Accéder au contenu principal

Sélection

Super Mario Galaxy Movie's New Trailer Introduces Yoshi And Birdo

Super Mario Galaxy Movie's New Trailer Introduces Yoshi And Birdo https://ift.tt/nU9BbPy Earlier this month, Nintendo announced a Super Mario Galaxy Movie Direct for today, and it was one of the shortest Directs that the publisher has ever had. But the new trailer for The Super Mario Galaxy Movie may be worth it, because it introduces everyone's favorite dinosaur, Yoshi. The beginning of the trailer features Mario and Luigi's first encounter with Yoshi. By the time the Mario brothers introduce him to Toad, they're very attached to their new pal. But Yoshi wasn't the only familiar face to show up in the movie-verse for the first time. Birdo--an enemy from Super Mario Bros. 2--appeared to be fighting Princess Peach with her signature flying egg attack. Luigi was also glimpsed in the frog suit from Super Mario Bros. 3, while Yoshi brought an SNES-style Super Scope to a confrontation with Super Mario Odyssey's T-Rex... and he was still outgunned. Continue Readi...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

Commentaires