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The Boys Star Jack Quaid "Would Kill" To Be In A BioShock Adaptation

The Boys Star Jack Quaid "Would Kill" To Be In A BioShock Adaptation https://ift.tt/u9moUlt Jack Quaid is interested in being in a BioShock adaptation, and if that sounds familiar, it's because The Boys star has been campaigning to be in a BioShock project for some time already. Now, he's reiterated that desire in an interview with Collider , saying, "I would kill to be in a BioShock adaptation." He explained that he doesn't have a preferred character in mind, but he would love to "just be involved in the slightest." He said BioShock was one of the first "horror games" he ever played, and he singled out the game's narrative, including the major twist, saying he found the game's plot to be "incredible." "Let's manifest this," Quaid said. "Let's do it." Continue Reading at GameSpot

Dragon's Dogma 2 Gameplay Trailer Reveals A Much Bigger World But No Release Date

Dragon's Dogma 2 Gameplay Trailer Reveals A Much Bigger World But No Release Date https://ift.tt/7Q2TNGy

We got a fresh look at Dragon's Dogma 2 during Capcom's showcase event. A lot of what we learned was that Dragon's Dogma 2 will be similar to the original, but Capcom dropped a few tidbits worth digging into, including news about the world size and physics-based gameplay.

Dragon's Dogma was a cult hit, having received decent reviews at launch but gathering a bigger fan following in the years since. This sequel will run on the RE engine, and original game director Hideaki Itsuno has returned for it. Capcom has kept the game mostly under wraps but previously promised AI- and physics-driven tech, along with a wide array of weapon types and classes.

Dragon's Dogma 2 will be set in a world roughly four times the size of the original Dragon's Dogma, director Hideaki Itsuno said during the stream. The world was already big in that game and featured very limited fast travel, so we're hoping they'll add mounts--a dragon maybe?--and modern fast travel options.

Continue Reading at GameSpot

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