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The Last Of Us Season 3 Adds Big-Name Actor, But You Won’t Recognize Who He’s Playing

The Last Of Us Season 3 Adds Big-Name Actor, But You Won’t Recognize Who He’s Playing https://ift.tt/qClrMHe The latest developments for HBO's The Last of Us are coming into focus, including production shutting down due to the World Cup and a big name joining the cast. Deadline reports that production on Season 3 is undergoing a "mid-shoot hiatus" for about a month. This is because the show films in Vancouver, and that's also a World Cup regional site. This is causing headaches and disruptions locally, so HBO has opted to shut down production temporarily. The World Cup final takes place on July 19. It's not precisely clear when production on Season 3 will resume, but Deadline said it's expected to film through the end of 2026, with the new season debuting in 2027. As previously reported, it could be the show's final season . As for the new cast member, the report said veteran character actor Peter Sarsgaard is going to play the role of Amon, ...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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