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Xbox Is Getting Into AI Gaming, Even If It Won’t Say So

Xbox Is Getting Into AI Gaming, Even If It Won’t Say So https://ift.tt/KugBLiP Vibe-coded games playable in web browsers have exploded in popularity recently, and amid a deluge of ports and remasters created with generative AI, Xbox is responding by creating Xbox Labs. The new branch of Xbox is described as an initiative designed to get more people playing games--especially on web browsers--but curiously, there's no mention of AI at all in the announcement. "In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support," Xbox CEO Asha Sharma wrote . "Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we’ve seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-h...

Assassin's Creed Shadows Will Introduce A New Direction For Its Modern-Day Story

Assassin's Creed Shadows Will Introduce A New Direction For Its Modern-Day Story https://ift.tt/tahbcjO

The early years of Assassin's Creed saw players explore both the past and the modern day through its protagonist Desmond Miles, and while recent games have focused less on the person inside the Animus, Ubisoft plans to address that in the future.

In a recent interview, Assassin's Creed boss Marc-Alexis Coté reflected on how recent games struggled to create a meaningful connection between the past and the future. In the context of Assassin's Creed, ancient history is recreated through the Animus, a virtual-reality machine that taps into a subject's DNA and allows them to experience the genetically inherited memories of an ancestor. At the center of this idea was Desmond Miles, who entered the Animus and became a narrative anchor point for the Assassin's Creed franchise.

"Desmond's journey was at the heart of the modern-day conflict driving the search for powerful Isu artifacts--Pieces of Eden--that could change the course of history," Coté said to Eurogamer. However, with his death at the end of Assassin's Creed 3, we faced a creative crossroads. "Ending Desmond's arc was a difficult decision, and afterward, the modern storyline struggled to find its footing."

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