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The Chainsaw Man Manga Box Set Is Steeply Discounted Right Now

The Chainsaw Man Manga Box Set Is Steeply Discounted Right Now https://ift.tt/JItEou0 Chainsaw Man is one of the biggest anime hits of the 2020s, and with a new movie scheduled to arrive later this year, now is as good a time as any to check out the manga it's based on--especially while the massive 11-volume Chainsaw Man Manga Box Set for just $56 at Amazon (was $100). Thanks to the deal, you can pick up the majority of the manga series at a big discount, but we don't know how long this deal will last, so grab it while you can. Chainsaw Man: Volumes 1-11 Box Set $56 (was $100) This box set includes 11 of the 18 Chainsaw Man manga volumes currently available. Along with the books, the collection includes an exclusive double-sided full-color poster, and everything comes packaged in a vibrant slipcase. See at Amazon Chainsaw Man Volume 18 $11.15 (was $12) | Releases on May 6 While the Chainsaw Man Box Set is a great way to start the series, you'll need to...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

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