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Xbox Series S Has Gone From No-Brainer To No Thank You

Xbox Series S Has Gone From No-Brainer To No Thank You https://ift.tt/fvG6q2x Just a couple of years ago, the Xbox Series S felt like a great holiday gift idea. I was able to pick up a console for $250 during Black Friday and introduce my brother to this generation of console gaming. He just had to buy a Game Pass for Console subscription, and he suddenly had access to a big library of current-gen games and all of Xbox’s first-party titles the day they released. Sure, games didn’t run quite as well on the slightly less powerful console, but it was good enough for a casual gamer like him. Following the price hikes announced today by Microsoft , the Xbox Series S no longer feels like such a good deal. While it’s still the cheapest way into current-gen gaming, the entire Xbox ecosystem has been price gouged to the point where the Xbox Series S no longer has a clear or appealing platform identity. When Microsoft first ...

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG https://ift.tt/inEVZUw

A group of developers who were initially tapped to work on the canceled sequel to Disco Elysium have announced the formation of a new development studio--Longdue Games--and a new game, which the studio describes as being "set in a game world conceived by the leads of the now-canceled Disco Elysium sequel."

Longdue Games consists of about a dozen developers, many of whom either worked on Disco Elysium or were previously slated to work on its sequel before it was canceled. A number of legal disagreements between the game's development studio/publisher ZA/UM and Disco Elysium game director Robert Kurvitz and art director Aleksander Rostov ultimately led to the sequel's cancellation, and although Longdue Games does describe its upcoming title as a "spiritual successor" to the original game, Kurvitz, Rostov, and ZA/UM have nothing to do with the project.

"Longdue’s debut project is developed with key creatives from the original Disco Elysium team and contributors to the unreleased sequel, carrying forward the thoughtful, narrative-first approach that defined its predecessor," Longdue said in a press release announcing both the studio's formation and the game itself. "The game explores the intricate relationship between mind and environment, offering players a story-driven experience where their choices shape both the world and its characters."

Continue Reading at GameSpot

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