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Long Before Friendslop, Portal 2 Made Co-Op Cool

Long Before Friendslop, Portal 2 Made Co-Op Cool https://ift.tt/jMpcx4l April 18, 2026 marks the 15-year anniversary of Portal 2's release. Below, we reminisce about its memorable story, novel cooperative two-player mode, and enduring comedy. There was a time in the PlayStation 3/Xbox 360 era when Valve was spoiling us with games, packaging some excellent titles in The Orange Box and bringing us back-to-back Left 4 Dead entries. But the company hit a stride with the 2011 release of Portal 2, which might be its finest accomplishment of that generation. Following up from 2007's Portal, Valve would still have had a hit if it had only made and released the single-player campaign, but the developers went the extra mile with the addition of a full-fledged co-op campaign--which itself would have been an equally worthy sequel to Portal on its own, and in retrospect, was a harbinger for cooperative and social games trending today. Continue Reading at GameSpot

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG https://ift.tt/inEVZUw

A group of developers who were initially tapped to work on the canceled sequel to Disco Elysium have announced the formation of a new development studio--Longdue Games--and a new game, which the studio describes as being "set in a game world conceived by the leads of the now-canceled Disco Elysium sequel."

Longdue Games consists of about a dozen developers, many of whom either worked on Disco Elysium or were previously slated to work on its sequel before it was canceled. A number of legal disagreements between the game's development studio/publisher ZA/UM and Disco Elysium game director Robert Kurvitz and art director Aleksander Rostov ultimately led to the sequel's cancellation, and although Longdue Games does describe its upcoming title as a "spiritual successor" to the original game, Kurvitz, Rostov, and ZA/UM have nothing to do with the project.

"Longdue’s debut project is developed with key creatives from the original Disco Elysium team and contributors to the unreleased sequel, carrying forward the thoughtful, narrative-first approach that defined its predecessor," Longdue said in a press release announcing both the studio's formation and the game itself. "The game explores the intricate relationship between mind and environment, offering players a story-driven experience where their choices shape both the world and its characters."

Continue Reading at GameSpot

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