Accéder au contenu principal

Sélection

The Best Gacha Games To Spend Time With In 2026

The Best Gacha Games To Spend Time With In 2026 https://ift.tt/G03x8IT Finding the best gacha games isn't quite as easy as you might think. Since Genshin Impact exploded in popularity in 2020, the global market's seen increasingly more games like it--action-RPGs with open worlds, turn-based strategy, and striking anime-style visuals. Over the years, though, we've seen a wider variety of games find their niche, like Infinity Nikki with its extensive fashion focus or Limbus Company's heavier emphasis on storytelling. It's a lot to sift through, but we've done the work for you and compiled a list of the best gacha games worth your time right now. Fire Emblem Heroes Developer : Intelligent Systems Release date : February 2, 2017 Platform : Android, iOS Okay, so Heroes' story is nothing to write home about, but if you don't mind the fluffy insubstantial nature of something like Fire Emblem Engage, then you can get through this just fine. The real a...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

Commentaires