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Lies of P: Complete Edition Switch 2 Preorders Include Some Cool Collectibles

Lies of P: Complete Edition Switch 2 Preorders Include Some Cool Collectibles https://ift.tt/Ya8NC6H Lies of P: Complete Edition for Switch 2 (Physical Edition) $70 | Releases October 2 Preorder at Amazon Preorder at Best Buy After launching on PS5, Xbox Series X|S, and PC back in 2023, the acclaimed soulslike action RPG Lies of P is finally coming to Nintendo Switch 2 with an all-new Complete Edition launching first as a digital version on August 6, followed by a physical version on October 2. This new release includes the base game plus every DLC and post-launch update for the original release, all bundled on a Switch 2 cartridge--which, yes, means all the game data is included on the cart. This is not a Game Key-Card release. Preorders for Lies of P: Complete Edition for Switch 2 are available now, and those who want to add a physical copy to their collection have a few opt...

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony

Naughty Dog Founder Reveals Budgets Of Original Games And Why They Sold To Sony https://ift.tt/UuCxFWl

Andy Gavin, one of the co-founders of Naughty Dog, has explained why the company sold itself to Sony back in 2001. Posting on LinkedIn, Gavin said he's been asked "countless times" why Naughty Dog took the deal, and it was all about rising development costs.

Gavin said (via SI) when Naughty Dog first started making games in the 1980s, game development costs were "manageable," with costs for games made in the early '80s running about $50,000 per game. For 1992's Rings of Power, Naughty Dog spent about $100,000. For the first Crash Bandicoot game, however, costs rose to $1.6 million, with Jak and Daxter (2001) coming in at $15 million or more. Just a few years later, Jak 3's development cost came in at between $45 million and $50 million.

Naughty Dog was self-funding all of its projects at this time, and the stress about "financing these ballooning budgets independently" became too much to bear. Gavin said rising development costs is a "systemic issue" to this day in the video game industry.

Continue Reading at GameSpot

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