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8BitDo 64 Retro Gray Bluetooth Controller Preorders Restocked At Amazon

8BitDo 64 Retro Gray Bluetooth Controller Preorders Restocked At Amazon https://ift.tt/PVUkCvN 8BitDo 64 Bluetooth Controller (N64 Gray) $45 | Releases January 30 Preorder at Amazon The upcoming gray edition of 8BitDo's great modernized Nintendo 64 controller is back in stock at Amazon for $45. Scheduled to launch January 30 , the new edition matches the color scheme of the N64 controller that debuted with the console back in 1996. The 8BitDo 64 Bluetooth Controller originally launched last August for $40 with two color options: solid black and solid white . Nostalgia will cost you an extra five bucks, but the gray edition looks very good. The 8BitDo 64 Controller works wirelessly on Analogue 3D, Nintendo Switch, Switch 2, PC, Apple devices, and Android. The controller's reimagined form factor and layout was designed in partnership with retro hardware manufacturer Analogue. The 8BitDo 64 is the official controller for the Analogue 3D , the superb FPGA console ...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

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