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10 Things I Wish I Knew Before Starting Valheim

10 Things I Wish I Knew Before Starting Valheim https://ift.tt/iUMNulR After more than five years in early access, Valheim 1.0 is finally here, and can be played from start to finish for the very first time. While Valheim’s gameplay will feel familiar to fans of the survival crafting genre--and has influenced other games released in the years since--the viking-themed game has a few unique mechanics that take some getting used to.  If you’re headed to the tenth world for the very first time, here are some important tips that will make your Valheim experience so much smoother. This guide avoids progression and boss spoilers. Stay Well Rested Being in your base grants you the rested buff, which appears in the upper right corner as a red symbol. While this is easy to overlook when first picking up the game, having the rested buff up as much as possible is vital to your survival on Valheim--dramatically increasing your HP and stamina regen, as well as increasing XP gai...

Kunitsu-Gami: Path of the Goddess Is The Kind Of Game Big Publishers Don't Make Anymore

Kunitsu-Gami: Path of the Goddess Is The Kind Of Game Big Publishers Don't Make Anymore https://ift.tt/eh4r2uD

Capcom released an absolute gem of a game this year. No, I'm not talking about Dragon's Dogma 2, Dead Rising Deluxe Remaster, or Marvel vs. Capcom Fighting Collection--all of which hit shelves in 2024. And you didn't miss a stealth release in the Resident Evil, Street Fighter, or Monster Hunter series. Alongside three major well-received releases, Capcom released an off-beat game filled with ghosts, Japanese tradition, and strategic job assignment: Kunitsu-Gami: Path of the Goddess. This game was released in 2024, but it feels like it was sent forward from 2004--in all the best ways.

No one is going to blame you for having missed it. To say it flew under the radar is an understatement, and Capcom said in a recent financial briefing that the game did not meet sales targets. But Kunitsu-Gami should be treated as almost a historical document, both in the way the game is designed and in its actual content.

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As the warrior Soh, you have to protect the divine maiden Yoshiro so that she can purify the defiled mountain, freeing villagers to help you in a sort of worker-management real-time-strategy game that takes you in a zig-zag path down the mountain and through all manner of monsters and ghosts plucked from Japanese folklore.

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