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Lego Ninjago 15th Anniversary Limited Edition Set In Stock At Amazon, Sold Out Everywhere Else

Lego Ninjago 15th Anniversary Limited Edition Set In Stock At Amazon, Sold Out Everywhere Else https://ift.tt/XH2brmS Lego Ninjago Legacy: Character Display (447 Pieces) $45 | 15th Anniversary Limited Edition See at Amazon Sold out at Lego Store Sold out at Best Buy Sold out at Target Sold out at Walmart Lego Ninjago Legacy: Four Weapons Blacksmith (1,259 Pieces) $100 | 15th Anniversary Limited Edition See at Amazon Backordered at Lego Store See at Best Buy See at Target See at Walmart Lego Ninjago Legacy: The Old Town (4,851 Pieces) $300 | 15th Anniversary Limited Edition See at Lego Store Lego's new Ninjago Legacy 15th Anniversary building sets are selling out fast at major retailers. Launched January 1 alongside a bunch of other Lego Ninjago playsets , the trio of commemorative models are limited edition and range in price from $45 to $300. The $45 Lego Ninjago Legacy Character Display is proving to be the most challenging to find in sto...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

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