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RPG Players Are Recreating Female Character Hairstyles IRL And The Results Are Hilarious

RPG Players Are Recreating Female Character Hairstyles IRL And The Results Are Hilarious https://ift.tt/kXgSaBL Regardless of your gender, if you've ever created a female or femme-presenting player-character--especially in an RPG--you've almost certainly encountered an issue that has been plaguing the genre since games first made the jump from 2D to 3D: really, really, really bad hairstyle options for female characters. And look, I get it. Animating a million little strands of hair is difficult and time-consuming, and devs don't always have the funding to make a ton of flowing hairstyle options with long, luscious locks.  But that doesn't stop them from attempting to portray longer hair--it just tends to be styled in a convoluted up-do that says, "See, this character totally has a lot of hair, she just spends six hours every morning following intricate Ye Olde Hair Tutorials to ensure her locks will not move no matter how many heavy attacks she takes." ...

Monster Hunter: World Player Beats The Game With Street Fighter's Hadoken

Monster Hunter: World Player Beats The Game With Street Fighter's Hadoken https://ift.tt/cS8YrPk

The release of Monster Hunter Wilds is just around the corner, but one player has taken the time between sequels to create an even harder way to play an earlier game in the series, Monster Hunter: World. Aaron Callaway decided to beat the game without any weapons by relying only on emotes, including the Hadoken fireball popularized by Street Fighter's Ryu and Ken.

Callaway posted a video on YouTube that demonstrated how an emote-only Monster Hunter: World run works. He notes that the other two emotes used were Street Fighter's Shoryuken and Devil May Cry's guns. However, the Shoryuken drained too much stamina and the DmC emote wasn't ideal either. That's why Callaway came to rely on the Hadoken, even though it's also comparatively weak and can only dish out 13 points in damage at most.

It's one thing to say you've done something and another to show it. To prove his achievement, Callaway posted his gameplay videos from his emote-only Monster Hunter: World run. The first video alone is just under three hours, but these videos demonstrate that the challenge is possible, even though there's no Achievement or Trophy waiting at the end for sticking with it.

Continue Reading at GameSpot

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