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Yakuza Kiwami 3 Announced, And It's Got A Big Expansion Attached

Yakuza Kiwami 3 Announced, And It's Got A Big Expansion Attached https://ift.tt/Ugwq4SH On the RGG Summit livestream tonight, Sega announced , a ground-up remake of 2009's Yakuza 3 . As with the previous "Kiwami" remakes, Yakuza Kiwami and Yakuza Kiwami 2, Kiwami 3 gives the game's visuals a massive upgrade, fleshes out story details with new cutscenes and action sequences, and also is set to offer a wealth of new side content. In the later RGG Direct , game director Ryosuke Horii elaborated on some of the game's additions. Besides additional story scenes, several of the cutscenes and voicelines from Yakuza 3 have been completely redone for Kiwami 3. The environments of Okinawa--a distinct feature of Yakuza 3--have also been completely remade. Combat sees similar revamps, with Kiryu being able to switch between his classic "Dragon of Dojima Kiwami" fighting skills and the all-new, Okinawan-martial-arts-inspired, weapon-heavy "Ryukyu Style....

InZoi's Build Mode Is Like The Sims... Until It's Not

InZoi's Build Mode Is Like The Sims... Until It's Not https://ift.tt/MbFc9qa

InZoi, the first real attempt ever to compete with The Sims in the life sim space, is here, releasing via Steam Early Access, and it's only natural that players will spend their first several hours in the game creating their characters and messing around in build mode to see what kinds of dollhouses they can assemble. There's no point in jumping into the simulation until you've got everything else in order.

For those Sims players who are eager to see what InZoi's got that The Sims doesn't, be warned that InZoi's build mode has a few big quirks that you'll need to learn about before you get started, or else you might accidentally rip the walls out of your house while you're trying to make it bigger. Fortunately, we've got you covered with our InZoi build mode guide.

How InZoi's home-building gameplay differs from the Sims

If you're coming to InZoi from The Sims 4, you'll probably be used to a build mode in which everything is one context-sensitive click away. Clicking on an object picks it up; clicking on a wall lets you move it to expand or contract the room it's containing. You just click on what you want to manipulate, and then you manipulate it. InZoi's build mode is slightly more complicated than that, thanks largely to the fact that it has more customization options--but there are some fundamental differences from The Sims that will probably trip you up at first.

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