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Fortnite Showdown: Where To Find Every Chaos Cube Available So Far

Fortnite Showdown: Where To Find Every Chaos Cube Available So Far https://ift.tt/yNdQPSM Years ago, Epic frequently filled the Fortnite island with collectibles that players could find for XP, but they didn't do much of that the past few chapters. But the collectibles have returned in a big way in Chapter 7 Season 2 , with the dozens of Chaos Cubes that are scattered all over the island. There are currently 45 cubes available to discover in Fortnite's main Battle Royale mode, with 25 more planned to pop up at various points over the course of the season. This is probably related to the battle between the Ice King and the Foundation somehow, and there's a good chance the Last Reality, with its alien invaders and chrome monsters and army of cubes, is involved somehow. Collecting these cubes isn't just a purely for-fun side activity, as collecting a cube awards 4,000 XP, collecting all five cubes in a region awards 40,000 XP, and collecting all 70 on the entire map (w...

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG https://ift.tt/inEVZUw

A group of developers who were initially tapped to work on the canceled sequel to Disco Elysium have announced the formation of a new development studio--Longdue Games--and a new game, which the studio describes as being "set in a game world conceived by the leads of the now-canceled Disco Elysium sequel."

Longdue Games consists of about a dozen developers, many of whom either worked on Disco Elysium or were previously slated to work on its sequel before it was canceled. A number of legal disagreements between the game's development studio/publisher ZA/UM and Disco Elysium game director Robert Kurvitz and art director Aleksander Rostov ultimately led to the sequel's cancellation, and although Longdue Games does describe its upcoming title as a "spiritual successor" to the original game, Kurvitz, Rostov, and ZA/UM have nothing to do with the project.

"Longdue’s debut project is developed with key creatives from the original Disco Elysium team and contributors to the unreleased sequel, carrying forward the thoughtful, narrative-first approach that defined its predecessor," Longdue said in a press release announcing both the studio's formation and the game itself. "The game explores the intricate relationship between mind and environment, offering players a story-driven experience where their choices shape both the world and its characters."

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