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The Best Friendslop Games To Play With Buddies In 2026

The Best Friendslop Games To Play With Buddies In 2026 https://ift.tt/SkDRoVc Before you come at me, let me just say I love every game on this list and "friendslop" here is no insult. Instead, I'm using it affectionately. It's an increasingly useful tongue-in-cheek term to describe a particular genreless genre: games you can pick up on the cheap, jump into without much preamble or complex tutorials, and really get bang for your buck when playing with friends near and far. These games are often only as difficult as you make them, rewarding competent teamwork and often featuring some form of janky hilarity as part of the package. Top-tier party games for the budgetarily-limited. When you're looking for the best friendslop games you don't have to dig too deep. A lot of these games have been featured prominently on streaming sites and are favourites of YouTubers and Twitch gamers alike. They all share a quirkiness and an ease of access (both financially and sk...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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