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Former BioWare Writer Says EA Always Favored Mass Effect Over Dragon Age

Former BioWare Writer Says EA Always Favored Mass Effect Over Dragon Age https://ift.tt/BhEy5L7 Following the  disappointing sales of Dragon Age: The Veilguard , it's looking like BioWare's fantasy IP won't be making a comeback anytime soon. Former Dragon Age lead writer David Gaider believes that the series may be dead, and the game's poor commercial performance-- according to EA's expectations --was likely the final nail in its coffin. "Throughout the entire time I was there, we were always one breath away from the project being shelved," Gaider said to PC Gamer . "The thing that happened is that we kept releasing games, and it would sell much better than they thought it should, and it kept surprising them." Gaider added that Mass Effect was treated as EA's favorite child , even if they didn't sell as well as early Dragon Age games did. The writer added that Mass Effect was seen as a "slick, modern RPG" that was easy ...

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG https://ift.tt/inEVZUw

A group of developers who were initially tapped to work on the canceled sequel to Disco Elysium have announced the formation of a new development studio--Longdue Games--and a new game, which the studio describes as being "set in a game world conceived by the leads of the now-canceled Disco Elysium sequel."

Longdue Games consists of about a dozen developers, many of whom either worked on Disco Elysium or were previously slated to work on its sequel before it was canceled. A number of legal disagreements between the game's development studio/publisher ZA/UM and Disco Elysium game director Robert Kurvitz and art director Aleksander Rostov ultimately led to the sequel's cancellation, and although Longdue Games does describe its upcoming title as a "spiritual successor" to the original game, Kurvitz, Rostov, and ZA/UM have nothing to do with the project.

"Longdue’s debut project is developed with key creatives from the original Disco Elysium team and contributors to the unreleased sequel, carrying forward the thoughtful, narrative-first approach that defined its predecessor," Longdue said in a press release announcing both the studio's formation and the game itself. "The game explores the intricate relationship between mind and environment, offering players a story-driven experience where their choices shape both the world and its characters."

Continue Reading at GameSpot

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