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14 Games That Give You The Absolute Best Bang For Your Buck

14 Games That Give You The Absolute Best Bang For Your Buck https://ift.tt/LGblCYF Gaming has never been more expensive. We're here to investigate why, and help you play more while spending less. Welcome to GameSpot Cheap Week . Although games themselves are technically cheaper than ever before, it's no secret that our average disposable income has diminished significantly. As such, paying $70 ( or more ) each time a new game comes out is simply not feasible for the vast majority of us. Thankfully, there are a ton of fantastic games out there that don't require a second mortgage or Klarna account to start playing. We've rounded up 14 games that, we believe, give you the absolute best bang for your buck. Each one of these titles offers a robust experience--one that will keep you coming back for well over 50 hours and could very easily be the sole title you buy and play over several months. And while we do firmly believe that playtime does not equate to val...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

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