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Fire Emblem’s Remarkable Comeback

Fire Emblem’s Remarkable Comeback https://ift.tt/7qwgX1M Though it may not be a sales juggernaut on the scale of Mario or The Legend of Zelda, Fire Emblem is one of Nintendo's preeminent franchises. Like so many of its vaunted stablemates, the series is almost as old as Nintendo's gaming ambitions, debuting on the Famicom and appearing on nearly every home and handheld console since. Given this prominence, it's almost difficult to believe that Fire Emblem's future was ever in jeopardy, but such was indeed once the case; there was a point in time when the series was very much on the verge of cancellation, and it took a dramatic shakeup to reverse its fortunes. To fully contextualize this rocky period in Fire Emblem's history, we need to look back at its trajectory in the wake of its belated international debut. Unlike Nintendo's other marquee properties, Fire Emblem took a circuitous route to Western markets. Though the series began in 1990, its first severa...

Portal-Like Shooter Splitgate Died Once, And It’s Dying Again … Kind Of

Portal-Like Shooter Splitgate Died Once, And It’s Dying Again … Kind Of https://ift.tt/LSkjMNF

Some games just aren't long for this world, and that’s exactly the case with the Portal-like and Halo-like shooter Splitgate: Arena Reloaded, which is getting put on a form of life support starting in early September.

Developer 1047 Games took to X on August 26 to announce the news. In a lengthy statement, the team shared that active development for Splitgate: Arena Reloaded is ending, effective immediately. At the same time, the team's other game, the 6v6 Titanfall-like movement shooter Empulse, will also no longer receive any more updates.

https://twitter.com/1047Games/status/2092654331841724551

"The reality is that neither game is generating enough revenue to support the ongoing cost of dedicated servers," 1047 Games said. "We have continued covering the costs because we wanted to give both games every opportunity to grow, but we have reached the point where that is no longer sustainable. We have loved working on these games, playing them, and building them with this community, and we wish we could continue supporting them."

Despite development ending for both games, 1047 Games said that neither one will simply get shut down. Instead, both Empulse and Splitgate: Arena Reloaded have been "reworked to support peer-to-peer play." So, starting September 3, the dedicated servers will go offline, and both games will be playable for the foreseeable future through a P2P server-hosting browser. This means that you'll only be able to find matches when other people are online and hosting games instead of relying on servers to find games for you.

This is exactly what happened with the first Splitgate in August 2025. Released in 2019, the dedicated servers went offline on August 29, 2025, and entered a similar peer-to-peer multiplayer environment.

It's a bit of a bummer, actually. Originally released as Splitgate 2 before re-entering a beta form in June 2025 and returning as Splitgate: Arena Reloaded in December 2025, the game was giving Portal-like mechanics, Halo-esque shooting, and Quake-like movement in a very fast-paced environment. As a sequel to Splitgate, it also expanded what the original did by adding a 60-player battle royale mode and a map creator called the Lab.

Unfortunately, now, Splitgate: Arena Reloaded will get nothing new to make it exciting and fresh again. On the other hand, Empulse will receive one final update sometime soon that adds a new map, along with a cross-regional price cut. After this, what you see is what you get.

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