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Here’s Why Silent Hill: Townfall Is A First-Person Game

Here’s Why Silent Hill: Townfall Is A First-Person Game https://ift.tt/9wjp4PM Silent Hill: Townfall makes some big changes from the usual Silent Hill experience that fans have come to expect, not only with its Scottish setting, but also with its first-person perspective. While this gameplay style is unusual for Silent Hill (we still remember you, PT), it turns out there was really no debate about whether it was right for Townfall. Speaking at a media roundtable event that GameSpot attended, director Jon McKellan said that from the very start, Silent Hill: Townfall was planned as a first-person game. https://www.youtube.com/watch?v=cm1Z1IFTtX4 "It was first-person from day one for us," McKellan said. "Our previous games were first-person, [and] the stuff I'd worked on before that was first-person, so it's something we felt we understood and knew pretty well." Yet developer Screen Burn's familiarity with first-person games wasn't th...

Kunitsu-Gami: Path of the Goddess Is The Kind Of Game Big Publishers Don't Make Anymore

Kunitsu-Gami: Path of the Goddess Is The Kind Of Game Big Publishers Don't Make Anymore https://ift.tt/eh4r2uD

Capcom released an absolute gem of a game this year. No, I'm not talking about Dragon's Dogma 2, Dead Rising Deluxe Remaster, or Marvel vs. Capcom Fighting Collection--all of which hit shelves in 2024. And you didn't miss a stealth release in the Resident Evil, Street Fighter, or Monster Hunter series. Alongside three major well-received releases, Capcom released an off-beat game filled with ghosts, Japanese tradition, and strategic job assignment: Kunitsu-Gami: Path of the Goddess. This game was released in 2024, but it feels like it was sent forward from 2004--in all the best ways.

No one is going to blame you for having missed it. To say it flew under the radar is an understatement, and Capcom said in a recent financial briefing that the game did not meet sales targets. But Kunitsu-Gami should be treated as almost a historical document, both in the way the game is designed and in its actual content.

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As the warrior Soh, you have to protect the divine maiden Yoshiro so that she can purify the defiled mountain, freeing villagers to help you in a sort of worker-management real-time-strategy game that takes you in a zig-zag path down the mountain and through all manner of monsters and ghosts plucked from Japanese folklore.

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