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I Gave Up My The Witcher 3 Run To Play Dressmaker, And My Life Is Better For It

I Gave Up My The Witcher 3 Run To Play Dressmaker, And My Life Is Better For It https://ift.tt/fMtrSBQ If you walked into my room at any time (please don’t), chances are you’ll find me playing more adult games. No, not talking about those—I mean specifically Call of Duty, Grand Theft Auto VI, Cyberpunk 2077, or The Blood of Dawnwalker. Perhaps I’ll be enjoying Kingdom Hearts or a dash of Pokémon, but in reality, most of the time it’ll be more mature experiences. However, I’ve recently stopped my first proper The Witcher 3 playthrough almost instantly in favor of Dressmaker. And you could join me too, thanks to a tasty discount. Nothing satisfies me more than a well-placed slice that cuts down a monster or taking on side quests to uncover a story off the beaten path. However, I’ve found that I’m equally satisfied by a little bit of hard work. Dressmaker isn’t just about making dresses—it’s about each decision impacting the final product, working toward your client’s requests in a ...

Assassin's Creed Shadows Will Introduce A New Direction For Its Modern-Day Story

Assassin's Creed Shadows Will Introduce A New Direction For Its Modern-Day Story https://ift.tt/tahbcjO

The early years of Assassin's Creed saw players explore both the past and the modern day through its protagonist Desmond Miles, and while recent games have focused less on the person inside the Animus, Ubisoft plans to address that in the future.

In a recent interview, Assassin's Creed boss Marc-Alexis Coté reflected on how recent games struggled to create a meaningful connection between the past and the future. In the context of Assassin's Creed, ancient history is recreated through the Animus, a virtual-reality machine that taps into a subject's DNA and allows them to experience the genetically inherited memories of an ancestor. At the center of this idea was Desmond Miles, who entered the Animus and became a narrative anchor point for the Assassin's Creed franchise.

"Desmond's journey was at the heart of the modern-day conflict driving the search for powerful Isu artifacts--Pieces of Eden--that could change the course of history," Coté said to Eurogamer. However, with his death at the end of Assassin's Creed 3, we faced a creative crossroads. "Ending Desmond's arc was a difficult decision, and afterward, the modern storyline struggled to find its footing."

Continue Reading at GameSpot

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