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FF7 Revelation Is Doubling-Down On Rebirth’s Maximalism With Its “Planetary Scale” Open World

FF7 Revelation Is Doubling-Down On Rebirth’s Maximalism With Its “Planetary Scale” Open World https://ift.tt/sctDO1j I still vividly remember the first time I played Final Fantasy VII Remake 's demo in 2019, and fully how it sold me on Square Enix's reimagining of one of the most beloved RPGs of all time. Following ex-SOLDIER Cloud's mission with Avalanche members to destroy Mako Reactor 1, the demo was perfectly paced for showcasing its beautiful modern visuals and more action-focused combat system, both of which made for an electrifying experience filled with cinematic spectacles. Fast-forward to 2026, and I'm finally playing Final Fantasy VII Revelation , the third and final part of this remake series, and it's just as surreal as it is entirely overwhelming.  This is no exaggeration--when I first sat down to play the Final Fantasy VII Revelation demo at Gamescom, a Square Enix PR representative briefed us on several of the paths we could opt to take, and it ...

Assassin's Creed Shadows Will Introduce A New Direction For Its Modern-Day Story

Assassin's Creed Shadows Will Introduce A New Direction For Its Modern-Day Story https://ift.tt/tahbcjO

The early years of Assassin's Creed saw players explore both the past and the modern day through its protagonist Desmond Miles, and while recent games have focused less on the person inside the Animus, Ubisoft plans to address that in the future.

In a recent interview, Assassin's Creed boss Marc-Alexis Coté reflected on how recent games struggled to create a meaningful connection between the past and the future. In the context of Assassin's Creed, ancient history is recreated through the Animus, a virtual-reality machine that taps into a subject's DNA and allows them to experience the genetically inherited memories of an ancestor. At the center of this idea was Desmond Miles, who entered the Animus and became a narrative anchor point for the Assassin's Creed franchise.

"Desmond's journey was at the heart of the modern-day conflict driving the search for powerful Isu artifacts--Pieces of Eden--that could change the course of history," Coté said to Eurogamer. However, with his death at the end of Assassin's Creed 3, we faced a creative crossroads. "Ending Desmond's arc was a difficult decision, and afterward, the modern storyline struggled to find its footing."

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