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Starcraft Learning More Details About the Game | Interview

Starcraft Learning More Details About the Game | Interview https://ift.tt/itHwmb3 We talk to Starcraft GM and Creative Director Dan Hay and Anna Lee Hertling the Associate Manager of Development Operations to learn more about the big reveal from Blizzcon 2026. We learn more about story and lore, the focus on a single player campaign, the potential for armor customization, where the Protoss showed up in the cinematic reveal, why they chose to reveal now even though we're so far from the 2030 release date and more.

Hulu's Hellraiser Review -- Our Hearts Are Hellbound At Long Last


Hulu's Hellraiser Review -- Our Hearts Are Hellbound At Long Last https://ift.tt/n8xGeOv

There have been whispers of a Hellraiser "reboot" for over a decade, with the project entering and exciting various stages of development, changing hands between production companies, writers, directors--you name it. It seemed strangely appropriate, if disappointing, that a franchise founded on the idea of being trapped in a nightmarish liminal reality would find itself in production hell for so long. But now, thankfully, the puzzle has been solved at long last and the Hellraiser reboot is finally here with director David Bruckner (The Night House) at the helm and Hulu acting as distributor. And better yet--it turns out that it actually was worth the wait, however hellish the road to this point may have seemed.

It wouldn't be completely accurate to call new Hellraiser a proper reboot--it doesn't attempt to retread any of the ground covered in either the original Clive Barker novella, The Hellbound Heart, or the original movie from 1986. The characters--barring one or two familiar-ish Cenobites--are brand-new, the story is brand-new, and the mythology of the world has been changed to benefit them. It's as much a "reboot" as any of the franchise's other installments (there are 10 of them--11 now, counting this one) that tossed out new characters and ideas without so much as a backwards glance to the story put forth across 1, 2 (and 6, kind of, if you want to get technical).

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