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Madden 27 Finally Adds The League’s Most Controversial Play (And 52 More Things)

Madden 27 Finally Adds The League’s Most Controversial Play (And 52 More Things) https://ift.tt/oVFRuhD The NFL would prefer a calendar that is never truly football-free, and one thing keeping the league in the spotlight during the otherwise quiet month of June is the annual reveal of the next Madden. This year, Madden NFL 27 is following one of the series' best efforts in a long, long time, though last year's game also took some hits as time went on and updates didn't address issues--or even made things worse in some cases.  Madden 27 is clearly made with this community feedback in mind, featuring several changes that address specific complaints and popular requests. We've rounded up 53 things the Madden team has announced as new to this summer's game, including a major focus on improving defense, a new timing-based catch mechanic, and even the Tush Push. In This Article ...

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG https://ift.tt/inEVZUw

A group of developers who were initially tapped to work on the canceled sequel to Disco Elysium have announced the formation of a new development studio--Longdue Games--and a new game, which the studio describes as being "set in a game world conceived by the leads of the now-canceled Disco Elysium sequel."

Longdue Games consists of about a dozen developers, many of whom either worked on Disco Elysium or were previously slated to work on its sequel before it was canceled. A number of legal disagreements between the game's development studio/publisher ZA/UM and Disco Elysium game director Robert Kurvitz and art director Aleksander Rostov ultimately led to the sequel's cancellation, and although Longdue Games does describe its upcoming title as a "spiritual successor" to the original game, Kurvitz, Rostov, and ZA/UM have nothing to do with the project.

"Longdue’s debut project is developed with key creatives from the original Disco Elysium team and contributors to the unreleased sequel, carrying forward the thoughtful, narrative-first approach that defined its predecessor," Longdue said in a press release announcing both the studio's formation and the game itself. "The game explores the intricate relationship between mind and environment, offering players a story-driven experience where their choices shape both the world and its characters."

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