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Nintendo's Extremely Rare FMV Arcade Game from 1974 Has Been Restored By A Dedicated Fan

Nintendo's Extremely Rare FMV Arcade Game from 1974 Has Been Restored By A Dedicated Fan https://ift.tt/HOoQlfD While Nintendo has been a prominent force in the game industry for decades, it took some time before they became the absolute powerhouse they are today. Long before their dominance in home consoles, Nintendo manufactured playing cards, toys, and various gadgets--and, during the 1970s and 80s, they invested heavily in creating coin-operated entertainment for arcades. Even years before Donkey Kong became a company-defining hit, Nintendo was doing some wild things in arcades. Wild Gunman '74, named such by gaming historian Kate Willaert to avoid confusion with other Nintendo products bearing the same name, was engineered by Nintendo's legendary creator and inventor Gunpei Yokoi. It was a massive lightgun game that used full-motion video to depict Wild West quick-draw shootouts with outlaws--an absolute technological marvel for the time that earned a lot of fawning...

Monster Hunter: World Player Beats The Game With Street Fighter's Hadoken

Monster Hunter: World Player Beats The Game With Street Fighter's Hadoken https://ift.tt/cS8YrPk

The release of Monster Hunter Wilds is just around the corner, but one player has taken the time between sequels to create an even harder way to play an earlier game in the series, Monster Hunter: World. Aaron Callaway decided to beat the game without any weapons by relying only on emotes, including the Hadoken fireball popularized by Street Fighter's Ryu and Ken.

Callaway posted a video on YouTube that demonstrated how an emote-only Monster Hunter: World run works. He notes that the other two emotes used were Street Fighter's Shoryuken and Devil May Cry's guns. However, the Shoryuken drained too much stamina and the DmC emote wasn't ideal either. That's why Callaway came to rely on the Hadoken, even though it's also comparatively weak and can only dish out 13 points in damage at most.

It's one thing to say you've done something and another to show it. To prove his achievement, Callaway posted his gameplay videos from his emote-only Monster Hunter: World run. The first video alone is just under three hours, but these videos demonstrate that the challenge is possible, even though there's no Achievement or Trophy waiting at the end for sticking with it.

Continue Reading at GameSpot

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