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God Of War Laufey’s Director Talks Fan Skepticism, New Ideas, And Phranque The Cube

God Of War Laufey’s Director Talks Fan Skepticism, New Ideas, And Phranque The Cube https://ift.tt/31ZjLzq The showstopper at PlayStation's State of Play was a new entry in the God of War franchise. However, instead of introducing Kratos's newest adventure, Santa Monica Studio revealed God of War Laufey, which, as indicated by the title, shifts its focus to Faye, a hero and warrior in her own right, to tell a tale that runs parallel to the events of the 2018 God of War reboot. Somewhat expectedly, there has been everything from excitement to anger at the new direction. But to Santa Monica Studio, Laufey has long represented an exciting way to branch out, and to tell new and different stories that enrich the God of War we know. We spoke to the game's director, Ariel Lawrence, about the announcement of the game, the response, and what the studio hopes to achieve with its latest game.  GameSpot: God of War's identity has changed so many times and Laufey is probab...

"Facile à ignorer" : La polémique autour du DLC d’Horizon Forbidden West n’a fait ni chaud ni froid aux développeurs

"Facile à ignorer" : La polémique autour du DLC d’Horizon Forbidden West n’a fait ni chaud ni froid aux développeurs https://ift.tt/MH73LkF Le 19 avril dernier sortait Burning Shores, l'extension de Horizon Forbidden West, le second opus de la franchise de Guerrilla Games. Très bien reçue, l'exclusivité PlayStation a cependant dû faire face à un énorme review bombing à cause d'une séquence bien précise.

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