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Another Vital Figure Has Left Bandai Namco

Another Vital Figure Has Left Bandai Namco https://ift.tt/qc428K5 Bandai Namco's Tekken team has had several high-profile departures over the past year. First was assistant director Yohei Shimbori in August of 2025, followed by Executive Director and the "face of Tekken" Katsuhiro Harada --who recently revealed his new studio in partnership with SNK. Today, another Tekken developer and fighting-game veteran has officially announced his departure. Kohei Ikeda, known among fans under the moniker "Nakatsu," has worked at Bandai Namco for over 20 years--primarily on the Tekken series but also contributing to games like Soulcalibur IV and the Project X Zone titles. He served as both game director and chief producer on Tekken 8. But that tenure appears to be ending, as he announced in a post on X, in both English and Japanese, that he is leaving after two decades with the company. https://twitter.com/nkt_dreamer/status/2061296807259595212?s=20 "Beco...

WWE 2K25 Review - New World Order

WWE 2K25 Review - New World Order https://ift.tt/l5BIQz8

Pro wrestling is a variety show. Spend a few weeks with WWE and you'll see how many tastes the product caters to. Segments can lean into different genres, such as drama, action, comedy, or even horror. Matches themselves are meant to capture a broad spectrum of styles, from Luchadors hitting highspots, to grueling submission matches to storybook endings by way of title matches that took years to build toward. The idea is to offer different styles and flavors to different segments of the audience. WWE 2K25 translates all of this variety very well, offering up many game modes, most of them worthwhile and often attracting different types of players. There are some flops on the card, but overall, this remains another main event-level display.

WWE 2K25 is a great game in its own right and feels like the culmination of several years of effort to fix the series by the Visual Concepts team. WWE 2K20 was so bad and went so viral for that reason that the following year, the game didn't launch a new version--that's virtually unheard of in the world of annualized sports (and sports entertainment) games. It clearly helped. Since then, it's been slowly and steadily improving year over year, making WWE 2K25 the best game in the series.

In the ring, the biggest change is the addition of intergender matches. In the indie wrestling world, it's very common to have men and women wrestle each other without any added drama or lampshading. Promotions simply depict the competitors as equals--save for someone working heel who might call attention to it, of course. But WWE has long avoided similar matchups. This year, the studio finally got the go-ahead from the wrestling behemoth, so you can now, in one surely popular example, play as Rhea Ripley and squash Dominik Mysterio ad nauseam. It's great to see WWE becoming more comfortable with this idea and breaking down that needless barrier in its video game.

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