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AI VTuber Neuro-Sama Has Only Gone And Done It Again, Smashing Another World Record

AI VTuber Neuro-Sama Has Only Gone And Done It Again, Smashing Another World Record https://ift.tt/jSAVzHa Twitch Hype Train world records are a rare thing. The ultimate show of dedication from a creator's fanbase, these accumulative trains rely on a streamer's viewers donating subscriptions or Bits to the channel. Neuro-sama beat her own world record at the end of December 2024 and now, well, she's only gone and done it again. The hat trick of Hype Train world records belongs to the AI VTuber, her sister Evil Neuro, and their creator Vedal987 . For the uninitiated, or those outside of the "Swarm"--the name for Neuro's fanbase--Neuro is an AI VTuber created by Vedal who utilizes a large language model and a VTuber model to communicate with her Twitch chat, play games, and even go on adventures in VR thanks to the 3D version of her model. Neuro was originally created to play the rhythm game OSU on Twitch, but rapidly evolved to become a series of AI systems t...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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