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Pokemon Go January 2026 Events: Raid Bosses, Spotlight Hours, Community Day, And More

Pokemon Go January 2026 Events: Raid Bosses, Spotlight Hours, Community Day, And More https://ift.tt/gZMd80Q Pokemon Go 's Precious Paths season rolls on with a variety of events in January. In addition to a new assortment of Raid bosses and Spotlight Hours, this month will see the arrival of a handful of new Pokemon, including shiny Fidough and Shadow versions of Chespin, Fennekin, and Froakie. On top of that, the game will host two Community Days in January, and Unova's legendary dragons are returning to Gyms for a special Kyurem Fusion Day. The nefarious Team Go Rocket are also crashing the festivities later this month, culminating in a Shadow Raikou Raid Day event. There are plenty of other activities on the horizon beyond that. You can read more about the biggest Pokemon Go events happening in January below. Continue Reading at GameSpot

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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