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DualSense Controllers Are Discounted For A Limited Time At Target

DualSense Controllers Are Discounted For A Limited Time At Target https://ift.tt/BTaUoxg First-party controllers are quite pricey these days, but Target has a limited-time sale on the PlayStation 5 DualSense wireless controller for a limited time. Numerous color options are on sale at steep discounts compared to thier normal $80 price tags. The Gray Camo colorway is the best of all the deals, marked down to just $55, while the Chroma Indigo , Chroma Pearl , Sterling Silver , and Cobalt Blue are all $60. See all deals at Target The Gray Camo colorway is the best of all the deals, marked down a bit lower than those at $55. In some cases, you may need to add the controller to your cart to see the final discount price. In all cases, since orders over $35 ship free, you won't need to pay for shipping. While these deals are available online, some local stores have these in stock, too, so you can go by and grab one if you're lucky to be by one of those locations. ...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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