Accéder au contenu principal

Sélection

Duskfade Makes Boss Fights Feel Poignant

Duskfade Makes Boss Fights Feel Poignant https://ift.tt/v1CHyqT Duskfade passed by last month without too much notice. To the extent that it gained attention, it was for its Nomura-like character design that appeared to be aping Kingdom Hearts. And while that isn't inaccurate, it also feels like an unfair simplification. Duskfade is very little like Kingdom Hearts, more reminiscent of a PS3-era action-platformer than an action-RPG. Its gameplay is composed mostly of really satisfying platforming with occasional, merely so-so combat encounters. But what really resonated with me most was its story, which for all of its storybook-like simplicity, had impactful moments that utilized boss fights like nothing else I've seen. Spoilers follow. Duskfade takes place in a fantasy world where Clockmakers are essentially steampunk wizards. You play as Zirian, the young hero on a quest to find his big sister, Allira. After your grandfather, the master clockmaker Gramps, became ill a...

Hulu's Hellraiser Review -- Our Hearts Are Hellbound At Long Last


Hulu's Hellraiser Review -- Our Hearts Are Hellbound At Long Last https://ift.tt/n8xGeOv

There have been whispers of a Hellraiser "reboot" for over a decade, with the project entering and exciting various stages of development, changing hands between production companies, writers, directors--you name it. It seemed strangely appropriate, if disappointing, that a franchise founded on the idea of being trapped in a nightmarish liminal reality would find itself in production hell for so long. But now, thankfully, the puzzle has been solved at long last and the Hellraiser reboot is finally here with director David Bruckner (The Night House) at the helm and Hulu acting as distributor. And better yet--it turns out that it actually was worth the wait, however hellish the road to this point may have seemed.

It wouldn't be completely accurate to call new Hellraiser a proper reboot--it doesn't attempt to retread any of the ground covered in either the original Clive Barker novella, The Hellbound Heart, or the original movie from 1986. The characters--barring one or two familiar-ish Cenobites--are brand-new, the story is brand-new, and the mythology of the world has been changed to benefit them. It's as much a "reboot" as any of the franchise's other installments (there are 10 of them--11 now, counting this one) that tossed out new characters and ideas without so much as a backwards glance to the story put forth across 1, 2 (and 6, kind of, if you want to get technical).

Continue Reading at GameSpot

Commentaires