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Madden 27 Finally Adds The League’s Most Controversial Play (And 52 More Things)

Madden 27 Finally Adds The League’s Most Controversial Play (And 52 More Things) https://ift.tt/oVFRuhD The NFL would prefer a calendar that is never truly football-free, and one thing keeping the league in the spotlight during the otherwise quiet month of June is the annual reveal of the next Madden. This year, Madden NFL 27 is following one of the series' best efforts in a long, long time, though last year's game also took some hits as time went on and updates didn't address issues--or even made things worse in some cases.  Madden 27 is clearly made with this community feedback in mind, featuring several changes that address specific complaints and popular requests. We've rounded up 53 things the Madden team has announced as new to this summer's game, including a major focus on improving defense, a new timing-based catch mechanic, and even the Tush Push. In This Article ...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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