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Fable 4 Release Date Window, Story, Trailers, And Everything Else We Know

Fable 4 Release Date Window, Story, Trailers, And Everything Else We Know https://ift.tt/sYzLxmk A new mainline Fable game hasn't been seen since 2010, now going on 15 years. The fantasy action-RPG series known for its generous serving of humor and some life-sim elements is finally coming back, though it's already been a few years since this reboot, simply called Fable (or sometimes called Fable 4 by fans) was revealed in 2020. With so many Xbox Game Studios projects in the works, few are as anticipated as this one. Let's take a look at everything we know about Xbox's next Fable game. Table of Contents [ hide ] Fable 4 trailers Fable 4 trailers Our first look at Fable didn't give any story or gameplay details, but it did certainly set a mood. The trailer showed off a fairy flitting her way through an idyllic fantasy forest, before suddenly getting eaten by a huge toad. That fits the irreverent tone the Fable series is known for. And notably, the trailer sim...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

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