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PS5 Sales Soared In The US, And There Is A Pretty Obvious Reason Why

PS5 Sales Soared In The US, And There Is A Pretty Obvious Reason Why https://ift.tt/cyI371i The PlayStation 5 had a strong sales week recently, with weekly sales of Sony's platform reaching new heights for the year so far. What caused the uptick in PS5 sales for the week that ended April 4? The growth in sales no doubt was attributable, at least in part, to the fact that Sony raised the price of the PS5 on April 2 , so it seems people were motivated to buy a console before prices went up. Circana's Mat Piscatella shared this information , saying the surge in sales for the PS5 came "as price increases loomed." The increased spending on PS5 help drive weekly hardware sales overall in the US--covering all platforms--to double compared to the same week a year ago. Continue Reading at GameSpot

Neva's Voice Acting Is Incredible, And It Only Ever Says One Word

Neva's Voice Acting Is Incredible, And It Only Ever Says One Word https://ift.tt/QMq2yvb

From the first trailer, I knew Neva would be an emotional experience. Nomada Studio's previous game, Gris, was a poignant exploration of grief and the effects it can have on a person, told through the lens of a young girl who'd just lost her mother. Neva explores familial bonds through a different but just as emotional lens: parenthood.

The relationship between Alba and Neva mirrors a mother/child relationship through most of the game. The wolf starts as a small cub, curious about the world and ready to explore, and eventually he becomes a strong protector, equaling his mother's capabilities. From there, the two fight against the blight that's affecting the world, with Neva learning new abilities in every season.

The journey encompassing this coming of age includes some of the strongest voice acting you'll find in a video game this year. However, unlike games like Final Fantasy VII Rebirth and Metaphor: ReFantazio, which are bursting with dialogue, Neva accomplishes this feat with a much smaller script; throughout the entire five-hour adventure, only one word is ever spoken.

Continue Reading at GameSpot

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