Accéder au contenu principal

Sélection

How To Complete Atomfall Mother Jago Quest

How To Complete Atomfall Mother Jago Quest https://ift.tt/uPQL5eO Mother Jago is a quest you can add to your investigations fairly early on in Atomfall . At first, it seems like your run-of-the-mill side quest that requires you to visit an NPC on the map, do a job for them, and get some kind of reward. However, Mother Jago isn't just any old NPC in the Quarantine Zone. She's one of the more important characters in the entire story, and she even has a way out of the Quarantine Zone if you follow her instructions. The question is, how do you complete the entire Mother Jago quest in Atomfall, and is her ending worth it? Find out everything you need to know in the walkthrough below. Finding Mother Jago There are a few ways you can come across Mother Jago in Atomfall. Just like any other character in the Quarantine Zone, she's at a designated location, allowing you to easily stumble upon her location just by exploring the map. Mother Jago is located in the top northeaster...

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG

Disco Elysium Devs Form New Studio, Currently Working On A "Spiritual Successor" To The Beloved RPG https://ift.tt/inEVZUw

A group of developers who were initially tapped to work on the canceled sequel to Disco Elysium have announced the formation of a new development studio--Longdue Games--and a new game, which the studio describes as being "set in a game world conceived by the leads of the now-canceled Disco Elysium sequel."

Longdue Games consists of about a dozen developers, many of whom either worked on Disco Elysium or were previously slated to work on its sequel before it was canceled. A number of legal disagreements between the game's development studio/publisher ZA/UM and Disco Elysium game director Robert Kurvitz and art director Aleksander Rostov ultimately led to the sequel's cancellation, and although Longdue Games does describe its upcoming title as a "spiritual successor" to the original game, Kurvitz, Rostov, and ZA/UM have nothing to do with the project.

"Longdue’s debut project is developed with key creatives from the original Disco Elysium team and contributors to the unreleased sequel, carrying forward the thoughtful, narrative-first approach that defined its predecessor," Longdue said in a press release announcing both the studio's formation and the game itself. "The game explores the intricate relationship between mind and environment, offering players a story-driven experience where their choices shape both the world and its characters."

Continue Reading at GameSpot

Commentaires

Articles les plus consultés