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Valve Warns Steam Machine Owners Their Personal Details May Have Been Stolen

Valve Warns Steam Machine Owners Their Personal Details May Have Been Stolen https://ift.tt/rK7hMxI Valve has begun notifying customers of its Steam Machine PC that their personal details may have been compromised. Affecting European owners of the PC, Valve says that a logistics company that helps ship the unit in that region was the target of a cyberattack, although "additional information" related to Steam accounts remains safe. Because the company holds onto consumer information for up to 90 days, details like a client's name, street address, phone number, and email address may have been acquired. Valve says that this means that people could expect fake messages--via email, SMS, or phone--targeting them, with scammers using the details on their recent hardware purchase to extract cash from an unlucky recipient. "They may quote your address back to you to prove they're genuine," Valve wrote in a PSA sent out to customers (via ResetEra ). "The...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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