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Warhammer 40,000: Dawn of War IV Looks To Right The Wrongs Of Its Predecessor

Warhammer 40,000: Dawn of War IV Looks To Right The Wrongs Of Its Predecessor https://ift.tt/VFGJQnU Warhammer 40,000: Dawn of War IV is arriving nearly a decade after the release of the third game in the real-time strategy series, and after spending some time with an extensive preview build that covered the opening missions of two its campaigns, I’m happy to report that it seems to be a return to form after the ill-received changes in Dawn of War III. The Dawn of War series has always reinvented itself with each entry. Dawn of War II eschewed the first game’s focus on amassing large armies in favor of micro-managing smaller groups, or sometimes individual units. It removed the original's base-building mechanics, and its maps were less of an open-ended sandbox, hewing closer to being an isometric action-RPG. While these changes didn’t sit well with some players of the original Dawn of War, others found the alterations to be bold, and the game was received positively , with man...

Monster Hunter: World Player Beats The Game With Street Fighter's Hadoken

Monster Hunter: World Player Beats The Game With Street Fighter's Hadoken https://ift.tt/cS8YrPk

The release of Monster Hunter Wilds is just around the corner, but one player has taken the time between sequels to create an even harder way to play an earlier game in the series, Monster Hunter: World. Aaron Callaway decided to beat the game without any weapons by relying only on emotes, including the Hadoken fireball popularized by Street Fighter's Ryu and Ken.

Callaway posted a video on YouTube that demonstrated how an emote-only Monster Hunter: World run works. He notes that the other two emotes used were Street Fighter's Shoryuken and Devil May Cry's guns. However, the Shoryuken drained too much stamina and the DmC emote wasn't ideal either. That's why Callaway came to rely on the Hadoken, even though it's also comparatively weak and can only dish out 13 points in damage at most.

It's one thing to say you've done something and another to show it. To prove his achievement, Callaway posted his gameplay videos from his emote-only Monster Hunter: World run. The first video alone is just under three hours, but these videos demonstrate that the challenge is possible, even though there's no Achievement or Trophy waiting at the end for sticking with it.

Continue Reading at GameSpot

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