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Virtua Fighter's Past, Present, And Future, According To The People Responsible

Virtua Fighter's Past, Present, And Future, According To The People Responsible https://ift.tt/PbYhWwT It feels like it's never been a better time to be a Virtua Fighter fan. I've loved this series since its inception, and seeing it again at Evo 2025 after a lengthy absence felt incredible. Both Virtua Fighter 5 REVO and the upcoming new Virtua Fighter game were heavily showcased at the event, and the sense of excitement around the series in the fighting game community and beyond has never felt stronger. With both the current and upcoming games featured at the show, we had the opportunity to chat with Seiji Aoki, the lead of Sega's Legacy Virtua Fighter team, and Riichiro Yamada, who is producing the New Virtua Fighter Project. One of Sega's announcements at EVO was the release date for the PS5 and Xbox Series X|S versions of VF5 REVO, now titled VF5 REVO World Stage. The title isn't just a multiplatform rebrand--it will be receiving a host of new updates li...

2024 Transformed Diablo 4 Into An ARPG Worthy Of The Name

2024 Transformed Diablo 4 Into An ARPG Worthy Of The Name https://ift.tt/XQz4MU5

Diablo 4 did huge numbers when it was released in June 2023, with positive reviews, impressive sales numbers, and over 12 million players. But for those who finished the game's campaign and dove into its endgame content, the real meat of an ARPG like Diablo, it was clear something was amiss.

Item progression was frustrating and often felt like a chore. There were few endgame activities and little reason to do them. Seasonal updates added new mechanics and smaller fixes but didn't solve the underlying structural issues players had with the latest entry in Blizzard's legendary loot-chasing franchise. It carried echoes of Diablo 3's 2012 launch, when players quickly became frustrated by its endgame loop (and its real-money auction house). Was Blizzard repeating the same mistake twice?

What a difference a year makes. Whereas it took around two years for Diablo 3 to become great with the addition of its Reaper of Souls expansion, Diablo 4 today is vastly improved to the one of last year or even just seven months ago. Whereas I quickly fell off Diablo 4's endgame loot grind at launch, I'm now hooked thanks to free updates that overhauled itemization and revamped its difficulty. Diablo 4's endgame loop is now extremely satisfying, and I'm continuing to chase those smaller upgrades and highly coveted Mythic Unique items that could take my character ever slightly further--something that felt like a fool's errand a year ago.

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