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The Super Mario Galaxy Movie Opens Huge, But Not Expected To Beat The 2023 Movie

The Super Mario Galaxy Movie Opens Huge, But Not Expected To Beat The 2023 Movie https://ift.tt/r7U1pmH The Super Mario Galaxy Movie hit theaters on April 1, and it's putting up huge numbers right out of the gate. The animated film brought in $34 million in the US for its opening day, which is good for the biggest opening day so far in 2026, outpacing Project Hail Mary ($33.1 million). It's also the highest opening for a movie that opened on a Wednesday in April in US history, beating a record set by April 2023's The Super Mario Bros. Movie ($31.7 million), according to Deadline . The Super Mario Bros. Movie went on to make $146.3 million over its first three days on Easter weekend in 2023 and $204.6 million over the five-day period from Wednesday-Sunday. The Super Mario Galaxy Movie, meanwhile, is projected to make $128.2 million over its first three days and $186 million for its first five. Continue Reading at GameSpot

Kunitsu-Gami: Path of the Goddess Is The Kind Of Game Big Publishers Don't Make Anymore

Kunitsu-Gami: Path of the Goddess Is The Kind Of Game Big Publishers Don't Make Anymore https://ift.tt/eh4r2uD

Capcom released an absolute gem of a game this year. No, I'm not talking about Dragon's Dogma 2, Dead Rising Deluxe Remaster, or Marvel vs. Capcom Fighting Collection--all of which hit shelves in 2024. And you didn't miss a stealth release in the Resident Evil, Street Fighter, or Monster Hunter series. Alongside three major well-received releases, Capcom released an off-beat game filled with ghosts, Japanese tradition, and strategic job assignment: Kunitsu-Gami: Path of the Goddess. This game was released in 2024, but it feels like it was sent forward from 2004--in all the best ways.

No one is going to blame you for having missed it. To say it flew under the radar is an understatement, and Capcom said in a recent financial briefing that the game did not meet sales targets. But Kunitsu-Gami should be treated as almost a historical document, both in the way the game is designed and in its actual content.

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As the warrior Soh, you have to protect the divine maiden Yoshiro so that she can purify the defiled mountain, freeing villagers to help you in a sort of worker-management real-time-strategy game that takes you in a zig-zag path down the mountain and through all manner of monsters and ghosts plucked from Japanese folklore.

Continue Reading at GameSpot

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