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Orbitals Is An Antidote For Hazelight’s Miserable Characters

Orbitals Is An Antidote For Hazelight’s Miserable Characters https://ift.tt/PUajbht Something core to Orbitals stuck out to me as I played the Switch 2 exclusive. Compared to the similar co-op games from Hazelight Studios, the major difference in Shapefarm’s two-player 3D platformer was that the two main characters, Maki and Omura, actually seemed to enjoy each other’s company. While that might seem like an inconsequential detail, it was actually a breath of fresh air after sitting through Hazelight's co-op hits A Way Out , It Takes Two , and Split Fiction , which all centered on troubled, angsty, and often-combative protagonists. Hazelight's games blazed a path for Orbitals, refining a template of required two-player cooperative play, forced split-screen, and puzzles and action sequences that emphasize teamwork. While the Hazelight inspiration was clear in Orbitals (the game director is even a Hazelight alumnus ), Shapefarm’s contribution to the genre contains a warmth a...

Monster Hunter: World Player Beats The Game With Street Fighter's Hadoken

Monster Hunter: World Player Beats The Game With Street Fighter's Hadoken https://ift.tt/cS8YrPk

The release of Monster Hunter Wilds is just around the corner, but one player has taken the time between sequels to create an even harder way to play an earlier game in the series, Monster Hunter: World. Aaron Callaway decided to beat the game without any weapons by relying only on emotes, including the Hadoken fireball popularized by Street Fighter's Ryu and Ken.

Callaway posted a video on YouTube that demonstrated how an emote-only Monster Hunter: World run works. He notes that the other two emotes used were Street Fighter's Shoryuken and Devil May Cry's guns. However, the Shoryuken drained too much stamina and the DmC emote wasn't ideal either. That's why Callaway came to rely on the Hadoken, even though it's also comparatively weak and can only dish out 13 points in damage at most.

It's one thing to say you've done something and another to show it. To prove his achievement, Callaway posted his gameplay videos from his emote-only Monster Hunter: World run. The first video alone is just under three hours, but these videos demonstrate that the challenge is possible, even though there's no Achievement or Trophy waiting at the end for sticking with it.

Continue Reading at GameSpot

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