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Mario Kart World's Cow Can Eat Burgers And Steak

Mario Kart World's Cow Can Eat Burgers And Steak https://ift.tt/Va5xUMo One of the breakout stars from the Mario Kart World is the cow , and now a critical piece of information has come to light about the creature. As it turns out, the cow can eat its own kind in the Switch 2 game--and it seems to enjoy this. As the new Mario Kart World trailer showed us, Mario can chomp down on a giant three-decker burger to morph into a different version of himself. With the cow being a new racer for Mario Kart World, some wondered if the cow, too, could eat a burger. IGN confirmed that this is possible, but there are still plenty of unanswered questions. For one, we don't know what the burger is made of. Though burgers are commonly made of beef, it's not the only possibility. A burger is just one of many items that players can obtain at Mario Kart World's Yoshi's diner locations. Some of the others are steak kebabs, pizza, and donuts. Continue Reading at GameSpot

Assassin's Creed Shadows Will Introduce A New Direction For Its Modern-Day Story

Assassin's Creed Shadows Will Introduce A New Direction For Its Modern-Day Story https://ift.tt/tahbcjO

The early years of Assassin's Creed saw players explore both the past and the modern day through its protagonist Desmond Miles, and while recent games have focused less on the person inside the Animus, Ubisoft plans to address that in the future.

In a recent interview, Assassin's Creed boss Marc-Alexis Coté reflected on how recent games struggled to create a meaningful connection between the past and the future. In the context of Assassin's Creed, ancient history is recreated through the Animus, a virtual-reality machine that taps into a subject's DNA and allows them to experience the genetically inherited memories of an ancestor. At the center of this idea was Desmond Miles, who entered the Animus and became a narrative anchor point for the Assassin's Creed franchise.

"Desmond's journey was at the heart of the modern-day conflict driving the search for powerful Isu artifacts--Pieces of Eden--that could change the course of history," Coté said to Eurogamer. However, with his death at the end of Assassin's Creed 3, we faced a creative crossroads. "Ending Desmond's arc was a difficult decision, and afterward, the modern storyline struggled to find its footing."

Continue Reading at GameSpot

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