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Games Want You to Play Forever, But Dispatch Tells You When to Stop

Games Want You to Play Forever, But Dispatch Tells You When to Stop https://ift.tt/PaZV3px Is there a more infamous monkey-paw wish than the collective dream that all our favorite games could last forever? Well, the finger curled, because it seems like all major game publishers in the world only want to make games that go on to infinity. With the rise of live-service games, it's been a struggle to know when to put the controller down, especially when games like Fortnite release seasonal content like The Simpsons season pass that ask you to play long enough to unlock stupid sexy Flanders. Luckily, for us, episodic games, perfectly portioned into bite-sized morsels, have come back to rescue us from the endless grind. In this case, I am talking specifically about Dispatch, the new episodic superhero game from AdHoc Studio. If the name is unfamiliar to you, AdHoc is a new game company founded by former members of Ubisoft, Night School, and perhaps most notably, Telltale Games, who bl...

GTA 6 Aiming To Be "Something You've Never Seen Before," Take-Two Boss Says

GTA 6 Aiming To Be "Something You've Never Seen Before," Take-Two Boss Says https://ift.tt/DWqSfhb

Take-Two CEO Strauss Zelnick has commented on the challenge that GTA developer Rockstar Games faces each time it create a new entry in the popular series. Appearing on the Aarthi and Sriram Show, Zelnick said Rockstar always has to find a way to deliver something no one has ever seen before, and that isn't easy.

"I think that's the challenge that the folks at Rockstar face every time that there is a new iteration of Grand Theft Auto. It needs to be something you've never seen before," Zelnick said (via VGC). "And it needs to reflect the feeling that we have about Grand Theft Auto--that's a big challenge for the team. Rockstar's answer is seek perfection. Seek nothing short of perfection, and we'll get there."

Zelnick also spoke at length about his upbringing, his passion for fitness, and his career path that led him to Take-Two. It's a great deep-dive interview with some fascinating insights.

Continue Reading at GameSpot

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