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Joe Manganiello Wants D&D Icons To Honor The Creator Of Dungeons & Dragons

Joe Manganiello Wants D&D Icons To Honor The Creator Of Dungeons & Dragons https://ift.tt/3BEqbVQ Dungeons & Dragons has attracted several of the greatest storytellers of all time to the Forgotten Realms, and at Gen Con, Wizards of the Coast announced a new product line called D&D Icons to bring together creators to develop new stories for the tabletop franchise. True Blood actor Joe Manganiello has a long history with the franchise, and he serves as chief creative officer for the D&D Icons line. Speaking to GameSpot's Jessica Cogswell at Gen Con, Manganiello explained how he wants D&D Icons to continue the legacy of the game's co-creator, Gary Gygax. "I was asked one year ago today by [Head of Dungeons & Dragons] Dan Ayoub, 'What would you do if you had...' I brought up the possibility of there being this line within D&D, and he said, 'Okay, who would you want to work with?' I said, 'Margaret [Weis] and Tracy [Hickm...

Garden Tails: Match And Grow's


Garden Tails: Match And Grow's Relaxing Gameplay Was Born From Urban Chaos https://ift.tt/GONSpb1

Among the new releases on Apple Arcade this month is Garden Tails: Match and Grow, a serene match-3 puzzle game where building a garden and filling it with cute little animals is the main goal. In a medium filled with adrenaline-focused video games, this new Apple Arcade experience stands out as a quiet, more relaxing alternative.

To learn more about the game and its relaxing roots, we spoke to Dots' Sandra Honigman, game designer and lead on Garden Tails, for more insight on where the idea came from and how it tries to keep things light for the player.

We spoke about the game's attempts to overcome some of the negative stereotypes of the match-3 genre, including a lack of monetization and a few mechanics that help the player solve its puzzles. We also go into length about how living in a major American city birthed the idea of a quiet experience.

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