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What Is A FOB In Wardogs And Why Do You Need One?

What Is A FOB In Wardogs And Why Do You Need One? https://ift.tt/qxbZdCc Since the monumental launch of Wardogs , which saw almost 350,000 people logging in to play when it released into early access, there's been some confusion around certain items and processes despite the in-game tutorial. While the tutorial explains how to get a FOB--or Forward Operating Base--it's easy to forget that when you're feeling the pressure of combat. FOBs are also far more useful than the tutorial explains, and they're vital to ensuring your team maintains control of the zone, increasing your points. We've got all you need to know about FOBs, how to get them, what they are, and how you can use them to your team's advantage. First of all, a FOB is a Forward Operating Base, and can be placed anywhere in the playable map apart from in your spawn base. You also won't be able to place a FOB if an opposition team's FOB is in the nearby area. Within the FOB's area ...

Assassin's Creed Shadows Will Introduce A New Direction For Its Modern-Day Story

Assassin's Creed Shadows Will Introduce A New Direction For Its Modern-Day Story https://ift.tt/tahbcjO

The early years of Assassin's Creed saw players explore both the past and the modern day through its protagonist Desmond Miles, and while recent games have focused less on the person inside the Animus, Ubisoft plans to address that in the future.

In a recent interview, Assassin's Creed boss Marc-Alexis Coté reflected on how recent games struggled to create a meaningful connection between the past and the future. In the context of Assassin's Creed, ancient history is recreated through the Animus, a virtual-reality machine that taps into a subject's DNA and allows them to experience the genetically inherited memories of an ancestor. At the center of this idea was Desmond Miles, who entered the Animus and became a narrative anchor point for the Assassin's Creed franchise.

"Desmond's journey was at the heart of the modern-day conflict driving the search for powerful Isu artifacts--Pieces of Eden--that could change the course of history," Coté said to Eurogamer. However, with his death at the end of Assassin's Creed 3, we faced a creative crossroads. "Ending Desmond's arc was a difficult decision, and afterward, the modern storyline struggled to find its footing."

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