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New PS5 Update Is Out Now, Makes Reading Easier

New PS5 Update Is Out Now, Makes Reading Easier https://ift.tt/cRAbqGT A new firmware update for PS5 consoles has been released, and as usual, it's not much to write home about. PS5 update version: 26.04-13.60.00 once again keeps things simple, offering a very incremental enhancement to the Sony-produced hardware. "We've improved the messages and usability on some screens," the extremely brief update notes read. The last major PS5 update was focused on the PS5 Pro, as it introduced an upgraded version of PSSR (PlayStation Spectral Super Resolution) for owners of the beefier machine. Beyond that, we've seen an improved Friends Activity widget, the option to check your PS5 console serial number, and a power saver mode added in older firmware updates alongside the usual rounds of stability improvements. Just in time for several highly anticipated games in August and September, like Control Resonant , Onimusha: Way of the Sword , and Marvel Tokon: Fighting S...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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