Accéder au contenu principal

Sélection

World Of Warcraft's Latest Patch Is One Giant List Of Bugs And Issues, And Players Are Fed Up

World Of Warcraft's Latest Patch Is One Giant List Of Bugs And Issues, And Players Are Fed Up https://ift.tt/mZq3o9B World of Warcraft : Midnight's major 12.0.5 update recently launched in a dire state, leading for many in the MMORPG's community to actually agree on something for once--Blizzard's process needs to change. Patch 12.0.5 should have been a homerun. The game's Midnight expansion has been well received by players and critics, and the 12.0.5 update looked like it would continue to build on that success with new solo activities, a fun prop hunt mode, bonus loot rolls with bad luck protection baked in, and more. Unfortunately, after the update went live on April 21 following an extended server maintenance period, it quickly became clear all was not well. Blizzard swiftly notified players that they may experience lag or lose connection to the game's servers due to "technical issues." Housing , WoW's biggest new feature introduced as part ...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

Commentaires