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Classic Edutainment Series Freddi Fish Getting A Remastered Collection On Console

Classic Edutainment Series Freddi Fish Getting A Remastered Collection On Console https://ift.tt/bsGWrd1 Freddi Fish Collection $50 | Releases April 17 Preorder at Amazon As far as children's video games are concerned, few are as iconic as Freddi Fish. First launched in 1994, the point-and-click adventure game challenges players to solve puzzles and mysteries, featuring a colorful cast of characters and charming animations. The games were incredibly popular when they first hit the market, and you (and your kids) can relive the glory days with the upcoming Freddi Fish Collection . Currently available on most digital storefronts, the Freddi Fish Collection is getting a physical Switch and PS5 release on April 17. Freddi Fish Collection $50 | Releases April 17 Freddi and friends went on five adventures between 1994 and 2001, and this bundle pulls them all together into a single collection. Here's a look at what you'll find: Freddi Fish: The Case of th...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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