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Former Assassin's Creed Creative Director's Studio Has Been Shut Down

Former Assassin's Creed Creative Director's Studio Has Been Shut Down https://ift.tt/RKPZbg9 TiMi Montreal, the studio founded by former Assassin's Creed creative director Ashraf Ismail, has been shut down by its parent company Tencent. Ismail announced the studio's opening in 2021, under Tencent's TiMi Studio Group banner. Reportedly, Ismail's team was working on a new original AAA open-world game for consoles and PC. However, the shutdown means that TiMi Montreal's unannounced game will never see the light of day. According to Game File , rumors about Timi Montreal's impending demise were circulating for weeks without confirmation. That changed when Timi Montreal developers began sharing the news online about the fate of their studio. On his LinkedIn page , senior gameplay programmer Alvaro Fernandez Luzuriaga said, "I am genuinely heartbroken that the public will never get to experience what this team was capable of producing." Luzuriaga...

Kunitsu-Gami: Path of the Goddess Is The Kind Of Game Big Publishers Don't Make Anymore

Kunitsu-Gami: Path of the Goddess Is The Kind Of Game Big Publishers Don't Make Anymore https://ift.tt/eh4r2uD

Capcom released an absolute gem of a game this year. No, I'm not talking about Dragon's Dogma 2, Dead Rising Deluxe Remaster, or Marvel vs. Capcom Fighting Collection--all of which hit shelves in 2024. And you didn't miss a stealth release in the Resident Evil, Street Fighter, or Monster Hunter series. Alongside three major well-received releases, Capcom released an off-beat game filled with ghosts, Japanese tradition, and strategic job assignment: Kunitsu-Gami: Path of the Goddess. This game was released in 2024, but it feels like it was sent forward from 2004--in all the best ways.

No one is going to blame you for having missed it. To say it flew under the radar is an understatement, and Capcom said in a recent financial briefing that the game did not meet sales targets. But Kunitsu-Gami should be treated as almost a historical document, both in the way the game is designed and in its actual content.

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As the warrior Soh, you have to protect the divine maiden Yoshiro so that she can purify the defiled mountain, freeing villagers to help you in a sort of worker-management real-time-strategy game that takes you in a zig-zag path down the mountain and through all manner of monsters and ghosts plucked from Japanese folklore.

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