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Xbox Veteran Who Just Got Promoted Under Asha Sharma Promptly Leaves Amid Mysterious Circumstances

Xbox Veteran Who Just Got Promoted Under Asha Sharma Promptly Leaves Amid Mysterious Circumstances https://ift.tt/T0PUuoE Xbox's first-ever chief operating officer, Helen Chiang, has left the company after being promoted to that role just a few months ago under CEO Asha Sharma. In this job, Chiang was assigned to oversee the profitability of Xbox, and it's been looking very bleak for Xbox lately . Given the timing of her exit, people wondered about the circumstances, and that remains unclear. Sharma confirmed Chiang's departure in a memo to staff, seen by The Verge, saying she is grateful for Chiang's "years of service" at Xbox. A spokesperson for Microsoft told Windows Central that the company does not "discuss individual personnel matters." According to a source speaking to Eurogamer , Chiang was "terminated for policy violations." The Verge's Tom Warren backed this up , saying Chiang was cut loose due to a "policy...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

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