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Crimson Desert Has Kept Me Trapped In Its Opening Area, And You Could Join Me For $1

Crimson Desert Has Kept Me Trapped In Its Opening Area, And You Could Join Me For $1 https://ift.tt/IQoCPsE Crimson Desert is an action-RPG. It’s also a medieval fantasy game. It’s kinda sci-fi, kinda like Dragon’s Dogma 2, with a sprinkle of The Witcher 3, and there are even some Breath of the Wild and Assassin’s Creed comparisons to throw into the increasingly ridiculous pot. It’s completely overwhelming, completely wild, and completely fun, and if you’ve been waiting for an excuse to finally give it a shot—especially with its countless updates and new Enhanced version—you could try your luck at getting it for just $1 with Fanatical’s Mystery Crate. Crimson Desert is, admittedly, a bit of a strange game. The story of Kliff and rebuilding the Greymanes is maybe fourth or fifth on the priority list for Pearl Abyss’s single-player game, and normally, that would make it a less compelling experience. Yet, the higher priorities, like a solid gameplay loop and absolutely bizarre world...

A Massive Balatro Exploit Has Been Hiding In The Game All Along, Dev Confirms

A Massive Balatro Exploit Has Been Hiding In The Game All Along, Dev Confirms https://ift.tt/gODrmt5

The poker roguelite Balatro has built a strong and loyal community of players thanks to the many different ways the game can surprise you during a run. Today--on the same day the game launched on mobile devices--developer LocalThunk has seemingly confirmed a feature that looks like a glitch, but is instead working as intended.

This exploit, which was brought to light in a YouTube video by BelenosBear, involves the Misprint joker card, and more specifically, it centers around the seemingly random text that flashes in the Misprint’s ability text.

Basically, if you pause during a Balatro run, go to your collection of cards in the pause menu, and then go to Misprint, once in a while random numbers, letters, and symbols will flash in the ability text. As it turns out, those sequences aren't random, and they actually tell you the top card of your deck through the numbers and letters that appear; in BelenosBear’s video, for example, a sequence that ends in “4S” produces the four of spades on the next draw, while “9H” produces the nine of hearts.

Continue Reading at GameSpot

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