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Much-Loved Disney World Ride Reopens And Promptly Shuts Down After Mishap, Then Reopens

Much-Loved Disney World Ride Reopens And Promptly Shuts Down After Mishap, Then Reopens https://ift.tt/vUeaRK5 One of Walt Disney World's most popular attractions, Big Thunder Mountain Railroad, reopened on May 3 after about 1.5 years of downtime for refurbishments and upgrades. The reopening did not go entirely to plan, as cast members had to use a fire extinguisher on the Magic Kingdom ride to deal with an issue, prompting an evacuation of guests and the ride to close temporarily as the issue was addressed. A parkgoer posted a photo on social media showing a cast member using a fire extinguisher on the ride's tracks, with a white substance covering the area. Whether or not there was an actual fire is unknown. The incident happened around 5:45 PM and the ride later reopened. No injuries were reported, and Disney has not commented on the mishap. Continue Reading at GameSpot

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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