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Fields Of Mistria Gift Guide: All Characters And Their Favorite Gifts

Fields Of Mistria Gift Guide: All Characters And Their Favorite Gifts https://ift.tt/425nxKg Despite Fields of Mistria being in early access, it's already an extraordinary entry in the farming sim genre . Though this is in part due to the numerous innovations and improvements it brings to the genre, its overarching story, fantastic sense of progression, and the abundance of things for players to do, there's no denying its charming characters do a whole lot of heavy lifting, too. Regardless of whether you're looking for friendship or longing to settle down with the right romantic partner, giving your Mistrian neighbors a gift they love is a great way to bolster your relationship. To help your efforts, we've rounded up a list of every character's favorite gifts--and what items you should absolutely avoid giving them. It's worth mentioning that of these characters, Adeline, Juniper, Reina, Valen, Celine, Balor, Caldarus, Hayden, Eiland, March, and Ryis are t...

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG https://ift.tt/inEVZUw

A group of developers who were initially tapped to work on the canceled sequel to Disco Elysium have announced the formation of a new development studio--Longdue Games--and a new game, which the studio describes as being "set in a game world conceived by the leads of the now-canceled Disco Elysium sequel."

Longdue Games consists of about a dozen developers, many of whom either worked on Disco Elysium or were previously slated to work on its sequel before it was canceled. A number of legal disagreements between the game's development studio/publisher ZA/UM and Disco Elysium game director Robert Kurvitz and art director Aleksander Rostov ultimately led to the sequel's cancellation, and although Longdue Games does describe its upcoming title as a "spiritual successor" to the original game, Kurvitz, Rostov, and ZA/UM have nothing to do with the project.

"Longdue’s debut project is developed with key creatives from the original Disco Elysium team and contributors to the unreleased sequel, carrying forward the thoughtful, narrative-first approach that defined its predecessor," Longdue said in a press release announcing both the studio's formation and the game itself. "The game explores the intricate relationship between mind and environment, offering players a story-driven experience where their choices shape both the world and its characters."

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