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Overwatch 2 Season 20 Midcycle Introduces Showdown Shuffle

Overwatch 2 Season 20 Midcycle Introduces Showdown Shuffle https://ift.tt/oqV4YGU The middle of Overwatch 2 Season 20 has arrived, and the midcycle is bringing the chaos with new modes, new loot, and new in-game collectibles. One of the most notable new additions is Showdown Shuffle, which runs January 13-26. This mode is going to change which character you're controlling, often at random intervals. Showdown Shuffle locks players into a role, but not a particular hero. Instead, hero swaps can occur when players reach certain milestones for kills or assists, or even when players are eliminated. According to Blizzard, this was done to encourage players to experiment with new characters and adapt on the fly. Showdown Shuffle will be a 5v5 battle available in Control, Hybrid, Escort, Push, and Flashpoint. Match modifiers will also change throughout the battle for more unpredictable outcomes. Starting today through January 11, Assault will return during a Quick Play Hacked event that...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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