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Every Game Delayed Right Now (2025 Edition)

Every Game Delayed Right Now (2025 Edition) https://ift.tt/DMiBWeA Death, taxes, and video games getting delayed--it seems these are the three constants in 2025, with a number of high-profile video games getting delayed past their initial release dates. Some of these have been delayed far past their initial dates, while others have only been delayed more recently. To help keep everything organized, we've made a list of every game delayed right now, including those with delays announced weeks, months, or even years ago. Once a game has been released , it will be removed from this list. Grand Theft Auto VI We all knew this was coming, if we're really being honest with ourselves. Initially planned to launch later this year, GTA 6 will now arrive on May 26, 2026. Rockstar said in the delay announcement that it needs "extra time to deliver at the level of quality you expect and deserve." Every Rockstar game from the last decade has been delayed. Soup Pot Everyon...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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