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The Best (Worst?) Injuries And Illnesses Caused By Video Games

The Best (Worst?) Injuries And Illnesses Caused By Video Games https://ift.tt/zgRDrWj If you get injured playing a sport or you're sick, there's a good chance you're going to spend time playing video games. However, those same video games do, in some rare instances, have the potential to cause injury or sickness. Over the years, there have been some bizarre cases where a person--or group of people--has found themselves in physical pain because of a video game. Perhaps a wrist sprain, eye soreness, or a little headache. In general, these injuries and illnesses haven't lasted long, and in most cases, they can even be pretty funny. Sure, at the time they happened, we doubt those suffering were laughing, but it's a whole lot easier to look back on them now. We've even suffered from a few of them, so we've rounded up some of the most prominent and famous video game injuries and sicknesses. Mario Party Blisters We really don't know what Nintendo and Huds...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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