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How To Become Ruler In The Sims 4: Royalty And Legacy

How To Become Ruler In The Sims 4: Royalty And Legacy https://ift.tt/LhNmoOZ The newest expansion for The Sims 4 , Royalty and Legacy, introduces some major new wrinkles to the way this digital world works. The main one is that your Sims can now become ruler of the city they live in and start a dynasty that can solidify the family's power for generations. Since the Royalty and Legacy expansion is fueled by pretty much entirely new mechanics, it's not actually that obvious how to get started on the road to power. But that's what we're here for. Table of Contents [ hide ] It's all about the nobles It's all about the nobles A Sim who wants to rule must be a noble, and unless your Sim is literally a dynasty's heir to the throne, that means partaking in the Noble career. Being a professional noble is very different from any other career in The Sims 4, because it's a 24/7 gig. Everything your Sim does can hypothetically affect their status. And this ...

Mario Kart World Review - A Worthy Marquee Launch Game

Mario Kart World Review - A Worthy Marquee Launch Game https://ift.tt/NdbO746

Nintendo seemed slow to react to the evergreen status of Mario Kart 8 Deluxe, a humble Switch port of a Wii U game that surpassed all expectations by becoming the top-selling game on one of its most successful platforms. Mario Kart World, the banner game for the launch of the Switch 2, carries with it the expectation that of course this will be one of the games most associated with the system for its entire lifespan. The challenge was crafting a new game that felt sufficiently suited to carry those expectations. Due to its blend of skillful mechanical tweaks, lovely aesthetics, and a general design philosophy built around delightful surprises, this one will go the distance.

The biggest standout feature of Mario Kart World--the one that its name, identity, and many of its mechanics revolve around--is the world itself. For the first time in the series history the races aren't built as standalone tracks, but rather as part of a large contiguous map. Iconic locations like Bowser's Castle or Moo Moo Meadows are physical locations connected to each other through a series of highways and byways. The Grand Prix cups, the ostensible story campaign of a Mario Kart game, are just routes through this world the same way a real street race will block off a specific route.

Within that context, though, the races themselves are more dynamic than ever. Nintendo has started licensing its properties out for theme park attractions since the release of the last Mario Kart, and it's hard not to notice the roller coaster-like approach to these tracks. Like a well-designed ride, you're consistently confronted with surprises and obstacles that keep things visually interesting and mechanically exciting. A race along the savannah will feature adorably plump animals like a herd of zebra, while a desert area surprises you with the Easter Island-like Tokotoko enemies from Super Mario Land, and another track may fling you into the air or have you navigate choppy waters. It's a treat for longtime Nintendo fans, especially, as the wealth of references goes much deeper than it has before.

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