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Resident Evil Movie Beats Box Office Expectations With $108 Million Opening

Resident Evil Movie Beats Box Office Expectations With $108 Million Opening https://ift.tt/YDVihlS The box office tallies for Resident Evil are in, and as expected , the new Zach Cregger-directed movie has been a big hit on its opening weekend. In North America, the film made $60 million, and globally, it brought in $48.3 million. That makes for a combined total of $108.3 million . That exceeds the original prediction of between $40 million and $50 million by a comfortable margin. How does that current box office tally stack up to previous live-action Resident Evil movies? https://youtu.be/KGlapnJFacE Cregger's new flick has already surpassed the lifetime box office totals of 2021's Resident Evil: Welcome to Raccoon City, and it looks like it'll be on track to earn more than the first three movie adaptations. It still has a way to go to beat the franchise's current record holder, 2016's Resident Evil: The Final Chapter, as the last movie to star Mill...

Ghost Of Yotei Devs Explain How The Game Will Avoid Open-World Monotony

Ghost Of Yotei Devs Explain How The Game Will Avoid Open-World Monotony https://ift.tt/gDQfa7y

Later this year, Sucker Punch's Ghost of Yotei will carry on the legacy of Ghost of Tsushima. Nate Fox and Jason Connell directed both games, and they have a plan to keep Ghost of Yotei from making players feel like there's an overwhelming amount of things to do in its open world.

While speaking with VGC, Fox and Connell noted that Ghost of Yotei won't feature a lot of guidance for players about where they should go. Instead, it will let players choose their own path through the game.

"The thing that Jason and I love the most is that moment when you're on your horse and you're looking at this big, beautiful landscape," said Fox. "And maybe the wind is telling you, if you would like to continue the story, go that way. But you see something out of the corner of your eye that catches your curiosity. And you say, 'you know what? I'm going to go check that out.' That moment where the game's not telling you really about where to go or what to do. It's you. That's the most beautiful thing about open-world games."

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