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You Can Play The New Tomodachi Life Game Right Now, And It's Already Chaos

You Can Play The New Tomodachi Life Game Right Now, And It's Already Chaos https://ift.tt/sezdyHk Tomodachi Life: Living the Dream is set for release on April 16, but thanks to a free demo in the Nintendo eShop, you can play it right now. Even better--any progress you make in the demo will carry over to the full version of the game at launch. Living the Dream is the third game in the Tomodachi series, and sees you create a bunch of customizable Mii characters who will work together to improve to island's happiness levels. The life sim will also allow players to customize the island and its inhabitants, as well as featuring a drawing tool to create imaginative objects that the Mii characters can interactive with. It's important to note that there will be "certain" restrictions on image sharing though, in order to maintain a "fun and safe" environment for everyone. Having said that, some players are already finding that the game's filter leaves a l...

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG https://ift.tt/inEVZUw

A group of developers who were initially tapped to work on the canceled sequel to Disco Elysium have announced the formation of a new development studio--Longdue Games--and a new game, which the studio describes as being "set in a game world conceived by the leads of the now-canceled Disco Elysium sequel."

Longdue Games consists of about a dozen developers, many of whom either worked on Disco Elysium or were previously slated to work on its sequel before it was canceled. A number of legal disagreements between the game's development studio/publisher ZA/UM and Disco Elysium game director Robert Kurvitz and art director Aleksander Rostov ultimately led to the sequel's cancellation, and although Longdue Games does describe its upcoming title as a "spiritual successor" to the original game, Kurvitz, Rostov, and ZA/UM have nothing to do with the project.

"Longdue’s debut project is developed with key creatives from the original Disco Elysium team and contributors to the unreleased sequel, carrying forward the thoughtful, narrative-first approach that defined its predecessor," Longdue said in a press release announcing both the studio's formation and the game itself. "The game explores the intricate relationship between mind and environment, offering players a story-driven experience where their choices shape both the world and its characters."

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