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WWE 2K25 - How To Change Your Character's Appearance In The Island

WWE 2K25 - How To Change Your Character's Appearance In The Island https://ift.tt/r8qib4M In WWE 2K25's new Island mode, you'll explore an open-world PvPvE hub full of shops, events, and other players. But one thing you might lose track of is how to change your character's appearance in The Island. In our brief guide, we'll walk you through how to do just that, so your future WWE superstar can look just the way you want them to. Better yet, this same method we'll show you also lets you adjust their moveset to your liking. How to customize your character's appearance and moves in WWE 2K25 The Island There's only one way to change what your character looks like in The Island, since it's a mode split off from your library of create-a-wrestlers (CAWs) and your MyRise story mode superstar. When you create your Island character, the game might usher you right past the customization suite, leaving you to need to get back to it after some brief onboarding ...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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