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Fanatical's Build Your Own Survival Horror Bundle Is the Perfect Way to Try Out the Genre

Fanatical's Build Your Own Survival Horror Bundle Is the Perfect Way to Try Out the Genre https://ift.tt/FyU6EWg It's well out of spooky season, but it's never a bad time to pick up some great indie survival horror PC games on the cheap. Fanatical's Build Your Own Survival Horror Bundle deal is the latest in their collection of buy more, save more bundles, and you can pick up some great indie titles that are perfect for getting onboarding into the genre if you're new. 20 games are available to pick from and the more games you add to your cart the more money you'll save in the long run. Its baseline is 3 games for $10 ($3.33 each), then if you want 5 or more games it's $3 per. If you decide you want 7 or more games, it gets slashed down to $2.85 per game. And if you want the full collection of 20 PC games, it'll run you $57. This saves you 80% off of its total $282.79 value See at Fanatical A personal favorite of mine and a game I highly recommend is F...

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG https://ift.tt/inEVZUw

A group of developers who were initially tapped to work on the canceled sequel to Disco Elysium have announced the formation of a new development studio--Longdue Games--and a new game, which the studio describes as being "set in a game world conceived by the leads of the now-canceled Disco Elysium sequel."

Longdue Games consists of about a dozen developers, many of whom either worked on Disco Elysium or were previously slated to work on its sequel before it was canceled. A number of legal disagreements between the game's development studio/publisher ZA/UM and Disco Elysium game director Robert Kurvitz and art director Aleksander Rostov ultimately led to the sequel's cancellation, and although Longdue Games does describe its upcoming title as a "spiritual successor" to the original game, Kurvitz, Rostov, and ZA/UM have nothing to do with the project.

"Longdue’s debut project is developed with key creatives from the original Disco Elysium team and contributors to the unreleased sequel, carrying forward the thoughtful, narrative-first approach that defined its predecessor," Longdue said in a press release announcing both the studio's formation and the game itself. "The game explores the intricate relationship between mind and environment, offering players a story-driven experience where their choices shape both the world and its characters."

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