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Xbox Boss Phil Spencer Isn't Retiring, Despite Rumors Otherwise

Xbox Boss Phil Spencer Isn't Retiring, Despite Rumors Otherwise https://ift.tt/tYsSWy6 The rumored Xbox layoffs arrived earlier today, and they were even deeper than expected. Microsoft made significant job cuts across the board, including the cancelation of Rare's Everwild and a new MMO from The Elder Scrolls Online team . But Xbox boss Phil Spencer still has his job, and despite rumors to the contrary, he isn't retiring. Xbox's head of communications Kari Perez told The Verge that, "Phil is not retiring anytime soon." That was in response to a rumor spread by Call of Duty leaker GhostofHope that claimed Spencer will step down from his role as Microsoft Gaming CEO after the next-generation Xbox console launch, which would pave the way for Xbox president Sarah Bond to succeed him. As that rumor gained traction, Microsoft communications chief Frank Shaw posted on X that it was made up. In response to the outcry over the layoffs, Spencer claimed that the ...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

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