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Fallout Episode 5 Continues To Expand The Series By Dropping Two Major Bombshells

Fallout Episode 5 Continues To Expand The Series By Dropping Two Major Bombshells https://ift.tt/dy53OzE Spoilers for this week's episode of Fallout to follow. Ring a ding ding! Another week, another episode of Fallout. Last week’s episode was notable because it showed our heroes Lucy (Ella Purnell) and Cooper (Walton Goggins) finally arrive at the iconic strip from Fallout: New Vegas. Though the pair had hoped to find Lucy’s father, Hank (Kyle Maclachlan), they were instead greeted by a horrific sight: a Deathclaw, one of Fallout’s most iconic enemies. Elsewhere, Norm (Moisés Arias) and the Vault-Tec junior executives from Vault 31 are exploring the Los Angeles wasteland in hopes of finding Vault-Tec’s headquarters. With plenty of tense situations and big set-ups hanging in the air, let’s dive into this week’s adventure in the Mojave wasteland. The episode opens with Lucy and Cooper encountering the Deathclaw on the strip. Horrified at the sight of the creature, they quickly rea...

Garden Tails: Match And Grow's


Garden Tails: Match And Grow's Relaxing Gameplay Was Born From Urban Chaos https://ift.tt/GONSpb1

Among the new releases on Apple Arcade this month is Garden Tails: Match and Grow, a serene match-3 puzzle game where building a garden and filling it with cute little animals is the main goal. In a medium filled with adrenaline-focused video games, this new Apple Arcade experience stands out as a quiet, more relaxing alternative.

To learn more about the game and its relaxing roots, we spoke to Dots' Sandra Honigman, game designer and lead on Garden Tails, for more insight on where the idea came from and how it tries to keep things light for the player.

We spoke about the game's attempts to overcome some of the negative stereotypes of the match-3 genre, including a lack of monetization and a few mechanics that help the player solve its puzzles. We also go into length about how living in a major American city birthed the idea of a quiet experience.

Continue Reading at GameSpot

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