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GTA 6 Leakers Say They Acted For Gamers’ Rights, While Pushing A Memecoin

GTA 6 Leakers Say They Acted For Gamers’ Rights, While Pushing A Memecoin https://ift.tt/yug6qmM The consumer rights group Stop Killing Games has addressed this week's Grand Theft Auto 6 leaks , urging people not to support the hackers claiming responsibility for leaking footage of the game ahead of its November release. The group released several minutes of what appears to be  GTA 6 gameplay, and while developer Rockstar Games hasn't officially commented yet on the footage that has spread online, its owner, Take-Two Interactive, wasted no time in issuing DMCA takedown notices. This suggests that the gameplay may be authentic, and the videos themselves have had advertisements for memecoins and donation requests plastered all over them. The hackers, on the other hand, reportedly claimed in a manifesto--that is no longer available online--that the leak is in response to GTA 6's physical edition for consoles being a code-in-a-box release , and they have warned that they...

Kunitsu-Gami: Path of the Goddess Is The Kind Of Game Big Publishers Don't Make Anymore

Kunitsu-Gami: Path of the Goddess Is The Kind Of Game Big Publishers Don't Make Anymore https://ift.tt/eh4r2uD

Capcom released an absolute gem of a game this year. No, I'm not talking about Dragon's Dogma 2, Dead Rising Deluxe Remaster, or Marvel vs. Capcom Fighting Collection--all of which hit shelves in 2024. And you didn't miss a stealth release in the Resident Evil, Street Fighter, or Monster Hunter series. Alongside three major well-received releases, Capcom released an off-beat game filled with ghosts, Japanese tradition, and strategic job assignment: Kunitsu-Gami: Path of the Goddess. This game was released in 2024, but it feels like it was sent forward from 2004--in all the best ways.

No one is going to blame you for having missed it. To say it flew under the radar is an understatement, and Capcom said in a recent financial briefing that the game did not meet sales targets. But Kunitsu-Gami should be treated as almost a historical document, both in the way the game is designed and in its actual content.

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As the warrior Soh, you have to protect the divine maiden Yoshiro so that she can purify the defiled mountain, freeing villagers to help you in a sort of worker-management real-time-strategy game that takes you in a zig-zag path down the mountain and through all manner of monsters and ghosts plucked from Japanese folklore.

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