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AAA Games' Future "Lies In Smaller Teams," Says AC Unity Director

AAA Games' Future "Lies In Smaller Teams," Says AC Unity Director https://ift.tt/Ru1mGcx The creative director of Assassin's Creed Unity and Assassin's Creed Revelations , Alexandre Amancio, hasn't been shy about his belief that AAA game development is broken. Although Amancio has since left Ubisoft to serve as a senior vice president at FunPlus, he does have ideas about the future of AAA games and he believes that smaller dev teams are the way to go. Amancio told GamesIndustry.biz that a lot of AAA studios "think that you can solve a problem by throwing people at it. But adding people to a problem stagnates the people that were already being efficient on it. It just creates a lot of variable noise ... So I think the future lies in smaller teams." As an example of how smaller teams can collaborate on bigger projects, Amancio used Assassin's Creed: Black Flag as a hypothetical example. Continue Reading at GameSpot

Garden Tails: Match And Grow's


Garden Tails: Match And Grow's Relaxing Gameplay Was Born From Urban Chaos https://ift.tt/GONSpb1

Among the new releases on Apple Arcade this month is Garden Tails: Match and Grow, a serene match-3 puzzle game where building a garden and filling it with cute little animals is the main goal. In a medium filled with adrenaline-focused video games, this new Apple Arcade experience stands out as a quiet, more relaxing alternative.

To learn more about the game and its relaxing roots, we spoke to Dots' Sandra Honigman, game designer and lead on Garden Tails, for more insight on where the idea came from and how it tries to keep things light for the player.

We spoke about the game's attempts to overcome some of the negative stereotypes of the match-3 genre, including a lack of monetization and a few mechanics that help the player solve its puzzles. We also go into length about how living in a major American city birthed the idea of a quiet experience.

Continue Reading at GameSpot

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