Accéder au contenu principal

Sélection

Streamers And Voice Actors Refuse To Work With Popular New Gacha Game Over Gen AI Concerns

Streamers And Voice Actors Refuse To Work With Popular New Gacha Game Over Gen AI Concerns https://ift.tt/UiGrP1F At first glance, Neverness to Everness has everything that a gacha game fan wants and needs--cute character models, a supernatural open world, and even realistic cars to drive around in. However, just a few days after launch, some players have begun to spot assets suspected to have been created with generative AI. As a result, popular streamers and even a voice actor that worked on the game have started refusing to work with Neverness to Everness and its developer, Hotta Studio. In one video , many are pointing out "artifacting"--unintended distortions that occur as a result of using AI to generate an asset. At one point, the character's entire outfit design appears to change after his hand blocks a portion of it. In another part of the game, players claim that Neverness to Everness features a billboard with scenes from the anime Weathering With You that appe...

Ghost Of Yotei Devs Explain How The Game Will Avoid Open-World Monotony

Ghost Of Yotei Devs Explain How The Game Will Avoid Open-World Monotony https://ift.tt/gDQfa7y

Later this year, Sucker Punch's Ghost of Yotei will carry on the legacy of Ghost of Tsushima. Nate Fox and Jason Connell directed both games, and they have a plan to keep Ghost of Yotei from making players feel like there's an overwhelming amount of things to do in its open world.

While speaking with VGC, Fox and Connell noted that Ghost of Yotei won't feature a lot of guidance for players about where they should go. Instead, it will let players choose their own path through the game.

"The thing that Jason and I love the most is that moment when you're on your horse and you're looking at this big, beautiful landscape," said Fox. "And maybe the wind is telling you, if you would like to continue the story, go that way. But you see something out of the corner of your eye that catches your curiosity. And you say, 'you know what? I'm going to go check that out.' That moment where the game's not telling you really about where to go or what to do. It's you. That's the most beautiful thing about open-world games."

Continue Reading at GameSpot

Commentaires