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The Witcher 4 Probably Won’t Be On A Disc, But Dev Teases Physical “Feelies” Of Some Type

The Witcher 4 Probably Won’t Be On A Disc, But Dev Teases Physical “Feelies” Of Some Type https://ift.tt/CLmMgcB CD Projekt Red recently confirmed that the long-awaited RPG The Witcher 4 is targeting a release in 2028 , and that timing has led many to wonder if the Polish developer will offer the game on a disc. After all, Sony is ending support for physical PlayStation discs in 2028 and Microsoft is expected to ditch discs, too. CD Projekt joint CEO Michał Nowakowski told  The Game Business  that the studio has "no influence" on what companies like Sony and Microsoft choose to do with regards to supporting discs. "The discs for the first parties, including PlayStation, have to be manufactured in their own factories. So, if they stop manufacturing indeed by 2028, then yes [we won’t have a disc]," he said. At the same time, Nowakowski stressed that CD Projekt Red is a company that is highly fond of giving people "access to tangible collectible thing...

BioShock Meets The Thing In Deepest Fear, A New Single-Player Horror Game

BioShock Meets The Thing In Deepest Fear, A New Single-Player Horror Game https://ift.tt/lCabm7f

From the PC Gaming Show, the team behind the Twin Peaksy adventure game Virginia and Annapurna's Last Stop has revealed Deepest Fear, a first-person horror-action game that blends an intriguing list of influences.

Citing movies like The Thing, The Abyss, and The Fly, Deepest Fear hopes to capture some of the subversive body-horror and creature-feature elements of the 1980s horror scene while pairing it with gameplay influences that are similarly beloved. Variable State calls the game a metroidvania immersive sim, and looked back on games like Metroid Prime, System Shock 2, and Dead Space to piece together its world.

Set seven miles deep in the ocean, Deepest Fear casts players as Danni Carroll, a survivor aboard a facility called Neptune, where she must fend off inhuman enemies that emerge from the water. Unfortunately for players, Neptune is taking on water, leaving many opportunities for monsters to threaten her and others she encounters during her survival story. Using a "real-time fluid simulation," monsters can appear from any water source as it sloshes around the doomed facility, making enemy encounters unpredictable while inviting creative problem-solving in the vein of System Shock 2.

Continue Reading at GameSpot

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