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Jump Space Tips - 8 Things You Need To Know Before You Play

Jump Space Tips - 8 Things You Need To Know Before You Play https://ift.tt/uSY3Wzl Jump Space is a sci-fi co-op adventure where you and some friends can team up to operate your very own spaceship and explore the vastness of space. You'll need to salvage materials, keep your ship in working order, and also stay alive. In this guide, we'll provide some beginner tips to help you survive your interstellar travel in Jump Space. It's also worth noting that Jump Space is currently in early access for PC and Xbox Series X. The game already has plenty of content, but Keepsake Games laid out the roadmap for Jump Space , which details plans for an expanded story, new missions, photo mode, and other new features. Materia is an important resource Materia is the main resource of the game, and you'll want to constantly collect a supply of it. This is what you'll need in order to craft important ship parts, make repair kits, replenish ammo, trade with merchants, and even rev...

Dungeons & Dragons Backtracks On OGL Deauthorization, Adds Creative Commons License https://ift.tt/2ovQzYH For a while there, it looked like Hasbro and its Wizards of the Coast label were about to destroy more than two decades of goodwill from fans, but the company is making some significant moves to reverse course, it announced today (via Gizmodo). Dungeons & Dragons executive producer announced that they're pulling back from the planned launch of Open Gaming License 1.2, which would replace and deauthorize Open Gaming License 1.0. Wizards of the Coast launched this license in 2000 with the intention being it would last indefinitely. "When you give us playtest feedback, we take it seriously," Brink wrote. "Already more than 15,000 of you have filled out the survey. The live survey results are clear. You want OGL 1.0a. You want irrevocability. You like Creative Commons. The feedback is in such high volume and its direction is so plain that we're acting now." Continue Reading at GameSpot

Dungeons & Dragons Backtracks On OGL Deauthorization, Adds Creative Commons License https://ift.tt/2ovQzYH

For a while there, it looked like Hasbro and its Wizards of the Coast label were about to destroy more than two decades of goodwill from fans, but the company is making some significant moves to reverse course, it announced today (via Gizmodo).

Dungeons & Dragons executive producer announced that they're pulling back from the planned launch of Open Gaming License 1.2, which would replace and deauthorize Open Gaming License 1.0. Wizards of the Coast launched this license in 2000 with the intention being it would last indefinitely.

"When you give us playtest feedback, we take it seriously," Brink wrote. "Already more than 15,000 of you have filled out the survey. The live survey results are clear. You want OGL 1.0a. You want irrevocability. You like Creative Commons. The feedback is in such high volume and its direction is so plain that we're acting now."

Continue Reading at GameSpot

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