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Phantom Blade Zero Fixes The Struggle That Might Be Keeping You Away From Soulslikes

Phantom Blade Zero Fixes The Struggle That Might Be Keeping You Away From Soulslikes https://ift.tt/NPkvhOt There's a lot to love about soulslike games, but one of the things in the negative columns for a lot of players is how much time they can suck up. And while Phantom Blade Zero is an action-RPG that's not quite a soulslike, it's similar enough that some players might look at its super-fast combat and exceedingly tough boss battles and decide to take a pass. But if you're the kind of person who is souls-curious or looking for a soulslike game with a little less commitment, Phantom Blade Zero might be for you. It uses a number of elements of the genre's formula, with some key tweaks to make progress a little faster. The biggest one: boss fights that give you checkpoints in the middle. In lots of soulslikes, you'll face bosses who go through multiple phases. Beat them down enough, and they transform into something more hideous and deadly, usually...

Father Of PlayStation Recalls How Everyone At Sony Thought It Would Fail

Father Of PlayStation Recalls How Everyone At Sony Thought It Would Fail https://ift.tt/4hfaGbA

During the early '90s, Ken Kutaragi and Sony attempted to collaborate with Nintendo on an early version of PlayStation, which was intended as a CD drive for the SNES. When that partnership faltered, Kutaragi and Sony moved forward with the original PlayStation in 1994. Although that system ultimately changed the entire video game industry, Kutaragi still recalls the doubters both inside and outside of Sony 25 years later.

"We wanted to share the passion," said Kuturagi at the Tokyo Games Show via VGC. "We wanted to hear their expectations and what they did not expect, so we wanted to hear from them. So we visited dozens of companies if not hundreds, we visited a lot of game makers. It was a great memory. They were not interested. They just said, 'Don't do it. There were multiple companies and none of them were successful. You are going to fail.' That's what they told us."

It's understandable why not everyone shared Kuturagi's passion for the project. When PlayStation entered the market, Nintendo and Sega were the only two dominant console-makers. Sony may have had more powerful hardware than the Genesis, the SNES, or the 32X peripheral, but Sega's Saturn was launching at right around the same time. And if that system had caught on like Sony's PS, then the console wars may have turned out very differently.

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