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The Best Ways To Spend New Years Eve In-Game

The Best Ways To Spend New Years Eve In-Game https://ift.tt/peECWzn New Year’s Eve doesn’t have to be limited to champagne and confetti in the real world. Video games offer their own ways to celebrate, from dazzling fireworks to high-speed races and creative parties with friends. Sometimes, getting together virtually is the only way everyone can be together. In Animal Crossing , you can ring in the new year with a sky full of fireworks over your island. Fortnite Creative lets you throw your own custom parties with friends, complete with music, games, and chaos. Mario Kart brings the celebration to the tracks, where fireworks light up the sky as you race across Rainbow Road as the clock towards the new year ticks down. No matter your style, these games turn the countdown into an interactive, unforgettable experience that's perfect for friends and families who can't be together to ring in the new year. Animal Crossing: New Horizons Platform: Nintendo Switch Release Date...

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG https://ift.tt/inEVZUw

A group of developers who were initially tapped to work on the canceled sequel to Disco Elysium have announced the formation of a new development studio--Longdue Games--and a new game, which the studio describes as being "set in a game world conceived by the leads of the now-canceled Disco Elysium sequel."

Longdue Games consists of about a dozen developers, many of whom either worked on Disco Elysium or were previously slated to work on its sequel before it was canceled. A number of legal disagreements between the game's development studio/publisher ZA/UM and Disco Elysium game director Robert Kurvitz and art director Aleksander Rostov ultimately led to the sequel's cancellation, and although Longdue Games does describe its upcoming title as a "spiritual successor" to the original game, Kurvitz, Rostov, and ZA/UM have nothing to do with the project.

"Longdue’s debut project is developed with key creatives from the original Disco Elysium team and contributors to the unreleased sequel, carrying forward the thoughtful, narrative-first approach that defined its predecessor," Longdue said in a press release announcing both the studio's formation and the game itself. "The game explores the intricate relationship between mind and environment, offering players a story-driven experience where their choices shape both the world and its characters."

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