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God Of War Laufey’s Director Talks Fan Skepticism, New Ideas, And Phranque The Cube

God Of War Laufey’s Director Talks Fan Skepticism, New Ideas, And Phranque The Cube https://ift.tt/31ZjLzq The showstopper at PlayStation's State of Play was a new entry in the God of War franchise. However, instead of introducing Kratos's newest adventure, Santa Monica Studio revealed God of War Laufey, which, as indicated by the title, shifts its focus to Faye, a hero and warrior in her own right, to tell a tale that runs parallel to the events of the 2018 God of War reboot. Somewhat expectedly, there has been everything from excitement to anger at the new direction. But to Santa Monica Studio, Laufey has long represented an exciting way to branch out, and to tell new and different stories that enrich the God of War we know. We spoke to the game's director, Ariel Lawrence, about the announcement of the game, the response, and what the studio hopes to achieve with its latest game.  GameSpot: God of War's identity has changed so many times and Laufey is probab...

Ce jeu vidéo a l'air tout mignon... puis on vomit et on saigne par les yeux

Ce jeu vidéo a l'air tout mignon... puis on vomit et on saigne par les yeux https://ift.tt/XEhHboi Made in Abyss : trésors et malédiction au programme De façon générale, la dualité entre une direction artistique "mignone" et un propos violent ou sombre fonctionne dans le jeu vidéo. On se souvient du très récent de Cult of the Lamb qui proposait de...

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