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Xbox Is Getting Into AI Gaming, Even If It Won’t Say So

Xbox Is Getting Into AI Gaming, Even If It Won’t Say So https://ift.tt/KugBLiP Vibe-coded games playable in web browsers have exploded in popularity recently, and amid a deluge of ports and remasters created with generative AI, Xbox is responding by creating Xbox Labs. The new branch of Xbox is described as an initiative designed to get more people playing games--especially on web browsers--but curiously, there's no mention of AI at all in the announcement. "In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support," Xbox CEO Asha Sharma wrote . "Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we’ve seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-h...

Kunitsu-Gami: Path of the Goddess Is The Kind Of Game Big Publishers Don't Make Anymore

Kunitsu-Gami: Path of the Goddess Is The Kind Of Game Big Publishers Don't Make Anymore https://ift.tt/eh4r2uD

Capcom released an absolute gem of a game this year. No, I'm not talking about Dragon's Dogma 2, Dead Rising Deluxe Remaster, or Marvel vs. Capcom Fighting Collection--all of which hit shelves in 2024. And you didn't miss a stealth release in the Resident Evil, Street Fighter, or Monster Hunter series. Alongside three major well-received releases, Capcom released an off-beat game filled with ghosts, Japanese tradition, and strategic job assignment: Kunitsu-Gami: Path of the Goddess. This game was released in 2024, but it feels like it was sent forward from 2004--in all the best ways.

No one is going to blame you for having missed it. To say it flew under the radar is an understatement, and Capcom said in a recent financial briefing that the game did not meet sales targets. But Kunitsu-Gami should be treated as almost a historical document, both in the way the game is designed and in its actual content.

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As the warrior Soh, you have to protect the divine maiden Yoshiro so that she can purify the defiled mountain, freeing villagers to help you in a sort of worker-management real-time-strategy game that takes you in a zig-zag path down the mountain and through all manner of monsters and ghosts plucked from Japanese folklore.

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