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Indie Dev Says “AI” Voice In His Game Was Actually His Wife

Indie Dev Says “AI” Voice In His Game Was Actually His Wife https://ift.tt/qjSaZpf Someone playing Refractive Entertainment's recently released action-RPG Luminary for less than an hour accused the team of using AI for the game's only voiced character. The player said the voice "killed it" for them. There was just one problem: It wasn't AI. It was actually the developer's wife doing her first-ever voice acting gig. Refractive Entertainment launched Luminary into Steam Early Access on August 11. It's a resource-gathering action-adventure sandbox with an art style that's giving Fable meets Immortals Fenyx Rising. It's cute-looking and well-received, with a "Mostly Positive" rating out of almost 350 Steam reviews. But for an indie developer who says his game's success lives and dies by its Steam review score, one particular negative review caught the creative director's attention. On September 10, user NyteKnyte  posted a sh...

Assassin's Creed Shadows Will Introduce A New Direction For Its Modern-Day Story

Assassin's Creed Shadows Will Introduce A New Direction For Its Modern-Day Story https://ift.tt/tahbcjO

The early years of Assassin's Creed saw players explore both the past and the modern day through its protagonist Desmond Miles, and while recent games have focused less on the person inside the Animus, Ubisoft plans to address that in the future.

In a recent interview, Assassin's Creed boss Marc-Alexis Coté reflected on how recent games struggled to create a meaningful connection between the past and the future. In the context of Assassin's Creed, ancient history is recreated through the Animus, a virtual-reality machine that taps into a subject's DNA and allows them to experience the genetically inherited memories of an ancestor. At the center of this idea was Desmond Miles, who entered the Animus and became a narrative anchor point for the Assassin's Creed franchise.

"Desmond's journey was at the heart of the modern-day conflict driving the search for powerful Isu artifacts--Pieces of Eden--that could change the course of history," Coté said to Eurogamer. However, with his death at the end of Assassin's Creed 3, we faced a creative crossroads. "Ending Desmond's arc was a difficult decision, and afterward, the modern storyline struggled to find its footing."

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