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Love And Deepspace Devs Have One Simple Request: Please Don’t Drink The Poison

Love And Deepspace Devs Have One Simple Request: Please Don’t Drink The Poison https://ift.tt/riQKSDN It hasn't been an easy year for the Love and Deepspace community after the Valko controversy left the fandom divided, but it looks like developer Papergames has brewed up new trouble for the gacha game. A few days ago, the developer posted cocktail recipes online, and followers quickly warned the studio that recreating those drinks could result in lethal concoctions. "One taste of this Special Blend and you won’t forget it," the original post read, which was accompanied by recipes for the non-alcoholic cocktail mixes. Each one is inspired by an in-game slime--Artsyblobbu, Fiendyblobbu, Pilotblobbu, Snowyblobbu, and Stellablobbu--and the list of ingredients includes several items found inside of Love and Deepspace. Cute, wholesome fun, right? Not exactly. https://twitter.com/Love_Deepspace/status/2104783385151656092 As people online pointed out , some of th...

GTA 6 Aiming To Be "Something You've Never Seen Before," Take-Two Boss Says

GTA 6 Aiming To Be "Something You've Never Seen Before," Take-Two Boss Says https://ift.tt/DWqSfhb

Take-Two CEO Strauss Zelnick has commented on the challenge that GTA developer Rockstar Games faces each time it create a new entry in the popular series. Appearing on the Aarthi and Sriram Show, Zelnick said Rockstar always has to find a way to deliver something no one has ever seen before, and that isn't easy.

"I think that's the challenge that the folks at Rockstar face every time that there is a new iteration of Grand Theft Auto. It needs to be something you've never seen before," Zelnick said (via VGC). "And it needs to reflect the feeling that we have about Grand Theft Auto--that's a big challenge for the team. Rockstar's answer is seek perfection. Seek nothing short of perfection, and we'll get there."

Zelnick also spoke at length about his upbringing, his passion for fitness, and his career path that led him to Take-Two. It's a great deep-dive interview with some fascinating insights.

Continue Reading at GameSpot

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