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The 38 Best Survival Games To Play In 2026

The 38 Best Survival Games To Play In 2026 https://ift.tt/AI47ePN Survival games aren't all created equal, and determining the best ones is no easy feat, as community consensus can vary wildly. But there's no denying that the genre has become one of the most popular in the gaming industry, with several high-profile releases every year garnering millions of players. When it comes to classifying a game as a "survival" experience, you're primarily looking for it to have elements that make gameplay out of the idea of keeping yourself alive, such as a health, hunger, or thirst meter you need to keep replenishing, and requirements of clothing yourself and building a shelter so you don't succumb to the elements. There are usually objectives you'll pursue, but there isn't always a dedicated story or plot. Some of the best survival games just have a set of goals to get you started, with the rest of the experience being an open sandbox. However, some games ma...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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