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God Of War Laufey’s Director Talks Fan Skepticism, New Ideas, And Phranque The Cube

God Of War Laufey’s Director Talks Fan Skepticism, New Ideas, And Phranque The Cube https://ift.tt/31ZjLzq The showstopper at PlayStation's State of Play was a new entry in the God of War franchise. However, instead of introducing Kratos's newest adventure, Santa Monica Studio revealed God of War Laufey, which, as indicated by the title, shifts its focus to Faye, a hero and warrior in her own right, to tell a tale that runs parallel to the events of the 2018 God of War reboot. Somewhat expectedly, there has been everything from excitement to anger at the new direction. But to Santa Monica Studio, Laufey has long represented an exciting way to branch out, and to tell new and different stories that enrich the God of War we know. We spoke to the game's director, Ariel Lawrence, about the announcement of the game, the response, and what the studio hopes to achieve with its latest game.  GameSpot: God of War's identity has changed so many times and Laufey is probab...

"Nous continuerons à être l'éditeur numéro 1" : EA ne sent vraiment pas menacé par le rachat d'Activision

"Nous continuerons à être l'éditeur numéro 1" : EA ne sent vraiment pas menacé par le rachat d'Activision https://ift.tt/ug3dwr4 Alors que le monde entier ne parle que du rachat d'Activision-Blizzard par Microsoft (et de la sortie de The Legend of Zelda Tears of the Kingdom demain, il faut bien l'avouer), Electronic Arts, de son côté, s'est aussi exprimé sur le sujet… et n'a pas vraiment l'air inquiet de quoi que ce soit.

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