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One Of The Most Popular Books For Aspiring Game Designers Is Getting A New Edition

One Of The Most Popular Books For Aspiring Game Designers Is Getting A New Edition https://ift.tt/3mCpuVd If you've ever dreamed of making a game, you'll want to check out Level Up: The Guide to Great Video Game Design . Written by veteran game developer Scott Rogers, the book is lauded as one of the best resources for learning game design, covering everything from starting your very first project to project management and monetization. A new edition of the book is launching soon on December 5 that will expand on the original with new chapters and insights from Rogers, and preorders are available now. Level Up: The Guide to Great Video Game Design - Third Edition $50 | Releases December 5 According to the book's description, readers will learn how to write story and lore, build levels, create design documents, pitch your game to publishers, and more. These lessons have "been written with all levels of game designers in mind," and features over 400 drawing

XeSS, Intel's Answer To DLSS And FSR, Gets Surprise Launch

XeSS, Intel's Answer To DLSS And FSR, Gets Surprise Launch https://ift.tt/tvPrAB4

Intel is just starting to get back into the world of discrete retail graphics cards, and is going all the way, complete with its own graphical upscaling technology, Intel XeSS. Now, XeSS is out in the wild, complete with support in Shadow of the Tomb Raider and a kind-of release on GitHub.

Supersampling, or upscaling, is a technology that can run a low-resolution version of a game at a much higher resolution, using deep learning AI to fill in the gaps and smooth out the edges, effectively letting us play the game as if it is running at a high native resolution. Nvidia's DLSS is the best-known example of supersampling technology, with the company announcing the third iteration last week alongside its new 4000-series cards. Nvidia's primary competitor, AMD, has its own upscaling tech, FSR 2.0.

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