9H” produces the nine of hearts.

Continue Reading at GameSpot

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