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How To Start Elden Ring Nightreign DLC - The Forsaken Hollows

How To Start Elden Ring Nightreign DLC - The Forsaken Hollows https://ift.tt/bXJWHMP Elden Ring Nightreign packs a solid number of nightfarers and bosses in its base game, ensuring players have plenty to do right out of the gate. But if you've seen everything in the initial release and want some fresh challenges, The Forsaken Hollows DLC adds two new playable characters , two extra bosses, and a fresh Shifting Earth event. If you're curious what you'll need to accomplish to unlock access to these additions, though, we've got you covered below. How to start The Forsaken Hollows DLC in Elden Ring Nightreign Before you can begin unlocking the content in The Forsaken Hollows DLC, you'll need to purchase and download it from your platform's respective storefront. Alternatively, if you've previously purchased the Elden Ring Nightreign Deluxe Edition, you'll be able to download the DLC at no additional cost. Once you've installed the DLC, follow the ste...

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG https://ift.tt/inEVZUw

A group of developers who were initially tapped to work on the canceled sequel to Disco Elysium have announced the formation of a new development studio--Longdue Games--and a new game, which the studio describes as being "set in a game world conceived by the leads of the now-canceled Disco Elysium sequel."

Longdue Games consists of about a dozen developers, many of whom either worked on Disco Elysium or were previously slated to work on its sequel before it was canceled. A number of legal disagreements between the game's development studio/publisher ZA/UM and Disco Elysium game director Robert Kurvitz and art director Aleksander Rostov ultimately led to the sequel's cancellation, and although Longdue Games does describe its upcoming title as a "spiritual successor" to the original game, Kurvitz, Rostov, and ZA/UM have nothing to do with the project.

"Longdue’s debut project is developed with key creatives from the original Disco Elysium team and contributors to the unreleased sequel, carrying forward the thoughtful, narrative-first approach that defined its predecessor," Longdue said in a press release announcing both the studio's formation and the game itself. "The game explores the intricate relationship between mind and environment, offering players a story-driven experience where their choices shape both the world and its characters."

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