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Lego Lord Of The Rings Book Nook Gets First Discount At Amazon

Lego Lord Of The Rings Book Nook Gets First Discount At Amazon https://ift.tt/nZY3LNA Lego Icons: Lord of the Rings - Balrog Book Nook (1,201 Pieces) $117 (was $130) See at Amazon Lord of the Rings fans can save on Lego's Balrog Book Nook for the first time at Amazon. Released last June, the 1,201-piece Lord of the Rings building set is on sale for $117 (was $130). While it's only a 10% discount, deals on Lord of the Rings Lego models are exceedingly rare. The LOTR Book Nook can wedge between your various collectible editions of The Lord of the Rings and The Hobbit to add a fun flourish to your Tolkien shelf. Or you can open the Book Nook and display the buildable Balrog figure alongside your other Lego sets. Lego Icons: Lord of the Rings - Balrog Book Nook (1,201 Pieces) $117 (was $130) Lego picked a rather fitting scene from The Lord of the Rings for the brick-built Book Nook. The 1,201 piece model is based on Gandalf the Grey's battle with Durin...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

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