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New Art Book Explores How Treyarch Created Call of Duty Zombies

New Art Book Explores How Treyarch Created Call of Duty Zombies https://ift.tt/otw7kGE Call of Duty Zombies: The Art of Treyarch $50 | Releases June 16, 2026 Preorder at Amazon Call of Duty has spent the better part of three decades as one of the biggest video game franchises, and much of that is thanks to the popularity of its recurring Zombies mode, which has been a major part of the series ever since 2008's Call of Duty: World at War. Since then, the mode has appeared in 13 Call of Duty games, including this year's upcoming Black Ops 7, launching November 7 on console and PC. To celebrate its enduring popularity, Call of Duty Zombies is getting its own dedicated hardcover art book, Call of Duty Zombies: The Art of Treyarch , that will explore Call of Duty: Zombies' evolution from a novel bonus to fan-favorite game mode. The book will launch on June 16, 2026, and preorders are available for $50 at Amazon. Call of Duty Zombies: The Art of Treyarch $50 | R...

Neva's Voice Acting Is Incredible, And It Only Ever Says One Word

Neva's Voice Acting Is Incredible, And It Only Ever Says One Word https://ift.tt/QMq2yvb

From the first trailer, I knew Neva would be an emotional experience. Nomada Studio's previous game, Gris, was a poignant exploration of grief and the effects it can have on a person, told through the lens of a young girl who'd just lost her mother. Neva explores familial bonds through a different but just as emotional lens: parenthood.

The relationship between Alba and Neva mirrors a mother/child relationship through most of the game. The wolf starts as a small cub, curious about the world and ready to explore, and eventually he becomes a strong protector, equaling his mother's capabilities. From there, the two fight against the blight that's affecting the world, with Neva learning new abilities in every season.

The journey encompassing this coming of age includes some of the strongest voice acting you'll find in a video game this year. However, unlike games like Final Fantasy VII Rebirth and Metaphor: ReFantazio, which are bursting with dialogue, Neva accomplishes this feat with a much smaller script; throughout the entire five-hour adventure, only one word is ever spoken.

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