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Everything New In Fortnite Treasure Hunters Mini-Season

Everything New In Fortnite Treasure Hunters Mini-Season https://ift.tt/DE4Ve8R One Piece is taking over Fortnite for the next five weeks as part of the game's now-annual November mini-season, which swaps out the current Battle Royale island for a smaller new pirate-themed one. Dubbed Fortnite Treasure Hunters, the new season is now live and will also focus heavily on music collabs with A$AP Rocky, Lil Uzi Vert, Hatsune Miku and Kasane Teto--Epic isn't putting all its eggs in one cartoon basket like it did last year with its Simpsons season. Epic started doing these mini-seasons back in Chapter 4 with the original Fortnite OG event, and that one went so well that the company decided to make it a tradition. With Fortnite facing down the launch of GTA VI in late November, it needed some serious firepower--and One Piece, which has been one of the most requested Fortnite collabs ever, certainly qualifies. Let's take a look at the details. https://www.youtube.com/w...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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