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One Final Fantasy Game Is Shutting Down, But You’ve Still Got Time To Play

One Final Fantasy Game Is Shutting Down, But You’ve Still Got Time To Play https://ift.tt/m45qNRt With Final Fantasy VII Revelation set to complete the remake trilogy soon, fans have been eagerly revisiting FFVII's various releases and spinoffs in anticipation, speculating about what the future might hold for the finale. Unfortunately, one of those spinoffs, the live-service game Final Fantasy VII Ever Crisis, now has a Doom timer attached to it--meaning you'll need to play it as quickly as possible before it shutters if you want to see what it has to offer. Released on December 2023, Final Fantasy VII Ever Crisis is a free-to-play downloadable title for mobile and PC. The game recreates the events of Final Fantasy VII--as well as spinoffs like Crisis Core, Dirge of Cerberus, and the feature-phone exclusive Before Crisis--while giving new spins on established story beats, serving as a sort of alternative remake. It also features an all-new story about a group of SOLDIERs ...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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