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All The Best Star Wars Gaming Deals Available This Week

All The Best Star Wars Gaming Deals Available This Week https://ift.tt/YjqBS3z Star Wars Day has come and gone, but many of its best deals are still lingering around like they're Obi-Wan's force ghost--and that's especially true for Star Wars video games. Several titles across PS5, Switch, Xbox, and PC continue to be discounted beyond May The Fourth. So if you happened to miss out on the festivities yesterday, you can still cash in on some price cuts throughout the rest of the week. From Star Wars Outlaws to Knights of the Old Republic, here are the best Star Wars gaming deals available right now. Note that some of these might sell out before the end of the week (many are slated to end on May 7), so be sure to check out anything that catches your eye. You can also head over to our Star Wars Merch Roundup , which has a few lingering deals on watches, shirts, action figures, and more. See all the Star Wars game deals at: Amazon Best Buy Walmart Target GameStop Fanatical GOG H...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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