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How To Craft The Wakemaker In Subnautica 2

How To Craft The Wakemaker In Subnautica 2 https://ift.tt/VTG3Iuk By default in Subnautica 2 , mobility is very slow. While you can pull off some movement tech with the Air Bladder and the Dash ability, you'll be moving at a snail's pace for a majority of the early game. However, all of that changes when you gain access to the Wakemaker. The Wakemaker is Subnautica 2's version of the original game's Sea Glider, and it's an equipment item you can use to swim faster. While you'll want to start using the Wakemaker as quickly as possible, there are a few different steps you need to take before that happens. How to find the Wakemaker Fragments in Subnautica 2 Similar to the Tadpole , the Habitat Builder, and just about every other important tool in Subnautica 2, you can only obtain the crafting recipe for the Wakemaker after scanning all of its fragments. To craft the Wakemaker, you need to find three total fragments. Continue Reading at GameSpot

Amnesia: The Bunker Review - Shellshocked

Amnesia: The Bunker Review - Shellshocked https://ift.tt/ATzMLJK

2010's Amnesia: The Dark Descent altered the horror genre forever as the breakout game made in a particular hide-and-seek style. It's one which relies on a lack of combat, putting players in horrifying situations they can't win, and demanding they run and hide instead. Through countless imitators and even a few sequels, Frictional Games has had its formula repeated, but Amnesia: The Bunker is not the latest in that lineage. It plays quite differently, though it still feels like a classic Amnesia game in vital ways, and it's this combination of old and new that helps make it the studio's scariest game since The Dark Descent.

Amnesia: The Bunker is, in some ways, the Amnesia you may know already. You'll play in first-person as a character who is suffering from memory loss and must piece together their own history, as well as that of the unnerving locale in which they inevitably find themselves. In The Bunker, that character is Henri Clement, a French soldier during World War I who loses consciousness while rescuing a fellow soldier from harm's way, then awakens in the titular bunker seemingly all alone--though he will soon wish that were truly the case.

Out of the frying pan...
Out of the frying pan...

Through scattered notes, the story of the labyrinthine bunker will come into focus. It's an entertaining, albeit detail-light, saga that seems to tie directly to other games in deep-cut ways that some players will appreciate. But it's just as easy to play it and not have any context for the story at all, or take it as a standalone horror story about a man trapped in a maze with a monster. It works well enough in each case, but it does feel like there's less narrative to unpack than past games in the series.

Continue Reading at GameSpot

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