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Blizzard Commits To Changing New Overwatch Hero's Appearance Following "Same Face" Criticism

Blizzard Commits To Changing New Overwatch Hero's Appearance Following "Same Face" Criticism https://ift.tt/prvtzmJ Amid criticism that new Overwatch hero Anran looks too much like other female heroes and not enough like her own previous appearance in an animated short, Blizzard has committed to updating the hero's appearance during Season 1. Overwatch game director Aaron Keller announced the upcoming change in a video on social media, saying that the team is currently planning how to make Anran "look and feel more like the fierce older sister that we all envision her to be." While he says the team is proud of the work that has gone into the hero, "we agree that she can be even better if we get this aspect of her right in game." Keller adds that this change has been in discussion internally since last week, but that the team "wanted to wait until we had confirmation of exactly what we can do." For now, there are few details on what ch...

Kunitsu-Gami: Path of the Goddess Is The Kind Of Game Big Publishers Don't Make Anymore

Kunitsu-Gami: Path of the Goddess Is The Kind Of Game Big Publishers Don't Make Anymore https://ift.tt/eh4r2uD

Capcom released an absolute gem of a game this year. No, I'm not talking about Dragon's Dogma 2, Dead Rising Deluxe Remaster, or Marvel vs. Capcom Fighting Collection--all of which hit shelves in 2024. And you didn't miss a stealth release in the Resident Evil, Street Fighter, or Monster Hunter series. Alongside three major well-received releases, Capcom released an off-beat game filled with ghosts, Japanese tradition, and strategic job assignment: Kunitsu-Gami: Path of the Goddess. This game was released in 2024, but it feels like it was sent forward from 2004--in all the best ways.

No one is going to blame you for having missed it. To say it flew under the radar is an understatement, and Capcom said in a recent financial briefing that the game did not meet sales targets. But Kunitsu-Gami should be treated as almost a historical document, both in the way the game is designed and in its actual content.

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As the warrior Soh, you have to protect the divine maiden Yoshiro so that she can purify the defiled mountain, freeing villagers to help you in a sort of worker-management real-time-strategy game that takes you in a zig-zag path down the mountain and through all manner of monsters and ghosts plucked from Japanese folklore.

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