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Overwatch Players Want The New Hero's Ultimate To Be Nerfed

Overwatch Players Want The New Hero's Ultimate To Be Nerfed https://ift.tt/RNl3Pge With the launch of Overwatch Season 2, Sierra has entered the game as the title's 51st character. But if the early reaction to Sierra's introduction is any indication, she may need to be nerfed soon because her ultimate attack can cause massive amounts of damage to opposing players. When Sierra has 1800 points, her ultimate can fire a drone that drops 23 bombs, each dealing 180 damage. The bombs' impact can be felt up to three meters away, and there's not much players with slower characters can do to avoid being caught in the lethal aftermath. "I love the drone grapple, [but] her [ultimate] is ridiculous and literally needs to be nerfed today," .wrote a player on Reddit . "Also not a fan of every 6 second aimbot. Love her character design though." Continue Reading at GameSpot

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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