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The Hobbit &The Lord of the Rings 25th Anniversary Movie Tie-In Books Are Up For Preorder

The Hobbit &The Lord of the Rings 25th Anniversary Movie Tie-In Books Are Up For Preorder https://ift.tt/VcSljLz The Hobbit and The Lord of the Rings Boxed Set 25th Anniversary Box Set $80 | Releases March 24 Preorder at Amazon The Lord of the Rings: The Fellowship of the Ring 25th Anniversary Movie Tie-in $20 | Releases March 24 Preorder at Amazon The Lord of the Rings: The Two Towers 25th Anniversary Movie Tie-in $20 | Releases March 24 Preorder at Amazon The Lord of the Rings: The Return of the King 25th Anniversary Movie Tie-in $20 | Releases March 24 Preorder at Amazon It's hard to believe, but Peter Jackson's The Lord of the Rings film trilogy is now a quarter of a century old--and to coincide with the momentous occasion, a new 25th anniversary box set of The Hobbit and The Lord of the Rings books is launching this year. The movie tie-in collection features new paperback printings of each book, all with new covers and spine art...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

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