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Virtua Fighter's Past, Present, And Future, According To The People Responsible

Virtua Fighter's Past, Present, And Future, According To The People Responsible https://ift.tt/PbYhWwT It feels like it's never been a better time to be a Virtua Fighter fan. I've loved this series since its inception, and seeing it again at Evo 2025 after a lengthy absence felt incredible. Both Virtua Fighter 5 REVO and the upcoming new Virtua Fighter game were heavily showcased at the event, and the sense of excitement around the series in the fighting game community and beyond has never felt stronger. With both the current and upcoming games featured at the show, we had the opportunity to chat with Seiji Aoki, the lead of Sega's Legacy Virtua Fighter team, and Riichiro Yamada, who is producing the New Virtua Fighter Project. One of Sega's announcements at EVO was the release date for the PS5 and Xbox Series X|S versions of VF5 REVO, now titled VF5 REVO World Stage. The title isn't just a multiplatform rebrand--it will be receiving a host of new updates li...

XeSS, Intel's Answer To DLSS And FSR, Gets Surprise Launch

XeSS, Intel's Answer To DLSS And FSR, Gets Surprise Launch https://ift.tt/tvPrAB4

Intel is just starting to get back into the world of discrete retail graphics cards, and is going all the way, complete with its own graphical upscaling technology, Intel XeSS. Now, XeSS is out in the wild, complete with support in Shadow of the Tomb Raider and a kind-of release on GitHub.

Supersampling, or upscaling, is a technology that can run a low-resolution version of a game at a much higher resolution, using deep learning AI to fill in the gaps and smooth out the edges, effectively letting us play the game as if it is running at a high native resolution. Nvidia's DLSS is the best-known example of supersampling technology, with the company announcing the third iteration last week alongside its new 4000-series cards. Nvidia's primary competitor, AMD, has its own upscaling tech, FSR 2.0.

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