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It’s Time For Epic Games And Its CEO To Touch Grass

It’s Time For Epic Games And Its CEO To Touch Grass https://ift.tt/PpyRE19 Epic Games is under fire once again this week for its stance on AI, as the company is apparently pivoting to "AI-accelerated development"--and supreme overlord Tim Sweeney has been trying to make it seem as though he and his company are not bothered by the backlash even a little bit. But everything that Sweeney and his spokespeople have said this week makes them look like they're embarrassingly out of touch with the reality of our present moment. Maybe it's time for Sweeney to go outside and get some fresh air and remember what it was like to be a regular person who doesn't have a billion dollars and a powerful corporation that he rules with an iron fist. It kinda seems like he hasn't done that in a while. The fun this week started with a Bloomberg report about troubled production on a Marvel- and Star Wars-themed shooter game: one that would hook into Fortnite's system of...

Assassin's Creed Shadows Will Introduce A New Direction For Its Modern-Day Story

Assassin's Creed Shadows Will Introduce A New Direction For Its Modern-Day Story https://ift.tt/tahbcjO

The early years of Assassin's Creed saw players explore both the past and the modern day through its protagonist Desmond Miles, and while recent games have focused less on the person inside the Animus, Ubisoft plans to address that in the future.

In a recent interview, Assassin's Creed boss Marc-Alexis Coté reflected on how recent games struggled to create a meaningful connection between the past and the future. In the context of Assassin's Creed, ancient history is recreated through the Animus, a virtual-reality machine that taps into a subject's DNA and allows them to experience the genetically inherited memories of an ancestor. At the center of this idea was Desmond Miles, who entered the Animus and became a narrative anchor point for the Assassin's Creed franchise.

"Desmond's journey was at the heart of the modern-day conflict driving the search for powerful Isu artifacts--Pieces of Eden--that could change the course of history," Coté said to Eurogamer. However, with his death at the end of Assassin's Creed 3, we faced a creative crossroads. "Ending Desmond's arc was a difficult decision, and afterward, the modern storyline struggled to find its footing."

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