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God Of War TV Show Forced To Recast Kratos After Serious Injury

God Of War TV Show Forced To Recast Kratos After Serious Injury https://ift.tt/u3WgNwZ Production has been underway on Prime Video's God of War TV show since late February, but it's come to a jarring halt as lead actor Ryan Hurst has suffered a serious injury while recording his role as Kratos. According to Deadline , Sony Pictures Television and Amazon MGM Studios have decided to recast the role after Ryan Hurst was injured on the set of the video game adaptation in late June. Hurst put on a huge 40 lbs of muscle for the role, and had been filming the show for months before he tore a bicep while performing a stunt. Following surgery, he is now in recovery, but an injury such as this projects a four-to-six-month recovery period. To get back to full strength could take as long as a year. Given the nature of the role of Kratos, it seems like it would not be safe for Hurst to resume filming until mid-to-late 2027 at the earliest. With tight deadlines to adhere to, the...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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