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The Weirdest Worlds That Could Technically Be In Kingdom Hearts 4

The Weirdest Worlds That Could Technically Be In Kingdom Hearts 4 https://ift.tt/WGRyPoz Over the past couple weeks, we've finally learned a bit more about the next entry in Square Enix's Kingdom Hearts series. In an extended Kingdom Hearts 4 trailer revealed during D23 , Disney's annual fan event, we were given a first look at Coco's Land of The Dead, and its narrative implications already have us speculating as to what worlds could come next .  But while pondering what worlds could realistically be in Kingdom Hearts 4 is fun, you know what's even better? Thinking about all of the world that could technically be in Kingdom Hearts 4, with no regards to how absolutely baffling their inclusion might be. In the years since the Kingdom Hearts series first began, Disney has flexed its mouse money and purchased a lot of various companies and properties, and though you're probably well aware that Disney owns both Marvel and Star Wars, that's just scratching th...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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