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How To Fast Travel In Mina The Hollower

How To Fast Travel In Mina The Hollower https://ift.tt/Hm5LyF3 The island that Mina The Hollower takes place in is deceptively large. Making your way from one dungeon to another to find Trinkets, Sidearms, and anything else you might have missed can take a long time. Heck, one of the Mina The Hollower secret bosses would take an eternity to find if it wasn’t for the existence of fast travel, and as it turns out, there are a couple of dungeons that either optionally or mandatorily require you to take advantage of them to enter. While nowhere near as much of a pain in the butt to get to as Bone Beach , it’s not immediately obvious that you need to open up some switches only accessible via the mirror portals. On top of that, the train to Coltrane Peak is the most convenient way to reach this snowy area, but it’s locked. This guide will help you work out where to find the mirrors and how to unlock the train in Mina The Hollower, reaching those final two areas in the open-world game...

Kunitsu-Gami: Path of the Goddess Is The Kind Of Game Big Publishers Don't Make Anymore

Kunitsu-Gami: Path of the Goddess Is The Kind Of Game Big Publishers Don't Make Anymore https://ift.tt/eh4r2uD

Capcom released an absolute gem of a game this year. No, I'm not talking about Dragon's Dogma 2, Dead Rising Deluxe Remaster, or Marvel vs. Capcom Fighting Collection--all of which hit shelves in 2024. And you didn't miss a stealth release in the Resident Evil, Street Fighter, or Monster Hunter series. Alongside three major well-received releases, Capcom released an off-beat game filled with ghosts, Japanese tradition, and strategic job assignment: Kunitsu-Gami: Path of the Goddess. This game was released in 2024, but it feels like it was sent forward from 2004--in all the best ways.

No one is going to blame you for having missed it. To say it flew under the radar is an understatement, and Capcom said in a recent financial briefing that the game did not meet sales targets. But Kunitsu-Gami should be treated as almost a historical document, both in the way the game is designed and in its actual content.

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As the warrior Soh, you have to protect the divine maiden Yoshiro so that she can purify the defiled mountain, freeing villagers to help you in a sort of worker-management real-time-strategy game that takes you in a zig-zag path down the mountain and through all manner of monsters and ghosts plucked from Japanese folklore.

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