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Fable 4 Release Date Window, Story, Trailers, And Everything Else We Know

Fable 4 Release Date Window, Story, Trailers, And Everything Else We Know https://ift.tt/sYzLxmk A new mainline Fable game hasn't been seen since 2010, now going on 15 years. The fantasy action-RPG series known for its generous serving of humor and some life-sim elements is finally coming back, though it's already been a few years since this reboot, simply called Fable (or sometimes called Fable 4 by fans) was revealed in 2020. With so many Xbox Game Studios projects in the works, few are as anticipated as this one. Let's take a look at everything we know about Xbox's next Fable game. Table of Contents [ hide ] Fable 4 trailers Fable 4 trailers Our first look at Fable didn't give any story or gameplay details, but it did certainly set a mood. The trailer showed off a fairy flitting her way through an idyllic fantasy forest, before suddenly getting eaten by a huge toad. That fits the irreverent tone the Fable series is known for. And notably, the trailer sim...

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG https://ift.tt/inEVZUw

A group of developers who were initially tapped to work on the canceled sequel to Disco Elysium have announced the formation of a new development studio--Longdue Games--and a new game, which the studio describes as being "set in a game world conceived by the leads of the now-canceled Disco Elysium sequel."

Longdue Games consists of about a dozen developers, many of whom either worked on Disco Elysium or were previously slated to work on its sequel before it was canceled. A number of legal disagreements between the game's development studio/publisher ZA/UM and Disco Elysium game director Robert Kurvitz and art director Aleksander Rostov ultimately led to the sequel's cancellation, and although Longdue Games does describe its upcoming title as a "spiritual successor" to the original game, Kurvitz, Rostov, and ZA/UM have nothing to do with the project.

"Longdue’s debut project is developed with key creatives from the original Disco Elysium team and contributors to the unreleased sequel, carrying forward the thoughtful, narrative-first approach that defined its predecessor," Longdue said in a press release announcing both the studio's formation and the game itself. "The game explores the intricate relationship between mind and environment, offering players a story-driven experience where their choices shape both the world and its characters."

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