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AMD's New RX 9060 XT Graphics Card Will Launch In 8GB And 16GB VRAM Versions

AMD's New RX 9060 XT Graphics Card Will Launch In 8GB And 16GB VRAM Versions https://ift.tt/DpaSzxX AMD announced its latest graphics card, the Radeon RX 9060 X, at Computex 2025 earlier this week. This is the third GPU in AMD's 9000 series lineup that also includes the RX 9070 and 9070 XT, and its slated to launch June 5. While it's positioned as the entry-level option in the RX 9000 series, the RX 9060 XT runs on the same RNDA 4 architecture as the more powerful RX 9070 and 9070 XT and includes FSR 4 resolution upscaling and frame generation, as well as DisplayPort 2.1a and HDMI 2.1b support. AMD is producing two versions of the RX 9060 XT: one with 8GB VRAM and another with 16GB VRAM. Both models will feature 32 RDNA 4 CUs (computation units), up to 3.13GHz clock speed, and between 150W and 182W power draw, depending on the model's VRAM and clock speed. While those are solid specs for an entry-level card, things get a bit more confusing from there. Power and pricin...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

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