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Legacy Of Kain: Defiance Rises Again With New Remaster

Legacy Of Kain: Defiance Rises Again With New Remaster https://ift.tt/pPxndjY The Legacy of Kain series is rising from its slumber once again, as today's State of Play revealed not one but two projects that will see players return to Nosgoth. Fans of the classic games can look forward to a remaster of Legacy of Kain: Defiance when it launches on March 3 for PC, PS5, PS4, Xbox Series X|S, Xbox One, and Switch. Released back in 2003, Defiance was the third chapter in the Soul Reaver saga. The big twist here was that Raziel and Kain were both playable characters, allowing players to step into the boots of the vampire lord and his former lieutenant. Crystal Dynamics has been working on the Defiance remaster for several years alongside PlayEveryWare, a team with credits on several video game ports. Similar to Soul Reaver 1&2 Remastered , you can expect upgraded visuals and cinematics, remastered audio, and several gameplay changes. The combat tutorial is now an independent featur...

Kunitsu-Gami: Path of the Goddess Is The Kind Of Game Big Publishers Don't Make Anymore

Kunitsu-Gami: Path of the Goddess Is The Kind Of Game Big Publishers Don't Make Anymore https://ift.tt/eh4r2uD

Capcom released an absolute gem of a game this year. No, I'm not talking about Dragon's Dogma 2, Dead Rising Deluxe Remaster, or Marvel vs. Capcom Fighting Collection--all of which hit shelves in 2024. And you didn't miss a stealth release in the Resident Evil, Street Fighter, or Monster Hunter series. Alongside three major well-received releases, Capcom released an off-beat game filled with ghosts, Japanese tradition, and strategic job assignment: Kunitsu-Gami: Path of the Goddess. This game was released in 2024, but it feels like it was sent forward from 2004--in all the best ways.

No one is going to blame you for having missed it. To say it flew under the radar is an understatement, and Capcom said in a recent financial briefing that the game did not meet sales targets. But Kunitsu-Gami should be treated as almost a historical document, both in the way the game is designed and in its actual content.

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As the warrior Soh, you have to protect the divine maiden Yoshiro so that she can purify the defiled mountain, freeing villagers to help you in a sort of worker-management real-time-strategy game that takes you in a zig-zag path down the mountain and through all manner of monsters and ghosts plucked from Japanese folklore.

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