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The Fighting Game Community Bands Together In Solidarity To Help Free Player From ICE

The Fighting Game Community Bands Together In Solidarity To Help Free Player From ICE https://ift.tt/8N6Az7P As fervent as its in-game rivalries can get, the fighting game community is a diverse space that frequently bands together to support members in their time of need. So upon hearing the news that a longtime member, Ludovic Mbock , had been taken in by ICE, players from across the globe quickly banded together in a fierce show of condemnation for the government agency and support for their comrade-in-fisticuffs. Based out of Maryland, Ludovic has been known in the fighting game community since the era of competitive Street Fighter IV. While his primary focus is on on Street Fighter VI, he also plays competitively in Tekken, The King of Fighters, and Melty Blood: Type Lumina . Ludovic was sponsored by The Hiero Group , an esports community organization based out of the Washington D.C./Maryland/Virginia (DMV) area. "Lud has been in the FGC for as long as I can remember, datin...

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG https://ift.tt/inEVZUw

A group of developers who were initially tapped to work on the canceled sequel to Disco Elysium have announced the formation of a new development studio--Longdue Games--and a new game, which the studio describes as being "set in a game world conceived by the leads of the now-canceled Disco Elysium sequel."

Longdue Games consists of about a dozen developers, many of whom either worked on Disco Elysium or were previously slated to work on its sequel before it was canceled. A number of legal disagreements between the game's development studio/publisher ZA/UM and Disco Elysium game director Robert Kurvitz and art director Aleksander Rostov ultimately led to the sequel's cancellation, and although Longdue Games does describe its upcoming title as a "spiritual successor" to the original game, Kurvitz, Rostov, and ZA/UM have nothing to do with the project.

"Longdue’s debut project is developed with key creatives from the original Disco Elysium team and contributors to the unreleased sequel, carrying forward the thoughtful, narrative-first approach that defined its predecessor," Longdue said in a press release announcing both the studio's formation and the game itself. "The game explores the intricate relationship between mind and environment, offering players a story-driven experience where their choices shape both the world and its characters."

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