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New Injustice 3 Evidence Suggests It May Bring Back A Character Who Died A Very Injustice Death

New Injustice 3 Evidence Suggests It May Bring Back A Character Who Died A Very Injustice Death https://ift.tt/6HTGb3s Just what has NetherRealm Studios been up to since Mortal Kombat 1? All signs currently suggest that Injustice 3 is in development at the Mortal Kombat developer, and to add more fuel to the rumor-fire , a stuntworker's resume has indicated that they worked on the yet-to-be-announced game. As spotted by MP1st , the stuntworker listed "Injustice 3" after performing motion capture sessions for two characters: Supergirl and Batwoman. Those two names make a lot of sense within the Injustice lore, as Supergirl played a big role in stopping Brainiac's invasion in Injustice 2. Batwoman is more of a mystery at this stage, as the character met a grisly fate in the pages of the Injustice comic book, which officially tied into the overall narrative of the fighting game series. This alternate-Earth version of Batwoman --Katherine "Kate" Kane un...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

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