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Epic Games Is "Stepping Up" Efforts On Fortnite Live-Service

Epic Games Is "Stepping Up" Efforts On Fortnite Live-Service https://ift.tt/u5lKBIb If you ask most Fortnite players about the current state of the game, they’d probably be thrilled--outside of technical issues. Recent updates include a detailed Simpsons season with Springfield Island, along with major crossovers featuring The Office and South Park. Despite the onslaught of content, Fortnite design director Ted Timmons says Epic is ready to “step up” its efforts on the live game. "We’re stepping up our focus on the live game," Timmons wrote in a post on X. "We know that as we prepare for the exciting seasons ahead of us the underlying foundations of the game must still be stable." Timmons directed players to a thread started by a Fortnite community manager, asking the community to report bugs and provide feedback. Players have highlighted a wide range of issues--from replay mode problems to game reload errors and regional server settings glitches. Cont...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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