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Hellraiser: Revival Goes Out Of Its Way To Ensure You’re Uncomfortable

Hellraiser: Revival Goes Out Of Its Way To Ensure You’re Uncomfortable https://ift.tt/2Y8nez3 Hellraiser: Revival drops players into the world of Clive Barker's cult horror franchise, as developer Saber Interactive aims to bring a faithful Hellraiser experience that doesn't hold back on making you uncomfortable. GameSpot was able to go hands-on at Gamescom, and our play session with Revival definitely delivered tension and unease, as well as an exciting new gameplay element. Hellraiser: Revival is a first-person action-horror game that puts you in the shoes of Aidan Lynch, who has made the mistake of toying with one of Hellraiser's iconic puzzle boxes, the supernatural cube designed to open a gateway to hell. Aidan's girlfriend is taken by Hellraiser's Cenobites, the torture-loving demons from a hellish dimension known as the Labyrinth. Aidan makes a pact with Hellraiser's most infamous Cenobite, Pinhead, in order to rescue his girlfriend. There's no wa...

InZoi's Build Mode Is Like The Sims... Until It's Not

InZoi's Build Mode Is Like The Sims... Until It's Not https://ift.tt/MbFc9qa

InZoi, the first real attempt ever to compete with The Sims in the life sim space, is here, releasing via Steam Early Access, and it's only natural that players will spend their first several hours in the game creating their characters and messing around in build mode to see what kinds of dollhouses they can assemble. There's no point in jumping into the simulation until you've got everything else in order.

For those Sims players who are eager to see what InZoi's got that The Sims doesn't, be warned that InZoi's build mode has a few big quirks that you'll need to learn about before you get started, or else you might accidentally rip the walls out of your house while you're trying to make it bigger. Fortunately, we've got you covered with our InZoi build mode guide.

How InZoi's home-building gameplay differs from the Sims

If you're coming to InZoi from The Sims 4, you'll probably be used to a build mode in which everything is one context-sensitive click away. Clicking on an object picks it up; clicking on a wall lets you move it to expand or contract the room it's containing. You just click on what you want to manipulate, and then you manipulate it. InZoi's build mode is slightly more complicated than that, thanks largely to the fact that it has more customization options--but there are some fundamental differences from The Sims that will probably trip you up at first.

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