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Here Are All Of The Dumb Ways You Can Die In Resident Evil Requiem

Here Are All Of The Dumb Ways You Can Die In Resident Evil Requiem https://ift.tt/xm4YQz9 Are you curious about various character deaths in Resident Evil Requiem ? Leon and Grace will be fighting a lot of infected, and it's not guaranteed that they'll make it out in one piece. Several enemies even have brutal kill animations that lead to instant game overs. We'll outline all of the possible ways to die in the game, as well as some pretty ridiculous ones. Note: This article discusses Leon's and Grace's potential deaths in the campaign--i.e. from different types of infected and bosses, as well as environmental hazards. Make no mistake: You're going to see a lot of major spoilers here, and images that contain violence and gore. For everything else about the game, you can refer to our Resident Evil Requiem guides hub . Deaths from regular infected: Neck bites Most character deaths in Resident Evil Requiem tend to occur once Leon's or Grace's HP is lo...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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