Accéder au contenu principal

Sélection

This Xbox Series X Bundle Includes Forza Horizon 6 And A Controller For Free

This Xbox Series X Bundle Includes Forza Horizon 6 And A Controller For Free https://ift.tt/to21FuI We're living in a strange time where current-gen video game consoles have only gotten more expensive, not cheaper. Fortunately, the  Xbox Series X Forza Horizon 6 Bundle  from Best Buy is a good deal at $648. You get a powerful Xbox to enjoy  one of this year's hottest racing games  and a  colorful controller  to play it with. Overall, you'll save over $160 on this bundle, making it one of the best console deals on the market. Xbox Series X Forza Horizon 6 Bundle $648 (Save $162) An Xbox Series X console in 2026 currently retails for $650, following last year's price hikes. With market conditions having become even more turbulent this year, the console could become even more expensive in time--look at Sony and Nintendo, who have increased their gaming hardware prices recently--and you...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

Commentaires