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The Best Switch Games Of 2025 According To Metacritic

The Best Switch Games Of 2025 According To Metacritic https://ift.tt/ZoOCVT6 Between the launch of a new console and multiple first-party releases, 2025 was a pretty big year for Nintendo. The Switch 2 got off to a roaring start , but the original Switch family of consoles wasn't forgotten about this year, as Nintendo ensured several of its biggest releases were also playable on it. Metroid Prime 4: Beyond and Pokemon Legends: Z-A were playable on the older hardware, while other legacy games like The Legend of Zelda: Breath of the Wild and Tears of the Kingdom were upgraded for the Switch 2. Between those new releases and expanded versions of old favorites, we also saw third-party games launch for the Switch 2. Developers like Ubisoft and CD Projekt Red delivered high-quality versions of Star Wars Outlaws and Cyberpunk 2077 to the hybrid console, while indie studios focused on gameplay over raw visual horsepower to stand out from the pack. More of a transitional year than a revol...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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