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How Resident Evil Shifted Perspectives And Framed Fear Over 30 Years

How Resident Evil Shifted Perspectives And Framed Fear Over 30 Years https://ift.tt/FBYlqWb The Resident Evil series is celebrating its 30-year anniversary today, March 22, 2025. Below, we look back at how the formative survival horror franchise has shifted the camera itself to accent its atmosphere. Resident Evil has always felt like a playable horror film. Players step into the role of desperate survivors while Capcom carefully stages every scare, controlling the pace of tension through framing and timing. Across three decades, the series has experimented constantly with perspective, shifting how players view its haunted mansions, ruined villages, and bioengineered nightmares. Sometimes the camera keeps players at a distance, watching danger unfold across the room. Other times it presses tightly against a character’s back or moves directly into their point of view. Each shift changes the way fear works. Continue Reading at GameSpot

Kunitsu-Gami: Path of the Goddess Is The Kind Of Game Big Publishers Don't Make Anymore

Kunitsu-Gami: Path of the Goddess Is The Kind Of Game Big Publishers Don't Make Anymore https://ift.tt/eh4r2uD

Capcom released an absolute gem of a game this year. No, I'm not talking about Dragon's Dogma 2, Dead Rising Deluxe Remaster, or Marvel vs. Capcom Fighting Collection--all of which hit shelves in 2024. And you didn't miss a stealth release in the Resident Evil, Street Fighter, or Monster Hunter series. Alongside three major well-received releases, Capcom released an off-beat game filled with ghosts, Japanese tradition, and strategic job assignment: Kunitsu-Gami: Path of the Goddess. This game was released in 2024, but it feels like it was sent forward from 2004--in all the best ways.

No one is going to blame you for having missed it. To say it flew under the radar is an understatement, and Capcom said in a recent financial briefing that the game did not meet sales targets. But Kunitsu-Gami should be treated as almost a historical document, both in the way the game is designed and in its actual content.

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As the warrior Soh, you have to protect the divine maiden Yoshiro so that she can purify the defiled mountain, freeing villagers to help you in a sort of worker-management real-time-strategy game that takes you in a zig-zag path down the mountain and through all manner of monsters and ghosts plucked from Japanese folklore.

Continue Reading at GameSpot

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