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Disney Lorcana Quest Of Wonders Explores The Lore Behind The Cards Later This Year

Disney Lorcana Quest Of Wonders Explores The Lore Behind The Cards Later This Year https://ift.tt/2eLhi51 Disney Lorcana - Quest Of Wonders: An Illumineer's Lorebook Releases September 1, 2026 Preorder at Amazon Disney Lorcana Collector's Guide Sets 9-13 Releases November 1, 2026 Preorder at Amazon Since 2023, Ravensburger's Disney Lorcana trading card game has mixed a new and lore-rich world with the characters and locations of Disney's iconic movies, and soon, fans will be able to explore this unique spin on the Disney universe with the upcoming art book, Disney Lorcana - Quest Of Wonders: An Illumineer's Lorebook, which releases on September 1. Lorcana publisher Ravensburger announced the new book today, along with a new volume of the Disney Lorcana Collector's Guide Sets 9-13, which is set to launch two months after Quest of Wonders on November 1. Preorders for both books should be available soon, and we'll update this post once the...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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