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Ubisoft Boss Has A Hot Take On Sony Killing Game Discs

Ubisoft Boss Has A Hot Take On Sony Killing Game Discs https://ift.tt/TNc7hEz Ubisoft boss Yves Guillemot believes that Sony's plan to kill PS5 game disc production in January 2028 could have some benefits for the gaming industry. Speaking during a recent investor Q&A, Guillemot expressed his opinion that the PS5 console market could emulate PC gaming--which has been an overwhelmingly digital-only scene since the rise of Steam--and hardware costs could come down as a result. "What we saw on the PC is that it helped to grow the market," Guillemot said (via VGC ). "There's also some pressure for the future on the cost of machines, and being able to be only digital will help to have a more accessible machine, I would say. "There are pluses and minuses, but we think it will not disturb too much the industry." https://youtu.be/4FatSqS3VYY Sony's rationale for ending game disc production is that it's following market trends and cons...

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG https://ift.tt/inEVZUw

A group of developers who were initially tapped to work on the canceled sequel to Disco Elysium have announced the formation of a new development studio--Longdue Games--and a new game, which the studio describes as being "set in a game world conceived by the leads of the now-canceled Disco Elysium sequel."

Longdue Games consists of about a dozen developers, many of whom either worked on Disco Elysium or were previously slated to work on its sequel before it was canceled. A number of legal disagreements between the game's development studio/publisher ZA/UM and Disco Elysium game director Robert Kurvitz and art director Aleksander Rostov ultimately led to the sequel's cancellation, and although Longdue Games does describe its upcoming title as a "spiritual successor" to the original game, Kurvitz, Rostov, and ZA/UM have nothing to do with the project.

"Longdue’s debut project is developed with key creatives from the original Disco Elysium team and contributors to the unreleased sequel, carrying forward the thoughtful, narrative-first approach that defined its predecessor," Longdue said in a press release announcing both the studio's formation and the game itself. "The game explores the intricate relationship between mind and environment, offering players a story-driven experience where their choices shape both the world and its characters."

Continue Reading at GameSpot

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