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Resident Evil Could Have Its Biggest Opening Weekend Ever With Its New Movie

Resident Evil Could Have Its Biggest Opening Weekend Ever With Its New Movie https://ift.tt/kavV1jp Weapons director Zach Cregger's Resident Evil movie hits theaters on September 17, and analysts predict it will set a record for the franchise. While the majority of the live-action movies turned a decent profit off of a relatively small budget, Cregger's take on the IP is currently projected to have the best opening weekend by a comfortable margin. That's according to the official publication of the National Association of Theater Owners, Box Office Pro. The survival-horror movie is predicted to bring in between $40 and $50 million in its North American opening weekend, which would be almost double Resident Evil: Afterlife's $26.6 million weekend from way back in 2010. The new Resident Evil movie also has a brisk running time of around 95 minutes, so that should allow theater owners to screen the film several times a day to maximize ticket sales. If Resident Ev...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

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